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Weapon Slot Primary
Weapon Type Bow
Trigger Type Charge
Flight Speed 70m/s (85m/s Charged)
Noise Level 0.0m (Silent)
Fire Rate 1.00 rounds/sec
Accuracy 16.7 (100.0 Aimed)
Max Ammo 72.0 rounds
Normal Attacks
Impact wImpact 5.0
Puncture wPuncture 5.0
Slash wSlash 90.0
Crit Chance 50.0%
Charge Attacks
Impact wImpact 10.0
Puncture wPuncture 10.0
Slash wSlash 180.0
Charge Time 1.0 sec/charge
Crit Chance 50.0%
Weapon Users Stalker
Introduced Update 8.0
Dread is the calling card of the Stalker. It fires arrows that can decapitate.

The Dread is a deadly hunting bow firing bladed arrows, serving as the Stalker's signature weapon.

This weapon can be sold for Credits64‍ 7,500.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 45
MarketIcon Market Price: N/A Blueprint2 Blueprint Price: N/A

The Dread cannot be purchased separately, but it is included in the What Stalker? bundle. Its blueprint can be dropped by the Stalker upon death or when he is forced to flee.


This weapon deals primarily Slash b Slash damage.


  • High Slash b Slash damage – effective against Infested, Flesh and Cloned Flesh.
  • Highest critical chance of all weapons, alongside the Amprex and Synapse.
  • Silent.
  • Can stagger Ancients on every hit, even with uncharged shots, helpful on long Infested/Void missions, where high level Ancients become hard to deal with.
  • Can hit multiple enemies in a line.
  • The bow exclusive mod Thunderbolt makes this weapon more devastating against groups of enemies.
  • Charged shots have innate Punch Through.
  • Pinpoint accuracy when aiming down sights.


  • Reliant on its high critical damage potential, which makes it ill-suited against object-based health.
  • Low Impact b Impact and Puncture b Puncture damage – less effective against Shields or Armor.
  • Slow fire rate renders Dread ill-suited for close quarters.

Weapon LoadoutsEdit



  • In addition to pinning enemies to surfaces, arrows from Dread will dismember foes.
    • Desecrate will use both enemy dismembered parts as targets (as if there were 2 bodies), potentially yielding 2 drops.
  • It seems that an arrow that dismembers a foe has a chance to continue, until it hits another surface. (Confirmed, but no solid percentiles (if any) have been noted yet.)
  • All "charge weapons" (guns) are capable of holding their charge during a sprint. As long as the user starts the charge, they are able to finish the charge while they are still sprinting. This allows more mobility for the user.  An example of this is charging the weapon from behind cover, then running into a room firing the bow as soon as an enemy is sighted.
    • Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will. 
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling
    • While wall running will not cancel the charge, edge grabbing will.
  • A maxed out Point Strike increases the Dread's critical chance to 125%, guaranteeing normal Criticals and as of Update 13.5, a 25% chance to proc Red Criticals, approximately doubling the critical damage.


  • The Dread is unique in that its 'string' glows. Light runs along the string towards the draw point.
    • This light glows reddish when it is drawn.
  • Unlike the other bows, the Dread uses arrows with a curved blade for a tip, as opposed to the pointed head of Paris and Paris Prime, or the blunted mace-like head of the Cernos.
    • Although these arrows are fired with their blades horizontally, they still appear to cause vertical dismemberment.
    • When drawing the bow, the arrow's blade rotates from a horizontal to a vertical position, meaning that fully charged shots are fired with their blades vertically.
      • Being designed to kill Tenno (and assuming they have at least human like anatomy) fully charged arrows should be fired with their blades horizontally for better intercostal penetration as the arrowhead being parallel to the ribs mean less risk for it to get stuck in bones. Vertical arrowheads are best suited to animals hunting for the same reason, most of them having vertical ribs.
  • The Dread appears to be the only bow with an optical assist installed.
    • The cylindrical object near the grip could be a scope, rangefinder or possibly a laser sight of some kind.
  • Despite the Dread being referred to as the Stalker's calling card, it is strangely available for purchase with Darvo having stock. It is never explained where he attained this stock of the Stalker's weapons, or where the Dread, Despair and Hate are produced.


  • The Dread will have 30 rounds of Max Ammo instead of 72 when the Castanas or the Angstrum are equipped in the secondary-slot. This might be because they both draw from the same sniper ammo pool, and the above weapons have an ammo capacity of 30.


  • Banshee w/ white Dread
  • Colour Customization of Dread
  • Default Colour
  • 700k red CRIT with dread. Not invisible. No forma.


See AlsoEdit

  • Stalker, the assassin that uses this weapon.
WeaponsDamageCompare AllCosmetics

Start a Discussion Discussions about Dread

  • Dread vs Paris Prime

    249 messages
    • Paris P=Good against Grineer because it deals puncture which is effective against armor, grinneer having armors as their "shield" whilst cor...
    • just in case you didn't catch the equation of why I like dread better this should make more sense paris prime with out mods starting damage...
  • Stalker Drops and Drop rates?

    165 messages
    • I have played since closed beta, no idea how many times I have run into stalker, but I have never sold the BPs and have them all that have drop...
    • I WANT DESPAIR! FFS I KILLED HIM WITH FUCKING LOKI OF ALL PEOPLE.. and nothing... always dread.. or some stupid mods i already have maxed......

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