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Weapon Slot Primary
Weapon Type Shotgun
Trigger Type Charge
Flight Speed 75 m/s (20 m/s Ricocheted)
Noise Level 45.0m
Fire Rate 3.33 rounds/sec
Pellet Count 10 pellets/round
Accuracy 1.4
Magazine Size 7 rounds/mag
Max Ammo 120 rounds
Normal Attacks
Charge Attacks
Impact wImpact 90.0
Puncture wPuncture 90.0
Slash wSlash 720.0
Charge Time 1.0 sec/charge
Polarities None
Introduced Update 11.6
The Drakgoon Flak Cannon sends volleys of intensely hot shrapnel ricocheting around the room. Can be fired in wide or concentrated bursts.

The Drakgoon is a powerful Grineer 'flak cannon', that has a distinct charge mechanic. The longer the weapon is charged, the tighter the spread of the pellets fired. Furthermore, a fully charged shot has innate target punch-through, allowing for high amounts of crowd damage. This gives the Drakgoon extreme versatility at any range, as well as massive crowd damage. Additionally, the flak from the Drakgoon has the unique mechanic of bouncing off of surfaces once, allowing for a volley to hit more than once if positioned correctly.

This weapon can be sold for Credits64‍ 7,500.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 40
MarketIcon Market Price: Platinum64225 Blueprint2 Blueprint Price: Credits6430,000


This weapon deals primarily Slash b Slash damage.


  • Charged attack has the third-highest damage of all shotguns (behind the Tigris and the Sancti Tigris).
  • No damage fall-off, unlike other shotguns.
  • High ammo efficiency.
  • Shots ricochet once.
    • This allows one to fire at a wall and kill an enemy behind cover, albeit with some difficulty.
  • Charged shots have innate Punch Through(2m).
  • Effective over multiple ranges due to charge/spread mechanic;
    • Can tightly focus blast into a roughly man-sized target over longer ranges for high single-target damage.
    • Can fire wide-dispersal shots to soften up multiple enemies at mid/long range, or quickly hit a single target at short range.
    • The charge need not be completed to focus it into a more manageable spread: Charging it half way yields a spread that is less dispersed than the spam, but less concentrated than the full charge.
    • Shorter punch through distance can be achieved depending on how powerful a charge is. For example, if the Drakgoon is half-charged, the Punch Through power is half of its base which is 1m.


  • Shrapnel projectiles have travel time and travel at an arc.
    • Shrapnel projectiles slow down by a great margin after ricocheting.
  • Extremely inaccurate when fired uncharged.
  • Second lowest critical hit chance and lowest status proc chance of all shotguns.

Weapon LoadoutsEdit


  • The projectiles fired from this gun will not break reinforced glass.
  • The projectiles will ricochet off of surfaces once, disappearing on the second contact.
  • The "Flak" from the weapon works with Mag's Bullet Attractor and can headshot if it enters the field at a high enough point.
  • Drakgoon fires 3.5 rounds per second at rapid-fire and has a 0.8 second charge time, making it much faster than the listed fire-rate would imply.
  • The listed damage is actually a combination of all the pellets' damage values. The actual damage per pellet is 1.6 impact, 1.6 puncture, and 12.8 slash when uncharged. For charged shots, it's 2.5 impact, 2.5 puncture, and 20 slash.


  • Shrapnel spread upon fire will narrow as the charge is held. Using Accelerated Blast and Shotgun Spazz will decrease the charge time.
  • Rolling will cause the charge to be deactivated and must be done again.
  • If a melee attack is performed while holding down the charge, it will fire and immediately melee.
  • Charge can be held while sprinting, sliding, wall running, and wall clinging, allowing for mobility and closing in on enemy targets.
  • Like the Tigris, the Drakgoon excels against the Infested thanks to its Slash-focused damage. There are a few ways to increase its effectiveness;
  • The pellets will ricochet off the environments only once. If well handled, these pellets can clear a tight, empty room as every pellet has a second opportunity to hit a target if they missed the first time.
  • Firing an uncharged shot at a low angle into the ground will cause the ricocheted projectiles to form into a horizontal line with significantly lower spread.  This is useful for quickly taking out groups of charging infested at medium range without having to charge.
  • Equipping Tainted Shell makes this weapon an extremely accurate long-distance weapon when fully charged.
  • Fatal Acceleration is extremely useful for increasing the Drakgoon's effectiveness at long range; at maximum rank, the Drakgoon's shrapnel will have a speed slightly faster than the shots of a Dera.


  • The Drakgoon's charging animation is not affected by mods. This is purely visual, however.
  • The Drakgoon's projectiles are invisible for most of the time.[citation needed]


  • Concept art of it was first seen in Livestream 17.
    • When it was first showcased, the Drakgoon was envisioned as a Corpus-built weapon. In the game proper, it appears to be Grineer-built instead.
  • This weapon was introduced on January 8, 2014.
  • "Drakgoon" may be a combination of Flak and Dragoon.
    • Flak is derived from the German Flugzeugabwehrkanone (literally "air defense cannon"). This is any cannon used primarily for anti aircraft fire, but the term is often used to refer to an anti aircraft cannon that fires a shell that bursts in the air, sending a spray of shrapnel towards the target: the idea being that a spread of shrapnel will have a greater chance of hitting a moving target by covering a large area, as opposed to a single shell, which can only cover its impact point.
    • Dragoon refers to mounted infantry trained to deliver tremendous damage against a squad of unmounted infantry, thus relating the weapon's capability of spreading massive damage against a crowd of enemies.
  • There is Grineer text on both sides of the Drakgoon with the first line saying Grineer FGrineer LGrineer AGrineer K "FLAK". The second line reads Grineer 1Grineer DotGrineer 8 "1.8".
  • This is the first shotgun to gain a Charge feature.
  • Prior to Hotfix 11.6.1, the Drakgoon used Rifle Ammunition instead of Shotgun Ammunition.
  • This is the third shotgun to have a non-static model, following the Boar Prime and the Sobek.
  • The colored cap on the top of the mid portion of the Drakgoon is what appears to be the magazine. This magazine is awkwardly small if it contains ammunition but the Drakgoon appears to instead use energy projectiles, suggesting this is a battery or energy capsule.
  • Black energy on Drakgoon will make projectiles nearly invisible and remove the lights inside the funnels, allowing the weapon to look and feel a bit more like a shotgun.
  • The Grineer possess a cannon version of this weapon, usually used to fire any Tenno ship detected according to the Liset's radio.



See alsoEdit

WeaponsDamageCompare AllCosmetics

Start a Discussion Discussions about Drakgoon

  • Hall of mirrors

    • Just confirmed. Hall of mirrors can shot, and can cause damage. But seems that there is no ricochet due to no trail, only damage jumps out for once.
  • Drakgoon or Paris?

    3 messages
    • Paris Drakgoon is fun, but i'd say the Paris is quite alot better.
    • paris because you can use a crit build (like every other bow)

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