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Ember is a nightmare for light-armoured targets. Ember can super-heat the air which opens up surprising crowd-control possibilities.

This is Ember, destructive and deadly.

Ember's presence on the battlefield is devastating. Mind the heat, Tenno.

Ember is a fire-based Warframe that relies on almost purely offensive skills. Ember's fire abilities make her very effective against the Infested.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: Credits64 25000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


Component blueprints drop from General Sargas Ruk (Tethys, Saturn).

Warframe Guides

See Category:Ember Guides to read user-made guides on how to play this Warframe.


  • Ember is the fourth Frame to have a Prime, after Excalibur, Frost, and Mag.
  • As seen from concept art and beta game footage, Ember was originally male. Ember was changed to a female in Update 5.3.

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Three figures waited behind a simple table. Their attention on a single chair, bathed in light. An old woman's voice from the shadow: 'Send her in'. Across the room a security officer, stern and plain, opened the door. The outline of a young woman appeared at the door. She hesitated, but only for an instant, then crossed the room and sat.

There was a gasp as the light hit her face. Her right eye was bright and blinking, but her left was a greasy slit. Her skin had been burned moon-white. Her mouth was a sagging gash without lips or expression. Her military beret was pulled snug over a scarred and hairless scalp.

The old voice: 'Your name is Kaleen.' Kaleen nodded. 'You were the principal investigator of the Zariman?' Kaleen's voice was a jagged whisper, a rigid face. 'Yes.'

Kaleen coughed, straightened: 'The Zariman was lost making the fold from Saturn to the Outer gates. Mechanical failure. I notified families and filled a report with the inspectors. Nothing ever returns from the fold, so I closed the case.'

'But you reopened the case, days later.'

'I didn't believe it myself until I stepped aboard the ship. It was completely intact, full environmental, as if it had never left.'

'And the crew was gone.'

'Not exactly.' Kaleen hesitated. 'We thought it was empty but we began to find...' Her face twitched at remembered pain, 'We began to find children hiding in the ship.'

'And that is when you violated procedure?'

Kaleen bowed her head, a tear welling in her sightless eye. 'They were children. They were afraid. They needed comfort.'

'So you broke quarantine and this happened to you.'

There was silence as Kaleen touched her face, 'So what have you done with them?'

The old woman gestured for the officer to take Kaleen away. The meeting was over. When Kaleen reached the door she twisted out of his grip and shot back, 'Why would you do that? Why did you put children on military ship?'

'We didn't. That would violate procedure.'

Release Date: November 20th, 2013

Ember Prime is the primed variant of the Ember Warframe with more powerful stats; possessing higher shields and armor, as well as a Madurai Pol and Vazarin Pol polarity.

On September 29, 2015, it was announced that Ember Prime would enter the Prime Vault and be retired from the reward tables on October 6, 2015. Any preexisting components or fully-built frames will remain as is.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


  • Ember Prime is the only primed frame to come with only 2 polarized slots instead of 3 unlike other Prime Warframes.
    • Possesses a Madurai Pol and a Vazarin Pol polarity, compared to Ember's double Naramon Pol. Due to the entirely differing base polarities, builds on Ember may not transition as well to her Prime variant without sufficient use of Forma.
  • Ember Prime has an increased base armor and shield by 25 for a total of 125 compared to Ember's original 100 base armor and shield.
  • As a Prime Warframe, Ember Prime has a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.


  • The golden protrusions on Ember Prime's shoulders are considered customizable Armor parts, and will be removed if any other arm plates are used.
  • During Archwing missions, the particle effects of Ember Prime's default helmet may disjoint from the helmet if the player is moving fast enough.
  • As of Update 15.11, Ember Prime is now the fifth Prime Warframe to have a stat boost over the original, having 125 shield and armor as opposed to the 100 of the original Ember.
  • The debris left behind from a World On Fire explosion is golden, as opposed to the regular debris found on Embers default variant.
  • In Primetime #124, [DE]Megan stated that her all-time favorite Warframe is Ember Prime.


  • Ember prime in the loading screen during Update 11
  • Two Ember Primes (Glitches)
  • Ember Centre Of Attraction

See also

  • Prime, the Orokin enhancement to a Warframe or weapon.

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Ember is empowered by flames. Any time Ember suffers a Heat b Heat proc, she gains 35% Power Strength for the duration and regenerates 10 points of Energy for every second she is ablaze.


FireballModU15 Fireball
Launches a fiery projectile. It deals high fire damage on contact and moderate fire damage to any who enter the lingering flames.
Strength:150 / 275 / 300 / 400 (initial damage)
50 / 100 / 125 / 150 (area damage)
Range:∞ (cast range)
5 m (blast radius)

  • Ember launches a fiery projectile that inflicts 150 / 275 / 300 / 400 Heat b Heat damage on impact with a 100% status chance. The projectile also inflicts 50 / 100 / 125 / 150 Heat b Heat damage in a 5 meter area of effect around the target with a 50% status chance.
    • All damage is affected by Power Strength.
    • The 5 meter blast radius is not affected by Power Range.
    • The Heat DoT inflicts 50% of the initial damage per tick. For Heat procs, the damage ticks 7 times over 6 seconds.
    • Should Fireball hit an enemy's head, the Heat DoT will inflict 100% of the initial damage per tick for the same duration.
    • Enemies affected by the Heat proc will panic for a brief duration.
    • Area damage affects the initial target, does not decrease with distance, and can also perform headshots.
  • Fireball may be cast multiple times on the same target. However, the Heat DoT does not stack.
  • Projectile has flight time and will continue to travel until it hits a solid object or enemy.
  • Will not disrupt Shade's cloak.
  • Will break reinforced Corpus ship windows.
  • Can be used while performing many actions without interrupting them, including reloading, charging, shooting, and remaining scoped in on Sniper Rifles.
  • Has a delay of 0.5 seconds between uses.

Main article: Fireball Frenzy

Fireball Frenzy is a Warframe Augment Mod for Ember that allows Fireball to be cast on allies, temporarily granting them additional Heat b Heat damage to all attacks, including Warframe powers.

Rank Heat Damage Duration Cost Conclave
0 50% 28s 6 C5
1 65% 32s 7 C5
2 80% 36s 8 C8
3 100% 40s 9 C10

  • This is a good candidate for Fleeting Expertise since the duration is not negatively impacted.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Casting Fireball repeatedly will sometimes cause the ability to not play its animation and to have the fireball appear with no trail.
  • Casting Fireball repeatedly will sometimes add an inconsistent delay between the casts, delivering lowered damage output.
  • Standing Toe-to-toe with an enemy and casting Fireball will cause the Fireball veer wildly off course from the intended direction to the Players crosshair.
    • This can also cause the fireball to cast through the enemy instead, causing it to go right through them at the point of the crosshair.
  • Area damage deals double the amount against Crewman and Elite Crewman.

  • AccelerantModU15 Overheat
    Stun nearby enemies with strong accelerant. Increases all fire damage dealt.
    Strength:1.5x / 1.75x / 2x / 2.5x (damage multiplier)
    50% (cast speed bonus)
    Duration:30 s
    Range:8 / 12 / 15 / 20 m

    • Ember releases a wave of accelerant, briefly stunning all enemies within a radius of 8 / 12 / 15 / 20 meters. Against affected enemies, all inflicted Heat b Heat damage will be multiplied by 150% / 175% / 200% / 250%. For Ember, casting speed will be increased by 50%. The accelerant lasts for 30 seconds.
      • Damage multiplier is affected by Power Strength. The casting speed bonus is not.
      • Accelerant stuns enemies for one to five seconds, depending on the enemy; the stun length is not affected by Power Duration.
      • Accelerant's casting speed buff only influences the caster, and is affected by Power Duration.
      • Range is affected by Power Range.
    • The calculation for casting time is:
      • Cast Time = Base Time ÷ (1 + Speed Bonus)
      • At max rank, expect a ~33% reduction to cast times:
        • Cast Time = Base Time ÷ (1 + 0.5)
        • = Base Time ÷ (3/2)
        • = Base Time × (2/3)
      • Animation cast speeds are unchanged, the ability only takes effect earlier independently of the animation.[possible bug]

    Main article: Flash Accelerant

    Flash Accelerant is a Warframe Augment Mod for Ember that allows Accelerant to affect friendly players within range, increasing their casting speed and giving them bonus Heat b Heat damage.

    Rank Casting speed Fire damage Cost Conclave
    0 +12.5% +12.5% 6 C5
    1 +25% +25% 7 C5
    2 +37.5% +37.5% 8 C8
    3 +50% +50% 9 C10

    • All of Ember's abilities other than this ability itself will benefit incredibly as the other 3 abilities entirely do Fire damage.
    • Combining Accelerant with Banshee's Sonar will increase Fire damage excessively if affected targets are hit specifically on the highlighted spots.
    • This ability causes mobs to go into the "on-fire stun" effect 100% of the time, which can be used as a panic crowd-control ability, similar to Valkyr's Warcry or Banshee's Sonic Boom.
    • This ability is most effective when combined with a loadout specialized for Fire damage.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    FireBlastModU15 FireBlast
    Fire Blast
    Slams the ground for high damage in a small radius and creates a persistent ring of fire which deals high damage over time.
    Strength:66 / 100 / 141 / 200 (wave damage)
    37 / 112 / 150 / 225 (ring damage)
    Duration:9 / 12 / 15 / 20 s
    Range:5 / 10 / 12 / 15 m (wave radius)
    4 m (ring radius)

    • Ember slams the ground, creating a wave of fire that expands outwards to a radius of 5 / 10 / 12 / 15 meters, dealing 66 / 100 / 141 / 200 Heat b Heat damage with a 100% status chance to enemies that make contact with it, and pushing them back. A ring of fire 4 meters wide and 1 meter thick is also created and lasts for 9 / 12 / 15 / 20 seconds. Enemies that linger within the ring's flames are dealt 37 / 112 / 150 / 225 Heat b Heat damage per second.
      • All damage is affected by Power Strength.
      • The Heat DoT inflicts 50% of the initial damage per tick. For Heat procs, the damage ticks 7 times over 6 seconds.
      • Ignited enemies enter an animation in which they flail in panic for a few seconds.
      • The fire ring bypasses obstacles in the environment, but the expanding wave's effects do not.
      • Enemies damaged by the expanding wave suffer knockdown and are violently pushed back.
      • Damage from the ring is only inflicted within the flames. Enemies are not damaged in the ring's center.
      • Ring duration is affected by Power Duration.
      • Wave radius and ring radius are not affected by Power Range.
    • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
    • Has a cast delay of about 0.7 seconds.
    • Can stack with multiple casts.

    Main article: Fire Fright

    Fire Fright is a Warframe Augment Mod for Ember that adds a chance to cause enemies hit by the ring of fire to become panicked.

    Rank Status Chance Cost Conclave
    0 40% 6 C5
    1 60% 7 C5
    2 80% 8 C8
    3 100% 9 C10

    • Perfect for placing around the cryopod in Infested Defense missions.
    • Can be used as protection, when you're reviving a downed teammate in Infested missions.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration increases the duration to 56.4 seconds.
      • Has no negative effect on this ability.
    • Maximized Power Efficiency reduces the cost to 18.75 energy.
      • Reduces the duration to 8 seconds.
    • Maximized Power Range has no positive effect on this ability.
      • Reduces the wave damage to 80, and the ring damage to 90.
    • Maximized Power Strength increases the wave damage to 568, and the ring damage to 672.75.
      • Increases the cost to 116.25 energy.
      • Reduces the duration to 14.5 seconds.

  • Sometimes an enemy may take 2 damage ticks per second instead of just one.
  • The value for the damage in-game is incorrectly stated as only 150, while both the wave and ring damage are higher.

  • WorldOnFireModU15 WorldOnFire
    World On Fire
    Deals high damage over time.
    Energy Drain: 3 s-1
    Strength:250 / 300 / 350 / 400 (damage)
    10% / 20% / 25% / 35% (status chance)
    Range:7 / 10 / 12 / 15 m

    • Ember ignites the environment, slamming her hand into the ground and dealing 250 / 300 / 350 / 400 Heat b Heat damage to a maximum of 5 enemies within a radius of 7 / 10 / 12 / 15 meters. Immediately after, a series of fiery explosions are triggered that inflict 250 / 300 / 350 / 400 Heat b Heat damage per explosion to enemies within a similar range. All instances of damage have a 10% / 20% / 25% / 35% status chance, and explosions occur at a rate of roughly 2 to 4.5 per second.
      • Damage and status chance are affected by Power Strength.
      • Heat b Heat status effect deals 50% of World on Fire's base damage per tick over 7 ticks in 6 seconds. Ignited enemies will also panic and flail around for a brief period.
      • Cast radius is affected by Power Range.
      • Enemies are prioritized upon World on Fire's activation. Higher priority will be given to enemies that pose the most immediate threat to Ember, such as enemies within close range.
      • Explosions will occur directly on enemies as long as they're within the cast radius.
      • With the exception of the initial explosions on activation, multiple explosions do not occur simultaneously.
      • Area of effect follows Ember for the ability's duration.
    • World on Fire drains 3 energy per second; it will remain active so long as Ember has energy. World on Fire will end if Ember runs out of energy or if deactivated; it can be reactivated by pressing the ability key (default 4).
    • Targets all types of enemies (e.g., mining machines, cameras, and turrets) excluding Void Laser Traps and Void Death Orbs.
    • Can be used while sliding and in the air.
    • World on Fire will remain active for the duration when a Focus Ability is used. (Tested on Zenurik/Vazarin, need to be confirmed for other schools.)
    • World on Fire's visual aftereffects (debris) will appear gold when cast by Ember Prime.

    Main article: Firequake

    Firequake is a Warframe Augment Mod for Ember that gives World On Fire a chance to down enemies caught in the flames.

    Rank Knockdown Chance Cost Conclave
    0 50% 6 C5
    1 65% 7 C5
    2 80% 8 C8
    3 100% 9 C10

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration reduces channeling cost to ~1.064 energy per second.
      • Reduces cast radius to 5.1 meters.
    • Maximized Power Efficiency reduces activation cost to 12.5 energy and channeling cost to 0.75 energy per second.
    • Maximized Power Range increases cast radius to 37.5 meters.
      • Reduces damage to 160 per explosion and status chance to 14%.
    • Maximized Power Strength increases damage to 1196 per explosion and status chance to 100%.
      • Increases activation cost to 77.5 energy and channeling cost to 5.25 energy per second.
      • Note that due to the status chance being guaranteed to occur, the actual damage dealt will be 1196 from the initial hit, and then 7 more ticks of 598 damage each over the next 6 seconds, resulting in a total of (1196 + (0.5 × 1196 × 7)) = (1196 × 0.5 × 9) = 5382 damage from the explosion and status proc combined.

    Strength Mods


    Duration Mods


    Range Mods


    Overheat Overheat Overheat
    FireBlast FireBlast
    WorldOnFire WorldOnFire WorldOnFire

    Edit Tab


    • Since Ember deals fire damage with all her abilities, she becomes very effective on Infested levels or defense with her area of effect skills.
    • The Phoenix Helmet can allow you to forget the use of Flow if you choose to equip it, especially if using Streamline. Ember's base Shields, Health and Armour are average to poor; a loss of 5% Shields does not affect her dramatically.



    • As the residual flames of multiple Fireballs will damage enemies independently, casting several on an enemy that is slowed or crowd controlled (excluding stagger which causes humanoid targets to stumble out of the flames) will cause a high rate of damage over time. This is especially useful on bosses that are held stationary by Rhino's, Frost's or Vauban's hard disabling abilities.


    • The persistent effect of Fire Blast is extremely effective against hordes of incoming Infested, though weaker when already surrounded. This makes it a strong ability on Infested Defense missions.
    • If you move outside the ring after casting Fireblast it can help avoid being caught in the center with those enemies that sometimes manage to pass through the flames or where already within it. This will damage or stun them again as they try to pass out of the ring and reach you.

    World on Fire

    • Unlike Ember's other abilities, World on Fire is mitigated by armor, making it ineffective against Infested Ancients and higher level Grineer.
    • World on Fire is currently being reviewed by the developers for re-working/fixing. [1]

    Edit Tab

    Ember can be equipped with the following items:



    See also

    Edit Tab

    Update: The Silver Grove 1

    Update: Specters of the Rail

    • Conclave: World on Fire can now only be activated at 100 energy.
    • Conclave: Increased speed of Fireball projectile.
    • Fireball will now be deflected when it encounters a Nullifier bubble.

    Update 18.13

    • Passive: Receiving a Heat Status effect will regenerate 10 energy per second for the duration of the status effect and increase Power Strength by 35%.
    • Fixed missing hit sounds on Fireball.
    • Fixed Accelerant not applying a casting speed buff.

    Update 18.8

    • Fixed missing impact sounds on World on Fire ability.

    Hotfix 18.5.1

    • Reduced the lensflare visual FX on World on Fire.

    Update 18.5

    • Accelerant will no longer be able to stun boss-type enemies.
    • World on Fire will no longer be able to knockdown boss-type enemies.

    Update 18.1

    • Ember can no longer gain energy while World on Fire is active.
    • Fixed World on Fire explosive impacts not properly displaying.

    Update 17.11

    • Adjusted the stats breakdown of Fire Blast ability to show the DPS and Explosion damage separately.

    Hotfix 17.10.1

    • Fixed Fireblast being cancelled when you enter a Nullifier Bubble.

    Update 17.9

    • Prime: Fixed Ember Prime’s head flame being improperly colored in Codex dioramas.

    Update 17.8

    • Conclave: Increased the channeling costs of World on Fire in PvP.
    • Fixed Ember’s shoulder Sigil sitting at an improper angle.

    Update 17.7

    • Made some adjustments to World on Fire audio FX.

    Hotfix 17.6.2

    • Made some improvements to Ember’s Ability audio FX.

    Hotfix 17.6.1

    • Fixed an error providing players with 0 energy drain when using World on Fire if they fell off the level into a pit, etc.

    Hotfix 17.5.5

    • Fixed World on Fire not playing a sound FX on cast.

    Update 17.5

    • World on Fire now drains 3 Energy and has had its maximum duration removed.
    • Fixed Fire Blast damage FX not properly dissipating.

    Update 17.2.4

    • Conclave: Increased damage and decreased speed Fireball in PvP

    Update 17.0

    • Conclave: Fireball damage and speed has been reduced in PvP.
    • Prime: Ember Prime base shield increased from 100 to 125.

    Update 16.11.5

    • Fixed Fire Blast killing other players after she’s left the match as a Client.

    Update 16.11.4

    • Prime: Ember Prime Helmet Blueprint have been added to T3 Defense Rotation C.

    Update 16.11

    • Fixed Accelerant HUD timer not showing the effect of duration Mods.
    • Fixed Noble stance causing thrown weapons to appear to be floating in her hands.

    Update 16.10.2

    • Casting animations for World on Fire have been shortened to match Fire Blast’s.
    • The base duration of Accelerant is now 30 seconds regardless of rank.
    • Accelerant now provides a buff to casting speed for the duration of the Ability (Equivalent to a max-rank Natural Talent).
    • Accelerant will now display a duration timer in the player’s HUD.

    Update 16.6.1

    • Conclave: Reduced the range and damage of World on Fire in PvP.

    Update 16.6

    • Conclave: Fireball damage has been reduced in PvP.

    Update 16.5.3

    • Augment: Fixed Fireball Frenzy Augment causing Fireballs to bounce off of Mesa’s Shatter Shield.

    Update 16.5

    • Conclave: Ember is now available for use in Conclave.
    • Conclave: Fire Blast - Purifying Flames

    Update 16.3

    • Augment: World on Fire - Firequake
    • Adjusted Accelerant effects to show its range more accurately.

    Update 16.1

    • Fixed Fireball auto-targeting the enemy’s torso when aiming manually at a target.

    Update 15.13

    • Augment: Fireball Frenzy has its duration increased from 24 seconds to 40 seconds, and its damage reduced from 125% to 100%
    • Removed the initial radial damage of Fire Blast, damage and the Heat proc now occur on the shockwave as it expands.
    • Fixed Fire Blast shockwave damage numbers not properly appearing.
    • Fixed Fire Blast applying a push velocity while player was blocking.

    Update 15.11.1

    • Ember is now able to gain energy from Team Energy Restore items while World on Fire is toggled on. Please note Energy Orbs should be working as well. Our tests confirm Energy Orb pickups give the expected energy to Ember while World-on-Fire is active, if you encounter an issue where this isn’t the case please outline the repro specifics in the appropriate bug sub-forum.
    • World on Fire will immediately hit up to five targets on initial cast.
    • World on Fire will now drain energy after casting has been completed, and not during cast. Energy drain will deactivate the moment the Ability has been toggled off, regardless of animation state.
    • World on Fire will now prioritize targets on activation. Higher priority will be given to targets that pose the most immediate threat to Ember, such as not under any Crowd Control or within close range.
    • World on Fire will now have an increased chance to proc fire damage on enemies (chance increased by strength mods).
    • Updated visual effects on Ember’s casting animations. Ember should now be a little brighter when summoning fire. Please note we are still reviewing the changes overall!

    Update 15.11

    • Base Stamina increased to 150.
    • Base armour increased to 100 (125 for Ember Prime)

    Update 15.10

    • Augment: Fixed the Fireball Frenzy Augment Mod remaining on a player when cast twice on a player before the first cast expired.
    • Fixed an issue where enemies already affected by Accelerant Heat debuff would not become stunned when the ability is recast. Enemies will now be stunned and Heat debuff duration will be refreshed.

    Update 15.6

    Update 15.5

    • Fixed Fire Blast only damaging targets once, rather than causing damage over time.

    Update 15.0.5

    • Fixed ability screen not showing stats for Fireball.

    Update 15.0

    • Augment: Fireball - Fireball Frenzy
    • Fixed Ember's Accelerant not applying extra fire damage for clients when they kill an affected enemy with fire. This fix also improves poor connections not showing accurate results on Accelerant affected enemies for clients.

    Update 14.5

    • Prime: Fixed Ember Prime’s flaming Mohawk armor colour not updating until you leave the attachments part of the Arsenal.

    Update 14.0.7

    • Prime: Fixed an issue where Ember Prime's Fire Mohawk having erroneous Melee Channeling effects applied to it.

    Update 14.0.6

    • Fixed an issue with the Illiac Chest piece clipping into Ember.


    • Prime: Fixed emblem offsets on Ember Prime.


    • Prime: Fixed issues with Ember Prime appearing headless.
    • Fixed issues with armor being misplaced on Ember/Ember Prime.

    Update 13.6

    • Tweaked a number of armor offsets.

    Update 13.5

    • Adjusted the positioning of Chest Armor.

    Update 13.4

    • Fixed Fireblast having a cool down discrepancy between host and client.

    Update 13.3

    • Added in a number of HUD timers for Fire Blast

    Update 13.1

    • Fixed an issue with Clients not properly seeing Accelerant visual effects.

    Update 13.0.6

    • Improved the performance of Ember's visual effects on lower end computers.
    • Fixed Fireblast visuals ending prematurely if using multiple duration extending mods.

    Update 13.0

    • Visual FX tweaks to Fireball.
    • Fixed Accelerant VFX not properly replicating for Clients.

    Update 12.3.2

    • Skin: Fixed Immortal Skin unintentionally overriding Ember Prime’s gold colours.

    Update 12.3

    • Skin: Ember Immortal Skin.

    Update 12.1

    • Prime: Fixed subtle tint colour mismatch with Ember Prime.

    Update 12.0

    • Reduced audio radius for World on Fire.

    Update 11.6

    • Fixed kills made with Fire Blast not always counting towards your stats.

    Update 11.5.2

    • Fixed Fireball level 4 not doing AoE damage on hit.
    • Fixed Accelerant not increasing fire damage against shields.

    Update 11.5

    • Fireball: Deals Direct damage with a 100% Fire proc, on impact deals radial damage with 50% Fire Proc, has a faster travel time.
    • Accelerant (was Overheat): Accelerant affects all enemies in a radius to have knockback + it coats them in fire damage amplifier!
    • Fire Blast: Initial radial damage now has 100% fire proc.
    • Prime: Ember Prime Blueprint now found in Orokin Derelict Defense.

    Update 11.3.2

    • Tweaks to fog mesh from World on Fire.

    Update 11.3

    • World on Fire effects overhaul.

    Update 11.2

    • Armor buff from 10 to 15.

    Update 11.1.1

    • Prime: Fixed Ember Prime missing her "prime effect" in the Void.

    Update 11.0

    • Prime: Ember Prime added to drop tables.

    Update 10.3

    • Fixed missing damage number reports for clients during Overheat.
    • Fixed Osprey's not being affected by Fireblast (even when flying right through the effects).
    • Fixed Fireblast light FX being independent of its power duration.

    Update 10.1.3

    • Fixed Fireblast not affecting flying enemies.

    Update 10.0

    • Fixed inconsistent damage on host and client for World on Fire.
    • Fixed Fire Blast where FX would remain if caster respawned or left the game.

    Update 9.8.4

    • Fixed Fire Blast dealing damage to teammates and leaving permanent visual FX.
    • Fixed World on Fire dealing inconsistent damage on host and client.

    Update 9.8

    • Feedback Changes
      • Fireball: Fixed the damage-over-time (DOT) attaching to the target. Increased the damage amount and damage over time.
      • Overheat: It's now an offensive power rather than a defensive power. Reduced damage resistance and increased the damage output. Warframe strength mods now modify the damage amount.
      • Fire Blast: Fixed scaling problem, mesh scaled but the damage wall never did. Range mods no longer affect Fire blast, Duration and strength mods do.

    Update 9.7

    • Fixed Overheat that was creating extra fire FX on clients.

    Update 8.3.1

    • Fix for Ember's FX on clients.

    Update 8.3

    • Fixed World on Fire not showing effects on enemies.
    • Fixed World on Fire from targeting inactive turrets.

    Update 8.1.3

    • Updated Visual FX on Overheat.

    Update 8.0.7

    • Fixed Overheat preventing all damage/healing when damaged when upgraded and mixed with upgraded Focus mod.

    Update 7.11

    • Fixed World on Fire having inconsistent duration times.

    Update 7.9

    • Fixed Fire Blast causing visibility issues for other players (not the caster).

    Update 7.7.3

    • Added damage reduction description to Overheat, boosted level increase damage reduction.
    • Removed red overlay from World on Fire power.
    • Increased the DoT for Fireball power.

    Update 5.4.2

    • Fixed Ember's head not appearing during cinematics as well as not retaining customized colors.

    Update 5.3

    • Powers rework:
      • Overheat moved to second ability, acts as a shield and radial damage power.
      • Fireball is now properly attached to the target and doing damage over time.
      • World on Fire has been boosted: it now cycles through nearby targets to immolate!
    • Ember model has had a revamp on its mesh and materials.

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    Pre-Update 15 Videos

    Start a Discussion Discussions about Ember

    • Ember passive & Accelerant

      2 messages
      • Not sure if covered somewhere, and not specified on the wiki: does the Ember passive power up Accelerant's power to power up abilities? Have...
      • Her passive probably has an effect on Accelerant, but given how situational it is, it's very hard to tell.
    • Ember

      3 messages
      • Ember is never harmed by adding a few power strength mods. But it really depends on how you want to use her. I find Accelerant to be the ...
      • Eventually, WoF can't keep up no matter what you do, especially when ancients come around. At that point, Firequake is your best bet beca...

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