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Damage 2.0/Electricity Damage

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Electricity b Electricity Damage is one of the four primary elemental damage types. It performs well against the bodies of Grineer machines and Corpus robots, but is mitigated by the Alloy Armor worn by many high-level Grineer units.

Electricity b Electricity damage's unique status effect is Chain Lightning, dealing damage equal to (Base Damage  + Electricity Damage) ÷ 2  as Electricity b Electricity to surrounding enemies within 5 meters. Shocked enemies will also be briefly stunned, exposing them from cover and preventing them from attacking for about 3 seconds (though ospreys, bosses, and Tenno are immune to this). The target will have electricity running through their body over the duration, which disappears after 6 seconds.

Type EffectivenessEdit

IconGrineerBGrineer Health Electricity b Electricity Modifier IconCorpusBCorpus Health Electricity b Electricity Modifier Infestation bInfested Health Electricity b Electricity Modifier
Cloned Flesh Flesh Infested
Ferrite Armor Shield Infested Flesh
Alloy Armor –50% Proto Shield Fossilized
Machinery +50% Robotic +50% Sinew

Elemental CombinationsEdit

Electricity b Electricity damage mods can be combined with other elemental mods to create a new elemental damage type.

Electricity SourcesEdit

WeaponsEdit


EnemiesEdit






ModsEdit








AbilitiesEdit

SpectralScream SpectralScreamIcon
ENERGY
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 3 s-1
Strength:100 / 125 / 150 / 200 (damage)
40% / 45% / 50% / 60% (status chance)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m


ElementalWard ElementalWardIcon
ENERGY
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.
Strength:

25 / 50 / 75 / 100 (damage per second)

50% / 75% / 100% / 200% (health bonus)

2% / 5% / 7% / 10% (status chance) [NOT affected]

2.5x / 3x / 5x / 10x (damage multiplier)

50% / 65% / 75% / 100% (shield bonus)
10% / 15% / 20% / 25% (status chance) [IS affected]

50 / 60 / 100 / 200 (minimum arc damage)

25% / 35% / 40% / 50% (damage chance per second)

1.5x / 2x / 2.5x / 3x (damage multiplier)

25% / 75% / 100% / 150% (armor bonus)

10% / 15% / 20% / 25% (status chance) [IS affected]

Duration:

10 / 15 / 20 / 25 s (ability duration)

10 / 15 / 20 / 25 s (ability duration)

10 / 15 / 20 / 25 s (ability duration)

15% / 25% / 30% / 35% (holster rate bonus)

15% / 25% / 30% / 35% (reload speed bonus)

10 / 15 / 20 / 25 s (ability duration)

Range:

6 / 8 / 10 / 12 m (aura range)
5 / 5 / 5 / 5 m (burn radius) [NOT affected]

6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

6 / 8 / 10 / 12 m (aura range)

6 / 8 / 10 / 12 m (aura range)


Effigy EffigyIcon
ENERGY
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
Strength:

100 / 200 / 300 / 400 (damage/tick)
5 / 5 / 5 / 5 (ticks/second) [NOT affected]
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
15% / 30% / 45% / 60% (credit chance) [NOT affected]
25% / 50% / 75% / 100% (credit bonus) [NOT affected]

20% (speed bonus) [NOT affected]
50% (armor reduction) [NOT affected]

Duration:N/A
Range:20 m (attack range) [NOT affected]

30 m (stun radius) [NOT affected]
5 m (knockback radius) [NOT affected]



Tesla VaubanZap
ENERGY
25
KEY
1
Tesla
Launches a grenade that holds an electrical charge, zapping enemies that come within range.
Strength:80 / 100 / 120 / 150 (arc damage)
15 (contact damage)
Duration:40 s (duration)
5 / 6 / 7 / 10 (charges)
Range:7 / 8 / 10 / 12 m

ShockModU15 Shock
ENERGY
25
KEY
1
Shock
Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies.
Strength:75 / 100 / 125 / 200 (damage)
2 / 3 / 4 / 5 (chain links)
Duration:N/A
Range:∞ (cast range)
7 / 10 / 12 / 15 m (chain link range)


ElectricShieldModU15 ElectricShield
ENERGY
50
KEY
3
Electric Shield
Volt deploys an obstacle of energy, providing cover in any situation.

Energy Drain: 5.0 s-1
Distance per Energy: 1.0 m

Strength:50% (damage bonus)
200% (critical damage bonus)
Duration:10 / 15 / 20 / 25 s
Range:[Static Shield] 6 m x 4.25 m
[Current Shield] 2 m x 3 m

OverloadModU15 Overload
ENERGY
100
KEY
4
Discharge
Paralyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies.
Strength:300 / 350 / 400 / 450 (damage)
1000 / 2000 / 3000 / 4000 (health cap)
Duration:6 / 8 / 10 / 12 s (effect duration)
3 / 3 / 4 / 4 s (power duration)
Range:12 / 15 / 18 / 20 m (power range)
4 m (ability radius)


FighterEscort FighterEscortIcon
ENERGY
100
KEY
4
Fighter Escort
Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.
Strength:2 / 4 / 6 / 8 (drones)
1000 / 1500 / 2000 / 2500 (explosion damage)
Duration:15 / 20 / 25 / 30 s
Range:60 / 100 / 120 / 160 m (explosion radius)
80 m (beam range)

MediaEdit

See AlsoEdit

Start a Discussion Discussions about Damage 2.0/Electricity Damage

  • electric effects on tenno

    2 messages
    • i have the feeling electric status effect slows tenno down, noticed while using castana(so i caused the status effect to myself if that matter...
  • Electricity Damage + Crits?

    4 messages
    • And just went back and looked at the vid and I noticed that while the corpus was suffering from the stun of the electric proc, 29 damage tic...
    • Ignore the comment above, Looked at the vid again and noticed the corpus had a slash proc on it when I hit it with the electric proc.  So the...

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