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Script error: The function "Proc" does not exist. Damage is one of the three physical damage types. Script error: The function "Proc" does not exist. damage is effective at quickly draining Corpus shields, but it does comparatively less to bodies themselves. It does normal damage against the Infested.

The status effect of Script error: The function "Proc" does not exist. damage is Knockback, causing the targets to briefly stagger, wasting their precious moments recovering instead of fighting. This status effect is immediately removed from the target's HUD after the effect is applied. If the target is killed during an Script error: The function "Proc" does not exist. proc, their corpse will be ragdolled, no matter how low Script error: The function "Proc" does not exist. the weapon has.

Type Effectiveness

Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier
Cloned Flesh –25% Flesh –25% Infested
Ferrite Armor Shield +50% Infested Flesh
Alloy Armor Proto Shield +15% Fossilized
Machinery +25% Robotic Sinew

Impact Sources

Weapons

These weapons deal more than a majority of their physical damage as Script error: The function "Proc" does not exist.. The damage ratio is important for physical damage status effects, because the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Knockback more than Bleed or Weakened.

See Category:Impact Damage Weapons for a complete listing.



Abilities

SonicBoomModx256 SonicBoom130xWhite
1
EnergyOrb25
Sonic Boom

Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.


Introduced in Update 7.0 (2013-03-18)

AbilityStrengthBuff Strength:25 / 35 / 40 / 50 (DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:10 / 12 / 13 / 15 m

Misc: 180° (cone angle)
Ragdoll on hit

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RadialJavelinModx256 RadialJavelin130xWhite
3
EnergyOrb75
Radial Javelin

Launches javelins towards enemies, dealing high damage and impaling them to walls.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:500 / 650 / 800 / 1000 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:15 / 18 / 22 / 25 m
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TempestBarrageModx256 TempestBarrage130xWhite
1
EnergyOrb25
Tempest Barrage

Summon a tempest to rain down upon a target area.


Introduced in Update 13.0 (2014-04-09)

AbilityStrengthBuff Strength:150 / 175 / 225 / 300 (DmgCorrosiveSmall64 Corrosive base damage)
AbilityDurationBuff Duration:4 / 6 / 8 / 10 s
AbilityRangeBuff Range:5 m (explosion radius)

Misc: ∞ (cast range)
4/s (salvos per sec)
3 / 5 / 8 / 10 m (barrage radius)
100% (DmgCorrosiveSmall64 Corrosive status chance)

Subsumable to Helminth
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TidalSurgeModx256 TidalSurge130xWhite
2
EnergyOrb50
Tidal Surge

Crash through enemies in a ferocious wall of water.


Introduced in Update 13.0 (2014-04-09)

AbilityStrengthBuff Strength:100 / 200 / 250 / 300 DmgCorrosiveSmall64 Corrosive damage
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:3 / 4 / 5 / 6 m striking radius

Misc: Self status cleanse on cast
Invulnerable during dash
? / ? / ? / 40 m/s speed
1 s wave duration
Ragdoll b Ragdoll on contact
DmgCorrosiveSmall64 Corrosive status on initial hit and variable stacks in contact
50% recast energy discount

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DecoyModx256 Decoy130xWhite
1
EnergyOrb25
Decoy

Loki deploys a holographic copy of himself that draws enemy fire and absorbs a portion of enemy health and shields.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:15% (Decoy health and shield absorb)
AbilityDurationBuff Duration:7 / 15 / 20 / 25 s
AbilityRangeBuff Range:15 m (health and shield absorb range)

Misc: 100 m (cast range)
400 SP (Decoy shields)
200 HP (Decoy health)
? % (physical status chances)
1 (limit of decoys)

Subsumable to Helminth
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RadialDisarmModx256 RadialDisarm130xWhite
4
EnergyOrb100
Radial Disarm

Lets forth a wave of energy, disrupting the projectile weapons of enemies in range and forcing them to revert to melee combat.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:200 / 200 / 350 / 500 DmgImpactSmall64 Impact
AbilityDurationBuff Duration:
AbilityRangeBuff Range:10 / 13 / 17 / 20 m

Misc: Disarm into melee combat
Knockdown b Knockdown when damaged

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PeacemakerModx256 Peacemaker130xWhite
4
EnergyOrb25
+15/s
Peacemaker

With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.


Introduced in Update 15.5 (2014-11-27)

AbilityStrengthBuff Strength:1.00x / 1.15x / 1.33x / 1.50x (damage multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 50 (damage)
50 m (maximum shooting distance)
15° (minimum FoV)

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SoulPunchModx256 SoulPunch130xWhite
1
EnergyOrb25
Soul Punch

A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path.


Introduced in Update 10.0 (2013-09-13)

AbilityStrengthBuff Strength:100 / 200 / 350 / 500 (initial DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:20 / 30 / 40 / 50 m (cast range)

Misc: Knockback on hit
25 % (instant kill threshold)
50 (projectile DmgImpactSmall64 Impact damage)
100 (area DmgImpactSmall64 Impact damage)
 ? m (explosion radius)
3 s (marked for harvest duration)

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SmiteModx256 Smite130xWhite
1
EnergyOrb25
Smite

Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:150 / 200 / 300 / 500 (initial DmgImpactSmall64 Impact & DmgRadiationSmall64 Radiation damage)
75 / 85 / 100 / 150 (orb base DmgRadiationSmall64 Radiation damage)
3 / 4 / 5 / 6 (number of orbs)
AbilityDurationBuff Duration:12 s (orb duration)
AbilityRangeBuff Range:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (orb range)

Misc: 100 % (knockdown chance)
100 % (DmgRadiationSmall64 Radiation status chance)
15 / 20 / 25 / 35 % (hitpoints to damage conversion)
? % (DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture & DmgRadiationSmall64 Radiation status chances)

Subsumable to Helminth
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ReckoningModx256 Reckoning130xWhite
4
EnergyOrb100
Reckoning

Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:10% / 20% / 30% / 50% (armor reduction)
500 / 750 / 1000 / 1250 (DmgImpactSmall64 Impact and DmgRadiationSmall64 Radiation damage)
100 / 225 / 400 / 625 (extra damage)
AbilityDurationBuff Duration:1 / 2 / 3 / 4 s (blind)
AbilityRangeBuff Range:2.5 / 3 / 3.5 / 4 m (blind radius)
8 / 10 / 12 / 15 m (cast radius)

Misc: 25% / 35% / 45% / 50% (health orb chance)

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RhinoChargeModx256 RhinoCharge130xWhite
1
EnergyOrb25
Rhino Charge

Rhino charges towards a target, clobbering any in his path and goring his victim.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:150 / 250 / 450 / 650 (DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:1 s (combo window)
AbilityRangeBuff Range:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)
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ParalysisModx256 Paralysis130xWhite
3
EnergyOrb5
Paralysis

Valkyr unleashes her shields, stunning and damaging enemies around her.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)
400 / 600 / 800 / 1000 (knockback strength)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:5 / 7 / 8 / 10 m
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HysteriaModx256 Hysteria130xWhite
4
EnergyOrb25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

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TailWindModx256 TailWind130xWhite
1
EnergyOrb25
-12.5 (airborne)
+5/s hovering
Tail Wind

From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.


Introduced in Update 12.0 (2014-02-05)

AbilityStrengthBuff Strength:375 / ? / ? / 750 (dash DmgSlashSmall64 Slash damage)
2,250 / ? / ? / 4,500 (dive bomb DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:30 m/s (air speed)
AbilityRangeBuff Range:1.5 / 1.6 / 1.8 / 2 m (contact radius)
4 / 5 / 6 / 7 m (explosion radius)

Misc: 1 s (dash duration)
≤45° (dive bomb angle)
1 / 2 / 3 / 5 m/s (dive initial speed)

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DiveBombModU15 ZephyrDiveBomb
2
EnergyOrb25
Dive Bomb

Zephyr nose dives towards the ground creating an explosion on contact.


Introduced in Update 12.0 (2014-02-05)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 (minimum damage)
1 / 2 / 3 / 5 m·s-1 (speed)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:4 / 5 / 6 / 7 m
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Trivia

  • Script error: The function "Proc" does not exist. damage can be procced on players by enemies, however only the slight visual effect and sound effect will play, and the player will not be staggered nor have the Status displayed on their hud.
  • Script error: The function "Proc" does not exist. damage is one of three base damage stats (the other being Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist.) which replaced the previous Bullet and Physics Impact damage types of weapons.

See Also

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