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Heat b Heat Damage is one of the four primary elemental damage types. It performs well against IconGrineerBGrineer Cloned Flesh and light Infestation bInfested creatures, but is less effective against the Proto Shields worn by some elite Corpus units.

Heat b Heat status effect is Ignite, which sets the enemy ablaze and deals damage over time equal to (Base Damage + Heat Damage) ÷ 2 per tick for 7 ticks over 6 seconds as Heat b Heat damage. Ignited enemies will also panic and flail around for a few seconds, exposing them from cover and preventing them from attacking; the length of the panic animation depends on enemy type: approximately 4 seconds for humanoids, 3 for most Infested, and 2 for MOAs and Chargers, however Ospreys, Bosses and Tenno are immune and their ability to act is not impeded.

Heat b Heat status procs don't stack the way Toxin b Toxin, Gas b Gas and Slash b Slash procs do. Instead, a Heat b Heat proc applied while Ignite is already in effect will refresh the initial proc's duration and re-apply the panic effect without changing its damage per second.

Mods adding base or Heat b Heat damage and combo multipliers will increase the damage of the Ignite ticks. If a proc occurs together with a headshot, stealth bonus, and/or critical hit, the ticks are also affected by their respective multipliers. However, innate Heat b Heat damage from weapons such as the Ignis does not contribute to the damage-over-time ticks.

Enemies killed while under or by a Heat b Heat proc will be left in ashes, burning away shortly afterwards.

Type EffectivenessEdit

IconGrineerBGrineer Health Heat b Heat Modifier IconCorpusBCorpus Health Heat b Heat Modifier Infestation bInfested Health Heat b Heat Modifier
Cloned Flesh +25% Flesh Infested +25%
Ferrite Armor Shield Infested Flesh +50%
Alloy Armor Proto Shield –50% Fossilized
Machinery Robotic Sinew

Note that Heat b Heat damage and its combination elements deal no bonus damage to corpus units. Gas b Gas is reduced against Flesh and Radiation b Radiation is reduced against Shields. Thus it's recommended to upgrade Heat b Heat-based weapons like the Ignis with Cold b Cold to deal Blast b Blast damage instead, which is neutral against all Corpus types.

Elementals CombinationsEdit

Heat b Heat damage mods can be combined with other elemental mods to create a new elemental damage type.

Heat SourcesEdit

WeaponsEdit


EnemiesEdit


ModsEdit


AbilitiesEdit

FireballModU15 Fireball
ENERGY
25
KEY
1
Fireball
Charge and release a fiery projectile that ignites enemies on contact and leaves behind a treacherous patch of flame.
Strength:150 / 275 / 300 / 400 (initial damage)
50 / 100 / 125 / 150 (area damage)
Duration:N/A
Range:N/A
Misc:5 m (blast radius)

AccelerantModU15 Overheat
ENERGY
50
KEY
2
Accelerant
Stun nearby enemies with strong accelerant. Increases all fire damage dealt.
Strength:1.5x / 1.75x / 2x / 2.5x (damage multiplier)
Duration:30 s
Range:8 / 12 / 15 / 20 m
Misc:50% (cast speed bonus)

FireBlastModU15 FireBlast
ENERGY
75
KEY
3
Fire Blast
Slam the ground to create a wave of plasma that incinerates nearby enemies and forms a persistent ring of fire. Add heat damage to weapons by firing them through the ring.
Strength:66 / 100 / 141 / 200 (wave damage)
37 / 112 / 150 / 225 (ring damage)
Duration:9 / 12 / 15 / 20 s
Range:N/A
Misc:5 / 10 / 12 / 15 m (wave radius)
4 m (ring radius)
50% (bonus weapon heat damage)

WorldOnFireModU15 WorldOnFire
ENERGY
50
KEY
4
World On Fire
Blast nearby foes with a burst of fire, and follow that up with a barrage of fireballs against any enemy who dares approach. Over time, these fireballs burn hotter as they consume more energy.


Initial Energy Drain: 3 s-1
Overheated Energy Drain: 6 s-1

Strength:250 / 300 / 350 / 400 (initial damage)
500 / 600 / 700 / 800 (overheated damage)
10% / 20% / 25% / 35% (status chance)
Duration:N/A
Range:7 / 10 / 12 / 15 m (initial radius)
3.5 / 5 / 6 / 7.5 m (overheated radius)
Misc:5 (number of targets)
6 s (overheat delay)
9.5 s (overheat buildup)

SpectralScream SpectralScreamIcon
ENERGY
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 3 s-1
Strength:100 / 125 / 150 / 200 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m
Misc:40% / 45% / 50% / 60% (status chance)

ElementalWard ElementalWardIcon
ENERGY
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Heat
Strength:25 / 50 / 75 / 100 (damage per second)
50% / 75% / 100% / 200% (health bonus)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2% / 5% / 7% / 10% (status chance)
5 / 5 / 5 / 5 m (burn radius)

Electric
Strength:2.5x / 3x / 5x / 10x (damage reflection multiplier)
50% / 65% / 75% / 100% (shield bonus)
10% / 15% / 20% / 25% (status chance)
50 / 60 / 100 / 200 (minimum arc damage)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Toxin
Strength:25% / 35% / 40% / 50% (damage chance per second)
Duration:10 / 15 / 20 / 25 s (ability duration)
15% / 25% / 30% / 35% (holster rate bonus)
15% / 25% / 30% / 35% (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)

Cold
Strength:1.5x / 2x / 2.5x / 3x (damage reflection multiplier)
25% / 75% / 100% / 150% (armor bonus)
10% / 15% / 20% / 25% (status chance)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)

Effigy EffigyIcon
ENERGY
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:20 m (attack range)
30 m (stun radius)
5 m (knockback radius)

Sentry
5 (ticks/second)
15% / 30% / 45% / 60% (credit chance)
25% / 50% / 75% / 100% (credit bonus)

Chroma
20% (speed bonus)
50% (armor reduction)

FireWalker FireWalkerIcon
ENERGY
25
KEY
1
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.
Strength:50 / 100 / 150 / 200 Heat b Heat (damage per second)
500 / 750 / 1000 / 1250 Heat b Heat (explosion damage)
Duration:15 / 20 / 25 / 30 s (buff duration)
5 / 6 / 7.5 / 10 s (flame duration)
Range:3 / 4 / 5 / 6 m (explosion radius)
Misc:15% / 15% / 20% / 25% (speed bonus)

EnergyShell EnergyShellIcon
ENERGY
25
KEY
1
Energy Shell
Forms a protective energy shell around the Warframe.
Strength:50% (heat damage bonus)
2x (critical damage multiplier)
Duration:10 / 14 / 18 / 22 s
Range:N/A

MediaEdit

WDR 4 Heat Damage (Warframe)

WDR 4 Heat Damage (Warframe)

See AlsoEdit