Defense is a game mode in which the players must defend the assigned primary objective or objectives from being destroyed by attacking waves of enemies. The wave will be considered cleared when all the enemies in the wave have been killed.

Every 5 waves players will receive an option to either leave the mission and receive a displayed reward or to continue against progressively harder enemies for an additional 5 waves. The mission is considered completed when the team accepts the offer to claim a reward and exit, and fails if the objective is destroyed or the entire team dies.

Mission Description

There are a total of 31 Defense missions for twelve tile sets available. Eight of them are mostly specific to the Grineer:

  • Grineer Galleon (A: Defend at an elevator platform in a galleon's ventilation complex).
  • Grineer Asteroid, Cave (B: Defend a cylindrical Orokin Reactor in a dark cave).
  • Grineer Settlement, Shelter (G: Defend a cryopod within a metallic shelter, with entrances all around.)
  • Grineer Shipyards (I: Defend a cryopod that's sitting on a tram in a multi-decked shipyard, the tram can move every wave.)
  • Grineer Forest, Shelter (J: Similar to the Grineer Settlement, with an open roof.)
  • Grineer Sealab, Excavation site (O: Defend 4 cryopods located in different corners of an Orokin excavation site.)
  • Orokin Moon (P: Defend a cryopod on an Orokin platform in the middle of a crater on the moon.)
  • Grineer Asteroid Fortress (Q: Defend a Kuva injector in a Grineer fortress. This area has traps that can harm the player: turrets, tesla coils that electrify the floor around the injector, flamethrowers and toxic gas sprays in the corridors.)

Six are mostly specific to the Corpus:

  • Corpus Ship, Cargo Bay (C: Defend a raised platform, with two main avenues of approach and 2 approaches from behind).
  • Corpus Outpost, Ravine (D: Defend out in the open, surrounded by snowy caves and cliffs).
  • Corpus Outpost, Courtyard (E: Defend in a courtyard in a frigid Corpus outpost).
  • Corpus Outpost, Dam (F: Defend in a frozen dam complex, with enemies storming across two bridges).
  • Corpus Gas City, Deck (H: Defend on the multi-level deck of a gas city ship, with enemies approaching from three ascents).
  • Corpus Ice Planet, Shipwreck (N: Defend a Cryopod just outside of a landed shipwreck.)

Two are specific to the Infested:

  • Orokin Derelict (K: Featuring walkways and man entrances towards a cryopod on at the center of a stand)
  • Infested Ship (L: inside a badly damaged Corpus Ship overrun by the infested with narrow paths towards a large room)

The last one is specific to the Orokin

  • Orokin Void (M, featuring a large room with laser defenses that will instantly kill anybody, Tenno included. 4 distinct paths converge down towards the cryopod.)

When an Infestation outbreak is occurring on a defense mission, the infested use the original tile set.

The maps A, B, E, G, N, P and Q have the objective in the center (enemies come from every direction), while the maps C, F, H, and I are not so open to approach, making them often more easy to defend (the Reactor is near the edge of the map, where the enemies can't spawn). Map A has recently been updated with a moving objective, where the elevator platform can randomly raise or lower the objective to a different position every wave.

Map D has 3 different locations where a Cryopod can randomly spawn: one is in the lower area of the map, one is in the upper area of the map, and one is up on the raised platform above the upper area.

  • The lower area has 3 avenues of approach (the vast majority of enemies only come from 1 direction - this is the easiest location to defend on this map).
  • The upper area has 4 avenues of approach (enemies are more spread out among the 4 - this is generally the hardest location to defend).
  • The raised platform only has 2 avenues of approach and MOAs can jump up the side of the platform as well (the majority of enemies only come from 1 direction - this is the second easiest location to defend).

On map D, once the game begins, the Cryopod remains in the same location for the duration of the mission; there is no way to select the spawn point of the Cryopod (but you can exit the mission and restart it to have it randomly select a new location). Note: If the Cryopod spawns in the upper area and you run underneath it (in the caves below, usually while collecting loot before the mission begins), it will trigger the start of the mission. (This is most likely a bug.)

On map I the cryopod is sitting on a tram that randomly moves along a rail between 2 locations.

  • The tram usually stays in one location for multiple waves, with a chance of moving at the end of a wave. Tenno can also ride the tram while it's moving.
  • The cryopod will always spawn in the same location.

Map O has 4 cryopods located on 4 separate corners of the map. Each wave one of the four cryopods is randomly selected to become vulnerable to attack, indicated by a blue aura surrounding it, and will become the current enemy target. Players must thus move to each vulnerable Cryopod as they are marked every wave in order to defend them.

Map P has a single cryopod in the middle of a platform which collapses every 5 waves. Wave 6 has the platform collapse into an Orokin complex while Wave 11 has the platform fall into a huge moon cave. The platform does not fall any further after wave 11.

Currently there are several planet-exclusive defense maps:

  • Grineer map G is available only on Mars.
  • Corpus map H is available only on Jupiter.
  • Grineer map I is available only on Ceres.
  • Grineer map J is only available on Earth.
  • Corpus map N is only available on Europa.
  • Grineer map O is only available on Uranus.
  • Grineer map P is only available on Lua.
  • Grineer map Q is only available on the Kuva Fortress.


Planet Mission Name Faction Level Map Tier
Earth Lith Grineer 1 - 6 J 1
Venus Tessera Corpus 3 - 8 E 1
Mercury Lares Infestation 6 - 11 B 1
Mars Spear Grineer 8 - 13 B 1
Phobos Gulliver Corpus 10 - 15 C 1
Ceres Casta Grineer 12 - 17 I 1
Jupiter Io Corpus 15 - 20 H 2
Europa Paimon Corpus 18 - 23 D/E/F 2
Saturn Helene Grineer 21 - 26 A 2
Uranus Stephano Grineer 25 - 27 O 3
Neptune Proteus Corpus 27 - 32 D/E/F 3
Sedna Hydron Grineer 30 - 40 A 3
Eris Kala-azar Infestation 30 - 40 C 3
Pluto Outer Terminus Corpus 30 - 40 D/E/F 3
Lua Stöfler Grineer 25 - 30 ? 3
Void Taranis Orokin 10 - 15 K 1
Void Belenus Orokin 30 - 35 K 3
Kuva Fortress Tamu Grineer 32 - 34 ? 3
There are a total of 18 Defense missions.

There are a total of three tiers which determines the reward pool players have access to at each 5th wave checkpoint.


At the end of each round, the decision screen indicates what each individual player intends to do, with undecided players continuing to battle. It is not a vote and extraction occurs for individual players, not the group; these players will appear to disconnect. It is normally advised to decide on a leaving wave before entering the mission or alternatively shortly after it starts. If not, then everyone should leave at the same time as soon as one of the party members decides to extract.

Significant lag may prevent this option from appearing entirely for clients if the latency is from the host of the match, and the players will be forced to stay and have a host migrate. Keep this in mind if you join a match and notice an unusually high amount of latency.







Rewards from Defense missions are offered every 5 waves during the extraction prompt. If a player chooses to extract, they receive the reward for that particular wave along with rewards offered from previous extraction prompts on that mission.

  • The percentages display the chances of a particular item being received as a reward during each extraction prompt.
View Rewards List

Rotation A Rotation B Rotation C
FusionCorePackSilversingle Ammo Drum 7.69% Endo64 50 Endo 10% Endo64 80 Endo 10%
FusionCorePackSilversingle Magazine Warp 7.69% FusionCorePackSilversingle Cryo Rounds 10% FusionCorePackSilversingle Continuity 10%
FusionCorePackSilversingle Pressure Point 7.69% FusionCorePackSilversingle Hell's Chamber 10% FusionCorePackSilversingle Master Thief 10%
FusionCorePackSilversingle Trick Mag 7.69% FusionCorePackSilversingle Reflex Coil 10% FusionCorePackSilversingle Metal Auger 10%
VoidProjectionsIronD Lith B2 Relic 7.69% FusionCorePackSilversingle Shocking Touch 10% FusionCorePackSilversingle Ravage 10%
VoidProjectionsIronD Lith C2 Relic 7.69% VoidProjectionsBronzeD Meso G1 Relic 10% VoidProjectionsBronzeD Meso G1 Relic 10%
VoidProjectionsIronD Lith H2 Relic 7.69% VoidProjectionsBronzeD Meso N5 Relic 10% VoidProjectionsBronzeD Meso N5 Relic 10%
VoidProjectionsIronD Lith N3 Relic 7.69% VoidProjectionsBronzeD Meso O2 Relic 10% VoidProjectionsBronzeD Meso O2 Relic 10%
VoidProjectionsIronD Lith S7 Relic 7.69% VoidProjectionsBronzeD Meso T1 Relic 10% VoidProjectionsBronzeD Meso T1 Relic 10%
VoidProjectionsIronD Lith T1 Relic 7.69% VoidProjectionsBronzeD Meso T2 Relic 10% VoidProjectionsBronzeD Meso T2 Relic 10%
VoidProjectionsIronD Lith V3 Relic 7.69%
VoidProjectionsIronD Lith Z1 Relic 7.69%
Eventium Synthula 7.69%


Up to date as of Update 22.18

Rotation A Rotation B Rotation C
Endo64 15 Endo 16.67% Endo64 50 Endo 6.67% VoidProjectionsSilverD Neo B2 Relic 12.91%
VoidProjectionsBronzeD Meso G1 Relic 16.67% FusionCorePackSilversingle Cryo Rounds 6.67% VoidProjectionsSilverD Neo B4 Relic 12.91%
VoidProjectionsBronzeD Meso N5 Relic 16.67% FusionCorePackSilversingle Deep Freeze 6.67% VoidProjectionsSilverD Neo K1 Relic 12.91%
VoidProjectionsBronzeD Meso O2 Relic 16.67% FusionCorePackSilversingle Fury 6.67% VoidProjectionsSilverD Neo M1 Relic 12.91%
VoidProjectionsBronzeD Meso T1 Relic 16.67% FusionCorePackSilversingle Hell's Chamber 6.67% VoidProjectionsSilverD Neo S7 Relic 12.91%
VoidProjectionsBronzeD Meso T2 Relic 16.67% FusionCorePackSilversingle North Wind 6.67% VoidProjectionsSilverD Neo Z1 Relic 12.91%
FusionCorePackSilversingle Point Blank 6.67% Endo64 80 Endo 4.51%
FusionCorePackSilversingle Reflex Coil 6.67% FusionCorePackSilversingle Metal Auger 4.51%
FusionCorePackSilversingle Stormbringer 6.67% FusionCorePackSilversingle Ravage 4.51%
VoidProjectionsSilverD Neo B2 Relic 6.67% FusionCorePackSilversingle Stretch 4.51%
VoidProjectionsSilverD Neo B4 Relic 6.67% FusionCorePackSilversingle Vital Sense 4.51%
VoidProjectionsSilverD Neo K1 Relic 6.67%
VoidProjectionsSilverD Neo M1 Relic 6.67%
VoidProjectionsSilverD Neo S7 Relic 6.67%
VoidProjectionsSilverD Neo Z1 Relic 6.67%


Up to date as of Update 22.18

Rotation A Rotation B Rotation C
FusionCorePackSilversingle Magazine Warp 11.11% Endo64 50 Endo 6.25% VoidProjectionsGoldD Axi A3 Relic 9.68%
FusionCorePackSilversingle Trick Mag 11.11% FusionCorePackSilversingle Deep Freeze 6.25% VoidProjectionsGoldD Axi E2 Relic 9.68%
FusionCorePackSilversingle Vitality 11.11% FusionCorePackSilversingle Hell's Chamber 6.25% VoidProjectionsGoldD Axi H3 Relic 9.68%
VoidProjectionsSilverD Neo B2 Relic 11.11% FusionCorePackSilversingle Hornet Strike 6.25% VoidProjectionsGoldD Axi K2 Relic 9.68%
VoidProjectionsSilverD Neo B4 Relic 11.11% FusionCorePackSilversingle North Wind 6.25% VoidProjectionsGoldD Axi N5 Relic 9.68%
VoidProjectionsSilverD Neo K1 Relic 11.11% FusionCorePackSilversingle Reflex Coil 6.25% VoidProjectionsGoldD Axi O2 Relic 9.68%
VoidProjectionsSilverD Neo M1 Relic 11.11% FusionCorePackSilversingle Shocking Touch 6.25% VoidProjectionsGoldD Axi V6 Relic 9.68%
VoidProjectionsSilverD Neo S7 Relic 11.11% FusionCorePackSilversingle Streamline 6.25% VoidProjectionsGoldD Axi V7 Relic 9.68%
VoidProjectionsSilverD Neo Z1 Relic 11.11% VoidProjectionsGoldD Axi A3 Relic 6.25% Endo64 80 Endo 2.26%
VoidProjectionsGoldD Axi E2 Relic 6.25% FusionCorePackSilversingle Continuity 2.26%
VoidProjectionsGoldD Axi H3 Relic 6.25% FusionCorePackSilversingle Convulsion 2.26%
VoidProjectionsGoldD Axi K2 Relic 6.25% FusionCorePackSilversingle Handspring 2.26%
VoidProjectionsGoldD Axi N5 Relic 6.25% FusionCorePackSilversingle Master Thief 2.26%
VoidProjectionsGoldD Axi O2 Relic 6.25% FusionCorePackSilversingle Metal Auger 2.26%
VoidProjectionsGoldD Axi V6 Relic 6.25% FusionCorePackSilversingle Ravage 2.26%
VoidProjectionsGoldD Axi V7 Relic 6.25% FusionCorePackSilversingle Split Chamber 2.26%
FusionCorePackSilversingle Stretch 2.26%
FusionCorePackSilversingle Vital Sense 2.26%


Up to date as of Update 22.18

Rotation A Rotation B Rotation C
Endo64 150 Endo 10% Endo64 150 Endo 38.72% Forma2 Forma Blueprint 22.56%
Endo64 240 Endo 10% Endo64 240 Endo 38.72% VoidProjectionsBronzeD Meso G1 Relic 15.49%
VoidProjectionsIronD Lith B2 Relic 10% MutalistNavCoord Mutalist Alad V Nav Coordinate 22.56% VoidProjectionsBronzeD Meso N5 Relic 15.49%
VoidProjectionsIronD Lith C2 Relic 10% VoidProjectionsBronzeD Meso O2 Relic 15.49%
VoidProjectionsIronD Lith H2 Relic 10% VoidProjectionsBronzeD Meso T1 Relic 15.49%
VoidProjectionsIronD Lith N3 Relic 10% VoidProjectionsBronzeD Meso T2 Relic 15.49%
VoidProjectionsIronD Lith S7 Relic 10%
VoidProjectionsIronD Lith T1 Relic 10%
VoidProjectionsIronD Lith V3 Relic 10%
VoidProjectionsIronD Lith Z1 Relic 10%


Up to date as of Update 22.18

Rotation A Rotation B Rotation C
FusionCorePackSilversingle Fast Deflection 9.48% FusionCorePackSilversingle Blunderbuss 8.43% Endo64 50 Endo 9.48%
FusionCorePackSilversingle Fast Deflection 9.48% FusionCorePackSilversingle No Return 8.43% FusionCorePackSilversingle Heated Charge 9.48%
FusionCorePackSilversingle Magazine Warp 9.48% FusionCorePackSilversingle Pistol Gambit 8.43% FusionCorePackSilversingle Hellfire 9.48%
FusionCorePackSilversingle Trick Mag 9.48% FusionCorePackSilversingle Point Strike 8.43% VoidProjectionsBronzeD Meso G1 Relic 9.48%
FusionCorePackSilversingle Vitality 9.48% FusionCorePackSilversingle Pressure Point 8.43% VoidProjectionsBronzeD Meso N5 Relic 9.48%
VoidProjectionsIronD Lith C2 Relic 9.48% FusionCorePackSilversingle Ravage 8.43% VoidProjectionsBronzeD Meso O2 Relic 9.48%
VoidProjectionsIronD Lith H2 Relic 9.48% FusionCorePackSilversingle Speed Trigger 8.43% VoidProjectionsBronzeD Meso T1 Relic 9.48%
VoidProjectionsIronD Lith S7 Relic 9.48% FusionCorePackSilversingle Target Cracker 8.43% VoidProjectionsBronzeD Meso T2 Relic 9.48%
FusionCorePackSilversingle Ammo Drum 3.16% FusionCorePackSilversingle Vital Sense 8.43% Endo64 80 Endo 2.01%
FusionCorePackSilversingle Fast Hands 3.16% FusionCorePackSilversingle Fast Hands 1.84% FusionCorePackSilversingle Barrel Diffusion 2.01%
FusionCorePackSilversingle Rush 3.16% FusionCorePackSilversingle Hornet Strike 1.84% FusionCorePackSilversingle Intensify 2.01%
VoidProjectionsIronD Lith B2 Relic 3.16% FusionCorePackSilversingle Metal Auger 1.84% FusionCorePackSilversingle Molten Impact 2.01%
VoidProjectionsIronD Lith N3 Relic 3.16% FusionCorePackSilversingle Piercing Hit 1.84% FusionCorePackSilversingle Streamline 2.01%
VoidProjectionsIronD Lith T1 Relic 3.16% FusionCorePackSilversingle Point Blank 1.84% VoidProjectionsSilverD Neo B2 Relic 2.01%
VoidProjectionsIronD Lith Z1 Relic 3.16% FusionCorePackSilversingle Reflex Coil 1.84% VoidProjectionsSilverD Neo B4 Relic 2.01%
FusionCorePackSilversingle Pressure Point 1.01% FusionCorePackSilversingle Serration 1.84% VoidProjectionsSilverD Neo K1 Relic 2.01%
FusionCorePackSilversingle True Punishment 1.01% VoidProjectionsBronzeD Meso G1 Relic 1.84% VoidProjectionsSilverD Neo M1 Relic 2.01%
VoidProjectionsBronzeD Meso N5 Relic 1.84% VoidProjectionsSilverD Neo S7 Relic 2.01%
VoidProjectionsBronzeD Meso O2 Relic 1.84% VoidProjectionsSilverD Neo Z1 Relic 2.01%
VoidProjectionsBronzeD Meso T1 Relic 1.84% FusionCorePackSilversingle Enduring Strike 0.4%
VoidProjectionsBronzeD Meso T2 Relic 1.84% FusionCorePackSilversingle Life Strike 0.4%
FusionCorePackSilversingle Fury 0.67% FusionCorePackSilversingle Quickening 0.4%
FusionCorePackSilversingle Quickening 0.67% FusionCorePackSilversingle Thunderbolt 0.4%
FusionCorePackSilversingle True Punishment 0.67% FusionCorePackSilversingle True Punishment 0.4%


Up to date as of Update 22.18

Dark Sector Defense

Defense missions that take place in Dark Sectors can only be reached by Solar Rails and always involve the Infested. These Defense missions have a higher level range (and thus, higher difficulty) than the planet they're found on, but give out larger quantities of experience, including the experience bonuses inherent in Dark Sectors. There are currently 13 Dark Sector Defense Missions, one each for every planet except Mercury.

Planet Mission Name Faction Level
Earth Coba Infestation 6 - 16
Venus Romula Infestation 6 - 8
Mars Kadesh Infestation 10 - 20
Ceres Seimeni Infestation 15 - 25
Jupiter Sinai Infestation 20 - 30
Europa Larzac Infestation 23 - 33
Uranus Ur Infestation 27 - 37
Sedna Sangeru Infestation 35 - 45
Eris Akkad Infestation 35 - 45
Pluto Sechura Infestation 32 - 36
There are a total of 10 Dark Sector Defense missions.

Wave Defense

Wave Defense functions similar to the standard endless defense type, except that Tenno must protect the Power Core, Cryopod, or Artifact for a predetermined number of waves. There are no mission rewards until all waves are completed. This is used in Defense Alerts (10-15 waves), and Nightmare Mode Defense missions. This mission type was first introduced in the Artifact Defense Event.


  • Defense missions are considered some of the best missions for mod farming due to the unlimited amount of enemies and the ability to easily leave after each 5 rounds.
  • As of Update 9.0, enemies will now swarm the pod or reactor much more aggressively, with more enemies running up to the defense objective and attempting to destroy it. Also due to update 9, enemies will increase in level with each wave faster then before.
  • The first wave will start only when one of the players have reached the activation "ring" around the objective. Players are free to loot all the resources around the map before activating the first wave by stepping into the ring.
  • As of Update 9.7, enemies can jump onto boxes and ledges, including many "safe zones" (such as the platform on the bottom right of the picture) making it even harder to avoid damage.
  • Update 9.7 also made it possible for enemies to walk onto and across the large railbox (top left of the picture) providing another (and quicker) way for enemies to reach the pod, and that pathway is more difficult to defend.
  • As of Update 12.0, the being inside any cryopods has changed from a human to a humanoid wearing a gold and black suit, similar to the color scheme of primes.


  • There is a bug where you will click to exit the defense mission, but you will stay in the mission without a HUD, and sometimes not being able to move or chat at all. Dying will not bring back the HUD and you will not be able to revive. The only way to leave the mission is to force close the game using Alt + F4 or through a process manager.
  • Having the chat window open and active while in the process of choosing between 'Extract' or 'Battle' will result in the typing player ending the mission as if they chose 'Extract', even if they chose 'Battle' explicitly.
  • A test mod card labeled "Ancient Retribution" may show up as a reward, although it cannot actually be rewarded and claiming the card may crash the game or cause instabilities afterwards. The card is used by Digital Extremes for testing and does not actually represent a real mod now or in the future.[1]
  • Infested Leapers have a tendency to leap into the Warframe Cryopod which the player/s is/are supposed to be defending in the Dark Sector Defense nodes where the defendable object is a Warframe Cryopod. They will leap straight through the Cryopod and end up in the middle of it and will proceed to swipe at the center of the Cryopod, often spinning around the center of the Cryopod and taking no direct damage simply from being there. It has been tested on multiple levels that Leapers which end up in the center of the Cryopod seem to take more damage from Primary and Pistol weapons than they otherwise would.


  • Endless Defense as seen in the lobby (U9)
  • Level: 541
    Participants: iizoell1029, wink46, lefthandshoot, 41rd13
  • Tenno? inside the cryopod.
  • Cryopod after update12


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