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Defection is a game mode introduced in Update 19.12 for the The Pacifism Defect event. This game mode tasks players with escorting small squads of evacuees to an extraction point, while defending against the Infested.

Originally introduced under the name "Evacuation", this mission type was renamed as part of Update 21.0, and is now the source for Harrow Systems. All three Defection nodes are Dark Sectors.

MechanicsEdit

Players start near a shuttle bay room, which the evacuees must reach in order to escape the ship. The mission begins once a player hacks the door leading out of the shuttle bay.

Evacuees will spawn 30 seconds after the mission officially begins, and every 40 seconds after the previous group is rescued, though this countdown can be set to zero instantly if one player activates a rush panel indicated by an orange icon. These Evacuees will then head towards the nearest Med Boosters, a structure that will heal nearby Evacuees with a green beam. Med Boosters will consume power as they heal evacuees, with more survivors resulting in faster energy drain. To keep the Med Boosters powered, players can acquire Power Cells dropped by Mutalist Osprey Carriers, which they can carry to a Med Booster to recharge its power by 20% (40% for solo play) per Power Cell. Players must issue a Move Out command on the evacuees to make them proceed to the shuttle bay for extraction.

After two groups of survivors have been evacuated, the player's extraction point will be opened up, and the second Med Booster will spawn in a different location of the map (B). After two more groups have been evacuated, a third Med Booster will spawn along with opening up more of the map (C). From this point on, points B and C will begin hosting a group of evacuees, with them both pathing to A's Med Booster, and then to their evac location.

Evacuees will slowly take damage over time from the Infested spores in the air. Downed evacuees will quickly bleed out, and will die unless revived by players. If 10 evacuees are killed, the Lotus will abort all further evacuation efforts; no more evacuees will spawn, any evacuees still alive on the map will not count toward the player's totals if they reach the shuttle, and the players will have five minutes to extract.

Grineer Manics will spawn periodically upon the second Med Booster being opened, and will attempt to attack the evacuees. Killing these Manics will make them drop Large Power Cells, identifiable by their white energy glow, which can instantly restore a Med Booster to 100%.

Every 7 squads rescued will cause enemy Red Veil Operatives or Fanatics to spawn. They are essentially the same units encountered during the Chains of Harrow Quest. They will primarily target the Evacuees during the mission and scale in level as the mission progresses (confirmation needed). This will occur regardless of player standing towards that Syndicate; killing them will not lower Standing towards them either.

Defection MissionsEdit

Planet Mission Name Faction Level Tier
Phobos Memphis Infestation 15 - 25 1
Saturn Caracol Infestation 26 - 36 2
Neptune Yursa Infestation 30 - 40 3
There are a total of 3 Defection missions.

Rewards Edit

Besides the bonus amounts of materials, experience, and mods from the increase in enemies compared to normal missions, certain rewards can be awarded as the mission progresses. Mission rewards will vary depending on mission tier (based on starting enemy level, and listed in the above table), and mission rotation, based on the number of squads evacuated.

  • Drop Rotation (rewards cycle every 8 squads):
    • Rotation A: 2, 4 squads; 10, 12 squads; etc.
    • Rotation B: 6 squads; 14 squads; etc.
    • Rotation C: 8 squads; 16 squads; etc.
  • Rewards stack the longer you play.
View Rewards List

Rotation A Rotation B Rotation C
Credits64 500 Credit Cache 14.29% FusionCorePackSilversingle Bane of Corrupted 4.51% Systems Harrow Systems Blueprint 7.52%
Credits64 1000 Credit Cache 14.29% FusionCorePackSilversingle Cleanse Corrupted 4.51% FusionCorePackSilversingle Enduring Strike 7.52%
Credits64 1500 Credit Cache 14.29% FusionCorePackSilversingle Expel Corrupted 4.51% FusionCorePackSilversingle Quickening 7.52%
Credits64 2000 Credit Cache 14.29% FusionCorePackSilversingle Intensify 4.51% VoidProjectionsIronD Lith A2 Relic 11.06%
Endo64 15 Endo 14.29% FusionCorePackSilversingle Smite Corrupted 4.51% VoidProjectionsIronD Lith N3 Relic 11.06%
Endo64 50 Endo 14.29% VoidProjectionsIronD Lith A2 Relic 11.06% VoidProjectionsIronD Lith S4 Relic 11.06%
Endo64 80 Endo 14.29% VoidProjectionsIronD Lith N3 Relic 11.06% VoidProjectionsIronD Lith S6 Relic 11.06%
VoidProjectionsIronD Lith S4 Relic 11.06% VoidProjectionsIronD Lith V2 Relic 11.06%
VoidProjectionsIronD Lith S6 Relic 11.06% VoidProjectionsIronD Lith V3 Relic 11.06%
VoidProjectionsIronD Lith V2 Relic 11.06% VoidProjectionsIronD Lith V4 Relic 11.06%
VoidProjectionsIronD Lith V3 Relic 11.06%
VoidProjectionsIronD Lith V4 Relic 11.06%

Locations:

Up to date as of Update 21.0.4


Rotation A Rotation B Rotation C
Credits64 1500 Credit Cache 16.67% FusionCorePackSilversingle Bane of Corrupted 5.64% Systems Harrow Systems Blueprint 11.28%
Credits64 2000 Credit Cache 16.67% FusionCorePackSilversingle Cleanse Corrupted 5.64% FusionCorePackSilversingle Enduring Strike 11.28%
Credits64 2500 Credit Cache 16.67% FusionCorePackSilversingle Expel Corrupted 5.64% VoidProjectionsSilverD Neo B2 Relic 11.06%
Endo64 15 Endo 16.67% FusionCorePackSilversingle Smite Corrupted 5.64% VoidProjectionsSilverD Neo N6 Relic 11.06%
Endo64 50 Endo 16.67% VoidProjectionsBronzeD Meso D1 Relic 8.6% VoidProjectionsSilverD Neo N7 Relic 11.06%
Endo64 80 Endo 16.67% VoidProjectionsBronzeD Meso F1 Relic 8.6% VoidProjectionsSilverD Neo S6 Relic 11.06%
VoidProjectionsBronzeD Meso N4 Relic 8.6% VoidProjectionsSilverD Neo T1 Relic 11.06%
VoidProjectionsBronzeD Meso O1 Relic 8.6% VoidProjectionsSilverD Neo V2 Relic 11.06%
VoidProjectionsBronzeD Meso S2 Relic 8.6% VoidProjectionsSilverD Neo V5 Relic 11.06%
VoidProjectionsBronzeD Meso S4 Relic 8.6%
VoidProjectionsBronzeD Meso S5 Relic 8.6%
VoidProjectionsBronzeD Meso S6 Relic 8.6%
VoidProjectionsBronzeD Meso V5 Relic 8.6%

Locations:

Up to date as of Update 21.0.4


Rotation A Rotation B Rotation C
Credits64 2000 Credit Cache 25% FusionCorePackSilversingle Bane of Corrupted 5.64% Systems Harrow Systems Blueprint 11.28%
Credits64 2500 Credit Cache 25% FusionCorePackSilversingle Cleanse Corrupted 5.64% FusionCorePackSilversingle Life Strike 11.28%
Credits64 3000 Credit Cache 25% FusionCorePackSilversingle Expel Corrupted 5.64% VoidProjectionsGoldD Axi A1 Relic 11.06%
Endo64 240 Endo 25% FusionCorePackSilversingle Smite Corrupted 5.64% VoidProjectionsGoldD Axi C2 Relic 11.06%
VoidProjectionsSilverD Neo B2 Relic 11.06% VoidProjectionsGoldD Axi E2 Relic 11.06%
VoidProjectionsSilverD Neo N6 Relic 11.06% VoidProjectionsGoldD Axi G1 Relic 11.06%
VoidProjectionsSilverD Neo N7 Relic 11.06% VoidProjectionsGoldD Axi H2 Relic 11.06%
VoidProjectionsSilverD Neo S6 Relic 11.06% VoidProjectionsGoldD Axi O1 Relic 11.06%
VoidProjectionsSilverD Neo T1 Relic 11.06% VoidProjectionsGoldD Axi V5 Relic 11.06%
VoidProjectionsSilverD Neo V2 Relic 11.06%
VoidProjectionsSilverD Neo V5 Relic 11.06%

Locations:

Up to date as of Update 21.0.4


TipsEdit

  • Trinity's Blessing affects defectors, essentially making her a mobile healing beacon and is a massive advantage in any defection missions. A maximum efficiency and energy capacity build can make for a large breathing room in later stages of a defection run.
    • Likewise, Trinity's Well Of Life can be used in a pinch to create a temporary healing beacon. Given the mob density common in infested tilesets, A resourceful Trinity with a duration build can create additional healing beacons along the defectors' path.
  • Loki's Switch Teleport affects individual defectors and can be utilized to cover grounds very quickly given a clear line of sight. A resourceful Loki can essentially save defectors who are in a pinch but are otherwise close to extraction or are stuck in their path due to the environment, mitigating weight of the responsibility from other support frames such as Trinity, Limbo, and/or Oberon. Otherwise a Loki is great addition to a cell running defections.
    • Loki's Decoy can be used to distract some infested aggro from defectors provided it is within their vicinity. This can prove useful in a mid-tier scaled stretch of a defection run to provide a few seconds worth of relief should things go south.
    • Loki's Radial Disarm Radiation procs can create some breathing room if need be, though it is risky. Use with caution when surrounded by infested because they may still target the defectors if they are close enough.
  • Limbo's Banish with his Haven augment can help in a pinch but may be impractical on the long run and can turn out to be a hindrance for Trinity players or others in general.
    • Limbo's Stasis on the other hand can be a massive help if used right, essentially halting infested mob's progression to the defectors thus granting safe passage for the defectors.
  • Mirage's Eclipse with the Total Eclipse augment can help defectors' survival on longer defection runs. An extended duration and range build is recommended to ensure a whole cluster of defectors gets the bonus per individual cast.
  • Destroying containers can drop additional powercells as well, including Large ones.

NotesEdit

  • When running solo, there is only one squad that consists of 3 evacuees that need to be evacuated throughout the mission regardless of its rotation and amount of med boosters available.

TriviaEdit

  • The Shuttle Bay room used as the evacuation point is the same room used on Capture missions as the target's escape room.
  • Defectors who are allowed to bleed out for too long die, causing a special Infested Charger to spawn from a pod from their body. These special chargers have a their own codex entry that requires 3 scans.

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