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Damage 1.0/Armor Piercing Damage

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Armor Piercing Damage is one of four elemental[1] damage mods that can be added to weapons, and will deal 50% more damage to all Grineer units without shields active. Additionally, it is one of four damage types that typically ignores armor (including Serrated Blade, Poison, and Physics Impact).  As such, it is the most effective elemental[1] mod in terms of damage, as only light Infested units have a 0.5 multiplier for this damage type.

[1] Elemental damage is used here to mean that the damage is added as additional damage instead of increasing base damage.

 Innate Armor Pierce Weapons

Armor Piercing Mods

Name Weapon Polarity Rank
0 1 2 3 4 5
Piercing Hit Rifle Naramon Pol Stat % 10 20 30 40 50 60
Cost 4 5 6 7 8 9
Accelerated Blast Shotgun Naramon Pol Stat % 15 30 45 60 - -
Cost 6 7 8 9 - -
Flechette Shotgun Naramon Pol Stat % 15 30 45 60 75 90
Cost 4 5 6 7 8 9
No Return Pistol Naramon Pol Stat % 15 30 45 60 75 90
Cost 2 3 4 5 6 7
Sundering Strike Melee Naramon Pol Stat % 15 30 45 60 75 90
Cost 2 3 4 5 6 7
Rending Strike Melee Naramon Pol Stat % 15 30 45 60 - -
Cost 6 7 8 9 - -

Notes

  • Contrary to some players' beliefs, Armor Piercing damage does not modify the weapon's base damage in any way, such as making part of the damage 'armor ignore'. It in fact is added as additional damage, and ignores the armor of all regular enemies.


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