In addition to pinning enemies to surfaces, arrows from Dread will dismember foes.
Desecrate will use both enemy dismembered parts as targets (as if there were 2 bodies), potentially yielding 2 drops.
It seems that an arrow that dismembers a foe has a chance to continue, until it hits another surface. (Confirmed, but no solid percentiles (if any) have been noted yet.)
All "charge weapons" (guns) are capable of holding their charge during a sprint. As long as the user starts the charge, they are able to finish the charge while they are still sprinting. This allows more mobility for the user. An example of this is charging the weapon from behind cover, then running into a room firing the bow as soon as an enemy is sighted.
Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
A maxed out Point Strike increases the Dread's critical chance to 125%, guaranteeing normal criticals and as of Update 13.5, a 25% chance to proc Red criticals, approximately doubling the critical damage.
The Dread is unique in that its 'string' glows. Light runs along the string towards the draw point.
This light glows reddish when it is drawn.
Unlike the other bows, the Dread uses arrows with a curved blade for a tip, as opposed to the pointed head of Paris and Paris Prime, or the blunted mace-like head of the Cernos.
Although these arrows are fired with their blades horizontally, they still appear to cause vertical dismemberment.
When drawing the bow, the arrow's blade rotates from a horizontal to a vertical position, meaning that fully charged shots are fired with their blades vertically.
Being designed to kill Tenno (and assuming they have at least human like anatomy) fully charged arrows should be fired with their blades horizontally for better intercostal penetration as the arrowhead being parallel to the ribs mean less risk for it to get stuck in bones. Vertical arrowheads are best suited to animals hunting for the same reason, most of them having vertical ribs.
The Dread appears to be the only bow with an optical assist installed.
The cylindrical object near the grip could be a scope, rangefinder or possibly a laser sight of some kind.
Despite the Dread being referred to as the Stalker's calling card, it is strangely available for purchase with Darvo having stock. It is never explained where he attained this stock of the Stalker's weapons, or where the Dread, Despair and Hate are produced.
The Dread will have 30 rounds of Max Ammo instead of 72 when the Castanas, the Talons or the Angstrum are equipped in the secondary-slot. This might be because they both draw from the same sniper ammo pool, and the above weapons have an ammo capacity of 30.