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With 'Thumper' and 'Fatal Attraction' as default Precepts, DJINN is a combat Sentinel. DJINN also comes with a poison dart weapon.

Djinn is a Sentinel introduced in Update 10, craftable only using Clan Research. This sentinel comes pre-installed with its own weapon, Stinger. This sentinel has a Script error: The function "Pol" does not exist. polarity. At the time of release, the only documented sentinel mod with a Script error: The function "Pol" does not exist. polarity is Spare Parts.

Djinn specific Precept mods
Name Description
Thumper Sentinel will attack first visible enemy in range. Increasing level increases range.
Fatal Attraction Draw enemies close and deal high radial damage.
List of Sentinel Mods
Manufacturing Requirements
Credits64
30,000
MutagenMass
6
Salvage
30,000
Circuits
3,500
Forma
2
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits ‍50,000
Bio Lab Research
Credits64
5,000
MutagenSample
60
Circuits
800
NanoSpores
9,500
PolymerBundle
1,200
Time: 72 hrs
Prereq: Dual Ichor
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Trivia

  • Djinn is the first sentinel to be available in Clan Research only.
  • Djinn (also known as a Genie) is a mystical creature of ancient Arabian mythology believed to live on the same physical plane as humans, but in another unseen dimension. 
  • Djinn's blueprint can be purchased for Credits Credits 50,000 from Dojo Bio Lab, making it the second cheapest Sentinel blueprint after the Helios. However it has the highest resource requirement out of all the Sentinels.
  • Much of Djinn's design takes inspiration from the Infested.
  • Djinn has the highest attack range among all sentinels.

Sentinel Loadouts

Main article: Category:Djinn Sentinel Build

See the user build section for builds using this sentinel.

See also


Media

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