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Script error: The function "Proc" does not exist. Damage is one of the three physical damage types. It is effective against all forms of flesh, but it stops short against Grineer armors.

Script error: The function "Proc" does not exist. damage's unique status effect is Bleed, a DoT (damage-over-time effect) that inflicts 35% of your weapon or ability's base damage per tick (7 ticks in 6 seconds) as Finishing damage, which bypasses shields and is not affected by armor or enemy resistances.

Mods that boost finishing damage does NOT affect slash procs themselves, since slash procs go off of the base damage of the weapon, which these mods do not increase. It will however, boost slash procs that occur when dealing a finisher attack on enemies, since these mods will essentially boost the base damage of the weapon.

Multiple instances of the effect can stack on the same target with each instance having its own timer.

Base damage mods and combo multipliers will increase the damage of bleed ticks while mods increasing Script error: The function "Proc" does not exist. damage will not. If the proc occurs together with a headshot and/or critical hit, the bleed ticks are also multiplied by a headshot multiplier and/or critical damage multiplier respectively. In case of melee weapons, another 8x stealth damage multiplier is applied to the bleed ticks if the Warframe is in a stealth state.

While bleeding, the target will have small bursts of blood come out every fraction of a second where they were hit to trigger this proc. Corpus proxies will have a similar effect, only with what seems like oil coming out instead of blood.

Weapons with Script error: The function "Proc" does not exist. damage as the highest damage type have a tendency to dismember corpses into multiple parts, which is considerably valuable for a Nekros using Desecrate as each part can spawn a Health Orb and some loot. Note that this characteristic may be disabled due to gore settings or regional locks: the Japanese version of WARFRAME, for example, does not allow for as much corpse dismemberment.

Type Effectiveness

Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier
Cloned Flesh +25% Flesh +25% Infested +25%
Ferrite Armor –15% Shield Infested Flesh +50%
Alloy Armor –50% Proto Shield Fossilized +15%
Machinery Robotic –25% Sinew

Slash Sources

Weapons

These weapons deal the majority of their physical damage as Script error: The function "Proc" does not exist.. The damage ratio is important for physical damage status effects, as the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Bleed more than Knockback or Weakened.

See Category:Slash Damage Weapons for a complete listing.



Abilities

ShurikenModx256 Shuriken130xWhite
1
EnergyOrb25
Shuriken

Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:100 / 250 / 350 / 500 (DmgSlashSmall64 Slash damage on hit)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1 / 1 / 2 / 2 (number of shurikens)
6 m (auto-target radius)
60 m (targeting range)
90° (homing angle)
DmgSlashSmall64 Slash status on hit

Subsumable to Helminth
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SlashDashModx256 SlashDash130xWhite
1
EnergyOrb25
Slash Dash

Dash between enemies while slashing with the Exalted Blade.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:6 / 8 / 10 / 12 m (range)
? / ? / ? / 7 m (chain range)
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RadialJavelinModx256 RadialJavelin130xWhite
3
EnergyOrb75
Radial Javelin

Launches javelins towards enemies, dealing high damage and impaling them to walls.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:500 / 650 / 800 / 1000 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:15 / 18 / 22 / 25 m
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MendMaimModx256 MendMaim130xWhite
4
EnergyOrb50
+3.5/s
Mend & Maim

In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.


Introduced in Update 17.0 (2015-07-31)

Strength: 10 / 15 / 20 / 25 (shields per kill)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Strength: 75 / 100 / 125 / 150 (aura DmgSlashSmall64 Slash damage)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (damage conversion)

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TidalSurgeModx256 TidalSurge130xWhite
2
EnergyOrb50
Tidal Surge

Crash through enemies in a ferocious wall of water.


Introduced in Update 13.0 (2014-04-09)

AbilityStrengthBuff Strength:100 / 200 / 250 / 300 DmgCorrosiveSmall64 Corrosive damage
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:3 / 4 / 5 / 6 m striking radius

Misc: Self status cleanse on cast
Invulnerable during dash
? / ? / ? / 40 m/s speed
1 s wave duration
Ragdoll b Ragdoll on contact
DmgCorrosiveSmall64 Corrosive status on initial hit and variable stacks in contact
50% recast energy discount

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NullStarModx256 NullStar130xWhite
1
EnergyOrb25
Null Star

Creates anti-matter particles that orbit Nova and seek nearby targets.


Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:80 / 100 / 120 / 150 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:3 / 4 / 5 / 6 (particles)
AbilityRangeBuff Range:7 / 8 / 10 / 12 m (attack radius)

Misc: 1 s (attack interval)
∞ (particle duration)
5% (damage reduction per particle)
90% (damage reduction cap)

Subsumable to Helminth
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PsychicBoltsModx256 PsychicBolts130xWhite
2
EnergyOrb50
Psychic Bolts

Nyx launches a cluster of force bolts at enemies, using telekinesis to adjust flight paths and seek nearby targets. Hits strip some enemy defenses.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:20 / 40 / 60 / 80 % (defense reduction)
5 / 10 / 15 / 20 % (Infested speed penalty)
AbilityDurationBuff Duration:5 / 7 / 9 / 11 s
AbilityRangeBuff Range:N/A

Misc: 3 / 4 / 5 / 6 (number of bolts)
60 m (targeting range)
100 % (aura nullification)
100 % (defense reduction cap)

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RipLineModx256 RipLine130xWhite
1
EnergyOrb25
Rip Line

Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:300 / 400 / 500 / 600 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:1 s (combo window)
AbilityRangeBuff Range:25 / 40 / 60 / 75 m
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HysteriaModx256 Hysteria130xWhite
4
EnergyOrb25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

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TailWindModx256 TailWind130xWhite
1
EnergyOrb25
-12.5 (airborne)
+5/s hovering
Tail Wind

From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.


Introduced in Update 12.0 (2014-02-05)

AbilityStrengthBuff Strength:375 / ? / ? / 750 (dash DmgSlashSmall64 Slash damage)
2,250 / ? / ? / 4,500 (dive bomb DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:30 m/s (air speed)
AbilityRangeBuff Range:1.5 / 1.6 / 1.8 / 2 m (contact radius)
4 / 5 / 6 / 7 m (explosion radius)

Misc: 1 s (dash duration)
≤45° (dive bomb angle)
1 / 2 / 3 / 5 m/s (dive initial speed)

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Augments

See Also

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