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Script error: The function "Proc" does not exist. Damage is one of the six secondary elemental damage types, composed of Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. elements. It is very effective at taking down Script error: The function "Faction" does not exist. Shields, but is heavily mitigated by the Alloy Armor worn by many higher-level Script error: The function "Faction" does not exist. units.

Script error: The function "Proc" does not exist. damage's status effect is Disrupt, which reduces the target's current shields and maximum shield capacity by 75% for 4 seconds. The damage of the disrupting shot is applied before the Script error: The function "Proc" does not exist. proc reduces the shield. After the effect expires, the target's current and maximum shields will be restored while damage done during the proc translates directly onto the current shields.

Affected Tenno suffer additional effects: their HUDs will be disrupted, and lose 250 Energy over the 4 second duration, or 62.5 Energy per second. Script error: The function "Proc" does not exist. procs will show blue rings matching the shape of the affected target moving from top to bottom.

Type Effectiveness

Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier
Cloned Flesh Flesh Infested
Ferrite Armor Shield +75% Infested Flesh
Alloy Armor –50% Proto Shield +75% Fossilized
Machinery Robotic Sinew

Magnetic Sources



Mods


Abilities

TentacleSwarmModx256 TentacleSwarm130xWhite
4
EnergyOrb50
Tentacle Swarm

Summon a creature from the depths. Its watery tentacles emergy from nearby surfaces to wreak havoc.


Introduced in Update 13.0 (2014-04-09)

AbilityStrengthBuff Strength:50 / 100 / 150 / 200 (DmgCorrosiveSmall64 Corrosive capture damage per second)
50 / 100 / 150 / 200 (DmgTrueSmall64 True contact damage against Overguarded targets)
AbilityDurationBuff Duration:10 / 13 / 18 / 20 s
AbilityRangeBuff Range:15 / 15 / 15 / 15 m (spawn radius)

Misc: ∞ (cast range)
8 / 12 / 16 / 20 (tentacles)
Ragdoll b Ragdoll during capture
100% (DmgCorrosiveSmall64 Corrosive status chance)

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Note that only the initial and final instances of damage are Script error: The function "Proc" does not exist.; the rest of this attack deals True damage.

PullModx256 Pull130xWhite
1
EnergyOrb25
Pull

Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:100 / 125 / 150 / 300 (DmgMagneticSmall64 Magnetic damage)
? m/s (pull velocity)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:15 / 20 / 22 / 25 m (target range)

Misc: 6 m (radial pull)
90° (angle)

Subsumable to Helminth
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PolarizeModx256 Polarize130xWhite
3
EnergyOrb75
Polarize

Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting bleed status.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:250 / 300 / 350 / 400 (DmgTrueSmall64 True damage and shield restoration)
1x / 1.5x / 2x / 2.5x (explosion damage multiplier as DmgMagneticSmall64 Magnetic damage)
50 (Shard DmgPunctureSmall64 Puncture and DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:5 s (pulse travel time)
AbilityRangeBuff Range:8 m (initial pulse radius)

Misc: 5.9 m/s (pulse travel speed)
3 m (Shard pickup radius)
1 m (Shard damage radius)

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CrushModx256 Crush130xWhite
4
EnergyOrb100
Crush

Magnetize the bones of nearby enemies, causing them to collapse upon themselves.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:800 / 1000 / 1250 / 1500 DmgMagneticSmall64 Magnetic (base damage)
800 / 1000 / 1250 / 1500 DmgMagneticSmall64 Magnetic (extra damage to targeted Magnetize130xWhite Magnetize)
10 / 15 / 20 / 25 (shields per hit)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:18 m

Misc: 40 (Shield restore on cast)
30 / 45 / 60 / 75 (shields per hit cap)

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AbsorbModx256 Absorb130xWhite
4
EnergyOrb25
+4/s
Absorb

Nyx absorbs all incoming damage and channels that collected energy into an explosive radial discharge. Nyx's Weapon damage is buffed based on incoming absorbed damage when the Ability ends.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:160 / 170 / 180 / 200 (passive DmgMagneticSmall64 Magnetic damage gain)
800 / 900 / 1000 / 1500 (minimum DmgMagneticSmall64 Magnetic damage)
0.025% (damage converted to weapon damage bonus)
AbilityDurationBuff Duration:8 s (Weapon Damage bonus)
AbilityRangeBuff Range:5 / ? / ? / 15 m
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This article/section contains unofficial information, concepts, or terminology derived from or based on community discussion, invention, or knowledge. It may be subjective and contain information or terminology that is not used by Digital Extremes or in official WARFRAME communications, and may not be an officially recognized concept.

Ricochet (also known as Bounce) is a property of Projectiles that allows them to bounce off surfaces for a limited number of types before the projectile lifespan ends.

Mechanic

Some projectiles will continue their trajectory even after colliding with level geometry, enemies, or other objects, though they are limited by the number of times they can do so before disappearing. Ricocheting projectiles will reflect off surfaces at the same angle of incidence (i.e. the angle at which a projectile moves away from a surface equals the angle at which they enter). Ricocheting projectiles will also lose velocity after collisions.

Weapons With Bouncing Projectiles

Rifles That Shoot Projectiles That Bounce
Weapon(s) Max Bounces Notes
Latron Latron family's Incarnon Form 6 LatronIncarnonGenesis Latron Incarnon Genesis
Miter Miter Charged and Uncharged 5
MutalistQuanta Mutalist Quanta's Alt-Fire 12
Panthera Panthera Charged and Uncharged 5
PantheraPrime Panthera Prime Charged and Uncharged 3
PrismaTetra Prisma Tetra w/ Mod TT 20px Kinetic Ricochet 6
Quanta Quanta's Alt-Fire 12
QuantaVandal Quanta Vandal's Alt-Fire 12
Scourge Scourge 4294967295 Explodes on impact so no actual bounces
ScourgePrime Scourge Prime 4294967295 Explodes on impact so no actual bounces
Sporelacer Sporelacer (Primary) 3
TenetTetra Tenet Tetra w/ Mod TT 20px Kinetic Ricochet 6
Tetra Tetra w/ Mod TT 20px Kinetic Ricochet 6
Trumna Trumna's Alt-Fire 7
Primary Shotguns That Shoot Projectiles That Bounce
Weapon(s) Max Bounces
Drakgoon Drakgoon Uncharged 2
Drakgoon Drakgoon Charged 3
Drakgoon Drakgoon Uncharged w/ Mod TT 20px Fomorian Accelerant 6
Drakgoon Drakgoon Charged w/ Mod TT 20px Fomorian Accelerant 7
KuvaDrakgoon Kuva Drakgoon Uncharged 2
KuvaDrakgoon Kuva Drakgoon Charged 3
KuvaDrakgoon Kuva Drakgoon Uncharged w/ Mod TT 20px Fomorian Accelerant 6
KuvaDrakgoon Kuva Drakgoon Charged w/ Mod TT 20px Fomorian Accelerant 7
TenetArcaPlasmor Tenet Arca Plasmor 4
Secondaries That Shoot Projectiles That Bounce
Weapon(s) Max Bounces
Azima Azima's Alt-Fire 100

Sources of Richocet


VortexModU15 VaubanVortex
4
EnergyOrb100
Vortex

Creates a whirling mass of energy that violently attracts nearby enemies, crushing their atoms into a tiny spec of matter.


Introduced in Update 7.11 (2013-05-17)

AbilityStrengthBuff Strength:50 (damage)
15 (contact damage)
AbilityDurationBuff Duration:6 / 8 / 10 / 12 s
AbilityRangeBuff Range:6 m

Misc: 2x (initial damage multiplier)

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TornadoModx256 Tornado130xWhite
4
EnergyOrb100
Tornado

Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage.


Introduced in Update 12.0 (2014-02-05)

AbilityStrengthBuff Strength:50 / 75 / 100 / 160 (damage per tick)
AbilityDurationBuff Duration:10 / 12 / 15 / 20 s
AbilityRangeBuff Range:15 / 17 / 20 / 25 m (spawn radius)

Misc: 2 / 2 / 3 / 3 (number of tornadoes)
∞ (cast range)
100 % (absorbed damage distribution)
200 % (critical damage multiplier)
9 m (tornado height)
2 / 5 m/s (move speeds)
10 m (pull radius)

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Media

WDR_11_Magnetic_Damage_(Warframe)-0

WDR 11 Magnetic Damage (Warframe)-0

Patch History

Update 22.0 (2017-10-12)

  • Magnetic Damage Status Effects now drain energy over time as opposed to completely draining all energy.

Update 19.0 (2016-11-11)

  • Fixed an issue where a Magnetic Status Effect would typically lower the victim's Shields further upon expiry (rather than restore them properly) if it had re-triggered the Status Effect.

See Also


  1. "Shards within 3m of Mag now orbit her, inflicting the Slash or Puncture Status Effect to nearby enemies." - Update 32.0
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