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Ember (Warframe)

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Ember is a nightmare for light-armoured targets. Ember can super-heat the air which opens up surprising crowd-control possibilities.
This is Ember, destructive and deadly.

Ember's presence on the battlefield is devastating. Mind the heat, Tenno.

Lotus

Ember is a fire-based Warframe that relies on almost purely offensive skills. Ember's fire abilities make her very effective against the Infested.

Component blueprints drop from General Sargas Ruk (Tethys, Saturn)

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: Credits64 25000
Helmet
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Warframe Guides

See Category:Ember Guides to read user-made guides on how to play this Warframe.

Trivia

  • Ember is the fourth Frame to have a Prime, after Excalibur, Frost, and Mag.
  • As seen from concept art and beta game footage, Ember used to be male. Ember became female in Update 5.3.
  • Update 15.11 buffed Ember's stamina to 150, making her the third Warframe to have such stamina capacity after Valkyr and Hydroid.

Edit Tab

Three figures waited behind a simple table. Their attention on a single chair, bathed in light. An old woman's voice from the shadow: 'Send her in'. Across the room a security officer, stern and plain, opened the door. The outline of a young woman appeared at the door. She hesitated, but only for an instant, then crossed the room and sat.

There was a gasp as the light hit her face. Her right eye was bright and blinking, but her left was a greasy slit. Her skin had been burned moon-white. Her mouth was a sagging gash without lips or expression. Her military beret was pulled snug over a scarred and hairless scalp.

The old voice: 'Your name is Kaleen.' Kaleen nodded. 'You were the principal investigator of the Zariman?' Kaleen's voice was a jagged whisper, a rigid face. 'Yes.'

Kaleen coughed, straightened: 'The Zariman was lost making the fold from Saturn to the Outer gates. Mechanical failure. I notified families and filled a report with the inspectors. Nothing ever returns from the fold, so I closed the case.'

'But you reopened the case, days later.'

'I didn't believe it myself until I stepped aboard the ship. It was completely intact, full environmental, as if it had never left.'

'And the crew was gone.'

'Not exactly.' Kaleen hesitated. 'We thought it was empty but we began to find...' Her face twitched at remembered pain, 'We began to find children hiding in the ship.'

'And that is when you violated procedure?'

Kaleen bowed her head, a tear welling in her sightless eye. 'They were children. They were afraid. They needed comfort.'

'So you broke quarantine and this happened to you.'

There was silence as Kaleen touched her face, 'So what have you done with them?'

The old woman gestured for the officer to take Kaleen away. The meeting was over. When Kaleen reached the door she twisted out of his grip and shot back, 'Why would you do that? Why did you put children on military ship?'

'We didn't. That would violate procedure.'

Release Date: November 20th, 2013

Ember Prime is a fire-based Warframe that relies on almost purely offensive skills. Ember's fire abilities make her very effective against the Infested.

Manufacturing Requirements
Credits64
25000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Helmet
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
2
PolymerBundle64
1,000
Rubedo64
750
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
3
Ferrite64
1,000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
NanoSpores64
1,200
Plastids64
700
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Tower IV Defense C
Derelict Defense C
Helmet Tower II Exterminate
Tower III Survival A
Chassis Tower II Capture
Tower IV Survival C
Systems Tower III Mobile Defense
Tower IV Mobile Defense

Blueprint Tower IV Defense C
Derelict Defense C
Helmet Tower II Exterminate
Tower III Survival A
Chassis Tower II Capture
Tower IV Survival C
Systems Tower III Mobile Defense
Tower IV Mobile Defense

Blueprint Tower IV Defense C
Derelict Defense C
Helmet Tower II Exterminate
Tower III Survival A
Chassis Tower II Capture
Tower IV Survival C
Systems Tower III Mobile Defense
Tower IV Mobile Defense

Notes

  • Ember Prime is the only primed frame to come with only 2 polarized slots instead of 3 unlike other Prime Warframes.
    • Possesses a Madurai Pol and a Vazarin Pol polarity, compared to Ember's double Naramon Pol. Due to the entirely differing base polarities, builds on Ember may not transition as well to her Prime variant without sufficient use of Forma.
  • Increased armor by 25. Has 125 base armor compared to Ember's original base armor of 100.
  • As a Prime Warframe, Ember Prime has a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Trivia

  • The golden protrusions on Ember Prime's shoulders are considered customizable Armor parts, and will be removed if any other arm plates are used.
  • During Archwing missions, Ember Prime's default helmet fire effect will sometimes be delayed behind her.
  • As of Update 15.11, Ember Prime is now the fifth Prime Warframe to have a stat boost over the original, having 125 armor as opposed to the 100 of the original Ember.
    • The same update also buffed Ember's stamina to 150, making her the third Warframe to have such stamina capacity after Valkyr and Hydroid, and the first Prime Warframe to do so.
  • The debris left behind from a World On Fire explosion is golden, as opposed to the regular debris found on Embers default variant.

Media

  • Ember prime in the loading screen during Update 11
  • Two Ember Primes (Glitches)
  • Ember Centre Of Attraction
  • EMBER PRIME X2

See also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab

FireballModU15 Fireball
ENERGY
25
KEY
1
Fireball
Launches a fiery projectile. It deals high fire damage on contact and moderate fire damage to any who enter the lingering flames.
Strength:150 / 275 / 300 / 400 (initial damage)
50 / 100 / 125 / 150 (area damage)
Duration:N/A
Range:∞ (cast range)
? m (blast radius)

  • Ember launches a fiery projectile that inflicts 150 / 275 / 300 / 400 Heat b Heat damage on impact with a 100% status chance. The projectile also inflicts 50 / 100 / 125 / 150 Heat b Heat damage in an area of effect around the target with a 50% status chance.
    • All damage is affected by Power Strength.
    • The Heat DoT inflicts 50% of the initial damage per tick. For Heat procs, the damage ticks 7 times over 6 seconds.
    • Should Fireball hit an enemy's head, the Heat DoT will inflict 100% of the initial damage per tick for the same duration.
    • Enemies affected by the Heat proc will panic for a brief duration.
    • Area damage affects the initial target, does not decrease with distance, and can also perform headshots.
  • Fireball may be cast multiple times on the same target. However, the Heat DoT does not stack.
  • Projectile has flight time and will continue to travel until it hits a solid object or enemy.
  • Will not disrupt Shade's cloak.
  • Will break reinforced Corpus ship windows.
  • Can be used while performing many actions without interrupting them, including reloading, charging, and shooting.
  • Has a delay of 0.5 seconds between uses.

FireballFrenzy
Main article: Fireball Frenzy

Fireball Frenzy is a Warframe Augment Mod for Ember that allows Fireball to be cast on allies, temporarily granting them additional Heat b Heat damage to all attacks, including Warframe powers.

Stats

Rank Heat Damage Duration Cost Conclave
0 50% 28 6 C5
1 65% 32 7 C5
2 80% 36 8 C8
3 100% 40 9 C10

  • This is a good candidate for Fleeting Expertise since the duration is not negatively impacted.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Casting Fireball repeatedly will sometimes cause the ability to not play its animation and to have the fireball appear with no trail.
  • Casting Fireball repeatedly will sometimes add an inconsistent delay between the casts, delivering lowered damage output.
  • Standing Toe-to-toe with an enemy and casting Fireball will cause the Fireball veer wildly off course from the intended direction to the Players crosshair.
    • This can also cause the fireball to cast through the enemy instead, causing it to go right through them at the point of the crosshair.





AccelerantModU15 Overheat
ENERGY
50
KEY
2
Accelerant
Stun nearby enemies with strong accelerant. Increases all fire damage dealt.
Strength:1.5x / 1.75x / 2x / 2.5x (damage multiplier)
??% / ??% / ??% / 50% (cast speed bonus)
Duration:30 s
Range:8 / 12 / 15 / 20 m

  • Ember releases a wave of accelerant, temporarily stunning all enemies within a radius of 8 / 12 / 15 / 20 meters. Against affected enemies, all inflicted Heat b Heat damage will be multiplied by 150% / 175% / 200% / 250%. For Ember, casting speed will be increased by ??% / ??% / ??% / 50%. The accelerant lasts for 30 seconds.
    • Damage multiplier is affected by Power Strength. The casting speed bonus is not.
    • Accelerant duration is affected by Power Duration.
    • Accelerant's casting speed buff only influences the caster.
    • Range is affected by Power Range.
  • The calculation for casting time is:
    • Cast Time = Base Time ÷ (1 + Speed Bonus)
    • At max rank, expect a ~33% reduction to cast times:
      • Cast Time = Base Time ÷ (1 + 0.5)
      • = Base Time ÷ (3/2)
      • = Base Time × (2/3)
    • Animation cast speeds are unchanged, the ability only takes effect earlier independently on the animation.[possible bug]


  • All of Ember's abilities other than this ability itself will benefit incredibly as the other 3 abilities entirely do Fire damage.
  • Combining Accelerant with Banshee's Sonar will increase Fire damage excessively if such hit targets on the signaled spots.
  • Combined with the Ignis, one can do massive amounts of damage due to its Fire base damage.
  • This ability causes mobs to go into the "on-fire stun" effect 100% of the time, which can be used as a panic crowd-control ability, similar to Valkyr's Warcry or Banshee's Sonic Boom.
  • This ability is most effective when combined with a loadout specialized for Fire damage.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


FireBlastModU15 FireBlast
ENERGY
75
KEY
3
Fire Blast
Slams the ground for high damage in a small radius and creates a persistent ring of fire which deals high damage over time.
Strength:25 / 75 / 100 / 150 (explosion damage)
? / ? / ? / 100 (wave damage)
? / ? / ? / 225 (ring damage)
Duration:9 / 12 / 15 / 20 s
Range:5 / 10 / 12 / 15 m (explosion radius)
? / ? / ? / 25 m (wave radius)
4 m (ring radius)

  • Ember slams the ground, dealing 25 / 75 / 100 / 150 Heat b Heat damage with a 100% status chance to all enemies within 5 / 10 / 12 / 15 meters. A wave of fire is created that expands outwards to a radius of ? / ? / ? / 25 meters, dealing ? / ? / ? / 100 Heat b Heat damage to enemies that make contact with it. A ring of fire 4 meters wide and 1 meter thick is also created and lasts for 9 / 12 / 15 / 20 seconds. Enemies that linger within the ring's flames are dealt ? / ? / ? / 225 Heat b Heat damage per second.
    • All damage is affected by Power Strength, and the initial damage from the explosion decreases with distance.
    • The Heat DoT inflicts 50% of the initial damage per tick. For Heat procs, the damage ticks 7 times over 6 seconds.
    • Should the initial explosion hit an enemy's head, the Heat DoT will inflict 100% of the initial damage per tick for the same duration.
    • Damage from the initial explosion bypasses obstacles in the environment, but the expanding wave's effects do not.
    • Enemies damaged by the expanding wave suffer knockdown and are violently pushed back.
    • Damage from the ring is only inflicted within the flames. Enemies are not damaged in the ring's center.
    • Ring duration is affected by Power Duration.
    • Explosion radius, wave radius, and ring radius are not affected by Power Range.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
  • Has a cast delay of about 0.7 seconds.
  • Can stack with multiple casts.

FireFright
Main article: Fire Fright

Fire Fright is a Warframe Augment Mod for Ember that adds a chance to make enemies panic when coming into contact with Fire Blast.

  • Perfect for placing around the cryopod in Infested Defense missions.
  • Can be used as protection, when you're reviving a downed teammate in Infested missions.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the duration to 56.4 seconds.
    • Has no negative effect on this ability.
  • Maximized Power Efficiency reduces the cost to 18.75 energy.
    • Reduces the duration to 8 seconds.
  • Maximized Power Range has no positive effect on this ability.
    • Reduces the explosion damage to 60, the wave damage to 40, and the ring damage to 90.
  • Maximized Power Strength increases the explosion damage to 426, the wave damage to 284, and the ring damage to 639.
    • Increases the cost to 116.25 energy.
    • Reduces the duration to 14.5 seconds.

  • Sometimes an enemy may take 2 damage ticks per second instead of just one.



WorldOnFireModU15 WorldOnFire
ENERGY
50
KEY
4
World On Fire
Deals high damage over time.
Energy Drain: 5 s-1
Strength:250 / 300 / 350 / 400 (damage)
? / ? / 25% / 35% (status chance)
Duration:5 / 6 / 8 / 10 s
Range:7 / 10 / 12 / 15 m

  • Ember ignites the environment, slamming her hand into the ground and dealing 250 / 300 / 350 / 400 Heat b Heat damage to a maximum of 5 enemies within a radius of 7 / 10 / 12 / 15 meters. Immediately after, a series of fiery explosions are triggered that inflict 250 / 300 / 350 / 400 Heat b Heat damage per explosion to enemies within a similar range. All instances of damage have a ? / ? / 25% / 35% status chance, and explosions occur at a rate of roughly 2 to 4.5 per second. The effect lasts for 5 / 6 / 8 / 10 seconds.
    • Damage and status chance are affected by Power Strength.
    • The Heat DoT inflicts 50% of the initial damage per tick. For Heat procs, the damage ticks 7 times over 6 seconds.
    • Duration is affected by Power Duration.
    • Cast radius is affected by Power Range.
    • Enemies are prioritized upon World on Fire's activation. Higher priority will be given to enemies that pose the most immediate threat to Ember, such as enemies within close range.
    • Explosions will occur directly on enemies as long as they're within the cast radius.
    • With the exception of the initial explosions on activation, multiple explosions do not occur simultaneously.
    • Area of effect follows Ember for the ability's duration.
  • World on Fire drains 5 energy per second; it will remain active so long as the ability duration remains, and Ember has energy. World on Fire will end if Ember runs out of energy, if the ability duration ends, or if deactivated; it can be reactivated by pressing the ability key (default 4).
    • Activation and channeling energy costs are affected by Power Efficiency.
    • Energy Siphon is deactivated while World on Fire is channeled.
    • Team Energy Restores and Energy Orbs can replenish Ember's energy while World on Fire is active.
    • Total cost can be calculated with following formula: 100 × (1 + (Bonus Power Duration ÷ 2)) × (1 − Bonus Power Efficiency).
  • Targets all types of enemies (e.g., mining machines, cameras, and turrets) excluding the Void Laser Traps and Void Death Orbs.
  • Can be used while sliding and in the air.
  • World on Fire's visual after effects (debris) will appear gold when cast by Ember Prime.

Firequake
Main article: Firequake

Firequake is a Warframe Augment Mod for Ember that gives World On Fire a chance to down enemies caught in the flames.

Stats

Rank Knockdown Chance Cost Conclave
0 50% 6 C5
1 65% 7 C5
2 80% 8 C8
3 100% 9 C10

  • World on Fire is a very good ability for rushing through and clearing low level missions; however, it can quickly be deprived of usefulness as enemy levels increase.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the duration to 28.2 seconds.
    • Reduces the cast radius to 5.1 meters.
  • Maximized Power Efficiency reduces the activation cost to 12.5 energy and the channeling cost to 1.25 energy per second.
    • Reduces the duration to 4 seconds.
  • Maximized Power Range increases the cast radius to 35.25 meters.
    • Reduces the damage to 160 per explosion and the status chance to 14%.
  • Maximized Power Strength increases the damage to 1136 per explosion and the status chance to 99.4%.
    • Increases the activation cost to 77.5 energy and the channeling cost to 7.75 energy per second.
    • Reduces the duration to 7.25 seconds.



Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

Fireball
Overheat Overheat Overheat
FireBlast FireBlast
WorldOnFire WorldOnFire WorldOnFire

Edit Tab

General

  • Since Ember deals fire damage with all her abilities, she becomes very effective on Infested levels or defense with her area of effect skills.
  • The Phoenix Helmet can allow you to forget the use of Flow if you choose to equip it, especially if using Streamline. Ember's base Shields, Health and Armour are average to poor; a loss of 5% Shields does not affect her dramatically.

Skills

Fireball

  • As the residual flames of multiple Fireballs will damage enemies independently, casting several on an enemy that is slowed or crowd controlled (excluding stagger which causes humanoid targets to stumble out of the flames) will cause a high rate of damage over time. This is especially useful on bosses that are held stationary by Rhino's, Frost's or Vauban's hard disabling abilities.

Fireblast

  • The persistent effect of Fire Blast is extremely effective against hordes of incoming Infested, though weaker when already surrounded. This makes it a strong ability on Infested Defense missions.
  • If you move outside the ring after casting Fireblast it can help avoid being caught in the center with those enemies that sometimes manage to pass through the flames or where already within it. This will damage or stun them again as they try to pass out of the ring and reach you.

World on Fire

  • Unlike Ember's other abilities, World on Fire is mitigated by armor, making it ineffective against Infested Ancients and higher level Grineer.
  • World on Fire is currently being reviewed by the developers for re-working/fixing. [1] . 

Edit Tab

Ember can be equipped with:

See also

Edit Tab

Videos

Pre-Update 15 Videos

Start a Discussion Discussions about Ember (Warframe)

  • New Ember Builds, and how to use them.

    13 messages
    • when they dropped her flame armor, the frame was dead to me.
    • Oh man... if Ember had her Flame damage resistance with today's mods....
  • Ember Parts

    39 messages
    • Still need dang helmet
    • 174.3.33.210 wrote:Not possible all 3 in 1 drop what Do you know how long ago this was dude? It was some type of accident in the programming ...

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