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Ember (Warframe)

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[ShurikenIconEdit Tab]
Ember
Ember
Base Statistics
Health 100.0 (300.0 at rank 30)
Power 150.0 (225.0 at rank 30)
Armor 15.0
Shield Capacity 100.0 (300.0 at rank 30)
Sprint Speed 1.0
Stamina 80
Polarities 4x Ability
2x Bar
Aura Polarity V
CODEX Entry: EmberCodexbw
CODEX Entry: EmberCodexblackorange
Three figures waited behind a simple table. Their attention on a single chair, bathed in light. An old woman's voice from the shadow: 'Send her in'. Across the room a security officer, stern and plain, opened the door. The outline of a young woman appeared at the door. She hesitated, but only for an instant, then crossed the room and sat.

There was a gasp as the light hit her face. Her right eye was bright and blinking, but her left was a greasy slit. Her skin had been burned moon-white. Her mouth was a sagging gash without lips or expression. Her military beret was pulled snug over a scarred and hairless scalp.

The old voice: 'Your name is Kaleen.' Kaleen nodded. 'You were the principal investigator of the Zariman?' Kaleen's voice was a jagged whisper, a rigid face. 'Yes.'

Kaleen coughed, straightened: 'The Zariman was lost making the fold from Saturn to the Outer gates. Mechanical failure. I notified families and filled a report with the inspectors. Nothing ever returns from the fold, so I closed the case.'

'But you reopened the case, days later.'

'I didn't believe it myself until I stepped aboard the ship. It was completely intact, full environmental, as if it had never left.'

'And the crew was gone.'

'Not exactly.' Kaleen hesitated. 'We thought it was empty but we began to find...' Her face twitched at remembered pain, 'We began to find children hiding in the ship.'

'And that is when you violated procedure?'

Kaleen bowed her head, a tear welling in her sightless eye. 'They were children. They were afraid. They needed comfort.'

'So you broke quarantine and this happened to you.'

There was silence as Kaleen touched her face, 'So what have you done with them?'

The old woman gestured for the officer to take Kaleen away. The meeting was over. When Kaleen reached the door she twisted out of his grip and shot back, 'Why would you do that? Why did you put children on military ship?'

'We didn't. That would violate procedure.'


Ember is a fire-based Warframe that relies on almost purely offensive skills with the balance of fragility. Ember's fire abilities make her very effective against the Infested.

Component blueprints drop from General Sargas Ruk (Tethys, Saturn)

Manufacturing Requirements
Credits 32px
25000
Helmet
1
Chassis
1
Systems
1
OrokinCell
1
Time: 72 hrs
Rush: Platinumicon 50
Market Price: Platinumicon 225 Blueprint Price: Credits 32px 25000
Helmet
Credits 32px
15000
AlloyPlate
150
NeuralSensor
1
Polymer Bundle 32px
150
Rubedo 32px
500
Time: 12 hrs
Rush: Platinumicon 25
Chassis
Credits 32px
15000
Morphics
1
Ferrite 32px
1000
Rubedo 32px
300

Time: 12 hrs
Rush: Platinumicon 25
Systems
Credits 32px
15000
ControlModule
1
Morphics
1
Salvage
500
Plastids
220
Time: 12 hrs
Rush: Platinumicon 25

Trivia

[ShurikenIconEdit Tab]
Ember Prime
EmberPrime
Base Statistics
Health 100 (300 at rank 30)
Power 150 (225 at rank 30)
Armor 15
Shield Capacity 100 (300 at rank 30)
Sprint Speed 1.0
Stamina 80
Polarities 4x Ability
1x V
1x D
Aura Polarity V
CODEX Entry: Ember PrimeCodexbw
CODEX Entry: Ember PrimeCodexblackorange
Three figures waited behind a simple table. Their attention on a single chair, bathed in light. An old woman's voice from the shadow: 'Send her in'. Across the room a security officer, stern and plain, opened the door. The outline of a young woman appeared at the door. She hesitated, but only for an instant, then crossed the room and sat.

There was a gasp as the light hit her face. Her right eye was bright and blinking, but her left was a greasy slit. Her skin had been burned moon-white. Her mouth was a sagging gash without lips or expression. Her military beret was pulled snug over a scarred and hairless scalp.

The old voice: 'Your name is Kaleen.' Kaleen nodded. 'You were the principal investigator of the Zariman?' Kaleen's voice was a jagged whisper, a rigid face. 'Yes.'

Kaleen coughed, straightened: 'The Zariman was lost making the fold from Saturn to the Outer gates. Mechanical failure. I notified families and filled a report with the inspectors. Nothing ever returns from the fold, so I closed the case.'

'But you reopened the case, days later.'

'I didn't believe it myself until I stepped aboard the ship. It was completely intact, full environmental, as if it had never left.'

'And the crew was gone.'

'Not exactly.' Kaleen hesitated. 'We thought it was empty but we began to find...' Her face twitched at remembered pain, 'We began to find children hiding in the ship.'

'And that is when you violated procedure?'

Kaleen bowed her head, a tear welling in her sightless eye. 'They were children. They were afraid. They needed comfort.'

'So you broke quarantine and this happened to you.'

There was silence as Kaleen touched her face, 'So what have you done with them?'

The old woman gestured for the officer to take Kaleen away. The meeting was over. When Kaleen reached the door she twisted out of his grip and shot back, 'Why would you do that? Why did you put children on military ship?'

'We didn't. That would violate procedure.'

Ember Prime is a fire-based Warframe that relies on almost purely offensive skills with the balance of fragility. Ember's fire abilities make her very effective against the Infested.

Manufacturing Requirements
Credits 32px
25000
Helmet
1
Chassis
1
Systems
1
OrokinCell
1
Time: 72 hrs
Rush: Platinumicon 50
Market Price: N/A Blueprint Price: N/A
Helmet
Credits 32px
15,000
AlloyPlate
150
NeuralSensor
2
Polymer Bundle 32px
1,000
Rubedo 32px
750
Time: 12 hrs
Rush: Platinumicon 25
Chassis
Credits 32px
15,000
Morphics
3
Ferrite 32px
1,000
Rubedo 32px
300

Time: 12 hrs
Rush: Platinumicon 25
Systems
Credits 32px
Morphics
1
Ferrite 32px
1,000
Nano Spores 32px
1,200
Plastids
700
Time: 12 hrs
Rush: Platinumicon 25
Drop Locations

Blueprint Derelict Defense
Helmet Void Tower III Survival
Chassis Void Tower II Capture
Systems Void Tower III Mobile Defense

Blueprint Derelict Defense
Helmet
Chassis Void Tower II Capture
Systems Void Tower III Mobile Defense

Ember Prime also used to be purchasable through "Prime Access".

Advantages

  • Possesses a V and a D polarity, compared to Ember's double Bar. Granting her more offense and defensive potential.
  • Fireball ability can be used while reloading without interrupting the reload.

Disadvantages

  • Has only 2 polarities (not the same ones as Ember).
  • Ember Prime is the only primed frame to come with only 2 polarized slots (along abilities slots), instead of 3 for ,Rhino, Frost, Mag and Excalibur.

Media

  • Ember prime in the loading screen during Update 11
  • Two Ember Primes (Glitches)

See also

  • Prime, the Orokin enhancement to a Warframe or weapon.

[ShurikenIconEdit Tab]
Fireball Fireball Energy: 25Energy small Power #: 1 FireballMod
Launches a fiery projectile. It deals high fire damage on contact and moderate fire damage to any who enter the lingering flames.
Equip Cost:
0 / 1 / 2 / 3
Power Strength:
150 / 275 / 300 / 400 (impact)
50 / 100 / 125 / 150 (AoE)
Power Range:
50 m (cast range)
Power Duration:
N/A

  • Deals 150 / 275 / 300 / 400 damage on impact with a 100% status chance.
    • The Heat DoT inflicts 50% of the initial damage per tick. For Heat procs, the damage ticks 7 times over 6 seconds.
    • Should Fireball hit an enemy's head, the Heat DoT will inflict 100% of the initial damage per tick for the same duration.
  • Fireball also inflicts 50 / 100 / 125 / 150 damage in an AoE around the target with a 50% status chance.
    • This damage affects the initial target, is not reduced by distance, and can also perform headshots.
  • All damage is affected by Power Strength.
  • Has a half-second delay between uses.
  • Enemies may become panicked and run away or become staggered while taking burning damage.
  • May be cast multiple times on the same target. However, the Heat DoT doesn't stack.
  • Projectile is not instant hit and will continue to travel until it hits a solid object or enemy.
  • Will not disrupt Shade's cloak.
  • Fireball will break reinforced Corpus ship windows.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.

  • This is a good candidate for Fleeting Expertise since the duration is not negatively impacted.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Overheat Accelerant Energy: 50Energy small Power #: 2 AccelerantMod
Stun nearby enemies with strong accelerant. Increases all fire damage dealt
Equip Cost:
4 / 5 / 6 / 7
Power Strength:
1.5x / 1.75x / 2x / 2.5x
Power Range:
8 / 12 / 15 / 20 m
Power Duration:
7 / 10 / 12 / 15 s

  • Stuns all enemies within the radius and debuffs them. Debuffed enemies will be 150% / 175% / 200% / 250% more susceptible to damage.
  • Range is affected by Power Range.
  • Damage multiplier is affected by Power Strength.
  • Debuff duration is affected by Power Duration.

  • All of Ember's abilities other than this ability itself will benefit incredibly as the other 3 abilities entirely do Fire damage.
  • Combining Accelerant with Banshee's Sonar will increase Fire damage excessively if such hit targets on the signaled spots.
  • Combined with the Ignis, one can do massive amounts of damage due to its Fire base damage.
  • This ability causes mobs to go into the "on-fire stun" effect 100% of the time, which can be used as a panic crowd-control ability, similar to Valkyr's Warcry or Banshee's Sonic Boom.
  • It is not recommended to use this ability if one prefers the loadout and ability set that does not have Fire damage.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


FireBlast Fire Blast Energy: 75Energy small Power #: 3 FireBlastMod
Slams the ground for high damage in a small radius and creates a persistent ring of fire which deals high damage over time.
Equip Cost:
6 / 7 / 8 / 9
Power Strength:
25 / 75 / 100 / 150
Power Range:
5 / 10 / 12 / 15 m (impact)
4 m (fire ring)
Power Duration:
9 / 12 / 15 / 20 s

  • Ember slams the ground to create a ring of fire that is 4 meters wide and 1 meter thick. 25 / 75 / 100 / 150 damage is immediately dealt to all enemies within 5 / 10 / 12 / 15 meters, and then the same amount is dealt each second to any enemies that stand on her fire ring. Initial damage decreases with distance. Fire ring lasts for 9 / 12 / 15 / 20 seconds.
    • Enemies caught in the initial impact will be set on fire due the 100% status proc.
    • The initial damage can perform headshots (increasing the burning damage substantially).
    • All damage is affected by Power Strength.
    • This ability is not affected by Power Range.
    • Ability can stack with multiple casts.
  • Has a cast delay of about 0.7 seconds.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
  • Bug: Sometimes an enemy may take 2 damage ticks per second instead of just one.
  • Enemies in the center of the ring may not be damaged at all, until reaching the outer edge of the ring.
  • Panics some enemies who enter the ring, sometimes making them stunlocked.
  • Perfect for placing around the cryopod in Infested defense missions.
  • Gives Conclave rating of 10 / 10 / 30 / 50 each level.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


WorldOnFire World On Fire Energy: 100Energy small Power #: 4 WorldOnFireMod
Deals high damage over time.
Equip Cost:
10 / 11 / 12 / 13
Power Strength:
250 / 300 / 350 / 400
Power Range:
7 / 10 / 12 / 15 m
Power Duration:
5 / 6 / 8 / 10 s

  • Sets the area on fire, blowing up any enemies within 7 / 10 / 12 / 15 meters for 250 / 300 / 350 / 400 damage per explosion. Explosions occur at a rate of roughly 2 to 4.5 per second. This effect lasts for 5 / 6 / 8 / 10 seconds.
  • Has a cast animation time of about 2.2 seconds.
  • Targets all types of enemies e.g. mining machines, cameras and turrets.
  • Can be used while sliding and in the air.

  • Is a very good ability for rushing through and clearing low level missions, however it quickly drops off in usefulness as enemy levels increase.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases damage of each target to 400 per second over 25.7 seconds (10,280 per target).
    • Radius is reduced to 5.1 meters.
  • Maximized Power Efficiency reduces the cost to 25 energy.
    • Duration is reduced to 4 seconds.
  • Maximized Power Range increases the radius to 35.3 meters.
    • Damage of each target is reduced to 160 per second over 10 seconds (1,600 per target).
  • Maximized Power Strength increases the damage of each target to 916 per second over 10 seconds (9,160 per target).
    • Cost is increased to 155 energy.

Consider going with maximized duration over strength due to the skill dealing more damage over time with this build but costing less.

Special Note: This ability has the unusual and notable property of having its total damage multiplied by both Power Strength and Power Duration:

[ShurikenIconEdit Tab]

General

  • Since Ember deals fire damage with all her abilities, she becomes very effective on Infested levels or defense with her area of effect skills.
  • The Phoenix Helmet can allow you to forget the use of Flow if you choose to equip it, especially if using Streamline. Ember's base Shields, Health and Armour are average to poor; a loss of 5% Shields does not affect her dramatically.
  • Ember has the fastest shield recharge rate of all the warframes.

Skills

Fireball

  • As the residual flames of multiple Fireballs will damage enemies independently, casting several on an enemy that is slowed or crowd controlled (excluding stagger which causes humanoid targets to stumble out of the flames) will cause a high rate of damage over time. This is especially useful on bosses that are held stationary by Rhino's, Frost's or Vauban's hard disabling abilities.

Fireblast

  • The persistent effect of Fire Blast is extremely effective against hordes of incoming Infested, though weaker when already surrounded. This makes it a strong ability on Infested Defense missions.
  • If you move outside the ring after casting Fireblast it can help avoid being caught in the center with those enemies that sometimes manage to pass through the flames or where already within it. This will damage or stun them again as they try to pass out of the ring and reach you.

World on Fire

  • Unlike Ember's other abilities, World on Fire is mitigated by armor, making it ineffective against Infested Ancients and higher level Grineer.
  • World on Fire is currently being reviewed by the developers for re-working/fixing. [1] . 

[ShurikenIconEdit Tab]

Ember can be equipped with:

See also

[ShurikenIconEdit Tab]

Start a Discussion Discussions about Ember (Warframe)

  • What do you think the codex entry for Ember means?

    5 messages
    • Megakruemel wrote:I would guess that Kaleen got on a ship, that recently got out of the void. It contained children, who got turned by the void...
    • Kaleen's task probably took place before our current conflict. If the story is any indication, she went to a ship that had several children...
  • Ember Farming Strategies (Killing Ruk)

    10 messages
    • the beststrategy is to have a knock down or stagger/stun weapons and power with a rhino and a mag with a bo with northwind you can knock him d...
    • Don't use vulkar use vectis

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