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Damage 1.0
This page is in reference to the Damage 1.0 system. Do not use this page as reference for Damage 2.0.

Explosion damage is generally used on AoE weapons (such as the Ogris and the impact damage for the Torid). This damage type does AoE damage based on where the target was in proximity to the impact. The farther away from the point of impact, the more falloff will occur from listed damage values.

Innate Explosive Weapons

Explosion Mods

  • Mod TT 20px Thunderbolt adds a chance to make an arrow explode, adding an additional 250 damage, scaled by distance from center of explosion.
  • Mod TT 20px Firestorm increases the explosion range of the Ogris and Penta.

Misc. Explosive Items


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