Brain-strikes excite this bioweapon, causing it to rapidly release toxic munitions.

The Dual Toxocyst is a pair of Infested sidearms oriented towards Puncture b Puncture damage. Successfully achieving a headshot with this weapon temporarily grants it increased fire rate, additional Toxin b Toxin damage, reduced recoil and unlimited ammo. However, its initial recoil is very high and the buff does not refresh with subsequent headshots.

This weapon can be sold for Credits647,500.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64175 Blueprint2 Blueprints Price: Credits6415,000
Bio Lab Research •ClanAffinity643,000
Time: 72 hrs
Prereq: Acrid
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


This weapon deals primarily Puncture b Puncture damage.


  • High base damage.
  • Second-highest status chance of any secondary weapons tied with Vaykor Marelok (behind the Tysis).
    • With the right combination of mods, the Dual Toxocyst can be modded to have a 100% status chance, guaranteeing a proc with every shot.
  • Very good ammunition efficiency.
  • Has an innate fire rate increase, unlimited ammo, recoil reduction, and Toxin b Toxin damage buff upon landing a successful headshot.
  • Comes with a Madurai Pol and Naramon Pol polarity.


  • Has low Impact b Impact and Slash b Slash damage.
  • Low fire rate.
  • Low max ammo comparable to that of snipers and bows.
  • High recoil without the innate buff active.
  • Buffs do not stack, you must wait for the buff to end to be able to activate it again.


  • Upon landing a headshot with the Dual Toxocyst, it temporarily gains a 150% increase in fire rate, a significant reduction in recoil, and doesn't consume ammo while firing for 6 seconds. It also gains a bonus 100% of its base damage as Toxin b Toxin damage for the duration of the buff.
    • The fire rate bonus stacks multiplicatively with any fire rate mods equipped.
    • Headshots made while under the effects of the headshot buff DO NOT increase or reset the duration of the buff. This initial headshot will consume ammo.
    • The bonus Toxin b Toxin damage can combine with other elemental mods equipped on the weapon, ex. having Heated Charge or Scorch equipped will make the Dual Toxocyst deal Gas b Gas upon activating the buff.
    • If the bonus is triggered or if it disappears, this weapon makes a noise that will alert nearby enemies. This noise cannot be reduced with Suppress or Hushed Invisibility.
    • Triggering the buff with the last bullet of a magazine does not require the user to reload the weapon before shooting more bullets.


  • The headshot buff can completely counter the weapon's low innate fire rate and max ammo capacity.
  • Peacemaker is affected by the headshot buff, particularly its fire rate increase. Take note that Peacemaker itself will not activate the headshot buff.
  • Use of the increased zoom module Hawk Eye can make gaining the headshot buff easier, thus significantly increasing the weapon's damage outputs and versatility.
  • While under the effects of the triggered buff, the fast fire rate and unlimited ammo, combined with the low critical chance and average critical multiplier make rapid fire bodyshots more viable than aimed headshots.
  • Hydraulic Crosshairs can be triggered at the same time as the buff, though the low base critical chance makes this mod of limited utility.
  • Installing Steady Hands completely negates recoil while buff is active.


  • The Dual Toxocyst is the first infested dual pistol added to the game.
  • Triggering the innate headshot buff or reloading the weapon will cause the Dual Toxocyst's barrel to open up like jaws, connected by infested tissue between its upper and lower parts.


  • The Dual Toxocist, shown in the Update 18.5 Teaser
  • 18.5 Hub's Weapon Teaser

Patch HistoryEdit

See AlsoEdit

WeaponsDamageCompare AllCosmetics

WeaponsDamageCompare AllCosmetics

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