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LotusBlack True Damage is a unique damage type which has no damage modifier against any health (including shields) or armor type and ignores the damage reduction from Armor, therefore it will cause the same amount of damage against any enemy. It is primarily available through most melee finishers, but also used by Bleed and a few Warframe abilities.

  • True Damage is not innately available on any weapon and can also not be added through mods.
  • Does not produce any kind of status effect.
  • Is not increased by buffs to physical or elemental damage.
  • Due to armor-ignoring properties very useful against high-level Grineer and most Bosses.
  • As example, an unmodded Skana against a level 10 Bombard:
    • Normal Attack: 35 × complicated calculation here = 7.76
    • If that damage were dealt as True Damage: 35 = 35

Type EffectivenessEdit

IconGrineerBGrineer Health LotusBlack True Modifier IconCorpusBCorpus Health LotusBlack True Modifier Infestation bInfested Health LotusBlack True Modifier
Cloned Flesh Flesh Infested
Ferrite Armor (Ignored) Shield Infested Flesh
Alloy Armor (Ignored) Proto Shield Fossilized
Machinery Robotic Sinew

Sources of True DamageEdit


Abilities dealing True DamageEdit

BladeStormModU15 BladeStorm
ENERGY
0
KEY
4
Blade Storm
Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.


Energy per Mark: 12
Energy per Mark (while invisible): 6

Strength:750 / 1000 / 1500 / 2000 (damage)
Duration:N/A
Range:50 m
Misc:3 (max. marks per enemy)
2 (number of Shadow Clones)

ShieldPolarizeModU15 ShieldPolarize
ENERGY
75
KEY
3
Polarize
Emit an energy pulse that depletes enemy shields and armor, creating shards which become deadly when mixed with Magnetize. Shields of allies touched by the pulse are restored.
Strength:250 / 300 / 350 / 400 (damage)
1x / 1.5x / 2x / 2.5x (damage multiplier)
Duration:2 / 3 / 4 / 5 s (pulse travel time)
Range:5 / 6 / 7 / 8 m (initial and explosion radius)
Misc:5.9 m/s (pulse travel speed)

TentacleSwarmU15 PirateKraken
ENERGY
50-100
KEY
4
Tentacle Swarm
Tap to spawn watery tentacles from all nearby surfaces to wreak havoc. Charge to increase the number of tentacles and spawn area. Use while in Undertow to have the tentacles emerge from the pool.
Strength:75 / 150 / 225 / 300 (contact damage)
50 / 100 / 150 / 200 (capture damage per second)
Duration:10 / 13 / 18 / 20 s
Range:3 / 3 / 5 / 5 m (base radius)
9 / 9 / 15 / 15 m (charged radius)
Misc:∞ (cast range)
4 / 6 / 8 / 10 (tentacles)
8 / 12 / 16 / 20 (charged tentacles)

EnergyVampireModU15 TrinityEnergyVampire
ENERGY
50
KEY
2
Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
Strength:15 / 17 / 20 / 25 (restored energy)
6.25% (damage percentage)
Duration:5 / 6 / 7 / 9 s
Range:100 m (cast range)
15 / 17 / 20 / 25 m (pulse radius)


NotesEdit

  • The term "True Damage" is player-created and not used in the game.

See AlsoEdit