In addition to pinning enemies to surfaces, arrows from Dread will dismember foes.
Desecrate will use both enemy dismembered parts as targets (as if there were 2 bodies), potentially yielding 2 drops.
It seems that an arrow that dismembers a foe has a chance to continue, until it hits another surface. (Confirmed, but no solid percentiles (if any) have been noted yet.)
All "charge weapons" (guns) are capable of holding their charge during a sprint. As long as the user starts the charge, they are able to finish the charge while they are still sprinting. This allows more mobility for the user. An example of this is charging the weapon from behind cover, then running into a room firing the bow as soon as an enemy is sighted.
Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
A maxed out Point Strike increases the Dread's critical chance to 125%, guaranteeing normal criticals and as of Update 13.5, a 25% chance to proc Red criticals, approximately doubling the critical damage.
In Conclave, Dread will apply a 2-second Slash proc to the target, each damage tick dealing 3 damage.
The Dread is unique in that its 'string' glows. Light runs along the string towards the draw point.
This light glows reddish when it is drawn.
Unlike the other bows, the Dread, utilising primarily Slash damage, uses arrows with a curved blade for a tip, as opposed to the pointed head of Puncture-based Paris (Prime), or the blunted mace-like head of the Impact-based Cernos (Prime).
When drawing the bow, the arrow's blade rotates from a horizontal to a vertical position, meaning that fully charged shots are fired with their blades vertically. This clashes with the Codex description, which describes decapitating arrows, and a horizontal blade is better suited to decapitation.
The Dread has a cylindrical object installed near the grip. While its purpose is unknown; it is possibly a laser sight, rangefinder, or other form of optical assist.
Despite the Dread being referred to as the Stalker's calling card, it is strangely available for purchase with Darvo having stock. It is never explained where he attained this stock of the Stalker's weapons, or where the Dread, Despair and Hate are produced.
When the Dread is being made in the Foundry, it has a chance to show the Mire as the floating silhouette that appears upon approaching the Foundry in the Orbiter.