1,507pages on
this wiki
Weapon Slot Primary
Weapon Type Rifle
Trigger Type Auto
Projectile Speed 100.0
Firing Rate 11.3 rounds/sec
Accuracy 100.0
Recoil 0.0
Magazine Size 45 rounds/mag
Max Ammo 540 rounds
Reload Time 2.37s
Normal Attacks
Crit Damage 150%
Polarities None

CODEX Entry: DeraCodexbw
The Dera is a repeater that fires super-heated plasma.

The Dera is a Corpus rifle unlockable through Energy Lab Research in the Dojo. It appears to be the weapon used by standard Crewmen, though the version available to the Tenno seems to have dramatically improved accuracy and firepower compared to the Corpus-issue design. Due to the high accuracy, the Dera can be used at longer ranges, despite the shortcomings of the projectile travel time.

This weapon can be sold for Credits 32px ‍7,500.

Manufacturing Requirements
Credits 32px
Fieldron 32px
Circuits 32px
Ferrite 32px
Forma 32px
Time: 24 hr
Rush: Platinumicon 35
Market Price: N/A Blueprint Price: Credits 32px 15000
Energy Lab Research Requirements
Credits 32px
Fieldron Sample
Circuits 32px
Polymer Bundle 32px
Nano Spores 32px
Time: 72 hrs
Prereq: Prova
Ghost x1   Shadow x3   Storm x10   Mountain x30   Moon x100


This weapon deals primarily damage.


  • High Puncture damage. Effective against most Grineer.
  • No recoil.
  • No bullet spread; perfectly accurate (even with multishots).
  • Slightly higher base damage than the Braton.
  • Good reload speed and magazine size.


  • Low Impact and Slash damage. Weaker against shields and health(compensate with Impact and Slash Damage mods).
  • Projectiles have flight time, making long range shots more difficult.
  • Must be researched at the clan Dojo, and you must research the Prova first.
  • Requires Forma and research components to manufacture. 
  • No Polarities.
  • Bright glowing projectiles obstruct players view, making aiming while firing difficult, however this can be fixed somewhat by changing the energy color to a darker color like black or red. Colors like green, blue and yellow can make this problem worse.

Weapon Loadouts

Main article: Category:Dera Build

See the user build section for builds using this weapon.


  • Try to close distance against enemies when safe to do so as a reduced distance will drastically improve your ability to predict the location of the target when your pulses arrive.
  • Split Chamber works with this weapon, however, the projectiles travel inside of each other due to the 0% recoil of this weapon making the second projectle unable to be seen. This is a great advantage as you are essentially firing more pulses with no recoil.
  • Cryo Rounds is highly recommended as it will slow down enemies, making them much easier to hit.
  • This weapon naturally synergizes with Volt as Speed can allow the player to close distance and Electric Shield will convert the projectiles to hitscan.
  • Using the Rifle Ammo Mutation mod can help regain lost ammo when needed, due to the weapons semi-quick ammo consumption. Alternatively, you can bring along some Team Ammo Restores
  • Adding a maxed Ammo Drum/Magazine Warp/Speed Trigger combo along with a decent Serration makes the Dera just as effective as the Supra with better accuracy and better scaling against tougher enemies.
  • Since the Dera has perfect accuracy, Heavy Caliber is a recommended addition after Serration, as the accuracy penalty is minimal compared to other rifles.


  • Leading is incredibly important for this weapon, but once the user adjusts to the travel time, the high accuracy can allow them to fire off just as many pulses as they need.
  • As of Update 9, the projectile speed for the Dera has been doubled, halving its flight time. According to datamining, it should now be 100 m/s which sounds accurate given that previous testing of flight time had it at around 50 m/s +/- 10 m/s.
  • As of Update 9.5 the projectiles of the weapon now match the energy color, and a reload animation mechanic was introduced.
  • Due to the projectiles firing from alternating barrels, this has a convergence effect where the bolts will meet at the point the crosshair is on. This will result in the bolts crossing in an 'X' if the target moves.
  • Metal Auger and the puncture of Shred work with the Dera, although results can vary as of update 10.1


  • When introduced to the game, the weapon dealt only 7 damage because it was using the same projectiles that Corpus Crewmen's rifles did.
  • The Dera has a very thin width, and viewed from the front it is only a few inches across or less.
    • Given the blocky, utilitarian design of the weapon and its straight pistol grip, the Dera would likely be very unergonomic to use. However, Crewmen wear thick suits, so this may be of little consequence.
  • Originally the Dera would only fire out of its lower barrel but the newest version of the weapon alternates between barrels with shots from both hitting at the same point regardless of range.
  • Reload animation does not seem to have any benefit other than mechanical movement, as no magazine or ammo is seen being added or taken away during the animation. It can be speculated that it is a heatsink cycling procedure of some kind.
  • In line with the latin naming scheme with most Corpus weapons, the word Dera has its roots with the latin verbs derado, deradere, derasi and derasus, all of which mean "to scrape off" or " to graze off ".
  • Despite the Tenno research Dera having perfect accuracy, the Dera issued to Crewmen does not have this.
  • Prior to Damage 2.0, Dera's Laser damage was most suitable against shields compared to its current low Impact damage. On the other hand, Laser damage was one of the weakest damage types against armor.


  • Dera ****Go to
  • Dera rifle in the hands of a corrupted Lancer
  • Demonstrating The Thin Profile Of The Dera
  • New Dera reload animation (Click to view GIF image)
  • The colour customization of the Dera

See also

  • Crewman, the Corpus unit that uses the Dera.
Advertisement | Your ad here

Around Wikia's network

Random Wiki