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Damage 2.0/Blast Damage

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Blast b Blast Damage is one of the six secondary elemental damage types, composed of Cold b Cold and Heat b Heat elements. The violent force of this damage is highly destructive to Grineer machinery and brittle fossilized Infested creatures, but performs poorly against the Ferrite Armor worn by many Grineer units.

The Blast b Blast status effect is an explosive knockdown (as opposed to Impact b Impact's knockback), stunning all enemies with 5m of the target. This effect can be applied against recovering victims, causing them to flip in their recovery as if they were normally stunned. The corpses of victims killed by Blast b Blast damage will be launched away from their initial positions. Against Tenno, the visuals of the status effect will last two seconds. Note that the Blast b Blast proc does not cause damage to multiple targets, it knocks down nearby enemies with the damage shown as 0 to shields, even on non-shielded enemies like the Grineer. An enemy killed by a Blast b Blast proc will be quickly disintegrated.

Type EffectivenessEdit

IconGrineerBGrineer Health Blast b Blast Modifier IconCorpusBCorpus Health Blast b Blast Modifier Infestation bInfested Health Blast b Blast Modifier
Cloned Flesh Flesh Infested
Ferrite Armor –25% Shield Infested Flesh
Alloy Armor Proto Shield Fossilized +50%
Machinery +75% Robotic Sinew –50%

Blast SourcesEdit

WeaponsEdit


EnemiesEdit





ModsEdit


AbilitiesEdit

SoundQuakeModU15 BansheeSoundQuake
ENERGY
25
KEY
4
Sound Quake
Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
Energy Drain: 25 / 18 / 15 / 12 s-1
Strength:125 / 150 / 175 / 200
Duration:N/A
Range:12 / 15 / 18 / 20 m

BulletAttractorModU15 BulletAttractor
ENERGY
50
KEY
2
Magnetize
Creates a magnetic field around a target, ensnaring nearby enemies and dealing damage over time. The field reacts to bullets and shards created from Polarize to increase the damage.
Strength:10 / 15 / 20 / 25% (absorption)
1.25x / 1.5x / 1.75x / 2x (multiplier)
50 / 150 / 200 / 300 (explosion damage)
Duration:10 / 12 / 13 /15 s
Range:2 / 3 / 3.5 / 4 m (field radius)
5 / 10 / 12 / 15 m (explosion radius)


MolecularPrimeModU15 NovaAbility4
ENERGY
100
KEY
4
Molecular Prime
Primes all enemies in a radius with anti-matter.
Strength:
150 / 300 / 500 / 800 (explosion damage)
2x (damage multiplier)
10% / 20% / 25% / 30% (slow)
Duration:
2 / 3 / 4 / 6 s (wave duration)
5 m/s (wave speed)
10 / 15 / 20 / 30 s (prime duration)
Range:
15 / 20 / 25 / 35 m (wave radius)
6 / 7 / 8 / 10 m (explosion radius)


RhinoStompModU15 RhinoStomp
ENERGY
100
KEY
4
Rhino Stomp
Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
Strength:150 / 300 / 500 / 800 (damage)
80% / 90% / 95% / 97.5% (slow)
Duration:3 / 4 / 5 / 8 s
Range:15 / 18 / 22 / 25 m


The Blast b Blast damage comes from projectile used to launch these abilities, not the abilities' main effects:

Tesla VaubanZap
ENERGY
25
KEY
1
Tesla
Launches a grenade that holds an electrical charge, zapping enemies that come within range.
Strength:80 / 100 / 120 / 150 (arc damage)
15 (contact damage)
Duration:40 s (duration)
5 / 6 / 7 / 10 (charges)
Range:7 / 8 / 10 / 12 m

BounceModU15 VaubanBounce
ENERGY
50
KEY
2
Minelayer
Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.
Strength:

75 / 100 / 125 / 175 (damage)
1 / 2 / 3 / 4 (number of bounces)

N/A

200 / 400 (damage)
30 / 40% (armor reduction)

N/A

Duration:

300 s (maximum duration)

20 / 25 / 30 s

300 s (mine duration)
4 s (armor debuff duration)

300 s (mine duration)
8 s (deafen duration)

Range:

N/A

10 m (laser length)

4 / 6 m (explosion radius)

6 m (explosion radius)

BastilleModU15 VaubanLevTrap
ENERGY
75
KEY
3
Bastille
Creates an energy-based containment field in which captives are held suspended in stasis.
Strength:6 / 8 / 10 / 12 (affected enemies)
15 (contact damage)
Duration:8 / 10 / 12 / 15 s
Range:5 / 7 / 8 / 10 m

VortexModU15 VaubanVortex
ENERGY
100
KEY
4
Vortex
Creates a whirling mass of energy that violently attracts nearby enemies, crushing their atoms into a tiny spec of matter.
Strength:50 (damage)
2x (initial damage multiplier)
15 (contact damage)
Duration:6 / 8 / 10 / 12 s
Range:6 m

TriviaEdit

  • The Blast b Blast property of the mixture of Cold b Cold and Heat b Heat is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
  • It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.

MediaEdit

  • The visual effect of Blast as shown. Instead of burning, it actually smolders your melee in lava-like embers, pouring sparks of embers.
  • Dual Heat Swords + Blast Damage
  • Sancti Magistar with Blast and Corrosive effects
WDR 8 Blast Damage (Warframe)01:17

WDR 8 Blast Damage (Warframe)

See AlsoEdit


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