See the user build section for builds using this weapon.
Use the Arrow Mutation mod to compensate for the low ammo capacity and regain lost ammo.
In addition to pinning enemies to surfaces, arrows from Dread will dismember foes.
Nekros's desecrate will use both enemy dismembered parts as targets, yielding 2 drops, as if there were 2 bodies.
It seems that an arrow that dismembers a foe has a chance to continue, until it hits another surface. (need more testing)
All "charge weapons" (guns) are capable of holding their charge during a sprint. As long as the user starts the charge, they are able to finish the charge while they are still sprinting. This allows more mobility for the user. An example of this is charging the weapon ifrom behind cover, then running into a room firing the bow as soon as an enemy is sighted.
Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.