Blast Damage is one of the six secondary elemental damage types, composed of Cold and Heat elements. The violent force of this damage is highly destructive to Grineer machinery and brittle fossilized Infested creatures, but performs poorly against the Ferrite Armor worn by many Grineer units.
The Blast status effect is an explosive knockdown (as opposed to Impact's knockback), stunning all enemies with 5m of the target. This effect can be applied against recovering victims, causing them to flip in their recovery as if they were normally stunned. The corpses of victims killed by Blast damage will be launched away from their initial positions. Against Tenno, the visuals of the status effect will last two seconds. Note that the Blast proc does not cause damage to multiple targets, it knocks down nearby enemies with the damage shown as 0 to shields, even on non-shielded enemies like the Grineer. An enemy killed by a Blast proc will be quickly disintegrated.
|Grineer Health||Blast Modifier||Corpus Health||Blast Modifier||Infested Health||Blast Modifier|
|Ferrite Armor||–25%||Shield||Infested Flesh|
|Alloy Armor||Proto Shield||Fossilized||+50%|
Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
Energy Drain: 25 / 18 / 15 / 12 s-1
|Strength:125 / 150 / 175 / 200|
|Range:12 / 15 / 18 / 20 m|
Creates a magnetic field around a target, ensnaring nearby enemies and dealing damage over time. The field reacts to bullets and shards created from Polarize to increase the damage.
|Strength:10 / 15 / 20 / 25% (absorption) |
1.25x / 1.5x / 1.75x / 2x (multiplier)
50 / 150 / 200 / 300 (explosion damage)
|Duration:10 / 12 / 13 /15 s|
|Range:2 / 3 / 3.5 / 4 m (field radius)|
5 / 10 / 12 / 15 m (explosion radius)
Primes all enemies in a radius with anti-matter.
150 / 300 / 500 / 800 (explosion damage)
2x (damage multiplier)
10% / 20% / 25% / 30% (slow)
2 / 3 / 4 / 6 s (wave duration)
5 m/s (wave speed)
10 / 15 / 20 / 30 s (prime duration)
15 / 20 / 25 / 35 m (wave radius)
6 / 7 / 8 / 10 m (explosion radius)
Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
|Strength:150 / 300 / 500 / 800 (damage)|
80% / 90% / 95% / 97.5% (slow)
|Duration:3 / 4 / 5 / 8 s|
|Range:15 / 18 / 22 / 25 m|
Launches a grenade that holds an electrical charge, zapping enemies that come within range.
|Strength:80 / 100 / 120 / 150 (arc damage)|
15 (contact damage)
|Duration:40 s (duration)|
5 / 6 / 7 / 10 (charges)
|Range:7 / 8 / 10 / 12 m|
Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.
75 / 100 / 125 / 175 (damage)
1 / 2 / 3 / 4 (number of bounces)
200 / 400 (damage)
30 / 40% (armor reduction)
300 s (maximum duration)
20 / 25 / 30 s
300 s (mine duration)
4 s (armor debuff duration)
300 s (mine duration)
8 s (deafen duration)
10 m (laser length)
4 / 6 m (explosion radius)
6 m (explosion radius)
Creates an energy-based containment field in which captives are held suspended in stasis.
|Strength:6 / 8 / 10 / 12 (affected enemies)|
15 (contact damage)
|Duration:8 / 10 / 12 / 15 s|
|Range:5 / 7 / 8 / 10 m|
- The Blast property of the mixture of Cold and Heat is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
- It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.
|Offense||Critical Hit • Damage • Enemy Body Parts • Multishot • Punch Through|
|Defense||Armor • Health • Shield|
|Physical||Impact • Puncture • Slash • Finishing|
|Elemental||Cold • Electricity • Heat • Toxin|
|Combined||Blast • Corrosive • Gas • Magnetic • Radiation • Viral|