Dual Ether
Dual Ether
Weapon Slot Melee
Weapon Type Dual Swords
Disposition Disposition5Strong
Normal Attacks
Impact wImpact 6.0
Puncture wPuncture 6.0
Slash wSlash 28.0
Slam Attacks
Radius 1.0 meters
Slide Attacks
Wall Attacks
Stagger Yes
Stance Polarity Zenurik Pol
Introduced Hotfix 7.7.3
Fast and precise. The Ether Sword cuts so cleanly that it was considered by the Tenno to be a more humane weapon for 'cleansing' infested allies. Capable of hitting multiple targets.
The Dual Ether swords are a pair of dual weapons capable of hitting multiple targets in a single attack. They are fast and capable of stun-locking enemies.

This weapon can be sold for Credits64‍ 5,000.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64175 Blueprint2 Blueprints Price: Credits6420,000

Characteristics Edit

This weapon deals primarily Slash b Slash damage.


  • Hits up to three targets with each swing.
  • Stance slot has Zenurik Pol polarity, matches Swirling Tiger stance.
  • Fast attack speed.
  • Slide attacks deal 240 base damage.
  • Staggers enemies on every hit.
    • Infested Chargers do not seem to be affected.


  • Small jump attack AoE.
  • Low critical chance.

Weapon LoadoutsEdit


  • Has a knockdown effect, but in a very minor, almost non-existent AoE. Requires player to be right on top of target.
    • If enemies are close enough to each other, the jump attack AoE can hit multiple enemies.
  • Can attack roughly 1.08 times per second. With a max Fury mod, attack rate increases to 2.7 times per second.
    • With a max Fury mod, its possible to do a spin attack every 0.3s - 0.5s.
  • Regular and spin attacks stagger enemies, unless target is immune to it. It's possible to continuously stagger non-immune enemies until they die (works nicely on Ancients).
    • It's possible to chain stun 2-4 enemies that are a bit far away from each other. This is done by either repeatedly sprinting to each of them to hit them or spin dashing to them instead.



  • The Dual Ether swords were released on April 12, 2013 with Update 7.7.3.
  • Used to have an innate armor ignoring attribute. This was removed with the introduction of Melee 2.0.


Dual Ether Skins

Patch HistoryEdit

Update 9.4
  • Added to the market

Hotfix 7.11

  • Fixed electricity FX

Update 7.7.3

  • Added to the game

See alsoEdit

WeaponsDamageCompare AllCosmetics

Start a Discussion Discussions about Dual Ether

  • Ember Farming Strategies (Killing Ruk)

    17 messages
    • After 15 Waves with Resource booster, i got 30. For the next 16 runs i got 0, only nano spores. Which makes me think there is a cap on what ...
    • wrote:After 15 Waves with Resource booster, i got 30. For the next 16 runs i got 0, only nano spores. Which makes me think there...
  • Infestation

    4 messages
    • dual ether xD i posted this from this topic :3
    • sorry i didnt log in when i wrote that :c

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