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Forgo ammunition with the regenerating energy disc in this plasma throwing pistol.

The Cycron is a Corpus plasma Radiation b Radiation beam pistol with a battery that automatically regenerates ammo after the user stops firing for a second. The blueprint is unlockable through the Energy Lab in the Dojo.

This weapon can be sold for Credits645,000.


Manufacturing Requirements
Credits64
25,000
Fieldron64
4
Ferrite64
9,000
Circuits64
1,500
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 200 Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 3,000
Credits64
7,500
FieldronSample64
90
Circuits64
500
Gallium64
15
NanoSpores64
15,000
Time: 72 hrs
Prereq: Spectra
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Radiation b Radiation damage.

Advantages:

  • Innate Radiation b Radiation damage - effective against Alloy Armor, Robotic, and Infested Sinew.
  • High Puncture b Puncture damage - effective against armor.
  • Second highest status chance of all continuous secondaries, behind Embolist.
  • Does not use ammo pickups; ammo regenerates over time.
    • Has a 1-second delay after the weapon stops firing before regenerating ammo.
      • Regenerates 40 ammo per second; takes 1 second to regenerate a fully depleted battery.
  • Innate 1 meter Punch Through.
  • Consumes 0.5 ammo per tick of damage.

Disadvantages:

  • Innate Radiation b Radiation damage - less effective against Shielded, Infested, and Fossilized.
  • Low Slash b Slash and no Impact b Impact damage - less effective against health and shields.
  • Damage ramps up from 20% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 20% over 2 seconds.
  • Low critical chance.
  • Below average critical damage multiplier.
  • Range limited to 24 meters.

Weapon LoadoutsEdit

NotesEdit

  • Similar to Ramparts and all Arch-guns, ammo starts to automatically regenerate after 1 seconds of not firing the weapon. This regeneration delay is affected by reload speed mods like Quickdraw and Stunning Speed. The regeneration rate is 40 ammo per second.
  • The Cycron's beam has a maximum range of 24 meters.
    • This makes the Cycron an excellent weapon for multiple elemental builds as its innate Radiation status and a high status chance for other elemental procs allow it to take down enemies quickly with procs alone.
  • Even if equipped with Eject Magazine, the Cycron will not bypass its 1-second regeneration delay when holstered. Instead, the mod will simply accelerate the rate at which ammo is regenerated when holstered, once the delay is over.

TipsEdit

  • With the new dual wielding feature from Update 21, the Cycron pairs quite well with a Condition Overload Glaive weapon. Being capable of triggering much more status effects with 2 weapons in hand and the convenience of reloading the Cycron while attacking with your melee.

TriviaEdit

  • The Cycron is the first weapon to use the ammo regeneration mechanic outside of Archwing.

BugsEdit

  • Currently, the Cycron can use the Lethal Momentum mod, despite not being a projectile-firing weapon.

MediaEdit

Patch HistoryEdit

Update 22.14
  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.
  • Range increased from 20m to 24m.
  • Mag size decreased from 60 to 40.

Hotfix 22.13.4

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Mastery Rank decreased from 9 to 8
  • Damage changed from 60 Heat per sec to 23 Puncture/Slash/Radiation per tick
  • Elemental damage changed from 100% Heat to 35% Puncture, 22% Slash, and 43% Radiation
  • Fire Rate increased from 5 to 12.
  • Critical Chance increased from 5% to 12%
  • Critical Damage increased from 1.5x to 1.8x
  • Battery Capacity increased from 20 to 60
    • Regeneration delay reduced from 5 secs to 1 sec
    • Regeneration rate increased from 20 per sec to 40 per sec
  • Punch Through reduced from 2m to 1m
  • Ammo consumption decreased from 1.0 to 0.5 per tick of damage
  • Aimed Zoom reduced from 2.23x to 1.8x

Update 20.4

  • Cycron battery recharge delay time is now halved when the mag is not empty.
  • Fixed not being able to equip Ruinous Extension on the Cycron.

Update 20.3

  • Introduced.
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