Daikyu takes great strength to draw back, but provides added power and range to every shot.

The Daikyu is an asymmetrical bow of Tenno design and origin. It has a larger base damage, base status chance and increased projectile speed compared to the other bows, at the cost of a lower critical chance and a longer draw time which cannot be released early for decreased damage like other bows.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints Price:Credits6415,000
Tenno Lab Research ClanAffinity64 3,000
Time: 72 hrs
Prereq: Akstiletto
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


This weapon primarily deals Puncture b Puncture damage.


  • Second highest base damage of all bows behind Lenz.
  • Silent.
  • High critical chance.
  • Tied with Miter for the highest base status chance of all primary weapons, and highest base status chance of all bows.
  • Tied with the Rakta Cernos for the fastest arrow flight speed of all bows.
    • Arrows have low arc due to flight speed.
  • Charged shots have an innate 3 meter Punch Through, the highest of all bows.
    • As it can only be fired when fully charged, shots will always have the Punch Through.
  • Ragdolls and pins the target to the wall on a kill.
    • Ragdolled bodies fly in a straight line and can damage other enemies in its path.
  • Medium-to-High zoom level when aiming.
  • Can equip the bow-exclusive Thunderbolt mod.
  • Can equip the Daikyu exclusive Spring-Loaded Broadhead.
  • Has a Madurai Pol polarity slot.


  • Second slowest charge speed of all bows, behind Lenz.
    • Cannot be fired at partial charge.
  • Arrows have travel time.
  • Draws from the rare sniper ammo pool.


  • The Daikyu was added in Update 16.5.
  • The increased projectile speed and subsequent low arc makes it much easier to achieve headshots and hit enemies at very long ranges.
  • The Daikyu does not have a quick fire option nor can it fire prematurely - it must be fully charged before it can be fired.
    • The weapon's charge, both in its draw phase and its hold phase, can be cancelled by performing actions that will break normal weapon charges, such as pressing reload, rolling, or switching to another weapon.


  • With its high status chance, the Daikyu can achieve a 100% status chance. 100% status chance on the Daikyu is achievable with any two dual-stat event mods equipped. Hammer Shot may also be used to maximize the status chance.
    • Status chance beyond 100% does not benefit the weapon, thus it is advised not to maximize status chance for more than 100%.
  • Speed Trigger, Shred and Vile Acceleration can be used individually or in combination to speed up the Daikyu's draw speed.

Trivia Edit

  • The daikyū (大弓) is one of two variants of the Japanese asymmetrical yumi bow. Read as "big bow" or "Longbow", the daikyū is the larger variant to the smaller hankyū (半弓; lit. "half bow").
  • The mechanics of this bow appear to be heavily based on the principles of Kyūdō, the practice of Japanese archery. By taking one's time and adopting proper shooting posture and form, the arrow is assured to hit its mark.
  • The Codex description mentions the great strength required to draw the Daikyu, which may refer to its prolonged drawing time, draw reset, or both.
  • The Daikyu is the first and currently only bow in the game that has a completely compact, collapsible form when holstered. It folds into three pieces: its two arms and the grip, creating a U-shape as the arms point upward on the player's back.

Bugs Edit

  • The model of this weapon will appear as a Mire while building in the foundry.[citation needed]


  • Preview image of the Daikyu.
  • Daikyu in Codex.
  • Daikyu holster

Daikyu Skins

Patch HistoryEdit

Update 22.12
  • Mastery Rank increased from 0 to 10
  • Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash
  • Charge speed increased from 1.75 to 1 secs
  • Charge can now be held indefinitely
  • Damage decreased from 500 to 460

Update 16.5

  • Introduced
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