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LotusBlack True Damage is a unique damage type which has no damage modifier against any health (including shields) or armor type and ignores the damage reduction from Armor, therefore it will cause the same amount of damage against any enemy. It is primarily available through most melee finishers, but also used by Bleed and a few Warframe abilities.

  • True Damage is not innately available on any weapon and can also not be added through mods.
  • Does not produce any kind of status effect.
  • Is not increased by buffs to physical or elemental damage.
  • Due to armor-ignoring properties very useful against high-level Grineer and most Bosses.
  • As example, an unmodded Skana against a level 10 Bombard:
    • Normal Attack: 35 × complicated calculation here = 7.76
    • If that damage were dealt as True Damage: 35 = 35

Type EffectivenessEdit

IconGrineerBGrineer Health LotusBlack True Modifier IconCorpusBCorpus Health LotusBlack True Modifier Infestation bInfested Health LotusBlack True Modifier
Cloned Flesh Flesh Infested
Ferrite Armor (Ignored) Shield Infested Flesh
Alloy Armor (Ignored) Proto Shield Fossilized
Machinery Robotic Sinew

Sources of True DamageEdit

Abilities dealing True DamageEdit

BladeStormModU15 BladeStorm
ENERGY
0
KEY
4
Blade Storm
Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.


Energy per Mark: 12
Energy per Mark (while invisible): 6

Strength:750 / 1000 / 1500 / 2000 (damage)
Duration:N/A
Range:50 m
Misc:3 (max. marks per enemy)
2 (number of Shadow Clones)

Devour DevourIcon
ENERGY
50
KEY
2
Devour
Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.
Strength:25 / 50 / 75 / 125 (initial damage)
50 / 100 / 150 / 250 (max damage)
Duration:15 / 20 / 25 / 30 s
Range:20 / 30 / 40 / 50 m (cast and tether range)
Misc:2 s (damage ramp-up)
5 (damage ticks per second)
≥ 15 s (Sand Shadow duration)

ShieldPolarizeModU15 ShieldPolarize
ENERGY
75
KEY
3
Polarize
Emit an energy pulse that depletes enemy shields and armor, creating shards which become deadly when mixed with Magnetize. Shields of allies touched by the pulse are restored.
Strength:250 / 300 / 350 / 400 (damage)
1x / 1.5x / 2x / 2.5x (damage multiplier)
Duration:2 / 3 / 4 / 5 s (pulse travel time)
Range:5 / 6 / 7 / 8 m (initial and explosion radius)
Misc:5.9 m/s (pulse travel speed)

TentacleSwarmU15 PirateKraken
ENERGY
50-100
KEY
4
Tentacle Swarm
Tap to spawn watery tentacles from all nearby surfaces to wreak havoc. Charge to increase the number of tentacles and spawn area. Use while in Undertow to have the tentacles emerge from the pool.
Strength:75 / 150 / 225 / 300 (contact damage)
50 / 100 / 150 / 200 (capture damage per second)
Duration:10 / 13 / 18 / 20 s
Range:3 / 3 / 5 / 5 m (base radius)
9 / 9 / 15 / 15 m (charged radius)
Misc:∞ (cast range)
4 / 6 / 8 / 10 (tentacles)
8 / 12 / 16 / 20 (charged tentacles)

EnergyVampireModU15 TrinityEnergyVampire
ENERGY
50
KEY
2
Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
Strength:15 / 17 / 20 / 25 (restored energy)
6.25% (damage percentage)
Duration:5 / 6 / 7 / 9 s
Range:100 m (cast range)
15 / 17 / 20 / 25 m (pulse radius)

SnowGlobeModU15 FrostSnowGlobe
ENERGY
50
KEY
3
Snow Globe
Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.
Strength:5x (armor multiplier)
3000 / 4000 / 4500 / 5000 (base health)
? / ? / ? / 150 (explosion damage)
Duration:N/A
Range:5m radius
Misc:1 / 2 / 3 / 4 s (invulnerability duration)
40% / 50% / 60% / 67% (slow)

Info
  • Frost creates a protective globe of ice with a diameter of 10 meters, a base health of 3000 / 4000 / 4500 / 5000, and additional health equal to 500% of Frost's base armor bonuses. Upon activation, the globe is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's health.
    • Base health and armor multiplier are affected by Ability Strength.
    • Snow Globe's health uses the following expression when accounting for Ability Strength:
      Modified Health = (Base Health + 5 × Frost's Base Armor × Base Armor Bonus) × (1 + Ability Strength) + Absorbed Damage.
      • For example, with a maxed Steel Fiber and Intensify, rank-3 Snow Globe will have an initial health of
        (5000 + 5 × 300 × 2.1) × (1 + 0.3) = 10,595 before converting absorbed damage.
    • While active, a health counter becomes visible on the ability icon that tracks the health percentage of the most recently placed Snow Globe from 100% to 0%.
    • Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
    • Invulnerability duration is not affected by Ability Duration.
    • Globe radius is affected by Ability Range.
  • Upon activation, Snow Globe freezes enemies within its radius over a duration of ? / ? / ? / 3 seconds while violently pushing them outwards. If the enemies hit obstacles, they can be dealt as much as 50% of their maximum health as LotusBlack True damage. Enemies that enter the globe will have their attack/movement speed reduced by 40% / 50% / 60% / 67%.
    • Damage percentage and slow percentage are not affected by Ability Strength, and the damage bypasses armor and shields.
    • Freeze duration is not affected by Ability Duration.
  • Most gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities which are not area-of-effect in nature (e.g., Shuriken) are blocked as well.
    • Before The War Within Update, Area-of-effect blasts from the attacks of Grineer Napalms and Bombards penetrated the globe, as well as their respective stagger, knockdown, and burn procs. However, a globe large enough could prevent these areal attacks from hitting players in the direct center or on the opposite end of the globe. Since Update 19 The War Within, these attacks don't penetrate the globe anymore.
    • Snow Globe will not block direct-targeted attacks, such as Soul Punch, Shock, and Smite. It will block attacks with Punch Through, but not Railgun MOA projectiles.
  • Casting Freeze onto the exterior of a globe will destroy it, triggering an icy explosion that deals ? / ? / ? / 150 Cold b Cold damage in an area of effect.
    • Explosion damage is affected by Ability Strength.
    • The damage does not diminish with distance and bypasses obstacles in the environment.
    • Affected enemies are ragdolled by the explosion.
    • Freeze is capable of destroying a globe even during its invulnerability period.
  • Snow Globe can be recast multiple times, but there are restrictions on the number of globes that can be created in the environment.
    • A maximum of 4 separate Snow Globes can be cast at any given time. Casting Snow Globe after reaching the maximum will remove the oldest globe.
    • Casting Snow Globe while inside an existing globe will remove the older globe and combine the total remaining health values of both globes for the newer one. The invulnerability period is reactivated for each cast.
      • Snow Globes created inside existing globes do not count toward the maximum number of instances, and Snow Globe's health can stack with repeated casts until reaching a maximum combined health of 1,000,000.

Augment
ChillingGlobe
Main article: Chilling Globe

Chilling Globe is a Warframe Augment Mod for Frost that gives Snow Globe a chance to temporarily freeze enemies solid that enter its range.


Rank Freeze chance Duration Cost
0 30% 4s 6
1 35% 5s 7
2 40% 6s 8
3 50% 8s 9

Tips & Tricks
  • Maximized Ability Strength along with Steel Fiber and Armored Agility will add up to a total health of 26,386.75 (using Arcane Squall Helmet and ArcaneGuardian64x Arcane Guardian is recommended, because they increase Snow Globe's health even further).
  • Place over a cryopod in defense missions to shield it from all incoming fire.
    • Maximized Ability Duration will reduce the globe's radius to 1.7 meters, allowing the globe to protect a cryopod without obstructing friendly fire.
  • Maximized Ability Range will create a snow globe that can cover large areas, making it ideal for slowing down large numbers of enemy units or melee-oriented Bosses. Bear in mind however that this strategy runs the risk of incapacitating or even killing players wielding explosive weapons, and generally makes it difficult for players outside the globe from attacking enemies inside it. As such, use this strategy at your own discretion.
  • When a teammate is downed, place a Snow Globe over him/her to protect you while reviving.
  • When facing a boss with ranged attacks, do not place a Snow Globe on it. Instead, place it where your team is to protect them from incoming damage.
  • The particle effect inside the globe can distract players' vision. Having a black energy color will remove this particle effect entirely, allowing better vision inside the globe.
  • Recasting the ability after 4 seconds while remaining inside the Snow Globe will allow to sustain an impenetrable Snow Globe, that will grow stronger and stronger. This is due to the fact that it absorbs the enemy fire into its health and adds this health to the next Globe, as long as it is cast inside the first one.
    • Particularly useful in T4 Defense, since the enemies will quickly reach a level where it does not matter how much base health your Snow Globe has.
  • Snow Globe's ability to temporarily freeze and push away enemies can be an effective way to rapidly clear a large safe area to revive teammates or remove enemies attacking a defense objective.
  • Using Freeze to detonate a Snow Globe can also be done while inside another globe. This will not affect the globe you are in. If multiple globes overlap, it is possible to shatter a globe which protrudes into another globe by aiming at the part inside your globe.
    • It is possible to detonate the Snow Globe that you are in in some Corpus or Void missions by bouncing Freeze off the Bubble of a Nullifier Crewman.(Results May be unpleasant)

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


NotesEdit

  • The term "True Damage" is player-created and not used in the game.
    • Previously, the term "Finishing Damage" was used, often leading to confusion with Finisher attacks.

See AlsoEdit