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Script error: The function "Proc" does not exist. Damage is one of the four primary elemental damage types. It performs well against Grineer soldiers and light Infested creatures, but is less effective against the Proto Shields worn by some elite Corpus units.

Script error: The function "Proc" does not exist. damage's unique status effect is Ignite, which causes the afflicted to receive 50% of the source's base damage per tick (7 ticks in 6 seconds). Ignited enemies will also panic and flail around for a few seconds, exposing them from cover and preventing them from attacking. The length of the panic animation depends on enemy type: approximately 4 seconds for humanoids, 3 for most Infested, and 2 for MOAs and Chargers. Drones and Ospreys have no animation and their ability to act is not impeded.

Script error: The function "Proc" does not exist. status procs don't stack the way Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. procs do. Instead, a Heat proc applied while another Heat proc is already in effect will refresh the initial heat proc's duration and re-apply the panic effect without changing its damage per second.

Base damage mods and combo multipliers do increase the damage of fire ticks and if the proc occurs together with a headshot and/or critical hit, the fire ticks are also multiplied by a headshot multiplier and/or critical damage multiplier respectively. In case of melee weapons, another 8x stealth damage multiplier is applied to the fire ticks if the Warframe is in a stealth state.

Enemies killed while under or by a Script error: The function "Proc" does not exist. proc will be left in ashes, burning away shortly afterwards.

Type Effectiveness

Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier
Cloned Flesh +25% Flesh Infested +25%
Ferrite Armor Shield Infested Flesh +50%
Alloy Armor Proto Shield –50% Fossilized
Machinery Robotic Sinew

Note that Heat damage and its combination elements deal no bonus damage to corpus units. Gas is reduced against Flesh and Radiation is reduced against Shields. Thus it's recommended to upgrade Heat weapons like Ignis with Cold to deal Blast damage, which is neutral against all Corpus types.

Elementals Combinations

Script error: The function "Proc" does not exist. damage mods can be combined with other elemental mods to create a new elemental damage type.

  • Script error: The function "Proc" does not exist. + Script error: The function "Proc" does not exist. = Script error: The function "Proc" does not exist.
  • Script error: The function "Proc" does not exist. + Script error: The function "Proc" does not exist. = Script error: The function "Proc" does not exist.
  • Script error: The function "Proc" does not exist. + Script error: The function "Proc" does not exist. = Script error: The function "Proc" does not exist.

Heat Sources


Enemies


 

Mods


Abilities

FireballModx256 Fireball130xWhite
1
EnergyOrb25
Fireball

Charge and release a fiery projectile that ignites enemies on contact.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:150 / 275 / 300 / 400 (DmgFireSmall64 Heat damage on impact)
50 / 100 / 125 / 150 (DmgFireSmall64 Heat area damage)
AbilityDurationBuff Duration:1.5 s (combo window)
AbilityRangeBuff Range:2 - 2.4 m (radius)

Misc: 100% (DmgFireSmall64 Heat status chance on impact)
50% (DmgFireSmall64 Heat status chance in area)
8.0x (combo damage multiplier cap)
+1%/s (heat generation rate bonus for Immolation)
200% (Damage multiplier on enemies afflicted by a DmgFireSmall64 Heat proc)
100 - 500% (Damage increase on charge)

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AccelerantModU15 Overheat
2
EnergyOrb50
Accelerant

Stun nearby enemies with strong accelerant. Increases all fire damage dealt.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:1.5x / 1.75x / 2x / 2.5x (damage multiplier)
AbilityDurationBuff Duration:30 s
AbilityRangeBuff Range:8 / 12 / 15 / 20 m

Misc: 50% (cast speed bonus)

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FireBlastModx256 FireBlast130xWhite
3
EnergyOrb75
Fire Blast

Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:66 / 100 / 141 / 200 (DmgFireSmall64 Heat damage)
50-100% (armor reduction)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:25 m (wave radius)

Misc: 100% (DmgFireSmall64 Heat status chance)
-2%/s (heat generation rate reduction for Immolation)
-50% (total heat removal for Immolation)

Subsumable to Helminth
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WorldOnFireModU15 WorldOnFire
4
EnergyOrb50
World On Fire

Blast nearby foes with a burst of fire, and follow that up with a barrage of fireballs against any enemy who dares approach. Over time, these fireballs burn hotter as they consume more energy.
Initial Energy Drain: 3 s-1
Overheated Energy Drain: 6 s-1


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:250 / 300 / 350 / 400 (initial damage)
500 / 600 / 700 / 800 (overheated damage)
10% / 20% / 25% / 35% (status chance)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:7 / 10 / 12 / 15 m (initial radius)
3.5 / 5 / 6 / 7.5 m (overheated radius)

Misc: 5 (number of targets)
6 s (overheat delay)
9.5 s (overheat buildup)

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SpectralScreamModx256 SpectralScream130xWhite
1
EnergyOrb10
+3/s
Spectral Scream

Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.


Introduced in Update 16.0 (2015-03-19)

AbilityStrengthBuff Strength:200 / 250 / 300 / 400 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:4 / 5 / 6.5 / 10 m (cone length)

Misc: 100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)

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ElementalWardModx256 ElementalWard130xWhite
2
EnergyOrb50
Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.


Introduced in Update 16.0 (2015-03-19)

Strength: 25 / 50 / 75 / 100 (DmgFireSmall64 Heat damage per second)
15 / 20 / 30 / 55 % (health bonus)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgFireSmall64 Heat status chance)
5 m (burn radius)

Strength: 2.5 / 3 / 5 / 10 x (damage reflection multiplier)
10 / 15 / 20 / 30 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64 Electricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64 Electricity damage)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength: 25 / 35 / 40 / 50 % (DmgToxinSmall64 Toxin damage chance per second)
15 / 25 / 30 / 35 % (holster damage)
Duration: 10 / 15 / 20 / 25 s
? / ? / 3 / 3 s (holster damage duration)
15 / 25 / 30 / 35 % (reload speed bonus)
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64 Toxin damage)
100 % (DmgToxinSmall64 Toxin status chance)

Strength: 1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 70 / 90 / 145 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64 Cold status chance)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)

Subsumable to Helminth
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EffigyModx256 Effigy130xWhite
4
EnergyOrb50
+10/s
Effigy

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Introduced in Update 16.0 (2015-03-19)

Strength: 100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration: N/A
Range: N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength: N/A
Duration: N/A
Range: N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

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FireWalkerModx256 FireWalker130xWhite
1
EnergyOrb25
Fire Walker

Blaze a trail of flames, scorching enemies and cleansing allies.


Introduced in Update 18.1 (2015-12-16)

AbilityStrengthBuff Strength:50 / 100 / 150 / 200 (DmgFireSmall64 Heat damage per tick)
500 / 750 / 1000 / 1250 (DmgFireSmall64 Heat explosion damage)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (buff duration)
5 / 6 / 7.5 / 10 s (flame duration)
AbilityRangeBuff Range:3 / 4 / 5 / 6 m (explosion radius)

Misc: 15 / 15 / 20 / 25 % (movement speed bonus)
0.5 s (damage interval)
10 / 25 / 50 / ? % (DmgFireSmall64 Heat status chance)
100 % (flame trail status cleanse)
? s (flame ring duration)

Subsumable to Helminth
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EnergyShell EnergyShellIcon
1
EnergyOrb25
Energy Shell

Forms a protective energy shell around the Warframe.


Introduced in Update 15.0 (2014-10-24)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:10 / 14 / 18 / 22 s
AbilityRangeBuff Range:N/A

Misc: 50% (DmgFireSmall64 Heat damage bonus)
2x (critical damage multiplier)

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WDR_4_Heat_Damage_(Warframe)

WDR 4 Heat Damage (Warframe)

See Also

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