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Ignition

Ember is empowered by flames. Any time Ember suffers a Heat b Heat proc, she gains 35% Ability Strength for the duration and regenerates 10 points of Energy for every second she is ablaze.

Abilities

FireballModU15 Fireball
ENERGY
25
KEY
1
Fireball
Launches a fiery projectile. It deals high fire damage on contact and moderate fire damage to any who enter the lingering flames.
Strength:150 / 275 / 300 / 400 (initial damage)
50 / 100 / 125 / 150 (area damage)
Duration:N/A
Range:N/A
Misc:5 m (blast radius)

  • Ember launches a fiery projectile that inflicts 150 / 275 / 300 / 400 Heat b Heat damage on impact with a 100% status chance. The projectile also inflicts 50 / 100 / 125 / 150 Heat b Heat damage in a 5 meter area of effect around the target with a 50% status chance.
    • All damage is affected by Ability Strength.
    • The 5 meter blast radius is not affected by Ability Range.
    • The Heat DoT inflicts 50% of the initial damage per tick. For Heat procs, the damage ticks 7 times over 6 seconds.
    • Should Fireball hit an enemy's head, the Heat DoT will inflict 100% of the initial damage per tick for the same duration.
    • Enemies affected by the Heat proc will panic for a brief duration.
    • Area damage affects the initial target, does not decrease with distance, and can also perform headshots.
  • Fireball may be cast multiple times on the same target. However, the Heat DoT does not stack.
  • Projectile has flight time and will continue to travel until it hits a solid object or enemy.
  • Will not disrupt Shade's cloak.
  • Will break reinforced Corpus ship windows.
  • Can be used while performing many actions without interrupting them, including reloading, charging, shooting, and remaining scoped in on Sniper Rifles.
  • Has a delay of 0.5 seconds between uses.

FireballFrenzy2
Main article: Fireball Frenzy

Fireball Frenzy is a Warframe Augment Mod for Ember that allows Fireball to be cast on allies, temporarily granting them additional Heat b Heat damage to all attacks, including Warframe abilities.

Rank Heat Damage Duration Cost
0 50% 28s 6
1 65% 32s 7
2 80% 36s 8
3 100% 40s 9

  • This is a good candidate for Fleeting Expertise since the duration is not negatively impacted.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Casting Fireball repeatedly will sometimes cause the ability to not play its animation and to have the fireball appear with no trail.
  • Casting Fireball repeatedly will sometimes add an inconsistent delay between the casts, delivering lowered damage output.
  • Standing Toe-to-toe with an enemy and casting Fireball will cause the Fireball veer wildly off course from the intended direction to the Players crosshair.
    • This can also cause the fireball to cast through the enemy instead, causing it to go right through them at the point of the crosshair.
  • Area damage deals double the amount against Crewman and Elite Crewman.


  • AccelerantModU15 Overheat
    ENERGY
    50
    KEY
    2
    Accelerant
    Stun nearby enemies with strong accelerant. Increases all fire damage dealt.
    Strength:1.5x / 1.75x / 2x / 2.5x (damage multiplier)
    Duration:30 s
    Range:8 / 12 / 15 / 20 m
    Misc:50% (cast speed bonus)

    • Ember releases a wave of accelerant, briefly stunning all enemies within a radius of 8 / 12 / 15 / 20 meters. Against affected enemies, all inflicted Heat b Heat damage will be multiplied by 150% / 175% / 200% / 250%. For Ember, casting speed will be increased by 50%. The accelerant lasts for 30 seconds.
      • Damage multiplier is affected by Ability Strength. The casting speed bonus is not.
      • Accelerant stuns enemies for one to five seconds, depending on the enemy; the stun length is not affected by Ability Duration.
      • Accelerant's casting speed buff only influences the caster, and is affected by Ability Duration.
      • Range is affected by Ability Range.
    • The calculation for casting time is:
      • Cast Time = Base Time ÷ (1 + Speed Bonus)
      • At max rank, expect a ~33% reduction to cast times:
        • Cast Time = Base Time ÷ (1 + 0.5)
        • = Base Time ÷ (3/2)
        • = Base Time × (2/3)
      • Animation cast speeds are unchanged, the ability only takes effect earlier independently of the animation.[possible bug]

    FlashAccelerantMod
    Main article: Flash Accelerant

    Flash Accelerant is a Warframe Augment Mod for Ember that allows Accelerant to affect friendly players within range, increasing their casting speed and giving them bonus Heat b Heat damage.

    Rank Casting speed Fire damage Cost
    0 +20% +50% 6
    1 +30% +50% 7
    2 +40% +50% 8
    3 +50% +50% 9

    • All of Ember's abilities other than this ability itself will benefit incredibly as the other 3 abilities entirely do Fire damage.
    • Combining Accelerant with Banshee's Sonar will increase Fire damage excessively if affected targets are hit specifically on the highlighted spots.
    • This ability causes mobs to go into the "on-fire stun" effect 100% of the time, which can be used as a panic crowd-control ability, similar to Valkyr's Warcry or Banshee's Sonic Boom.
    • This ability is most effective when combined with a loadout specialized for Fire damage.
    • This ability will not increase the damage of combined elements which include a Heat b Heat component such as Blast b Blast.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


    FireBlastModU15 FireBlast
    ENERGY
    75
    KEY
    3
    Fire Blast
    Slams the ground for high damage in a small radius and creates a persistent ring of fire which deals high damage over time.
    Strength:66 / 100 / 141 / 200 (wave damage)
    37 / 112 / 150 / 225 (ring damage)
    Duration:9 / 12 / 15 / 20 s
    Range:N/A
    Misc:5 / 10 / 12 / 15 m (wave radius)
    4 m (ring radius)

    • Ember slams the ground, creating a wave of fire that expands outwards to a radius of 5 / 10 / 12 / 15 meters, dealing 66 / 100 / 141 / 200 Heat b Heat damage with a 100% status chance to enemies that make contact with it, and pushing them back. A ring of fire 4 meters wide and 1 meter thick is also created and lasts for 9 / 12 / 15 / 20 seconds. Enemies that linger within the ring's flames are dealt 37 / 112 / 150 / 225 Heat b Heat damage per second.
      • All damage is affected by Ability Strength.
      • The Heat DoT inflicts 50% of the initial damage per tick. For Heat procs, the damage ticks 7 times over 6 seconds.
      • Ignited enemies enter an animation in which they flail in panic for a few seconds.
      • The fire ring bypasses obstacles in the environment, but the expanding wave's effects do not.
      • Enemies damaged by the expanding wave suffer knockdown and are violently pushed back.
      • Damage from the ring is only inflicted within the flames. Enemies are not damaged in the ring's center.
      • Ring duration is affected by Ability Duration.
      • Wave radius and ring radius are not affected by Ability Range.
    • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
    • Has a cast delay of about 0.7 seconds.
    • Can stack with multiple casts.

    FireFright2
    Main article: Fire Fright

    Fire Fright is a Warframe Augment Mod for Ember that adds Heat b Heat status chance to the stationary ring of fire created by Fire Blast.

    Rank Status Chance Cost
    0 40% 6
    1 60% 7
    2 80% 8
    3 100% 9

    • Perfect for placing around the cryopod in Infested Defense missions.
    • Can be used as protection, when you're reviving a downed teammate in Infested missions.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Sometimes an enemy may take 2 damage ticks per second instead of just one.
  • The value for the damage in-game is incorrectly stated as only 150, while both the wave and ring damage are higher.


  • WorldOnFireModU15 WorldOnFire
    ENERGY
    50
    KEY
    4
    World On Fire
    Deals high damage over time.
    Energy Drain: 3 s-1
    Strength:250 / 300 / 350 / 400 (damage)
    10% / 20% / 25% / 35% (status chance)
    Duration:N/A
    Range:7 / 10 / 12 / 15 m

    • Ember ignites the environment, slamming her hand into the ground and dealing 250 / 300 / 350 / 400 Heat b Heat damage to a maximum of 5 enemies within a radius of 7 / 10 / 12 / 15 meters. Immediately after, a series of fiery explosions are triggered that inflict 250 / 300 / 350 / 400 Heat b Heat damage per explosion to enemies within a similar range. All instances of damage have a 10% / 20% / 25% / 35% status chance, and explosions occur at a rate of roughly 2 to 4.5 per second.
      • Damage and status chance are affected by Ability Strength.
      • Heat b Heat status effect deals 50% of World on Fire's base damage per tick over 7 ticks in 6 seconds. Ignited enemies will also panic and flail around for a brief period.
      • Cast radius is affected by Ability Range.
      • Enemies are prioritized upon World on Fire's activation. Higher priority will be given to enemies that pose the most immediate threat to Ember, such as enemies within close range.
      • Explosions will occur directly on enemies as long as they're within the cast radius.
      • With the exception of the initial explosions on activation, multiple explosions do not occur simultaneously.
      • Area of effect follows Ember for the ability's duration.
    • World on Fire drains 3 energy per second; it will remain active so long as Ember has energy. World on Fire will end if Ember runs out of energy or if deactivated; it can be reactivated by pressing the ability key (default 4 ).
    • Targets all types of enemies (e.g., mining machines, cameras, and turrets) excluding Void Laser Traps and Void Death Orbs.
    • Can be used while sliding and in the air.
    • World on Fire's visual after effects (debris) will appear gold when cast by Ember Prime.

    Firequake
    Main article: Firequake

    Firequake is a Warframe Augment Mod for Ember that gives World On Fire a chance to knock down enemies caught in the flames.

    Rank Knockdown Chance Cost
    0 50% 6
    1 65% 7
    2 80% 8
    3 100% 9

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Ability Duration reduces channeling cost to 1.07 energy per second.
      • Reduces range to 5.1 meters.
    • Maximized Ability Efficiency reduces activation cost to 12.5 energy and channeling cost to 0.75 energy per second.
      • Has no negative effects on this ability.
    • Maximized Ability Range increases range to 37.5 meters.
      • Reduces damage to 160 per explosion and status chance to 14%.
    • Maximized Ability Strength increases damage to 1396 per explosion and status chance to 100%.
      • Without Energy Conversion, increases damage to 1196 per explosion. Status chance is not affected.
      • Increases activation cost to 77.5 energy and channeling cost to 5.25 energy per second.


    Strength Mods

    IntensifyModU145

    Duration Mods

    ContinuityModU145

    Range Mods

    StretchModU145

    Fireball
    Overheat Overheat Overheat
    FireBlast FireBlast
    WorldOnFire WorldOnFire WorldOnFire

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