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Crush

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CrushModU15 Crush
ENERGY
100
KEY
4
Crush
Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
Strength:800 / 1000 / 1250/ 1500
Duration:N/A
Range:8 / 10 / 13 / 18 m

  • Magnetizing the bones of enemies within 8 / 10 / 13 / 18 meters, Mag suspends her victims in the air and forcefully compresses their bodies inflicting a total 800 / 1000 / 1250/ 1500 Magnetic b Magnetic damage over three ticks. Enemies affected by Magnetize take an extra 800 / 1000 / 1250 / 1500 damage, unaffected by mods.
    • Damage is affected by Power Strength.
    • Damage is evenly divided into three segments over three ticks (each tick dealing 1/3 of the total damage) that are inflicted in succession over the course of the cast animation.
    • Radius is affected by Power Range.
    • Enemies that walk into the area of effect after the ability has been cast will be caught during each damage tick.
    • Suspended enemies are incapacitated and suffer a Knockdown when the final damage tick is applied.
  • Cannot be used while in mid-air.
  • Has a cast time of 2.7 seconds and a cooldown between casts of 0.75 seconds.
  • Tenno in Conclave duels receive 150 damage and are knocked down.
  • Crush's visual effects will appear gold when cast by Mag Prime.

FracturingCrush
Main article: Fracturing Crush

Fracturing Crush is a Warframe Augment Mod for Mag that gives Crush the ability to reduce enemy armor as well as temporarily immobilize survivors.

Rank Armor Reduction Root Duration Cost Conclave
0 20% 4s 6 C3
1 30% 5s 7 C3
2 40% 6s 8 C4
3 50% 7s 9 C5

  • Crush deals less damage against the Grineer but deals extra to shielded Corpus units, due to the traditional effects of Magnetic damage.
  • Crush does not rely on line of sight like Pull or the damage pulses from Shield Polarize, using mods for enemy radar such Enemy Sense makes it relatively easy to Crush large groups of enemies through floors, walls and ceilings.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Sliding while casting Crush causes enemies that left the AoE to crumple permanently until a stagger source is made to reset their animation, however damage taken by enemies no longer in range have been cancelled normally.
  • Dying while casting crush will cause all affected enemies to drop to the ground in a ragdoll state similar to enemies broken while frozen. The enemies in this state will still be able to attack despite missing several limbs and being tied to the ground.

  • See alsoEdit

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