Toxin Damage is one of the four primary elemental damage types. It performs well against organic enemies, but has trouble harming mechanical, robotic, and fossilized entities. Toxin damage bypasses shields to directly affect health.
Toxin damage's unique status effect is Poison, which deals 50% of your weapon or power's base damage per tick (9 ticks in 8 seconds) as Toxin damage. Multiple instances of the Toxin DoT stack on the same target for increased damage over time.
|Grineer Health||Toxin Modifier||Corpus Health||Toxin Modifier||Infested Health||Toxin Modifier|
|Ferrite Armor||+25%||Shield||(Ignored)||Infested Flesh|
|Alloy Armor||Proto Shield||(Ignored)||Fossilized||–50%|
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 5 s-1
|Strength:100 / 125 / 150 / 200 (damage)|
40% / 45% / 50% / 60% (status chance)
|Range:4 / 5 / 6.5 / 10 m|
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.
|Strength:25% / 40% / 50% / 70% (stamina cost reduction)|
25% / 50% / 75% / 100% (stamina boost)
|Duration:10 / 15 / 20 / 25 s|
|Range:6 / 8 / 10 / 12 m|
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
100 / 200 / 300 / 400 (Base damage)
20% Faster movement speed
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
|Strength:150 / 300 / 400 / 500 (decoy health)|
120 / 150 / 175 / 200 (explosion damage)
|Duration:7 / 12 / 16 / 20 s|
|Range:5 / 6 / 7 / 10 m|
Saryn channels high levels of toxicity into her melee weapon, transmitting disease and plague with each strike that connects with targets.
|Strength:25% / 40% / 60% / 75%|
|Duration:10 / 13 / 17 / 20 s|
- Although Toxin has a +25% against Corpus Proto-Shields, it completely bypasses the shield, so the vulnerability is useless.
|Offense||Damage • Enemy Body Parts • Critical Hit • Multishot • Punch Through|
|Defense||Health • Shields • Armor|
|Physical||Impact • Puncture • Slash • Finishing|
|Elemental||Cold • Electricity • Heat • Toxin|
|Combined||Blast • Corrosive • Gas • Magnetic • Radiation • Viral|