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Teshin
“You seek power, you pay in blood.”
This item's acquisition and usage is limited to player versus player missions.

Deft Tempo is Conclave-exclusive assault rifle mod which increases Bullet Jump speed on headshots. It is no longer usable with launcher weapons since Update 18.5 (2016-03-04).

Stats[]

Rank Bullet Jump Duration Cost
0 +2.5% 1s 10
1 +5% 2s 11
2 +7.5% 3s 12
3 +10% 4s 13

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Annihilation Annihilation (Conclave) A 2.48% 1 0.0248
Cephalon Capture Cephalon Capture (Conclave) A 2.48% 1 0.0248
Lunaro Lunaro (Conclave) A 2.48% 1 0.0248
Team Annihilation Team Annihilation (Conclave) A 2.48% 1 0.0248

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from official drop table repository.

Notes[]

  • Despite the description mentioning Mobility, it only affects Bullet Jump speed.
  • Headshot Kills are not necessary to activate this mod's effects; a simple tap on an opponents head will suffice.
  • Only Rifles can use this mod. Bows, Snipers, Shotguns, and Launchers do not use it.

Patch History[]

Update 18.7 (2016-03-30)

  • The Deft Tempo Mod can no longer be used with the Opticor or Miter.

Update 18.5 (2016-03-04)

  • The Deft Tempo Mod is no longer usable with Launcher weapons in Conclave.

Hotfix 18.0.4 (2015-12-08)

  • Fixed an incorrect description in the Deft Tempo Conclave Mod.

Update 17.8 (2015-10-21)

  • The following Mods have been added to Conclave’s drop tables:
    • Deft Tempo (Rifle): On headshot, +10% Bullet Jump speed for 4 seconds.

Last updated: Hotfix 25.0.8 (2019-05-31)

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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