With 'Thumper' and 'Fatal Attraction' as default Precepts, DJINN is a combat Sentinel. DJINN also comes with a poison dart weapon.
Djinn is the new Sentinel introduced in Update 10, craftable only using Clan Research. This sentinel comes pre-installed with its own weapon, Stinger. This sentinel has a polarity. At the time of release, the only documented sentinel mod with a polarity is Spare Parts.
Mod Point Cost
Sentinel will attack first visible enemy in range.
Draw enemies close.
Dual Ichor is required before researching this sentinel. Upon research the blueprint can be replicated for 50,000.
Mutagen Sample varies
Nano Spores varies
Polymer Bundle varies
Research Time 72 hours
Requires Dual Ichor Research
Mutagen Mass 6
Build Time 24 hours
Rush Build 35
The Djinn is the first sentinel to be available in Clan Research only.
Djinn is also ancient Arabic for genies or mystic creatures (Djinns) living on the same physical plane as us but in another unseen dimension
Djinn's blueprint can be purchased for 50,000 Credits from Dojo Bio Lab, makes it the cheapest Sentinel blueprint.
Has the highest Resource requirement out of all the Sentinels.
Djinn's default weapon Stinger is silent and deals poison damage.
Stinger does not deal additional DoT currently, but it was originally made to do so .
Sentinel Loadouts Edit
Category:Djinn Sentinel Build
See the user build section for builds using this sentinel.
Djinn´s Research Djin Go to https://www.facebook.com/WarframeVietNam Djinn with mask. Default Djinn Front Default Djinn Back The Djinn using Fatal Attraction