Elite Lancers are the Elite counterpart of the Grineer Lancers, and are found replacing the latter in mission levels 15 and up. Unlike the typical Lancers, they wield Hinds with a much higher damage than the regular Grakatas, as well as a high chance of Slash procing targets. Their armor is not only doubled in amount, but replaced by more resilient Alloy Armor compared to normal Lancer's Ferrite, the same armor heavy Grineer units often incorporate. They also have a slightly different helmet design, appearing to have a hood.
The standard Hind-wielding variant has 37.5% of their damage being Slash and has decent status chance; a large part of their threat to health comes from their occasional Slash procs (Bleeding) bypassing armor. They also have a good fire rate, further increasing their Slash proc capabilities.
Tactics[]
- These Elite Lancers are treated the same way with regular Lancers, but conventional attacks are slightly tolerated.
- They attack normally as their standard counterparts, which also includes the ability to throw grenades.
- At Update 11.0 (2013-11-20), they possess significant armor values, double of regular Lancers. It is advised to use Puncture damage weapons to effectively dispatch the threat.
- Their larger health pool provides greater protection overall, forcing attackers to deliver more damage to these units.
- The Hind fires slightly slower than the Grakata despite its burst fire, which allows additional dodging time for the players.
- These normally have larger clip sizes; this, combined with the Hind's lower rate of fire and faster reload speed, makes it more difficult to avoid damage by waiting for Elite Lancers to reload.
- Karak-wielding Frontier Elite Lancers have smaller clips, and a lower status chance, but are much more accurate over distance and can fire on full-auto.
- This makes rushing Frontier Elite Lancers riskier than rushing standard ones due to the higher rate of fire and greater accuracy, however their lower status chance and trading of Slash for Impact damage offsets this so long as the player has enough health.
- Standard Elite Lancers are likely to deal Slash procs more often than regular Lancers, making them dangerous units even when not in swarms.
- Elite Lancers tend to have less health after replacing the normal Lancers at level 15 due to standard Lancers being affected by level scaling while the Elite Lancer is not (as they have a base level of 15).
- It is important to have weapons that can inflict elemental or physical damage that the Elite Lancer is weak against due to their much higher base armor and health, combined with their tendency to appear in large groups.
- They are the most likely enemies to carry a Blunt pack, a device that provides the Grineer units additional cover whenever the environment is too open to hide from attacks.
- The Blunt pack spawning is shared along with the Lancer.
Variants
Elite Arid Lancer | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: Quickdraw 0.7587% Redirection 0.7587% Revenge 0.7587% Razor Shot 0.3318% Endo 0.3318% Crossing Snakes 0.0201% Thunderbolt 0.0201% Undying Will 0.0201% | ||
Tileset | Grineer Settlement | |||
Weapon | Hind / Sheev | |||
Codex Scans | 5 | |||
Statistics | ||||
Cloned Flesh | 150 | |||
+ + +++ ‐ ‐‐ | ||||
Alloy Armor | 200 | |||
+ + +++ ‐‐ ‐‐ ‐‐ | ||||
Affinity | 150 | |||
Base Level | 1 |
Elite Frontier Lancer | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: Quickdraw 0.7587% Redirection 0.7587% Revenge 0.7587% Razor Shot 0.3318% Endo 0.3318% Crossing Snakes 0.0201% Thunderbolt 0.0201% Undying Will 0.0201% | ||
Tileset | Grineer Forest | |||
Weapon | Karak / Sheev | |||
Codex Scans | 5 | |||
Statistics | ||||
Cloned Flesh | 150 | |||
+ + +++ ‐ ‐‐ | ||||
Alloy Armor | 200 | |||
+ + +++ ‐‐ ‐‐ ‐‐ | ||||
Affinity | 150 | |||
Base Level | 1 |
Drekar Elite Lancer | General | Drops | ||
---|---|---|---|---|
Introduced | Update 17.0 (2015-07-31) | Mod Drops: Pressure Point 1.1382% Vitality 1.1382% Diamond Skin 0.2211% Heated Charge 0.2211% Mobilize 0.2211% Heavy Trauma 0.0201% Streamline 0.0201% Endo 0.0201% | ||
Tileset | Grineer Sealab | |||
Weapon | Harpak / Sheev | |||
Codex Scans | 5 | |||
Statistics | ||||
Cloned Flesh | 150 | |||
+ + +++ ‐ ‐‐ | ||||
Alloy Armor | 200 | |||
+ + +++ ‐‐ ‐‐ ‐‐ | ||||
Affinity | 150 | |||
Base Level | 1 |
Kuva Elite Lancer | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: Quickdraw 0.7587% Redirection 0.7587% Revenge 0.7587% Razor Shot 0.3318% Endo 0.3318% Crossing Snakes 0.0201% Thunderbolt 0.0201% Undying Will 0.0201% | ||
Tileset | Kuva Fortress | |||
Weapon | Grinlok / Sheev | |||
Codex Scans | 5 | |||
Statistics | ||||
Cloned Flesh | 150 | |||
+ + +++ ‐ ‐‐ | ||||
Alloy Armor | 200 | |||
+ + +++ ‐‐ ‐‐ ‐‐ | ||||
Affinity | 150 | |||
Base Level | 15 |
Tusk Elite Lancer | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: Quickdraw 0.7587% Redirection 0.7587% Revenge 0.7587% Razor Shot 0.3318% Endo 0.3318% Crossing Snakes 0.0201% Thunderbolt 0.0201% Undying Will 0.0201% | ||
Tileset | Plains of Eidolon | |||
Weapon | Grinlok / Cold grenade / Sheev | |||
Codex Scans | 5 | |||
Statistics | ||||
Cloned Flesh | 150 | |||
+ + +++ ‐ ‐‐ | ||||
Alloy Armor | 200 | |||
+ + +++ ‐‐ ‐‐ ‐‐ | ||||
Affinity | 150 | |||
Base Level | 1 |
Kosma Elite Lancer | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: Tempered Blade 3.8235% Enhanced Durability 0.252% Furor 0.252% Poisonous Sting 0.252% Venomous Clip 0.252% Automatic Trigger 0.084% Efficient Transferral 0.084% | ||
Tileset | Earth Proxima | |||
Weapon | Quartakk | |||
Codex Scans | 5 | |||
Statistics | ||||
Cloned Flesh | 600 | |||
+ + +++ ‐ ‐‐ | ||||
Ferrite Armor | 200 | |||
++ +++ - - | ||||
Base Level | 15 |
Gyre Elite Lancer | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: Energy Inversion 3.991% Poisonous Sting 0.263% Resolute Focus 0.263% Venomous Clip 0.263% Archgun Ace 0.0875% Marked Target 0.0875% Furor 0.044% | ||
Tileset | Saturn Proxima | |||
Weapon | Quartakk | |||
Codex Scans | 5 | |||
Statistics | ||||
Cloned Flesh | 600 | |||
+ + +++ ‐ ‐‐ | ||||
Ferrite Armor | 200 | |||
++ +++ - - | ||||
Base Level | 15 |
Exo Elite Lancer | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: Magazine Extension 3.8235% Furor 0.252% Poisonous Sting 0.252% Superior Defenses 0.252% Venomous Clip 0.252% Critical Focus 0.084% Deadly Efficiency 0.084% | ||
Tileset | Veil Proxima | |||
Weapon | Quartakk | |||
Codex Scans | 5 | |||
Statistics | ||||
Cloned Flesh | 600 | |||
+ + +++ ‐ ‐‐ | ||||
Ferrite Armor | 200 | |||
++ +++ - - | ||||
Base Level | 15 |
Trivia[]
- Elite Lancers were first introduced in Update 9.0 (2013-07-13).
- Elite Lancers originally wielded Burstons as a placeholder. This was changed to the Hind in Update 9.6 (2013-08-16) as the Burston was a Tenno weapon.
- The Drekar Elite Lancer seems to wear much less armor than the other variants, looking very similar to Drekar Butchers.
Media[]
Patch History[]
Update 31.5 (2022-04-27)
- Fixed the Kuva Elite Lancer using the wrong material roughness.
Update 27.2 (2020-03-05)
- (Undocumented) Kosma, Gyre, and Exo health types changed from Flesh to Cloned Flesh.
Update 9.6 (2013-08-16)
- Elite Lancers now use the Hind!
Update 9.0 (2013-07-13)
- Introduced.