Void Damage is a special damage type that is almost exclusive to Operators, their Amps, and Xaku. Originally a placeholder damage type introduced in Update 18.0 (2015-12-03), it was formally named into the game in Update 22.0 (2017-10-12) with the inclusion of The Quills. While neutral across the board, with one exception, it provides several advantages over Sentient enemies as follows:
- Guarantees a stun against drone-type Sentients like Battalysts and Conculysts.
- Nullifies any damage resistance developed by drone-type Sentients and the Shadow Stalker.
- Bypasses certain invulnerabilities possessed by Eidolon-type Sentient like the Eidolon Vomvalyst, Eidolon Teralyst, and the Ropalolyst (with the exception of Xaku's abilities).
Other known usage of this damage type are as follows (with the exception of Xaku's abilities):
- Destroy Kuva clouds in Kuva Siphon missions.
- Force Profit-Taker Orb's shields to adopt another damage type weakness.
- Opens the Secret Laboratory doors in the Corpus Gas City.
- Activate a Requiem Obelisk.
- Properly open an Isolation Vault.
- Deals 50% bonus damage to Overguard, and 25% to the Indifferent Facade health type. (Xaku's void damage does still deal this additional damage.)
- Seal Void Rifts in Void Cascade.
- Kill the Thrax Centurion's and Thrax Legatus' spectral forms.
- Kill the Void Angel's Ethereal form.
- Can be used to apply a limited crowd control effect on enemies with Overguard
Status Effects[]
The Status Effect of Void damage is Bullet Attractor, which creates a small 2.5 meter radius field centered on where the target was shot for 3 seconds (e.g. proccing Void on the target's head creates the Bullet Attractor field centered on their head, proccing on their feet centers the field on their feet). Hit-scan bullets and projectiles that are shot into the field will be redirected towards the target. If the projectile has Punch Through, the projectile will "orbit" in the field after hitting the main target, making them unlikely to hit the main target more than once. As such, the attractor is not as synergistic with Punch Through as the similar Magnetize, though tightly packed enemies can be damaged by the orbiting projectiles. If the status effect expires while projectiles are still in the field, they will shoot out in effectively random directions and might hit more enemies.
Afflicted enemies will also have their own projectiles redirected, preventing them from properly shooting the player.
Type Effectiveness[]
Grineer Health | Void Modifier | Corpus Health | Void Modifier | Infested Health | Void Modifier | The Murmur Health | Void Modifier |
---|---|---|---|---|---|---|---|
Cloned Flesh | Flesh | Infested | Indifferent Facade | +25% | |||
Ferrite Armor | Shield | Infested Flesh | Machinery | ||||
Alloy Armor | Proto Shield | Fossilized | Ferrite Armor | ||||
Machinery | Robotic | Infested Sinew |
Void Sources[]
Void damage can be found in the Operator's Void powers, which include:
- Void Beam/Amp (Operator attack)
- Void Sling
Void damage is part of Warframe Xaku's Abilities:
- Xata's Whisper (Helminth subsumable)
- Grasp of Lohk
- The Lost (Deny sub-ability)
- The Vast Untime
Name | Slot | Class | Attack Name | Void | Majority |
---|---|---|---|---|---|
Cantic Prism | Amp | Amp | Normal Attack | 1460 | 100.00% Void |
Dissic Scaffold | Amp | Amp | Explosion | 6600 | 100.00% Void |
Exard Scaffold | Amp | Amp | Explosion | 2600 | 100.00% Void |
Granmu Prism | Amp | Amp | Direct Hit | 1000 | 100.00% Void |
Klamora Prism | Amp | Amp | Normal Attack | 600 | 100.00% Void |
Klebrik Scaffold | Amp | Amp | Normal Attack | 320 | 100.00% Void |
Lega Prism | Amp | Amp | Normal Attack | 600 | 100.00% Void |
Mote Amp | Amp | Amp | Normal Attack | 240 | 100.00% Void |
Pencha Scaffold | Amp | Amp | Normal Attack | 9000 | 100.00% Void |
Phahd Scaffold | Amp | Amp | Direct Hit | 3000 | 100.00% Void |
Propa Scaffold | Amp | Amp | Explosion | 9000 | 100.00% Void |
Rahn Prism | Amp | Amp | Normal Attack | 1000 | 100.00% Void |
Raplak Prism | Amp | Amp | Normal Attack | 3000 | 100.00% Void |
Shraksun Scaffold | Amp | Amp | Direct Hit | 3000 | 100.00% Void |
Shwaak Prism | Amp | Amp | Normal Attack | 3500 | 100.00% Void |
Sirocco | Amp | Amp | Normal Attack | 2000 | 100.00% Void |
Notes[]
- Void damage is neither physical nor elemental; as such it receives no increases from Madurai's Phoenix Talons and conversely it receives no penalties against resistances generated from Sortie conditions (Physical or Elemental Enhancements).
- Xaku's Void damage is only capable of procing its Bullet Attractor status and resetting Sentient resistances, and only Xata's Whisper and The Lost's Deny can do this. It lacks all other benefits, including bypassing Eidolon-type Sentient invulnerabilities and changing Profit-Taker Orb's shield weakness. However, it does still deal additional damage to the Overguard and Indifferent Facade health types.
Media[]
Patch History[]
Update 29.5 (2020-11-19)
- Void damage’s Status Effect will now redirect projectiles to the body part it proc’d on.
- How it will work: If you shoot at an enemy’s head with Xata’s Whisper enabled and proc, the bubble will redirect all projectiles to the head. If you shoot at the feet, it’ll be redirected to the feet, etc.! It is however possible that even if you proc on the head but then shoot at the lower part of the bubble it might hit the body on the way up to being redirected to the head.
- This is a game wide change to Void Status Effect! Now that we have a Warframe that can harness Void damage at the click of a button, it has brought much focus to and discussion around its Status Effect. For those of you who are unfamiliar, in its current state it creates a bullet attractor bubble that directs all projectiles to the center of the enemy’s torso regardless of where it procs. Since Xata’s Whisper applies Void damage to all of their weapons, it was increasingly noticeable to Xaku players that the bubble’s current redirecting position prevents any attempt at enemy headshots until its duration expires. This is one of the main reasons for this change. Headshot disruption ultimately limits your damage output by removing the opportunity for headshot multipliers while it is active. Now, you will be able to use your headshotting skills to greater benefit, while also having generally more options to focus projectiles where desired. Note that regardless of where the Status Effect occurs, it will continue to prevent enemies from being able to shoot at you without having their projectiles redirected back to the center of the bubble.
Update 29.1 (2020-09-17)
- We are making Void damage ‘True Neutral’ by removing the 50% resistance of Void damage on Cloned Flesh and Fossilized enemies - a long desired request for Void damage.
- Currently, Void damage is relatively ineffective against Cloned Flesh and Fossilized enemies which greatly limits the use of Xata’s Whisper on Grineer and Infested enemies. In an effort to give it (and Void damage in general) more utility across enemy categories, we are removing this resistance so that it aligns with its neutral effectiveness against the other enemy types. It is important to note that Eidolons, Amalgams, and certain bosses will still maintain this resistance.
Update 22.0 (2017-10-12)
- Introduced.