FANDOM


Finishing Damage is a unique damage type that completely ignores armor and shields, damaging health directly without any kind of damage mitigation. Finishing damage can dealt by Slash b Slash procs, melee Stealth Finishers and Counterattack Finishers (but not Ground Finishers,) and a number of Warframe abilities.

Finishing damage does not produce any kind of status effect.

Type EffectivenessEdit

IconGrineerBGrineer Health Finishing Modifier IconCorpusBCorpus Health Finishing Modifier Infestation bInfested Health Finishing Modifier
Cloned Flesh Flesh Infested
Ferrite Armor (Ignored) Shield (Ignored) Infested Flesh
Alloy Armor (Ignored) Proto Shield (Ignored) Fossilized
Machinery Robotic Sinew +33%

Finishing SourcesEdit

Abilities with Finisher damage type:Edit

BladeStormModU15 BladeStorm
ENERGY
0
KEY
4
Blade Storm
Ash goes on a rampage, teleporting to and destroying nearby enemies.
Strength:750 / 1000 / 1500 / 2000 (damage)
Duration:N/A
Range:50 m

UndertowU15 PirateLiquefy
ENERGY
15
KEY
3
Undertow
Become a water trap and drown unsuspecting enemies.


Energy Drain: 6 / 4 / 3 / 2 s-1
Grab Cost: 5
Meters per Energy: 0.2

Strength:10 / 15 / 20 / 25 (dmg/sec)
1 / 1.5 / 1.7 / 2 % (dmg increase/sec)
Duration:N/A
Range:1.5 / 2.5 / 3 / 4 m (puddle size)
10 / 12 / 13 / 15 m (grab range)

TentacleSwarmU15 PirateKraken
ENERGY
50-100
KEY
4
Tentacle Swarm
Summons a creature from the deep to wreak havoc.
Strength:75 / 150 / 225 / 300 (contact damage)
50 / 100 / 150 / 200 (capture damage per second)
Duration:10 / 13 / 18 / 20 s
Range:3 / 3 / 5 / 5 m (base radius)
9 / 9 / 15 / 15 m (charged radius)
Misc:∞ (cast range)
4 / 6 / 8 / 10 (tentacles)
8 / 12 / 16 / 20 (charged tentacles)


EnergyVampireModU15 TrinityEnergyVampire
ENERGY
50
KEY
2
Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
Strength:15 / 17 / 20 / 25 (restored energy)
6.25% (damage percentage)
Duration:5 / 6 / 7 / 9 s
Range:100 m (cast range)
15 / 17 / 20 / 25 m (pulse radius)

Abilities that leaves enemies open to Finishers: Edit

TeleportModU15 Teleport
ENERGY
25
KEY
3
Teleport
Ash teleports towards the target, bringing him into melee range and making enemies vulnerable to finishers.
Strength:N/A
Duration:N/A
Range:20 / 45 / 45 / 60 m

SilenceModU15 BansheeSilence
ENERGY
75
KEY
3
Silence
Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response to gunfire and Warframe attacks.
Strength:N/A
Duration:10 / 15 / 20 / 30 s
Range:10 / 13 / 15 / 20 m

RestRage RestRageIcon
ENERGY
25
KEY
2
Rest & Rage
In Night Form targets are put to sleep. In Day Form targets become more vulnerable to damage.
Strength:20% / 30% / 40% / 50% (Rage damage vulnerability)
5% / 10% / 15% / 20% (Rage enemy speed bonus)
Duration:10 / 14 / 18 / 22 s
Range:1 / 3 / 3 / 5 m (area radius)
20 / 30 / 40 / 50 m (cast range)
Misc:80% / 70% / 60% / 50% (Rest wakeup health threshold)

RadialBlindMod RadialBlind
ENERGY
50
KEY
2
Radial Blind
Emits a bright flash of light, blinding all enemies in a small radius for several seconds.
Strength:N/A
Duration:7 / 10 / 12 / 15 s
Range:8 / 12 / 15 / 25 m

ExaltedBlade ExaltedBladeIcon
ENERGY
25
KEY
4
Exalted Blade
Summon a sword of pure light and immense power.

Energy Drain: 2.5 s-1

Strength:100 / 125 / 200 / 250
Duration:6 s (blind duration)
Range:5 m (blind radius)

Desiccate DesiccationIcon
ENERGY
25
KEY
1
Desiccation
Blast enemies with a wave of cursed sand that blinds them and steals their health.
Strength:75 / 100 / 125 / 150 (damage)
2 / 4 / 6 / 8 (damage/sec)
25% (lifesteal)
Duration:3 / 5 / 6 / 8 s
Range:10 / 12 / 13 / 15 m

Quiver QuiverIcon
ENERGY
25
KEY
1
Quiver
Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows.
Strength:N/A
Duration:12 s (bubble duration)
3 (max bubbles)
4 (max ziplines)
10 s (sleep duration)
Range:2.5 m (bubble radius)
100 m (zipline range)
20 m (noise radius)
6 m (sleep radius)

CloudWalker CloudWalkerIcon
ENERGY
25
KEY
3
Cloud Walker
Evaporate into a cloud of mist and float through the battlefield.

Energy Drain: 1 / 1.5 / 2 / 2.5 m per energy point

Strength:N/A
Duration:10 / 15 / 20 / 25 s
Range:5 / 6 / 7 / 8 m (stun radius)

Mods:Edit

Stances: Edit

TipsEdit

  • Because Slash b Slash procs deal Finishing damage (which ignore armor,) weapon loadouts that have a high status chance and a high proportion of Slash damage can be a viable choice against armored enemies despite Slash b Slash's reduced direct damage against armor.
  • While most melee weapons require a specific stance to be able to open enemies to finishers, sparring weapons can achieve this with their charge attack [citation needed]

MediaEdit

Warframe Finishing Touch Mod And Slash Procs00:53

Warframe Finishing Touch Mod And Slash Procs

See AlsoEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.