Gas Damage is one of the six secondary elemental damage types, composed of Heat and Toxin elements. It is particularly effective against light Infested types, but deals lower damage to Grineer and Corpus bodies.
- Instance 1) Immediate damage equal to ( + ) ÷ 2.
- Instance 2) 9 ticks of damage over 8 seconds, each equal to the weapon's total Toxin damage.
Multiple instances of the effect can stack on the same target with each instance having its own timer.
Mods adding base or Toxin damage and combo multipliers will increase the damage of the Poison ticks while mods increasing Heat damage will not. If a proc occurs together with a headshot and/or critical hit, the ticks are also affected by their respective multipliers.
Because the damage from this status effect is Toxin and not Gas, it can bypass Shields / Proto Shields and deal increased damage against Ferrite Armor enemies which compensates for the damage penalty against Corpus Flesh and Grineer Cloned Flesh up to a certain degree.
|Grineer Health||Gas Modifier||Corpus Health||Gas Modifier||Infested Health||Gas Modifier|
|Ferrite Armor||Shield||Infested Flesh||+50%|
|Alloy Armor||Proto Shield||Fossilized|
|Offense||Critical Hit • Damage • Enemy Body Parts • Multishot • Punch Through|
|Defense||Armor • Health • Shield|
|Physical||Impact • Puncture • Slash|
|Elemental||Cold • Electricity • Heat • Toxin|
|Combined||Blast • Corrosive • Gas • Magnetic • Radiation • Viral|
|Unique||Finishing • Void|