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Desiccate DesiccationIcon
ENERGY
25
KEY
1
Desiccation
Blast enemies with a wave of cursed sand that blinds them and steals their health.
Strength:75 / 100 / 125 / 150 (damage)
2 / 4 / 6 / 8 (damage/sec)
Duration:3 / 5 / 6 / 8 s
Range:10 / 12 / 13 / 15 m
Misc:25% (lifesteal)

Info
  • Inaros scatters a wave of cursed sand that staggers all enemies up to 10 / 12 / 13 / 15 meters away in a cone in front of him, dealing 75 / 100 / 125 / 150 damage on hit, then 2 / 4 / 6 / 8 damage per second for 3 / 5 / 6 / 8 seconds; 25% of any damage dealt by the damage-over-time effect is conferred back to Inaros as Health. If enemies are facing toward Inaros as the sand wave strikes, they are also blinded and open to Melee Finisher attack prompts (default E ) for the duration.
    • The initial damage and damage-over-time are affected by Ability Strength.
    • Range is affected by Ability Range.
    • Damage-over-time duration is affected by Ability Duration.
    • Lifesteal is not affected by mods.
    • Desiccation bypasses obstacles in the environment and does not require line of sight.
  • Can be recast while active. Affected enemies that are not blinded can be blinded by another instance of Desiccation.
  • Cast delay of 0.5 seconds is affected by Natural Talent and Speed Drift. Casting will interrupt movement.
  • Inaros visually creates a pile of sand on the ground beside him as he throws a handful forward. The sand pile lingers for a few seconds then dissipates.

Tips & Tricks
  • Dessication provides an easy way for Inaros to deal melee finishers, allowing him to quickly regenerate his health when performed on a crowd.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


See AlsoEdit