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EquilibriumEdit

Equinox has the unique passive ability to convert 10% of health orbs into energy, or 10% of energy orbs into health. This effect stacks with Equilibrium.

Equinox will begin any mission in either Day-Form or Night-Form. The default form can be determined by changing the color of Warframe energy via the Color Picker Extension:

  • Bright hues change default form to Day-Form;
  • Dark hues change default form to Night-Form.

Upon changing colors, Equinox's combined form in Arsenal preview will change her stance animation to reflect the chosen form's personality.

AbilitiesEdit

Metamorphosis MetamorphosisIcon
ENERGY
25
KEY
1
Metamorphosis
Switch forms, temporarily gaining bonus shields and armor in Night-Form, or bonus damage and speed in Day-Form.
Strength:

100 / 150 / 200 / 250 (armor bonus)
50 / 75 / 100 / 150 (shield bonus)

10% / 15% / 20% / 25% (damage bonus)
5% / 10% / 12% / 15% (speed bonus)

Duration:10 / 15 / 20 / 25 s
Range:N/A

  • Equinox transforms between her night or day forms, over 1 second. She acquires abilities exclusive to each form and gains bonuses that diminish over 10 / 15 / 20 / 25 seconds.
  • These bonuses decay linearly every second until they equal zero on ability expiration.
    • Stat bonus duration is affected by Ability Duration. The transformation time is not.
  • The bonuses differ depending on Equinox's form:

  • Upon switching to Night Form, Equinox can use Rest, Pacify, and Mend.
  • She gains 100 / 150 / 200 / 250 armor and 50 / 75 / 100 / 150 shields, affected by Ability Strength.
    • Both are additive with Equinox's current armor and shield capacity (e.g., a level-30 Equinox with a maxed Redirection, Steel Fiber, and Intensify will have 300 + 100 × 4.4 + 150 × 1.3 = 935 shields and 100 × 2.1 + 250 × 1.3 = 535 armor within the first second of a rank-3 Metamorphosis after the initial transformation is complete).
    • On missions with ice hazards, the shield decay rate is halved. When the ability ends, Equinox will be left with overshields equal to 50% of the listed maximum shield bonuses.

  • Upon switching to Day Form, Equinox can use Rage, Provoke, and Maim.
  • She gains 10% / 15% / 20% / 25% weapon damage and 5% / 10% / 12% / 15% movement speed, affected by Ability Strength.
    • The damage buff is additive with the base damage of weapons (e.g., with a maxed Heavy Caliber and Intensify, a weapon that inflicts 250 base damage will be increased to 250 × (1 + 1.65 + 0.25 × 1.3) = 743.75 within the first second of a rank-3 Metamorphosis after the initial transformation is complete).
    • The movement speed buff is multiplicative with other movement speed modifiers (e.g., with a maxed Rush and Intensify, a rank-3 Metamorphosis will increase Equinox's sprint speed to (1 × 1.3) × (1 + 0.15 × 1.3) = 1.5535 within the first second after the initial transformation is complete).

  • Switching between forms removes any bonuses granted by the previous form. Only a single set of Metamorphosis buffs can be active at any given time.
  • While switching, Equinox cannot cast any abilities but can perform all other actions such as moving and using weapons.
  • Pacify & Provoke and Mend & Maim are deactivated upon casting Metamorphosis. However, casting Metamorphosis in Day Form while Provoke is active will increase the armor and shield bonuses for Equinox's Night Form.
  • During the transformation, Equinox momentarily becomes whole with her night and day features merged together, then separates into the opposite form.

Duality
Main article: Duality

Duality is a Warframe Augment Mod for Equinox that causes her opposite form to split from her when casting Metamorphosis, creating a Specter armed with the weapon Equinox was using during casting.

Rank Duration Damage Cost
0 4s 100% 6
1 5s 150% 7
2 6s 200% 8
3 7s 300% 9

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

With Pacify & Provoke active:

With Pacify & Provoke active and Peaceful Provocation equipped:


RestRage RestRageIcon
ENERGY
25
KEY
2
Rest & Rage
In Night Form targets are put to sleep. In Day Form targets become more vulnerable to damage.
Strength:20% / 30% / 40% / 50% (Rage damage vulnerability)
5% / 10% / 15% / 20% (Rage enemy speed bonus)
Duration:10 / 14 / 18 / 22 s
Range:1 / 3 / 3 / 5 m (area radius)
20 / 30 / 40 / 50 m (cast range)
Misc:80% / 70% / 60% / 50% (Rest wakeup health threshold)

  • Equinox hypnotizes a target up to 20 / 30 / 40 / 50 meters away. Enemies within 1 / 3 / 3 / 5 meters are also affected. This lasts 10 / 14 / 18 / 22 seconds.
  • Night Equinox lulls enemies into sleep, Day Equinox spurs them into hyperactivity.

  • Affected enemies are forced to sleep. They automatically wake up when the duration expires or their health reaches 80% / 70% / 60% / 50% of their current values.
  • Sleeping enemies are:
    • Open to Melee Finisher attack prompts (default E );
    • Susceptible to Stealth Damage Multipliers;
    • Visually tethered to the ground by energy threads;
    • Ragdolled in a sleeping posture when dealt damage;
    • Cannot recover from stagger, knockdown, and ragdoll effects until they wake.
  • Enemies retain their current alertness state on cast (i.e., unaware enemies put to sleep will remain unaware for this duration, while alerted enemies will remain alert). Enemies under the effects of Rest will always be susceptible to melee finishers and stealth damage multipliers; however, affected enemies that were previously alerted will not grant Stealth Kill Affinity Bonuses.
  • Energy threads will visually strike enemies in the targeted area to indicate affected targets.

  • Affected enemies are enraged. They receive 20% / 30% / 40% / 50% increased damage from all sources, and 5% / 10% / 15% / 20% movement speed and attack speed bonuses.
    • Damage vulnerability and enemy speed bonus are affected by Ability Strength.
    • The damage vulnerability adds multiplicatively to the original damage the affected enemy would receive (e.g., with a maxed Intensify, an enemy that would receive 250 damage will be dealt 250 × (1 + 0.5 × 1.3) = 412.5 damage under the effects of a rank-3 Rage).
  • Casting Rage while Provoke is active will increase the percentage of damage vulnerability.
  • Enraged enemies visually emit a ribbon of energy and energy particles.
  • Energy threads will visually emit from Day Equinox to strike enemies in the targeted area.

  • Rest and Rage's sleep and enrage effects can overlap on targets already affected by either version of the ability.
  • Recasting on the same target will not refresh Rest or Rage effects; however, unaffected enemies can be acquired within the targeted area.

CalmFrenzy
Main article: Calm & Frenzy

Calm & Frenzy is a Warframe Augment Mod for Equinox that aids her in spreading the effects of Rest & Rage. Enemies slain while affected by Rest & Rage spreads it to others within close proximity, for a fraction of the remaining duration.

Rank Range Duration Cost
0 2m 40% 6s
1 3m 60% 7s
2 4m 80% 8s
3 5m 100% 9s

  • It is possible to activate stealth kill affinity bonuses on enemies using low-damage automatic weapons (ex. Grakata) by casting Rest on an unaware enemy. Affected enemies can then be shot repeatedly and then killed without changing their unaware state, allowing for the affinity multiplier to activate.
  • When combined with awareness of nearby enemies and sufficient duration on the ability, Rest can be paired with Covert Lethality to great effect. Casting the ability on otherwise-hard-to-kill enemies -- single targets, or small-to-medium-sized groups -- opens them up to stealth attacks and finisher moves. The mod itself does guaranteed "Lethal Damage" on a successful finisher animation, which means if you perform the animation, the enemy dies, guaranteed.
    • Note that this combination is only effective if the targeted enemies are actually vulnerable to stealth finishers. Some enemies, (such as certain infested units or robotic enemies), are either frequently troublesome to target with a finisher move (due to hitbox detection issues) -- such as the Infested Ancients -- or they are completely immune to finisher moves at the time of this writing (U18.1.4), because they do not trigger the finisher prompts.
    • Except for the enemies immune to stealth finishers listed above, this combination works against all enemies, regardless of their alertness level prior to becoming a target of Rest.
    • Note that mods which affect melee attack-speed will also affect the speed of Finisher animations, so using attack-speed mods in conjunction with Covert Lethality -- rather than just using damage mods -- is advised. (If your strategy is to consistently kill with stealth finishers, it doesn't really matter how much damage your normal attacks would otherwise do.)

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases duration to 67.32 seconds.
    • Reduces area radius to 1.7 meters and cast range to 17 meters.
  • Maximized Ability Efficiency reduces cost to 6.25 energy.
    • Reduces duration to 8.8 seconds.
  • Maximized Ability Range increases area radius to 14 meters and cast range to 140 meters.
    • Reduces damage vulnerability to 20% and enemy speed bonus to 8%.
  • Maximized Ability Strength increases damage vulnerability to 186.5% and enemy speed bonus to 74.6%.
    • Without Energy Conversion, increases damage vulnerability to 161.5% and enemy speed bonus to 64.6%.
    • Increases cost to 38.75 energy.
    • Reduces duration to 15.95 seconds.

With Pacify & Provoke active:

With Pacify & Provoke active and Peaceful Provocation equipped:


PacifyProvoke PacifyProvokeIcon
ENERGY
10
KEY
3
Pacify & Provoke
In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies.
Energy Drain Per Enemy: 1.5 / 1.25 / 1 / 0.5 s-1
Energy Drain Per Power: 5 / 4.33 / 3.66 / 3
Strength:

20% / 33% / 43% / 50% (damage reduction)

5% / 10% / 15% / 20% (Ability Strength bonus)

Duration:
Range:10 / 12 / 14 / 16 m

  • Equinox emits a crippling or empowering aura with a radius of 10 / 12 / 14 / 16 meters. Pacify & Provoke will remain active indefinitely until deactivated by casting Metamorphosis, by running out of energy, or by pressing the ability key again (default 3 ).
  • Equinox utilizes different versions of the ability depending on her current form:

  • Night Equinox emits a crippling aura that affects all enemies within range, reducing their damage up to 20% / 33% / 43% / 50% the closer they are to Equinox. While Pacify is active, 1.5 / 1.25 / 1 / 0.5 energy is drained per second for each enemy within the aura.
    • The damage reduction falls-off with distance.
      • The aura is itself divided into 4 "sub"-auras, each with the same radius.
      • The inner most aura grants the listed damage reduction, while the outermost aura grants half of that value.
    • Damage reduction is affected by Ability Strength.
    • The damage reduction for the maximum value uses the following expression when accounting for Ability Strength: Modified Damage Reduction = 1 − (1 − Damage Reduction) ÷ (1 + Ability Strength). With a maxed Intensify, Equinox can reduce enemy damage up to 1 − (1 − 0.5) ÷ (1 + 0.3) = ~62% in the inner most ring, and to ~62% ÷ 2 = ~31% in the outermost ring with a rank-3 Pacify.
    • Energy drain per enemy is affected by Ability Efficiency.
    • Energy Siphon is not deactivated while enemies are within Pacify's aura.
    • Energy can still be gained from Energy Orbs, Limbo's Rift Plane, Trinity's Energy Vampire, and Energy Restores while enemies are within the aura.
  • Enemies in range are highlighted in Equinox's energy color. Color intensity scales with distance from Equinox, with the nearest enemies glowing the brightest.

  • Day Equinox emits an empowering aura that grants Equinox and all ally Warframes within range an additional 5% / 10% / 15% / 20% Ability Strength. While Provoke is active, 5 / 4.33 / 3.66 / 3 energy is drained for each Warframe ability cast within the aura.
    • Unlike Pacify, the Ability Strength bonus does not fall-off with distance
    • Ability Strength bonus is affected by Ability Strength and cannot exceed 50% unless Peaceful Provocation is equipped. Different instances of Provoke auras do not stack, only the strongest bonus will be applied.
    • Provoke, after being affected by equipped Ability Strength mods, stacks additively with Ability Strength bonuses when applied to other abilities (e.g., with a maxed Intensify, Equinox's abilities will gain 0.3 + 0.2 × 1.3 = 56% Ability Strength when cast while a rank-3 Provoke is active).
    • In order to acquire the Ability Strength bonus from Provoke, allies only have to cast their abilities while inside the aura.
    • Energy cost per ability is affected by Ability Efficiency.
    • The additional energy cost is only applied when abilities are activated within the aura, including Equinox's abilities. The energy cost is not applied for energy drains.
  • While switching to Night Form will deactivate Provoke, the armor and shield bonuses from Metamorphosis will gain additional Ability Strength. As such, the additional energy cost will be applied.

  • Aura radius is visibly determined by wave-like strings of energy orbiting Equinox.
  • Cast delay of 1.25 seconds is affected by Natural Talent.

PeacefulProvocation
Main article: Peaceful Provocation

Peaceful Provocation is a Warframe Augment Mod for Equinox that increases the effectiveness of Pacify & Provoke. Pacify converts damage done to Equinox and her allies into an aura that slows enemies by up to 40%. Provoke converts damage done to enemies within the aura into up to 15% bonus Ability Strength.

Rank Pacify Slow Effect Provoke Ability Strength Cost
0 20% +6% 6
1 30% +9% 7
2 35% +12% 8
3 40% +15% 9

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration has no positive effects on this ability.
    • aura radius to 5.44 meters, and "sub"-aura radius to 1.36 meters.
  • Maximized Ability Efficiency reduces activation cost to 2.5 energy and drain per enemy to 0.13 energy per second.
    • Has no negative effects on this ability.
  • Maximized Ability Range increases aura radius to 44.8 meters, and "sub"-aura radius to 11.2 meters.
    • Increases enemy damage by a maximum of 25% (inner aura) and a minimum of 12.5% (outer aura).
  • Maximized Ability Strength reduces enemy damage by a maximum of 86.6% (inner aura) and a minimum of 43.3% (outer aura).
    • Without Energy Conversion, reduces enemy damage by a maximum of 84.52% (inner aura), and a minimum of 42.26% (outer aura).
    • Increases activation cost to 15.5 energy and drain per enemy to 0.78 energy per second.


MendMaim MendMainIcon
ENERGY
50
KEY
4
Mend & Maim
In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.
Energy Drain: 3.5 s-1
Strength:

50% / 55% / 60% / 75% (hitpoint conversion)

75 / 100 / 125 / 150 (aura damage)
50% / 55% / 60% / 75% (damage conversion)

Duration:N/A
Range:10 / 12 / 15 / 18 m

  • Equinox calls forth the serenity of night or calamity of day, surrounding herself in an aura of moonlight's gleam or sunlight's glare with a radius of 10 / 12 / 15 / 18 meters.
  • Mend & Maim drain 3.5 energy per second while active. Mend & Maim will end when Equinox's energy is depleted, Equinox is incapacitated, Mend & Maim is deactivated by casting Metamorphosis, or by pressing the ability key again (default 4 ).
  • Equinox utilizes different versions of the ability depending on her current form:

  • Night Equinox emits a medicating aura that accumulates 50% / 55% / 60% / 75% of the maximum shields and health of each enemy killed within the aura. Upon deactivating Mend, all stored hitpoints are evenly distributed to the shields and health of Equinox and her allies within range.
    • Hitpoint conversion percentage is not affected by Ability Strength.
    • The total amount of accumulated hitpoints is visible under Mend's icon beside Equinox's shield and health indicators.
    • Hitpoints restored per ally is calculated with the following expression: HP Restored per Ally = Total Accumulated HP ÷ (Equinox + Number of Allies).
    • When Equinox and her allies are healed, health restoration is prioritized over shield restoration (i.e., Mend will fully restore health before it can fully restore shields). This becomes apparent should there be an insufficient amount of stored hitpoints to completely heal Equinox and her allies within range when Mend is deactivated.
    • Allies are only healed up to their maximum shields and health; therefore, any excess accumulated hitpoints are effectively lost.
    • Mend heals Equinox, all Warframes, Companions, Hostages, and Specters within range.

  • Day Equinox emits a lacerating aura that deals 75 / 100 / 125 / 150 Slash b Slash damage with a 100% status chance to all enemies within range. Maim accumulates 50% / 55% / 60% / 75% of the maximum shields and health of each enemy killed within the aura as Slash b Slash damage. Upon deactivating Maim, all stored damage is released in a violent burst that affects all enemies within range.
    • Aura damage is affected by Ability Strength, while the damage conversion percentage is not.
    • Slash b Slash status effect causes a Bleed DoT on the target that inflicts 35% of Maim's base damage per tick for a total of 7 ticks over 6 seconds. The Bleed damage bypasses armor and shields.
    • Enemies damaged by the aura are temporarily stunned.
    • The aura damage, proc, and stun will only apply once to each individual enemy.
    • Aura damage does not affect inert objects with health pool, such as Storage Containers or Kubrow Dens, while releasing stored damage does.
    • The total amount of accumulated damage is visible under Maim's icon beside Equinox's shield and health indicators.
    • On deactivation, the total accumulated damage bypasses obstacles in the environment, diminishes with distance, and is not evenly distributed among enemies.
  • Casting Maim while Provoke is active will increase the aura damage.
  • Affected enemies are visually lashed by energy whips as they receive damage.
  • Maim can be recast to apply the aura damage, proc, and stun on previously affected enemies; however, recasting requires deactivation which will discharge all stored damage.

  • Aura range is visibly determined by the glistening wave-like energy on all surfaces around Equinox.
  • Enemies in range are highlighted in Equinox's energy color at its highest color intensity.
  • Cast delay of 2 seconds and deactivation delay of 1 second are affected by Natural Talent.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration reduces channeling cost to 1.24 energy per second.
    • Reduces aura radius to 6.12 meters.
  • Maximized Ability Efficiency reduces activation cost to 12.5 energy and channeling cost to 0.88 energy per second.
    • Has no negative effects on this ability.
  • Maximized Ability Range increases aura radius to 50.4 meters.
    • Has no negative effects on this ability.
  • Maximized Ability Strength has no positive effects on this ability.
    • Increases activation cost to 77.5 energy and channeling cost to 6.13 energy per second.

With Pacify & Provoke active:

With Pacify & Provoke active and Peaceful Provocation equipped:


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

MetamorphosisIcon MetamorphosisIcon
RestRageIcon RestRageIcon RestRageIcon
PacifyProvokeIcon PacifyProvokeIcon
MendMainIcon MendMainIcon MendMainIcon

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