Energy Siphon is an Aura that regenerates the energy pools of a given squad.


Rank Energy Regen/Second Cost *
0 +0.1 -2
1 +0.2 -3
2 +0.3 -4
3 +0.4 -5
4 +0.5 -6
5 +0.6 -7

* Aura mods increase the amount of Mod Capacity


  • Can be stacked with other instances of Energy Siphon for a total of 2.4 energy regeneration per second in regular missions, and 4.8 energy regeneration per second in Trials.
    • It can also stack with Zenurik's Energizing Dash, reaching a total of 8.4 energy regeneration per second while in a classic party, and 10.8 energy regeneration per second while in trials
    • Adding Coaction Drift on a 4 player cell will give ~2.86 energy regeneration per second, stack with Zenurik's Energizing Dash ~8.86. An entire raid cell will give ~5.62 stack with Zenurik's Energizing Dash ~11.62 energy regeneration per second.
  • If the player uses a channeled ability such as Absorb or Undertow, they will not regenerate energy until they deactivate that ability.
  • The Sortie "Energy Reduction" condition also reduces the rate of energy regeneration.
  • Being idle for 2 minutes will cause the regeneration to stop.
  • Using only certain abilities off of cooldown, with the right build and duration/efficiency, Energy Siphon can allow a player to regenerate the energy spent on the ability before it ends, thus letting them use that ability infinitely.


Patch HistoryEdit

See alsoEdit

Start a Discussion Discussions about Energy Siphon

  • PC Alert NOW

    3 messages
    • Just stop. This doesn't help anyone.
  • Energy Siphon obtainable?

    41 messages
    • Anyone knows how to get alerts onto Phone or anything like that? I'm Mastery Rank 8 and desperately searching for this mod.
    • There's an app from DE that lets you do a few more things and notifies you of alerts as well.