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For similarly named Nora'sMixVol5Cred Cred currency of a Syndicate, see Nightwave.

The dominant currency of the Origin System. Explore the system and complete missions to earn more.
—In-game description

Credits Credits64 are the standard currency in WARFRAME. They are used to purchase Blueprints, Equipment, and some Weapons from the market. They are used in the Foundry as a cost to create an item from a blueprint. Credits are also used in the fusion and transmutation of Mods.

Every time a player completes a mission, they will normally be given a Credit Reward dependent upon the difficulty of the mission. Alert missions often come with a high credit reward which is added to the mission's normal Credit Reward.

Credits can also be obtained from killing enemies, breaking containers, and searching lockers. Survival missions can offer bonus Credit Caches in small amounts on completion of the mission. They can also be gained by selling ModsWeapons, Warframes, Sentinels, Boss Sigils, Titan Extractors, and blueprints from a player's inventory. Keep in mind that while earned Mastery Ranks from Affinity on Warframes, Weapons, and Sentinels will be retained if sold, the following investments will be lost even if rebuilt:

Most Resources, Appearance items, Void Keys, and Lenses cannot be sold. Credits can be gained with real-world money directly via the two Credit Bundles: Frugal and High Roller.

Increasing Credits Gained

CreditBooster
Credit Boosters can be bought for Platinum to double the amount credits gained through pick ups in game. Additional purchases will extend the time of any active Credit Booster.

Relay Blessing can be obtained from any public Relay for a 25% increase for 3 hours in the amount of Credits earned. This additively stacks with the Credit Booster bonus.

Credit Reward

Each mission on the Star Chart (with the exception of Free Roam ones) will give a base Credit Reward based on the starting enemy level of that mission without any mission/gameplay modifiers (e.g. Nightmare Mode, The Steel Path, Void Fissures, etc.):

Credit Reward = 1000 + (100 × (Minimum Enemy Level - 1)) + Additional Credit Reward

Some missions (notably Dark Sectors and Railjack missions) will provide an additional Credit Reward that is separate from the Credit Reward based on starting enemy level.

For Railjack missions, the enemy level used in this calculation will be ground units' level, not the fighter ships' level.

Farming Tips

These are based on opinions and may not be true. These should be viewed as advice unless proven undoubtedly true. Check comments for confirmation.

  • The Index on Neptune is one of the most lucrative game modes in Warframe for newcomers, as it is specifically designed to gain large amounts of credits via wagering. Choosing the High Risk investment gives Credits64 200,000 for the first round won, and Credits64 250,000 for every round won after, and this can even be affected by any active Credit Boosters.
  • Defeating the Profit-Taker Orb gives a base amount of Credits64 125,000 and is oriented at veteran players as a more lucrative game mode compared to the Index. This may be less desirable for newcomers due to the requirements as well as the difficulty of the fight to begin with. Also, because the credits in this mission are a physical drop, a carefully placed Effigy130xWhite Effigy from ChromaIcon272 Chroma can double this to Credits64 250,000.
  • Arbitrations always give Credits64 50,000 per completion. The first Arbitration mission per day doubles this to Credits64 100,000.
  • Sorties grant a total of Credits64 100,000 for completing all three missions once per day.
  • Completing Laomedeia, the Disruption mission on Neptune, can reward you with Credits64 30,000 per B rotation and Credits64 50,000 per C rotation. If the rounds are completed fast enough the mission can net you more credits than The Index. This can be affected by any active credit boosters, but since these are Credit Caches, are not affected by daily first win 2x credit boost.
  • Any Endless mission have the potential to award a large number of credits, depending on how long you stay and what level the enemies are at; staying for about 20 rounds on Spear, Mars for example, will award more credits than staying for the same number of rounds on Lith, Earth both of which are Defense missions.
    • When players are in need of flexibility, Excavation missions would be recommended to farm credits this way, as every other Endless mission type will only allow players to leave at certain intervals (e.g. every five rounds for Defense missions). In the case of Excavation missions, all that would be required for a successful completion is at least one completed dig site. After that, extraction is made available. This also has the added bonus of not affecting other players who are also on the same mission, allowing them to continue the mission for as long as they wish.
    • Survival missions are also flexible, as you are only required to stay for five minutes before extraction is available.
  • Credits can be gained in large amounts by playing Dark Sectors. Infested spawn at higher numbers than other factions for the most part.
    • Memphis on Phobos gives a bit less than Credits64 20,000, and extraction is available after 2 rounds (about 5 minutes). This one is easy; it does not matter if a few Kavor Defectors die. Each wave has 3, and the mission fails if 10 of them die.
    • Hieracon on Pluto is one of the fastest ways to farm credits. Since it's an Excavation mission, extracting after the first excavator has finished will yield Credits64 20,000 in under 5 minutes.
    • Sechura on Pluto, and Seimeni and Gabii on Ceres will give Credits64 20,000 after the first 5 minutes/waves, extracting in the 5th minute/wave under few runs (3 or 4) will give high amounts of credits, Bear in mind more players in the squad increase credit gains by approximately Credits64 1,000 per additional player.
    • Tikal on Earth is the earliest Dark Sector available to new players, and it gives Credits64 12,000 in addition to the potential Excavation rewards.
  • Battle pays from either the Grineer or Corpus as part of Invasions and Infested outbreaks often yield high amounts of credits.
  • Sort through the inventory on occasion and sell unwanted items such as Warframe component blueprints and mods.
  • Railjack missions award a decent amount of credits upon completion, usually no less than Credits64 30,000 to Credits64 40,000 per completed mission (if done solo). For example, completing the entirety of Earth Proxima should, in theory, award a player no less than Credits64 200,000, and is the easiest place to farm credits this way by themselves.
    • Neptune Proxima and Pluto Proxima are possibly the most efficient places to farm credits in this manner: the enemies are of a higher level than on Earth Proxima or Venus Proxima, which equates to a slightly higher battle pay, but it is low enough to be manageable by a single player. Overall, the total payoff should be no less than Credits64 50,000 per completed mission.
    • Veil Proxima presents the highest risk-to-reward ratio for this farming method, as the battle pay tends to be no less than Credits64 100,000 per mission, and consequently the level of the enemies there are much higher.
  • Zariman Ten Zero bounties can award upwards of Credits64 60,000 per successful mission completion, though better success is found if doing either Void Flood, Void Cascade, or Void Armageddon as they are endless missions. Beyond that, it is advisable to loot mission areas if given the opportunity.

Trivia

  • One credit is equal to 0.0015 U.S. cents.
  • The Credit seems to be of Corpus design.
  • According to Cephalon Cordylon, "Credit rewards are distributed by the Lotus for the successful completion of a Mission. These Credits are obtained by various means, whether through the resale of information obtained during espionage or the acquisition of goods obtained through remnant Corpus or Grineer outposts. On rare occasionsic the Lotus is forced to keep such discoveries secret, but such valuable data often comes with its own benefits."[1]
  • The coloration and size of credits seems to resemble real world hard currencies. The longer green "silver" credits resemble paper money, while the smaller "bronze" credits resemble coins.

Media

Credit Stacks

Guides

References

Patch History

Update 33.0 (2023-04-26)

  • Updated the on-hover Credits icon descriptions to be more informative on what each currency is used for.

Hotfix 31.5.8 (2022-05-11)

  • Added on-hover tooltip to Credits in the notifications bar.

Update 30.3 (2021-05-25)

  • Fixed Credit count in the Mission Progress screen showing as doubled when picked up as Operator.

Update 29.5 (2020-11-19)

  • Fixed some Star Chart nodes that were unintentionally awarding pitiful amounts of Credits instead of auto calculating based on enemy level (Teshub and Apollodorus were giving 500 Credits).

Update 29.1 (2020-09-17)

  • Fixed Credits Icon appearing slightly larger than intended in the End of Mission screen.

Hotfix 24.2.7 (2018-01-09)

  • The UI now displays a max of 999,999,999 Credits (our servers will still track up to 9 quadrillion Credit balances but will not be displayed in-game).

Update 5.0 (2012-12-18)

  • Automatic profit-sharing with your squad (credit pickups are shared).


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