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Damage 2.0/Impact Damage

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Impact b Impact Damage is one of the three physical damage types. Impact b Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to bodies themselves. It does normal damage against the Infested.

The status effect of Impact b Impact damage is Knockback, causing the targets to briefly stagger, wasting their precious moments recovering instead of fighting. This status effect is immediately removed from the target's HUD after the effect is applied. If the target is killed during an Impact b Impact proc, their corpse will be ragdolled, no matter how low Impact b Impact the weapon has.

Type EffectivenessEdit

IconGrineerBGrineer Health Impact b Impact Modifier IconCorpusBCorpus Health Impact b Impact Modifier Infestation bInfested Health Impact b Impact Modifier
Cloned Flesh –25% Flesh –25% Infested
Ferrite Armor Shield +50% Infested Flesh
Alloy Armor Proto Shield +15% Fossilized
Machinery +25% Robotic Sinew

Impact SourcesEdit

WeaponsEdit

These weapons deal more than a majority of their physical damage as Impact b Impact. The damage ratio is important for physical damage status effects, because the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Knockback more than Bleed or Weakened.

See Category:Impact Damage Weapons for a complete listing.


ModsEdit


AbilitiesEdit

SonicBoomModU15 BansheeSonicBoom
ENERGY
25
KEY
1
Sonic Boom
Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Strength:25 / 35 / 40 / 50
Duration:N/A
Range:10 / 12 / 13 / 15 m

RadialJavelinMod RadialJavelin
ENERGY
75
KEY
3
Radial Javelin
Launches javelins towards enemies, dealing high damage and impaling them to walls.
Strength:500 / 650 / 800 / 1000 (damage)
5 / 7 / 10 / 12 (javelins)
Duration:N/A
Range:15 / 18 / 22 / 25 m

TempestBarrageU15 PirateCannonBarage
ENERGY
25
KEY
1
Tempest Barrage
Calls down a barrage of liquid fury.
Strength:50 / 75 / 100 / 150
Duration:2 / 3 / 4 / 5 s
Range:∞ (cast range)
? / ? / ? / 5 m (explosion radius)
3 / 5 / 8 / 10 m (barrage radius)


TidalSurgeU15 PirateTidalWave
ENERGY
50
KEY
2
Tidal Surge
Crash through enemies in a ferocious wall of water.
Strength:100 / 200 / 250 / 300
Duration:1 s (duration)
20 / 25 / 27.5 / 30 ms-1 (speed)
Range:3 / 4 / 5 / 6 m (striking radius)


DecoyModU15 Decoy
ENERGY
25
KEY
1
Decoy
Loki deploys a holographic copy of himself, drawing enemy fire.
Strength:N/A
Duration:7 / 15 / 20 / 25 s
Range:


RadialDisarmModU15 RadialDisarm
ENERGY
100
KEY
4
Radial Disarm
Lets forth a wave of energy, disrupting the projectile weapons of enemies in range and forcing them to revert to melee combat.
Strength:200 / 200 / 350 / 500
Duration:
Range:10 / 13 / 17 / 20 m


Peacemaker Peacemaker2
ENERGY
25
KEY
4
Peacemaker
With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

Energy Drain: 15 s-1

Strength:1 / 1.15 / 1.33 / 1.5x (initial multiplier)
? / ? / ? / 3.75x (maximum multiplier)
125 (base damage)
Duration:N/A
Range:15° (minimum FOV)
50 m (maximum distance)

SoulPunchModU15 Nekros1
ENERGY
25
KEY
1
Soul Punch
A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path.
Strength:100 / 200 / 350 / 500 (initial damage)
50 (projectile damage)
100 (area damage)
Duration:N/A
Range:20 / 30 / 40 / 50 m (cast range)
 ? m (explosion radius)


PaladinSmiteAbility OberonSmite
ENERGY
25
KEY
1
Smite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies
Strength:150 / 200 / 300 / 500 (initial damage)
75 / 85 / 100 / 150 (projectile damage)
3 / 4 / 5 / 6 (projectiles)
Duration:12 s (projectile duration)
Range:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (projectile range)

PaladinReckoningAbility OberonReckoning
ENERGY
100
KEY
4
Reckoning
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Strength:500 / 750 / 1000 / 1250 (damage)
25% / 35% / 45% / 50% (health orb chance)
Duration:1 / 2 / 3 / 4 s (blind duration)
Range:8 / 10 / 12 / 15 m (cast radius)
2.5 / 3 / 3.5 / 4 m (blind radius)


RhinoChargeModU15 RhinoCharge
ENERGY
25
KEY
1
Rhino Charge
Rhino charges towards a target, clobbering any in his path and goring his victim.
Strength:150 / 250 / 450 / 650
Duration:40 / 42 / 44 / 48 ms-1 (speed)
Range:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)

ParalysisModU15 ParalysisPanel
ENERGY
5
KEY
3
Paralysis
Valkyr unleashes her shields, stunning and damaging enemies around her.
Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)
400 / 600 / 800 / 1000 (knockback strength)
Duration:N/A
Range:5 / 7 / 8 / 10 m

HysteriaModU15 HysteriaPanel
ENERGY
25
KEY
4
Hysteria
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Minimum Energy Drain: 2.5 s-1
Maximum Energy Drain: 15 s-1

Strength:100 / 125 / 200 / 250 (base damage)
1% / 2% / 4% / 5% (lifesteal)
Duration:N/A
Range:5-20 m (aura radius)

TailWindModU15 ZephyrTailWind
ENERGY
25
KEY
1
Tail Wind
Creates a blast of energy, propelling Zephyr through the air, damaging anything in her wake.
Strength:75 / 100 / 150 / 250 (launch damage)
150 / 175 / 200 / 250 (dash damage)
Duration:5 / 7.5 / 10 / 12.5 m (launch height)
? s (dash duration)
? / ? / ? / ? ms-1 (dash speed)
Range:3 / 4 / 5 / 7 m (blast radius)
1.5 / 1.6 / 1.8 / 2 m (striking radius)


DiveBombModU15 ZephyrDiveBomb
ENERGY
25
KEY
2
Dive Bomb
Zephyr nose dives towards the ground creating an explosion on contact.
Strength:100 / 150 / 200 / 250 (minimum damage)
1 / 2 / 3 / 5 ms-1 (speed)
Duration:N/A
Range:4 / 5 / 6 / 7 m

TriviaEdit

  • Impact b Impact damage can be procced on players by enemies, however only the slight visual effect and sound effect will play, and the player will not be staggered nor have the Status displayed on their hud.
  • Impact b Impact damage is one of three base damage stats (the other being Puncture b Puncture and Slash b Slash) which replaced the previous Bullet and Physics Impact damage types of weapons.

See AlsoEdit

Start a Discussion Discussions about Damage 2.0/Impact Damage

  • Which Weapons are the Best Physical Damages?

    119 messages
    • Even tho this thread was started in 2014 , no one has mention the Opticor as the best puncture damage weapon , with a base 850 punctur...
    • If anyone scrolls down far enough to read this, consider ...
  • Akstiletto?

    2 messages
    • why its not listed on this page? last time i checked I dealt primarily impact damage with some slash and miniscule puncture so it should...
    • Not sure, added them on since it didnt make sense for them not to be there.

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