Endless Defense

1,509pages on
this wiki
Endless Defense Mission is a game mode in which the player(s) must defend either a Cryopod (all faction tile sets) or a Power Core (some Grineer tile sets) from waves of enemies. The wave will be considered cleared when all the enemies in the wave have been killed.

Every 5 waves the player(s) will receive an option to either leave the mission and receive a displayed reward or to continue against progressively harder enemies for an additional 5 waves. The mission is considered completed whenever the team accepts the offer to claim a reward and exit and fails if the Cryopod/Power Core is destroyed or the entire team dies.

Endless Defense Missions

There are a total of 31 Endless Defense missions for eight tile sets available. Three of them are mostly specific to the Grineer:

  • Grineer Galleon (A: Defend at a raised platform in a galleon's ventilation complex).
  • Asteroid, Cave (B: Defend a cylindrical Orokin Reactor in a dark cave).
  • Grineer Settlement, Shelter (G: Defend a cryo pod within a metallic shelter, with entrances all around you.)

The other five are mostly specific to the Corpus:

  • Corpus Ship, Cargo Bay (C: Defend a raised platform, with two main avenues of approach and 2 approaches from behind).
  • Corpus Base, Ravine (D: Defend out in the open, surrounded by snowy caves and cliffs).
  • Corpus Base, Courtyard (E: Defend in a courtyard in a frigid Corpus outpost).
  • Corpus Base, Dam (F: Defend in a frozen dam complex, with enemies storming across two bridges).
  • Corpus Gas City, Deck (H: Defend on the multi-level deck of a gas city ship, with enemies approaching from three ascents).

When an Infestation is occurring on a defense mission, the infested use the original tile set.

The maps A, B, E, H, and G have the objective in the center (enemies come from every direction), while the maps C, F, and H are not so open to approach, making them often more easy to defend (the Reactor is near the edge of the map, where the enemies can't spawn).

Map D has 3 different locations where a Cryopod can randomly spawn: one is in the lower area of the map, one is in the upper area of the map, and one is up on the raised platform above the upper area.

  • The lower area has 3 avenues of approach (the vast majority of enemies only come from 1 direction - this is the easiest location to defend on this map).
  • The upper area has 4 avenues of approach (enemies are more spread out among the 4 - this is generally the hardest location to defend).
  • The raised platform only has 2 avenues of approach and MOAs can jump up the side of the platform as well (the majority of enemies only come from 1 direction - this is the second easiest location to defend).

On map D, once the game begins, the Cryopod remains in the same location for the duration of the mission; there is no way to select the spawn point of the Cryopod (but you can exit the mission and restart it to have it randomly select a new location). Note: If the Cryopod spawns in the upper area and you run underneath it (in the caves below, usually while collecting loot before the mission begins), it will trigger the start of the mission. (This is most likely a bug.)

Currently there are several planet exclusive defense maps:

  • Grineer map G is available only on Phobos.
  • Corpus map H is available only on Jupiter.

Planet Mission Name Faction Level Difficulty Map Tier
Mercury Lares Grineer 1 - 5 1 B 1, 2, 3*
Venus Kiliken Corpus 4 - 7 1 D/E/F 1, 2, 3*
Venus Venera Corpus 5 - 8 5 C 1, 2, 3*
Earth Lua Grineer 6 - 8 1 B 1, 2, 3*
Earth Lith Grineer 7 - 10 4 B 1, 2, 3*
Jupiter Io Corpus 9 - 13 3 H 1, 2, 3*
Jupiter Callisto Corpus 10 - 15 3 H 1, 2, 3*
Mars Olympus Grineer 12 - 17 1 D/E/F 1, 2, 3*
Saturn Helene Grineer 13 - 18 2 B 1, 2, 3*
Sedna Hydron Corpus 12 - 17 5 A 1, 2, 3*
Sedna Camenae Corpus 13 - 18 5 B 1, 2, 3*
Europa Eligor Corpus 15 - 20 5 D/E 2, 2, 3*
Europa Paimon Grineer 18 - 23 5 D/E/F 2, 2, 3*
Europa Valefor Corpus 16 - 21 5 E/F 2, 2, 3*
Phobos Drunlo Corpus 15 - 20 3 G 2, 2, 3*
Phobos Kepler Grineer 15 - 20 5 G 2, 2, 3*
Uranus Bianca Grineer 15 - 20 2 B 2, 2, 3*
Uranus Miranda Corpus 18 - 23 4 A 2, 2, 3*
Uranus Stephano Corpus 15 - 20 1 B 2, 2, 3*
Eris Ixodes Corpus 15 - 20 5 B 2, 2, 3*
Eris Viver Corpus 15 - 20 5 C 2, 2, 3*
Eris Xini Corpus 15 - 20 5 C 2, 2, 3*
Eris Gnathos Corpus 17 - 22 5 C 2, 2, 3*
Eris Kala-azar Corpus 19 - 24 5 C 2, 2, 3*
Neptune Thalassa Corpus 20 - 25 1 B 1, 2, 3*
Neptune Proteus Corpus 22 - 27 2 D/E/F 2, 2, 3*
Neptune Despina Corpus 22 - 27 1 C 2, 2, 3*
Ceres Varro Grineer 23 - 28 5 A 2, 2, 3*
Ceres Casta Grineer 25 - 30 5 B 3
Pluto Minthe Grineer 25 - 30 1 B 1, 2, 3*
Pluto Narcissus Grineer 25 - 30 3 C 3
Pluto Outer Terminus Grineer 35 - 35 5 D/E/F 3
There are a 32 total of Defense missions.

[*] This shows the tier of waves 5, 10, and 15

The "tier" of a set of 5 waves depends on the level of the enemies within those waves. The tier will change as enemy levels increase. There are a total of three tiers. The tier determines the reward pool players have access to at each 5th wave checkpoint.






Keep in mind, that values listed below are most probably outdated, since datamining is now impossible.

Mod Corpus Grineer Infested
Vitality 9.48% 12.65% 12.65%
Fast Deflection 9.48% 12.65% 12.65%
Quick Rest 9.48% 12.65% 12.65%
Fast Deflection 9.48% 12.65% 12.65%
Rush 3.69% 2.76%2.76%
Magazine Warp 9.48% 12.65% 12.65%
Trick Mag 9.48% 12.65% 12.65%
Pressure Point 2.01%2.01%2.01%
Ammo Drum 3.69%2.76%2.76%
Fast Hands 3.69%2.76%2.76%
Tower I Extermination Key 9.48%2.76%2.76%
Tower I Survival Key 9.48%2.76%2.76%
Tower I Capture Key 3.69%2.76%2.76%
Tower I Defense Key 3.69%2.76%2.76%
Tower I Mobile Defense Key 3.69%2.76%2.76%

Mod Corpus Grineer Infested
Speed Trigger 8.43%8.43%8.43%
Fast Hands 1.84%1.84%1.84%
Point Strike 8.43%8.43%8.43%
Vital Sense 8.43%8.43%8.43%
Piercing Hit 1.84%1.84%1.84%
Metal Auger 1.84%1.84%1.84%
Pistol Gambit 8.43%8.43%8.43%
Target Cracker 8.43%8.43%8.43%
No Return 8.43%8.43%8.43%
Ravage 8.43%8.43%8.43%
Blunderbuss 8.43%8.43%8.43%
Point Blank 1.84%1.84%1.84%
Serration 1.84%1.84%1.84%
Hornet Strike 1.84%1.84%1.84%
Fury 1.01%1.01%1.01%
Reflex Coil 1.84%1.84%1.84%
Pressure Point 8.43%8.43%8.43%
Banshee Systems Blueprint 1.01%1.01%1.01%
Tower II Extermination Key 1.84%1.84%1.84%
Tower II Survival Key 1.84%1.84%1.84%
Tower II Capture Key 1.84%1.84%1.84%
Tower II Defense Key 1.84%1.84%1.84%
Tower II Mobile Defense Key 1.84%1.84%1.84%

Mod Corpus Grineer Infested
Convulsion 15.17%0%0%
Deep Freeze 0%15.17%0%
Hellfire 0%0%15.17%
Shocking Touch 15.17%0%0%
North Wind 0%15.17%0%
Heated Charge 0%0%15.17%
Stormbringer 2.01%0%0%
Cryo Rounds 0%2.01%0%
Molten Impact 00%2.01%
Split Chamber 2.01%0%0%
Hell's Chamber 0%2.01%0%
Barrel Diffusion 0%0%2.01%
Stretch 2.01%2.01%0%
Continuity 2.01%0%0%
Streamline 0%2.01%2.01%
Intensify 0%0%2.01%
Banshee Chassis Blueprint 2.01%0%0%
Banshee Systems Blueprint 0%2.01%0%
Banshee Helmet Blueprint 0%0%2.01%
Tower III Extermination Key 2.01%2.01%2.01%
Tower III Capture Key 2.01%2.01%2.01%
Tower III Defense Key 2.01%2.01%2.01%
Tower III Mobile Defense Key 2.01%2.01%2.01%
Tower III Survival Key 2.01%2.01%2.01%
Master Thief 2.01%0%0%
Handspring 0%2.01%0%
Thunderbolt 0%0%2.01%
Tower II Extermination Key 15.17%15.17%15.17%
Tower II Survival Key 15.17%15.17%15.17%
Uncommon Fusion Core 15.17%15.17%15.17%
Rare Fusion Core 2.01%2.01%2.01%

The percentages are an indicator of what you can expect as a wave 5, 10, etc. reward.

Updated with datamined tables as of Update 10.3.0.

Note that rewards from Wave 15 onwards are predictable with high accuracy. There are tools available to predict wave rewards for you: web based predictor (outdated U9) and AHK script(outdated U10).

Eris appears to still be drawing from the Infested reward pool.


  • Endless Defense missions are considered some of the best missions for mod farming due to the unlimited amount of enemies and the ability to easily leave after each 5 rounds.
  • Rewards (mods, credits, resources) are saved every 5 rounds: if the player fails, they will receive the items only from their last save. Therefore, if a player gets to round 5, receives a mod on round 6, and then fails on round 7, said player will lose the last mod but retain all the rewards that were saved on round 5.
  • Leaving the mission before it fails (aborting the mission, quitting the game or giving up when dead) will result in the player losing everything. To exit the mission early and still get the rewards, it is recommended to let the mission fail by allowing the enemy to destroy the target.
  • As of update 9, enemies will now swarm the pod or reactor much more aggressively, with more enemies running up to the defense objective and attempting to destroy it. Also due to update 9, enemies will increase in level with each wave faster then before.
  • The first wave will start only when one of the players have reached the activation "ring" around the objective. Players are free to loot all the resources around the map before activating the first wave by stepping into the ring.
  • As of Update 9.7, enemies can jump onto boxes and ledges, including many "safe zones" (such as the platform on the bottom right of the picture) making it even harder to avoid damage. 
  • Update 9.7 also made it possible for enemies to walk onto and across the large railbox (top left of the picture) providing another (and quicker) way for enemies to reach the pod, and that pathway is more difficult to defend.
  • As of update 12, the being inside any cryopods has changed from a human to a humanoid wearing a gold and black suit, similar to the color scheme of primes.


  • There is a bug where you will click to exit the defense mission, but you will stay in the mission without a HUD, and sometimes not being able to move or chat at all. Dying will not bring back the HUD and you will not be able to revive. The only way to leave the mission is to force close the game using Alt + F4 or through a process manager.
  • Having the chat window open and active while in the process of choosing between 'Claim and Exit' or 'Battle' will result in the typing player ending the mission as if they chose 'Claim and Exit', even if they chose 'Battle' explicitly.


  • Endless Defense as seen in the lobby (U9)
  • Level: 541
    Participants: iizoell1029, wink46, lefthandshoot, 41rd13
  • Tenno? inside the cryopod.
  • Cryopod after update12

Start a Discussion Discussions about Endless Defense

Advertisement | Your ad here

Around Wikia's network

Random Wiki