Toxin Damage is one of the four primary elemental damage types. It is effective against Corpus Flesh, but is less effective against Machinery and Robotic enemies, as well as Fossilized Infested creatures. Against the large majority of enemies (and against Warframes) this damage bypasses shields to directly affect health (does not bypass armor however).
The toxin damage's status effect is Poison, which deals 50% of your weapon or power's plus 50% of the modified per tick, for 9 ticks over 8 seconds as toxin damage. Multiple instances of the effect can stack on the same target with each instance having its own timer.
Mods adding base or toxin damage and combo multipliers will increase the damage of the Poison ticks. If a proc occurs together with a headshot and/or critical hit, the ticks are also affected by their respective multipliers. In case of melee weapons, another 8x stealth damage multiplier is applied to the ticks if the Warframe is in a stealthed state. Note that weapons with innate toxin damage such as the Paracyst deal the same damage per Poison tick as weapons with innate physical damage, because their innate toxin damage is only counted once (as base damage, not modified toxin damage).
Enemies killed while under or by a toxin proc will be covered in a green liquid-like substance, most likely poison.
|Grineer Health||Toxin Modifier||Corpus Health||Toxin Modifier||Infested Health||Toxin Modifier|
|Ferrite Armor||+25%||Shield||N/A||Infested Flesh|
|Alloy Armor||Proto Shield||N/A*||Fossilized||–50%|
* The codex indicates it does +25% against Proto Shield, but as the damage completely bypasses shields, the vulnerability is meaningless.
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 3 s-1
|Strength:100 / 125 / 150 / 200 (damage)|
|Range:4 / 5 / 6.5 / 10 m|
|Misc:40% / 45% / 50% / 60% (status chance)|
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
|Strength:100 / 200 / 300 / 400 (damage/tick)|
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
|Misc:20 m (attack range)|
30 m (stun radius)
5 m (knockback radius)
15% / 30% / 45% / 60% (credit chance)
25% / 50% / 75% / 100% (credit bonus)
20% (speed bonus)
50% (armor reduction)
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
|Strength:150 / 300 / 400 / 500 (health)|
240 / 300 / 350 / 400 (explosion damage)
|Duration:14 / 24 / 32 / 40 s|
|Range:5 / 6 / 7 / 10 m|
|Offense||Critical Hit • Damage • Enemy Body Parts • Multishot • Punch Through|
|Defense||Armor • Health • Shield|
|Physical||Impact • Puncture • Slash|
|Elemental||Cold • Electricity • Heat • Toxin|
|Combined||Blast • Corrosive • Gas • Magnetic • Radiation • Viral|
|Unique||Finishing • Void|