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Cold b Cold Damage is one of the four primary elemental damage types. It performs well against the standard Shields worn by most Corpus units as well as the Alloy Armor worn by many high-level Grineer units, but is not very effective against most of the Infested.

Cold b Cold damage's status effect, Freeze, reduces a target's movement speed and fire/attack rate by 50% for a duration of 6 seconds. While the visual ice effect of the status proc will disappear at this time, the slow will persist for an additional 2 seconds before finally wearing off. When targets are killed by Cold b Cold damage, they turn into ice statues which can be shattered or left to melt. If Power Duration is below 100% then the slow effect duration is proportionally affected by Power Duration, hence the slow effect duration can only be decreased but not increased (this applies to both the enemies that have been inflicted with a Cold proc by the Tenno and the Tenno themselves suffering from a Cold proc).

Type EffectivenessEdit

IconGrineerBGrineer Health Cold b Cold Modifier IconCorpusBCorpus Health Cold b Cold Modifier Infestation bInfested Health Cold b Cold Modifier
Cloned Flesh Flesh Infested
Ferrite Armor Shield +50% Infested Flesh –50%
Alloy Armor +25% Proto Shield Fossilized –25%
Machinery Robotic Sinew +25%

Elemental CombinationsEdit

Cold b Cold damage mods can be combined with other elemental mods to create a new elemental damage type.

Cold SourcesEdit

WeaponsEdit


EnemiesEdit


ModsEdit


AbilitiesEdit

SpectralScream SpectralScreamIcon
ENERGY
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 3 s-1
Strength:100 / 125 / 150 / 200 (damage)
40% / 45% / 50% / 60% (status chance)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m


ElementalWard ElementalWardIcon
ENERGY
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.
Strength:

25 / 50 / 75 / 100 (damage per second)

50% / 75% / 100% / 200% (health bonus)

2% / 5% / 7% / 10% (status chance) [NOT affected]

2.5x / 3x / 5x / 10x (damage multiplier)

50% / 65% / 75% / 100% (shield bonus)
10% / 15% / 20% / 25% (status chance) [IS affected]

50 / 60 / 100 / 200 (minimum arc damage)

25% / 35% / 40% / 50% (damage chance per second)

1.5x / 2x / 2.5x / 3x (damage multiplier)

25% / 75% / 100% / 150% (armor bonus)

10% / 15% / 20% / 25% (status chance) [IS affected]

Duration:

10 / 15 / 20 / 25 s (ability duration)

10 / 15 / 20 / 25 s (ability duration)

10 / 15 / 20 / 25 s (ability duration)

15% / 25% / 30% / 35% (holster rate bonus)

15% / 25% / 30% / 35% (reload speed bonus)

10 / 15 / 20 / 25 s (ability duration)

Range:

6 / 8 / 10 / 12 m (aura range)
5 / 5 / 5 / 5 m (burn radius) [NOT affected]

6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

6 / 8 / 10 / 12 m (aura range)

6 / 8 / 10 / 12 m (aura range)


Effigy EffigyIcon
ENERGY
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
Strength:

100 / 200 / 300 / 400 (damage/tick)
5 / 5 / 5 / 5 (ticks/second) [NOT affected]
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
15% / 30% / 45% / 60% (credit chance) [NOT affected]
25% / 50% / 75% / 100% (credit bonus) [NOT affected]

20% (speed bonus) [NOT affected]
50% (armor reduction) [NOT affected]

Duration:N/A
Range:20 m (attack range) [NOT affected]

30 m (stun radius) [NOT affected]
5 m (knockback radius) [NOT affected]


FreezeModU15 FrostFreeze
ENERGY
25
KEY
1
Freeze
A frigid energy blast that freezes targets in their tracks.
Strength:150 / 225 / 275 / 350 (initial damage)
50 / 100 / 125 / 150 (area damage)
Duration:5 / 7 / 12 / 15 s (freeze duration)
6 / 8 / 10 / 12 s (ice duration)
Range:∞ (cast range)


IceWaveModU15 FrostIceWave
ENERGY
50
KEY
2
Ice Wave
Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.
Strength:300 / 445 / 565 / 700
Duration:N/A
Range:30 / 35 / 40 / 45° (angle)
1.5 / 2 / 2.5 / 3 m (initial width)
10 / 12 / 17 / 20 m (length)


AvalancheModU15 FrostAvalanche
ENERGY
100
KEY
4
Avalanche
Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.
Strength:25 / 30 / 35 / 40% (armor reduction)
800 / 1000 / 1200 / 1500 (initial damage)
100 / 200 / 300 / 400 (explosion damage)
Duration:5 / 6 / 7 / 8 s
Range:8 / 10 / 12 / 15 m (freeze radius)
3 / 3.5 / 4 / 4.5 m (explosion radius)


Cryogenic

Being a naturally cryogenic Warframe, any melee assailants that strike Frost have a chance to be frozen on impact. In PvP, players will instead be inflicted with Cold b Cold proc.

Sources of Cold ResistancesEdit

ArcanesEdit

ModsEdit

NotesEdit

  • Sources of damage that deal innate Cold b Cold damage will kill enemies in a special "shatter" animation that produces two corpses, similarly to how Slash b Slash damage can cut an enemy's body to produce additional corpses.
    • The extra corpse is produced regardless of whether or not the enemy has a special "shatter" animation, and may be invisible.
    • The extra corpse creates synergy with Nekros's Desecrate.

TriviaEdit

  • While all other elemental mods utilize the Naramon Pol polarity, cold damage mods that aren't associated with secondary affects (like added status chance) use the Vazarin Pol polarity, which is tied to defensive mods.

MediaEdit

See AlsoEdit

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