In addition to pinning enemies to surfaces, arrows from Dread will dismember foes.
Nekros's desecrate will use both enemy dismembered parts as targets (as if there were 2 bodies), potentially yielding 2 drops.
It seems that an arrow that dismembers a foe has a chance to continue, until it hits another surface. (Confirmed, but no solid percentiles (if any) have been noted yet.)
All "charge weapons" (guns) are capable of holding their charge during a sprint. As long as the user starts the charge, they are able to finish the charge while they are still sprinting. This allows more mobility for the user. An example of this is charging the weapon from behind cover, then running into a room firing the bow as soon as an enemy is sighted.
Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
The Dread is unique in that its 'string' glows. Light runs along the string towards the draw point.
This light glows reddish when it is drawn.
Unlike the Paris bows, the Dread uses arrows with a curved blade for a tip, as opposed to a pointed head.
Although these arrows are fired with their blades horizontally, they still appear to cause vertical dismemberment.
The Dread appears to be the only bow with an optical assist installed.
The cylindrical object near the grip could be a scope, rangefinder or possibly a laser sight of some kind.
Despite the Dread being referred to as the Stalker's calling card, it is strangely available for purchase with Darvo having stock. It is never explained where he attained this stock of the Stalker's weapons, or where the Dread, Despair and Hate are produced.