Impact Damage is one of the three physical damage types. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to bodies themselves. It does normal damage against the Infested.
The status effect of Impact damage is Knockback, causing the targets to briefly stagger, wasting their precious moments recovering instead of fighting. This status effect is immediately removed from the target's HUD after the effect is applied. If the target is killed during an Impact proc, their corpse will ragdoll away.
|Grineer Health||Impact Modifier||Corpus Health||Impact Modifier||Infested Health||Impact Modifier|
|Ferrite Armor||Shield||+50%||Infested Flesh|
|Alloy Armor||Proto Shield||+15%||Fossilized|
These weapons deal more than a majority of their physical damage as Impact. The damage ratio is important for physical damage status effects, because the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Knockback more than Bleed or Weakened.
See Category:Impact Damage Weapons for a complete listing.
Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
|Strength:25 / 35 / 40 / 50|
|Range:10 / 12 / 13 / 15 m|
Launches javelins towards enemies, dealing high damage and impaling them to walls.
|Strength:500 / 650 / 800 / 1000 (damage)|
5 / 7 / 10 / 12 (javelins)
|Range:15 / 18 / 22 / 25 m|
Calls down a barrage of liquid fury.
|Strength:50 / 75 / 100 / 150|
|Duration:2 / 3 / 4 / 5 s|
|Range:∞ (cast range)|
3 / 5 / 8 / 10 m (barrage radius)
Loki deploys a holographic copy of himself, drawing enemy fire.
|Duration:7 / 15 / 20 / 25 s|
With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.
Energy Drain: 15 s-1
|Strength:? / ? / ? / 1.5x (initial multiplier)|
? / ? / ? / 3.75x (maximum multiplier)
300 (base damage)
|Range:? / ? / ? / 15° (minimum FOV)|
50 m (maximum distance)
A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path.
|Strength:100 / 200 / 350 / 500 (initial damage)|
50 (projectile damage)
100 (area damage)
|Range:20 / 30 / 40 / 50 m (cast range)|
? m (explosion radius)
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies
|Strength:150 / 200 / 300 / 500 (initial damage)|
75 / 85 / 100 / 150 (projectile damage)
3 / 4 / 5 / 6 (projectiles)
|Duration:12 s (projectile duration)|
|Range:20 / 30 / 40 / 50 m (cast range)|
5 / 7.5 / 10 / 12.5 m (projectile range)
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
|Strength:500 / 750 / 1000 / 1250 (damage)|
25% / 35% / 45% / 50% (health orb chance)
|Duration:1 / 2 / 3 / 4 s (blind duration)|
|Range:8 / 10 / 12 / 15 m (cast radius)|
2.5 / 3 / 3.5 / 4 m (blind radius)
Rhino charges towards a target, clobbering any in his path and goring his victim.
|Strength:150 / 250 / 450 / 650 (base damage)|
|Duration:0.35 s (duration)|
40 / 42 / 44 / 48 ms-1 (speed)
|Range:1.5 / 1.6 / 1.8 / 2 m (striking radius)|
Valkyr unleashes her shields, stunning and damaging enemies around her.
|Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)|
400 / 600 / 800 / 1000 (knockback strength)
|Range:5 / 7 / 8 / 10 m|
Creates a blast of energy, propelling Zephyr through the air, damaging anything in her wake.
|Strength:75 / 100 / 150 / 250 (launch damage)|
150 / 175 / 200 / 250 (dash damage)
|Duration:5 / 7.5 / 10 / 12.5 m (launch height)|
? s (dash duration)
? / ? / ? / ? ms-1 (dash speed)
|Range:3 / 4 / 5 / 7 m (blast radius)|
1.5 / 1.6 / 1.8 / 2 m (striking radius)
- Impact damage can be procced on players by enemies, however only the sound effect will play, and the player will not be staggered nor have the Status displayed on their hud.
- Impact damage is one of three base damage stats (the other being Puncture and Slash) which replaced the previous Bullet and Physics Impact damage types of weapons.
|Offense||Damage • Enemy Body Parts • Critical Hit • Multishot • Punch Through|
|Defense||Health • Shields • Armor|
|Physical||Impact • Puncture • Slash • Finishing|
|Elemental||Cold • Electricity • Heat • Toxin|
|Combined||Blast • Corrosive • Gas • Magnetic • Radiation • Viral|