Impact Damage is one of the three physical damage types.
Impact damage is effective at quickly draining
Corpus shields, but it does comparatively less to Corpus and
Grineer bodies.
Impact damage's status effect is Knockback, causing enemies to flinch and recoil backwards.
Enemies killed by an Impact proc will have their corpse ragdolled and flown away, regardless of the amount of force behind the weapon.
Type Effectiveness
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| | | | | |
---|---|---|---|---|---|
Cloned Flesh | –25% | Flesh | –25% | Infested | |
Ferrite Armor | Shield | +50% | Infested Flesh | ||
Alloy Armor | Proto Shield | +15% | Fossilized | ||
Machinery | +25% | Robotic | Sinew |
Impact Sources
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Weapons
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These weapons deal more than a majority of their physical damage as Impact. The damage ratio is important for physical damage status effects, because the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Knockback more than Bleed or Weakened.
Name | Type | Class | ||
---|---|---|---|---|
Akbronco | Secondary | Dual Shotguns | 224 | |
Akbronco Prime | Secondary | Dual Shotguns | 280 | |
Akmagnus | Secondary | Dual Pistols | 34.2 | |
Akstiletto | Secondary | Dual Pistols | 16.8 | |
Akstiletto Prime | Secondary | Dual Pistols | 21.6 | |
Amphis | Melee | Staff | 38.5 | |
Ankyros | Melee | Fist | 21 | |
Ankyros Prime | Melee | Fist | 26.6 | |
Arca Titron | Melee | Hammer | 117 | |
Bo | Melee | Staff | 45 | |
Bo Prime | Melee | Staff | 67.5 | |
Boar | Primary | Shotgun | 96.8 | |
Boar Prime | Primary | Shotgun | 208 | |
Brakk | Secondary | Shotgun Sidearm | 90 | |
Broken Scepter | Melee | Staff | 42 | |
Bronco | Secondary | Shotgun Sidearm | 224 | |
Bronco Prime | Secondary | Shotgun Sidearm | 280 | |
Buzlok | Primary | Rifle | 30 | |
Carmine Penta | Primary | Launcher | 75 | |
Cernos | Primary | Bow | 99 | |
Cernos Prime | Primary | Bow | 162 | |
Corvas | Arch-Gun | Shotgun | 336 | |
Deconstructor | Sentinel | Thrown Melee | 50 | |
Deconstructor Prime | Sentinel | Thrown Melee | 75 | |
Dual Decurion | Arch-Gun | 27 | ||
Euphona Prime | Secondary | Shotgun Sidearm | 292.5 | |
Fragor | Melee | Hammer | 80.5 | |
Fragor Prime | Melee | Hammer | 91 | |
Furax | Melee | Fist | 24.5 | |
Furax Wraith | Melee | Fist | 24.5 | |
Gorgon | Primary | Rifle | 18.75 | |
Gorgon Wraith | Primary | Rifle | 23 | |
Grakata | Primary | Rifle | 4.4 | |
Grinlok | Primary | Rifle | 93.5 | |
Heliocor | Melee | Hammer | 119 | |
Imperator | Arch-Gun | 16 | ||
Imperator Vandal | Arch-Gun | 16 | ||
Jat Kittag | Melee | Hammer | 104 | |
Karak | Primary | Rifle | 13 | |
Karak Wraith | Primary | Rifle | 14.1 | |
Kestrel | Melee | Glaive | 24.5 | |
Knux | Arch-Melee | 292.5 | ||
Kogake | Melee | Sparring | 24.5 | |
Kogake Prime | Melee | Sparring | 49 | |
Kraken | Secondary | Pistol | 36.8 | |
Kulstar | Secondary | Pistol | 200 | |
Lanzo | Gear | Thrown | 10 | |
Lenz | Primary | Bow | 50 | |
MK1-Bo | Melee | Staff | 40.5 | |
MK1-Furax | Melee | Fist | 21 | |
MK1-Strun | Primary | Shotgun | 99 | |
Magistar | Melee | Hammer | 64 | |
Magnus | Secondary | Pistol | 34.2 | |
Marelok | Secondary | Pistol | 80 | |
Mutalist Cernos | Primary | Bow | 108 | |
Obex | Melee | Sparring | 17.5 | |
Penta | Primary | Launcher | 75 | |
Prisma Gorgon | Primary | Rifle | 17.3 | |
Prisma Grakata | Primary | Rifle | 6 | |
Prisma Obex | Melee | Sparring | 17.5 | |
Quartakk | Primary | Rifle | 18.1 | |
Rakta Cernos | Primary | Bow | 135 | |
Rathbone | Arch-Melee | 224 | ||
Rubico | Primary | Sniper Rifle | 144 | |
Sancti Magistar | Melee | Hammer | 96 | |
Secura Penta | Primary | Launcher | 75 | |
Shaku | Melee | Nunchaku | 55 | |
Sicarus | Secondary | Pistol | 21 | |
Sicarus Prime | Secondary | Pistol | 20 | |
Sobek | Primary | Shotgun | 262.5 | |
Sonicor | Secondary | Pistol | 150 | |
Strun | Primary | Shotgun | 165 | |
Strun Wraith | Primary | Shotgun | 260 | |
Sweeper | Sentinel | Shotgun | 35.7 | |
Sweeper Prime | Sentinel | Shotgun | 51 | |
Synoid Heliocor | Melee | Hammer | 102 | |
Twin Grakatas | Secondary | Dual Pistols | 8 | |
Twin Vipers | Secondary | Dual Pistols | 10.2 | |
Twin Vipers Wraith | Secondary | Dual Pistols | 14.4 | |
Vaykor Marelok | Secondary | Pistol | 96 | |
Vectis | Primary | Sniper Rifle | 90 | |
Viper | Secondary | Pistol | 10.2 | |
Viper Wraith | Secondary | Pistol | 14.4 | |
Vulkar | Primary | Sniper Rifle | 180 | |
Vulkar Wraith | Primary | Sniper Rifle | 245.7 | |
War | Melee | Heavy Blade | 112 | |
Zarr | Primary | Launcher | 25 |
Mods
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Abilities
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![]() | ![]() ENERGY 25 KEY 1 | Sonic Boom Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers. | Strength:25 / 35 / 40 / 50 |
Duration:N/A | |||
Range:10 / 12 / 13 / 15 m |
![]() | ![]() ENERGY 75 KEY 3 | Radial Javelin Launches javelins towards enemies, dealing high damage and impaling them to walls. | Strength:500 / 650 / 800 / 1000 (damage) |
Duration:N/A | |||
Range:15 / 18 / 22 / 25 m | |||
Misc:5 / 7 / 10 / 12 (javelins) |
![]() | ![]() ENERGY 25-50 KEY 1 | Tempest Barrage Target an area and call down a barrage of liquid fury. Charge this attack to increase the lethality of the onslaught. | Strength:50 / 75 / 100 / 150 (base) 100 / 150 / 200 / 300 (charged) |
Duration:2 / 3 / 4 / 5 s (base) 4 / 6 / 8 / 10 s (charged) | |||
Range:5 m (explosion radius) | |||
Misc:∞ (cast range) 3 / 5 / 8 / 10 m (barrage radius) |
![]() | ![]() ENERGY 50 KEY 2 | Tidal Surge Crash through enemies in a ferocious wall of water. | Strength:100 / 200 / 250 / 300 |
Duration:20 / 25 / 27.5 / 30 m/s (speed) | |||
Range:3 / 4 / 5 / 6 m (striking radius) | |||
Misc:1 s (wave duration) |
![]() | ![]() ENERGY 15 KEY 3 | Undertow Become a water trap and drown unsuspecting enemies.
| Strength:10 / 15 / 20 / 25 (dmg/sec) 1 / 1.5 / 1.7 / 2 % (dmg increase/sec) |
Duration:N/A | |||
Range:1.5 / 2.5 / 3 / 4 m (puddle size) 10 / 12 / 13 / 15 m (grab range) |
![]() | ![]() ENERGY 25 KEY 4 | Peacemaker With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession. Energy Drain: 15 s-1 | Strength:100% / 115% / 133% / 150% (damage bonus) |
Duration:N/A | |||
Range:15 (FOV) | |||
Misc:50 (damage) 2.5x maximum multiplier (7.5% damage bonus per shot) 50 m (maximum distance) |
![]() | ![]() ENERGY 25 KEY 1 | Soul Punch A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path. | Strength:100 / 200 / 350 / 500 (initial damage) |
Duration:N/A | |||
Range:20 / 30 / 40 / 50 m (cast range) ? m (explosion radius) | |||
Misc:50 (projectile damage) 100 (area damage) |
![]() | ![]() ENERGY 100 KEY 4 | Divine Spears Impale nearby enemies on spears that erupt from the ground. | Strength:150 / 300 / 450 / 600 (on cast) 150 / 300 / 450 / 600 (on expiration/deactivation) |
Duration:6 / 8 / 10 / 12 s | |||
Range:10 / 13 / 16 / 19 m |
(Ability End Slam)
![]() | ![]() ENERGY 25 KEY 1 | Smite Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies. | Strength:150 / 200 / 300 / 500 (initial damage) 75 / 85 / 100 / 150 (orb base damage) |
Duration:12 s (orb duration) | |||
Range:20 / 30 / 40 / 50 m (cast range) 5 / 7.5 / 10 / 12.5 m (orb range) | |||
Misc:15 / 20 / 25 / 35 (% health + shields to damage) |
![]() | ![]() ENERGY 100 KEY 4 | Reckoning Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere. | Strength:10% / 15% / 20% / 30% (armor reduction) 500 / 750 / 1000 / 1250 (damage) |
Duration:1 / 2 / 3 / 4 s (blind) | |||
Range:2.5 / 3 / 3.5 / 4 m (blind radius) 8 / 10 / 12 / 15 m (cast radius) | |||
Misc:25% / 35% / 45% / 50% (health orb chance) |
![]() | ![]() ENERGY 25 KEY 1 | Rhino Charge Rhino charges towards a target, clobbering any in his path and goring his victim. | Strength:150 / 250 / 450 / 650 |
Duration:1 s (combo window) | |||
Range:6 / 8 / 10 / 12 m (charge range) 1.5 / 1.6 / 1.8 / 2 m (impact radius) |
![]() | ![]() ENERGY 5 KEY 3 | Paralysis Valkyr unleashes her shields, stunning and damaging enemies around her. | Strength:2x / 2.5x / 3x / 3.5x (damage multiplier) 400 / 600 / 800 / 1000 (knockback strength) |
Duration:N/A | |||
Range:5 / 7 / 8 / 10 m |
![]() | ![]() ENERGY 25 KEY 4 | Hysteria Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes. Minimum Energy Drain: 2.5 s-1 | Strength:100 / 125 / 200 / 250 (damage) |
Duration:N/A | |||
Range:N/A | |||
Misc:1% / 2% / 4% / 5% (lifesteal) 5-20 m (aura radius) |
![]() | ![]() ENERGY 25 KEY 1 | Tail Wind From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.
| Strength:250 / 300 / ? / 500 |
Duration:30 / ? / ? / 30 m/s (air speed) ≤ 5 / 7.5 / 10 / 12.5 m (hover height) | |||
Range:1.5 / 1.6 / 1.8 / 2 m (contact radius) 4 / 5 / ? / 7 m (explosion radius) | |||
Misc:? s (dash duration) ≤ ? / ? / ? / 10 s (hover duration) 1 / 2 / 3 / 5 m/s (dive initial speed) |
Tutorials
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Trivia
Edit
Impact damage can be procced on players by enemies, which will now appear on the player's HUD as a status effect, however it will have no effect on the player.
Impact damage is one of three base damage stats (the other being
Puncture and
Slash) which replaced the previous Bullet and Physics Impact damage types of weapons.
See Also
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Damage Mechanics | |
---|---|
Offense | Critical Hit • Damage • Enemy Body Parts • Multishot • Punch Through |
Defense | Armor • Health • Shield |
Damage Types | |
Physical | |
Elemental | ![]() ![]() ![]() ![]() |
Combined | ![]() ![]() ![]() ![]() ![]() ![]() |
Unique | True • ![]() |