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Highly effective against Grineer Machinery and Corpus Robotics.
Electricity Status Effect chains between nearby enemies, temporarily applying a stun effect and dealing damage over time
—In-game Description

DmgElectricitySmall64 Electricity Damage is one of the four primary elemental damage types. It performs well against IconGrineerOn Grineer Machinery and IconCorpusOn Corpus Robotics, but is mitigated by the Alloy Armor worn by many high-level Grineer units.

Status Effects[]

General[]

The status effect of DmgElectricitySmall64 Electricity damage is Tesla Chain. It stuns the affected target and deals a tick of damage every second for 6 seconds to all enemies in a 3-meter radius.

Enemies affected by an DmgElectricitySmall64 Electricity proc have their bodies covered in blue electricity, with electric lines connecting to each afflicted.

Damage Over Time[]

Each tick dealing DmgElectricitySmall64 Electricity damage equal to:

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.

Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

Multiple instances of the effect can stack with each instance having its own timer. If a proc occurs together with a headshot, stealth bonus, and/or critical hit, the damage is also affected by their respective multipliers.

The Tesla Chain is able to hit heads and other body parts by itself. However, Tesla Chain itself has a 1x damage bonus when headshotting. This can be increased with the use of mods such as Mod TT 20px Target Acquired, zoom bonuses on some sniper rifles, or PrimaryDeadhead Primary Deadhead/SecondaryDeadhead Secondary Deadhead.

For example, tick damage for a weapon with an innate 100 damage, Mod TT 20px Serration, Mod TT 20px Stormbringer, and Mod TT 20px Bane of Grineer will be:

Base Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Electricity Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus)2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Electricity tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Crowd Control[]

Enemies affected by this status effect will also be standing up stunned, preventing them from taking any other action for about 3 seconds (Ospreys, Bosses, and Tenno are immune to this). Note that only the original target will be stunned, and others around it will only take damage, and Status Duration mods will not extend this stun effect.

Railjack[]

Railjack <DT_ELECTRICITY>Electricity Damage results in a Scramble Status Effect which temporarily disables enemy ship flight controls.
—In-Game Description

The status effect of DmgElectricitySmall64 Electricity damage against Railjack space enemies is Scramble, causing enemy ships to spiral erratically in a forward direction while being unable to use weaponry for 6 seconds, with subsequent procs refreshing the duration. Against the Tenno's Railjack, it causes an Electricity Hazard which scrambles the minimap and disables use of the Tactical Menu.

Type Effectiveness[]

IconGrineerOn Grineer Health Electricity Modifier IconCorpusOn Corpus Health Electricity Modifier Infestation w Infested Health Electricity Modifier MurmurIcon The Murmur Health Electricity Modifier
Cloned Flesh Flesh Infested Indifferent Facade +25%
Ferrite Armor Shield Infested Flesh Machinery +50%
Alloy Armor -50% Proto Shield Fossilized Ferrite Armor
Machinery +50% Robotic +50% Infested Sinew

As with all damage types ineffective against armor, DmgElectricitySmall64 Electricity damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that DmgElectricitySmall64 Electricity damage is reduced by -50% and damage is further reduced by 150% of a target's whole Alloy Armor.

Elemental Combinations[]

DmgElectricitySmall64 Electricity damage mods can be combined with other elemental mods to create a new elemental damage type.

Electricity Sources[]

Main article: Category:Electricity Damage

Weapons[]

Main article: Category:Electricity Damage Weapons
Weapons with Electricity damage
Name Slot Class Attack Name DmgElectricitySmall64 Electricity Majority
Alternox Alternox Primary Rifle Normal Attack 62 100.00% DmgElectricitySmall64 Electricity
Ambassador Ambassador Primary Rifle Auto 24 100.00% DmgElectricitySmall64 Electricity
Amprex Amprex Primary Rifle Normal Attack 22 100.00% DmgElectricitySmall64 Electricity
BalefireChargerPrime Balefire Charger Prime Secondary Exalted Weapon Uncharged Shot 500 100.00% DmgElectricitySmall64 Electricity
BalefireCharger Balefire Charger Secondary Exalted Weapon Uncharged Shot 500 100.00% DmgElectricitySmall64 Electricity
Basmu Basmu Primary Rifle Auto 39 100.00% DmgElectricitySmall64 Electricity
Cadus Cadus Melee Staff Normal Attack 60 53.85% DmgImpactSmall64 Impact
Castanas Castanas Secondary Thrown Mid-Flight Detonation 160 100.00% DmgElectricitySmall64 Electricity
CetiLacera Ceti Lacera Melee Blade and Whip Normal Attack 100 46.30% DmgElectricitySmall64 Electricity
Falcor Falcor Melee Glaive Charged Throw Recall Explosion 1380 100.00% DmgElectricitySmall64 Electricity
FulminPrime Fulmin Prime Primary Rifle Full Auto Mode 25 75.76% DmgElectricitySmall64 Electricity
Fulmin Fulmin Primary Rifle Full Auto Mode 25 75.76% DmgElectricitySmall64 Electricity
Galvacord Galvacord Melee Whip Normal Attack 96 45.71% DmgElectricitySmall64 Electricity
Grimoire Grimoire Secondary Tome Normal Attack 100 100.00% DmgElectricitySmall64 Electricity
Lacera Lacera Melee Blade and Whip Normal Attack 100 46.30% DmgElectricitySmall64 Electricity
Lanka Lanka Primary Sniper Rifle Charged Shot 525 100.00% DmgElectricitySmall64 Electricity
TurretPulsar Lavan Pulsar MK I Railjack Turret Turret Normal Attack 146 62.93% DmgElectricitySmall64 Electricity
TurretPulsar Lavan Pulsar MK II Railjack Turret Turret Normal Attack 228 57.87% DmgElectricitySmall64 Electricity
TurretPulsar Lavan Pulsar MK III Railjack Turret Turret Normal Attack 343 54.36% DmgElectricitySmall64 Electricity
TurretVort Lavan Vort MK I Railjack Turret Turret Normal Attack 482 100.00% DmgElectricitySmall64 Electricity
TurretVort Lavan Vort MK II Railjack Turret Turret Normal Attack 819 100.00% DmgElectricitySmall64 Electricity
TurretVort Lavan Vort MK III Railjack Turret Turret Normal Attack 1310 100.00% DmgElectricitySmall64 Electricity
Lecta Lecta Melee Whip Normal Attack 56 55.45% DmgElectricitySmall64 Electricity
NinkondiPrime Ninkondi Prime Melee Nunchaku Normal Attack 90 38.46% DmgElectricitySmall64 Electricity
Ninkondi Ninkondi Melee Nunchaku Normal Attack 100 52.63% DmgElectricitySmall64 Electricity
Ohma Ohma Melee Tonfa Normal Attack 110 49.11% DmgElectricitySmall64 Electricity
PlasmaSword Plasma Sword Melee Sword Normal Attack 66 44.00% DmgSlashSmall64 Slash
PrismaOhma Prisma Ohma Melee Tonfa Normal Attack 124 49.60% DmgElectricitySmall64 Electricity
ProvaVandal Prova Vandal Melee Machete Normal Attack 118 59.60% DmgElectricitySmall64 Electricity
Prova Prova Melee Machete Normal Attack 76 59.38% DmgElectricitySmall64 Electricity
TurretPulsar Pulsar MK I Railjack Turret Turret Normal Attack 132 61.11% DmgElectricitySmall64 Electricity
TurretPulsar Pulsar MK II Railjack Turret Turret Normal Attack 206 55.98% DmgElectricitySmall64 Electricity
TurretPulsar Pulsar MK III Railjack Turret Turret Normal Attack 322 54.67% DmgElectricitySmall64 Electricity
TurretPulsar Pulsar Railjack Turret Turret Normal Attack 70 58.33% DmgElectricitySmall64 Electricity
QuantaVandal Quanta Vandal Primary Rifle Beam 13 100.00% DmgElectricitySmall64 Electricity
Quanta Quanta Primary Rifle Beam 10 100.00% DmgElectricitySmall64 Electricity
Quatz Quatz Secondary Pistol Auto 11 37.93% DmgElectricitySmall64 Electricity
Rumblejack Rumblejack Melee Dagger Normal Attack 180 60.00% DmgElectricitySmall64 Electricity
SanctiCastanas Sancti Castanas Secondary Thrown Mid-Flight Detonation 300 100.00% DmgElectricitySmall64 Electricity
SecuraLecta Secura Lecta Melee Whip Normal Attack 80 45.45% DmgElectricitySmall64 Electricity
Serro Serro Melee Polearm Normal Attack 138 58.97% DmgElectricitySmall64 Electricity
Shedu Shedu Primary Arm Cannon Radial Attack 87 100.00% DmgElectricitySmall64 Electricity
Tazicor Tazicor Robotic Rifle Normal Attack 6 100.00% DmgElectricitySmall64 Electricity
TenetAgendus Tenet Agendus Melee Sword and Shield Normal Attack 140 53.85% DmgElectricitySmall64 Electricity
TurretPulsar Vidar Pulsar MK I Railjack Turret Turret Normal Attack 132 61.11% DmgElectricitySmall64 Electricity
TurretPulsar Vidar Pulsar MK II Railjack Turret Turret Normal Attack 206 55.98% DmgElectricitySmall64 Electricity
TurretPulsar Vidar Pulsar MK III Railjack Turret Turret Normal Attack 322 54.67% DmgElectricitySmall64 Electricity
TurretVort Vidar Vort MK I Railjack Turret Turret Normal Attack 450 100.00% DmgElectricitySmall64 Electricity
TurretVort Vidar Vort MK II Railjack Turret Turret Normal Attack 765 100.00% DmgElectricitySmall64 Electricity
TurretVort Vidar Vort MK III Railjack Turret Turret Normal Attack 1224 100.00% DmgElectricitySmall64 Electricity
TurretVort Vort MK I Railjack Turret Turret Normal Attack 450 100.00% DmgElectricitySmall64 Electricity
TurretVort Vort MK II Railjack Turret Turret Normal Attack 765 100.00% DmgElectricitySmall64 Electricity
TurretVort Vort MK III Railjack Turret Turret Normal Attack 1224 100.00% DmgElectricitySmall64 Electricity
Vulklok Vulklok Robotic Sniper Rifle Normal Attack 85 100.00% DmgElectricitySmall64 Electricity
Xoris Xoris Melee Glaive Charged Throw Recall Explosion 1000 100.00% DmgElectricitySmall64 Electricity
TurretPulsar Zetki Pulsar MK I Railjack Turret Turret Normal Attack 161 57.30% DmgElectricitySmall64 Electricity
TurretPulsar Zetki Pulsar MK II Railjack Turret Turret Normal Attack 279 58.37% DmgElectricitySmall64 Electricity
TurretPulsar Zetki Pulsar MK III Railjack Turret Turret Normal Attack 443 57.83% DmgElectricitySmall64 Electricity
TurretVort Zetki Vort MK I Railjack Turret Turret Normal Attack 585 100.00% DmgElectricitySmall64 Electricity
TurretVort Zetki Vort MK II Railjack Turret Turret Normal Attack 995 100.00% DmgElectricitySmall64 Electricity
TurretVort Zetki Vort MK III Railjack Turret Turret Normal Attack 1592 100.00% DmgElectricitySmall64 Electricity

Enemies[]

Mods[]

Abilities[]

PrismaticGemModx256 PrismaticGem130xWhite
3
EnergyOrb75
Prismatic Gem

Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.


Introduced in Update 32.3 (2023-02-15)

AbilityStrengthBuff Strength:500 / 650 / 800 / 1,000 DmgFireSmall64 Heat, DmgColdSmall64 Cold, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin damage
60 / 70 / 85 / 100% status chance
AbilityDurationBuff Duration:23 / 25 / 27 / 30 s (gem duration)
60 / 70 / 85 / 100% status duration
AbilityRangeBuff Range:10 / 12 / 13 / 15 m

Misc: 5 m placement distance
1 beam per ally
0.4 s retarget delay
∞ beam range
4 primary elemental status on hit
1 stack per status
1 gem limit

Expand/Collapse

SpectralScreamModx256 SpectralScream130xWhite
1
EnergyOrb10
+3/s
Spectral Scream

Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.


Introduced in Update 16.0 (2015-03-19)

AbilityStrengthBuff Strength:200 / 250 / 300 / 400 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:4 / 5 / 6.5 / 10 m (cone length)

Misc: 100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)

Expand/Collapse

ElementalWardModx256 ElementalWard130xWhite
2
EnergyOrb50
Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.


Introduced in Update 16.0 (2015-03-19)

Strength: 25 / 50 / 75 / 100 (DmgFireSmall64 Heat damage per second)
15 / 20 / 30 / 55 % (health bonus)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgFireSmall64 Heat status chance)
5 m (burn radius)

Strength: 2.5 / 3 / 5 / 10 x (damage reflection multiplier)
10 / 15 / 20 / 30 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64 Electricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64 Electricity damage)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength: 25 / 35 / 40 / 50 % (DmgToxinSmall64 Toxin damage chance per second)
15 / 25 / 30 / 35 % (holster damage)
Duration: 10 / 15 / 20 / 25 s
? / ? / 3 / 3 s (holster damage duration)
15 / 25 / 30 / 35 % (reload speed bonus)
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64 Toxin damage)
100 % (DmgToxinSmall64 Toxin status chance)

Strength: 1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 70 / 90 / 145 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64 Cold status chance)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)

Subsumable to Helminth
Expand/Collapse

EffigyModx256 Effigy130xWhite
4
EnergyOrb50
+10/s
Effigy

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Introduced in Update 16.0 (2015-03-19)

Strength: 100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration: N/A
Range: N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength: N/A
Duration: N/A
Range: N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Expand/Collapse

ArcsphereModx256 Arcsphere130xWhite
1
EnergyOrb25
Arcsphere

Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.


Introduced in Update 31.5 (2022-04-27)

AbilityStrengthBuff Strength:1,000 / 1,300 / 1,600 / 2,000 (DmgElectricitySmall64 Electricity damage on deployment)
100 / 150 / 200 / 250 /s (field DmgElectricitySmall64 Electricity damage per second)
AbilityDurationBuff Duration:7 / 8 / 9 / 10 s
AbilityRangeBuff Range:4 m (impact radius)
7 m (field radius)

Misc: DmgElectricitySmall64 Electricity status on hit
2.0x (enhanced damage multiplier)
3 (initial enemies hit for enhanced damage)
3 (active spheres limit)
0% to 300% (ability critical chance)

Expand/Collapse

CoilHorizonModx256 CoilHorizon130xWhite
2
EnergyOrb50
Coil Horizon

Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.


Introduced in Update 31.5 (2022-04-27)

AbilityStrengthBuff Strength:1,000 / 1,150 / 1,300 / 1,500 /s (contact DmgElectricitySmall64 Electricity damage per second)
500 / 750 / 1,000 / 1,250 (DmgElectricitySmall64 Electricity damage on implosion)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:12 m

Misc: Knockdown on hit
DmgElectricitySmall64 Electricity status on hit
2 s (sphere lifetime)
2 s (implosion lifetime)
0% to 300% (ability critical chance)

Subsumable to Helminth
Expand/Collapse

RotorswellModx256 Rotorswell130xWhite
4
EnergyOrb100
Rotorswell

Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.


Introduced in Update 31.5 (2022-04-27)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 /s (field DmgElectricitySmall64 Electricity damage per second)
250 / 350 / 400 / 500 (discharge DmgElectricitySmall64 Electricity damage)
AbilityDurationBuff Duration:10 / 14 / 18 / 22 s
AbilityRangeBuff Range:4 m (electric field radius)
10 m (discharge range)

Misc: 44 % (move speed bonus)
DmgElectricitySmall64 Electricity status on hit
5 (discharge chained targets)
2 (simultaneous discharges limit)
1 s (discharge cooldown)
0% to 300% (ability critical chance)

Expand/Collapse

TeslaNervosModx256 TeslaNervos130xWhite
1
EnergyOrb25
Tesla Nervos

Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.


Introduced in Update 26.0 (2019-10-31)

AbilityStrengthBuff Strength:15 (DmgBlastSmall64 Blast damage on capsule hit)
80 / 100 / 120 / 150 (DmgElectricitySmall64 Electricity damage per discharge)
10 / 15 / 20 / 25 (DmgElectricitySmall64 Electricity damage per second)
AbilityDurationBuff Duration:5 / 6 / 7 / 10 (number of charges)
AbilityRangeBuff Range:4 / 4 / 5 / 6 m (shock radius)

Misc: ? % (DmgBlastSmall64 Blast status chance)
1 s (discharge interval)
50 % (DmgElectricitySmall64 Electricity status chance)
4 (limit of active drones)

Subsumable to Helminth
Expand/Collapse

ShockModx256 Shock130xWhite
1
EnergyOrb25
Shock

Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies.


Introduced in Update 5.3 (2013-01-10)

AbilityStrengthBuff Strength:75 / 100 / 125 / 200 (DmgElectricitySmall64 Electricity damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:15 m (chain link range)

Misc: ∞ (cast range)
2 / 3 / 4 / 5 (chain links)
100 % (DmgElectricitySmall64 Electricity status chance)

Subsumable to Helminth
Expand/Collapse

ElectricShieldModx256 ElectricShield130xWhite
3
EnergyOrb50
Electric Shield

Volt deploys an obstacle of energy, providing cover in any situation.


Introduced in Update 5.3 (2013-01-10)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:10 / 15 / 20 / 25 s
AbilityRangeBuff Range:N/A

Misc: 50% (damage bonus)
200% (critical damage bonus)
6 m x 4.25 m (static shield)
2 m x 3 m (current shield)
6 (shields limit)

Expand/Collapse

DischargeModx256 Discharge130xWhite
4
EnergyOrb100
Discharge

Paralyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies.


Introduced in Update 18.13 (2016-05-27)

AbilityStrengthBuff Strength:500 / 750 / 1000 / 1200 (DmgElectricitySmall64 Electricity damage/second)
AbilityDurationBuff Duration:3 / 4 / 5 / 6 s (stun duration)
AbilityRangeBuff Range:20 m (electric pulse range)
8 m (electric arc radius)

Misc: 3 / 3 / 4 / 4 s (electric pulse duration)
4.5 s (damage delay)

Expand/Collapse

Reservoirs Reservoirs130xWhite
1
EnergyOrb25
Reservoirs

Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.


Introduced in Update 25.0 (2019-05-22)

Strength: 300 (max health)
30 s-1 (heal over time)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)

Strength: 20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate DmgCorrosiveSmall64 Corrosive
status chance)

Strength: 10 (DmgElectricitySmall64 Electricity damage)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
15 m (Shock range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (DmgElectricitySmall64 Electricity status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

Expand/Collapse

FighterEscort FighterEscortIcon
4
EnergyOrb100
Fighter Escort

Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.


Introduced in Hotfix 15.7.2 (2014-12-19)

AbilityStrengthBuff Strength:2 / 4 / 6 / 8 (drones)
1000 / 1500 / 2000 / 2500 (explosion DmgBlastSmall64 Blast damage)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s
AbilityRangeBuff Range:60 / 100 / 120 / 160 m (explosion radius)
80 m (beam range)
Expand/Collapse

Sources of Electricity Resistances[]

Mods[]

Additional Effects[]

Some mods and arcanes add additional effects when an DmgElectricitySmall64 Electricity occurs or dealing DmgElectricitySmall64 Electricity damage.

Notes[]

  • Sentinels are extremely susceptible to heavy damage when the player is under an electric status effect, as they are always within range of the arc. On The Steel Path a single instance of an electric status effect on the player is sometimes enough to outright destroy a sentinel companion.
    • Grineer Powerfist deal heavy electric damage on their slams, stopping natural shield recharge on players for the duration of the electric proc and causing sometimes fatal damage to Sentinels.

Media[]

Patch History[]

Hotfix 31.0.8 (2022-01-12)

  • Reduced the volume of electricity Status Effect sounds.

Update 27.2 (2020-03-05)

  • AoE Electric Damage that is part of the Status Effect can now reoccur while the target is still under the stun animation of another Electric Status Effect.

Update 11.0 (2013-11-20)

  • Introduced.


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