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 ENERGY100KEY4 DischargeParalyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies. Strength:500 / 750 / 1000 / 1200 Duration:3 / 4 / 5 / 6 s (Effect Duration) Range:12 / 15 / 18 / 20 m (Ability Range)4 / 4 / 6 / 8 m (Tesla Radius) Misc:3 / 3 / 4 / 4 s (Ability Duration)4.5 s (Damage Delay)

• Volt emits a powerful electric pulse over 12 / 15 / 18/ 20 meters, any enemies that are hit with the initial pulse or that enter the pulse's area in first 3 / 3 / 4 / 4 seconds after the cast will become stunned for 3 / 4 / 5 / 6 seconds and emit arcs of electricity like Tesla Coils, shocking hostiles who come within 4 / 4 / 6 / 8 meters.
• Tesla Coil-ed enemies will remain undamaged by Discharge for the first 4.5 seconds, then begin to damage themselves for 250 / 375 / 500 / 600 damage per tick for the remaining Effect Duration. damage ticks twice every second.
• Enemies can still receive damage from outside sources during the initial 4.5 seconds of Discharge (e.g. Tesla damage from other nearby enemies).
• Loot crates can also undergo the Tesla effect, but can only be charged once.
• Discharge damage is affected by Ability Strength.
• damage is effective against Machinery and Robotics but less effective against Alloy Armor.
• status effect chains 50% of Discharge's base damage to surrounding enemies in a small area of effect. Shocked enemies will also be briefly stunned.
• Volt's passive does affect Discharge, but the bonus damage is not simply added onto the ability's total damage output. Instead, the current bonus damage value is divided by the damage per tick value, rounded down to the nearest whole number, then multiplied by 0.5 seconds. This new value is then subtracted from the 4.5 seconds undamaged phase of Discharge, meaning Discharge will begin damaging the target sooner.
• For example, a rank 3 Discharge with a max rank Intensify and 1,000 bonus damage from Volt's passive will deal:
${ \textbf{1,200} \times \textbf{1.3} \times (\textbf{6s} - \textbf{4.5s} + \textbf{0.5s} \times \left\lfloor\frac{\textbf{1000}}{\textbf{600} \times \textbf{1.3}}\right\rfloor) = \textbf{3,120} }$
• Stun duration is affected by Ability Duration, but the initial discharge and damage delay are not.
• Discharge range and tesla radius are affected by Ability Range.
• Arcs are not obstructed by the environment.
• Ability damage is not restricted within the Ability Range. Ability Range is measured from each enemy, making it possible to damage enemies beyond the initial Ability Range.
• Casting Shock on a Tesla Coil-ed target will result in an overcharge, creating an area of effect burst emitted from the target.
• Can be used while sliding, wall clinging, and in mid-air (e.g. jumping or executing a front flip).
• Has a cast time of ~1 second, during which Volt is vulnerable to damage and energy drains, but immune to knockdowns and stuns.
• Cannot be recast within the first 3 / 3 / 4 / 4 seconds of a previous cast, and recasting after said duration will not refresh the effect on already affected enemies.

Main article: Capacitance

Capacitance is a Warframe Augment Mod for Volt that converts a percentage of damage dealt by Discharge into shields, split between himself and allies.

Rank Shield Bonus Cost
0 1.5% 6
1 2% 7
2 2.5% 8
3 3% 9

• Casting Discharge when targets are in a close proximity to one another will ensure that enemies take more damage during the 4.5 second delay.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.