- Can be acquired by attaining the rank of Partner under The Perrin Sequence, or the rank of Flawless under New Loka, and spending 25,000 to purchase.
- Duration increase per kill is affected by Power Duration.
- Each added instance of duration stacks, and can increase the active duration of Warcry up to its maximum duration taking into account Power Duration.
- The duration extension works on any allies affected by Warcry. However, only melee kills made by the initial caster will extend the ability's duration.
- The duration cannot extend over double its maximum, ex. If Warcry's duration is 32 upon activation, it will cap out at 64, getting additional kills after reaching this point will not add any extra time to the ability. The absolute maximum cap for Warcry is 42.3 seconds, which means that Eternal War can never raise its duration past 84.6 seconds.
- One can cast Warcry on their squad at the beginning of a mission, which can then be maintained for the entire mission with Eternal War by rapidly melee-killing enemies, allowing the team to benefit from Warcry while keeping energy expenditure low. This is easiest to do in endless mode missions like Survival, Defense, and Interception. Care should be taken around Nullifier Crewmen and tilesets where one can easily fall off the map, as either will end Warcry prematurely.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link in the collapsible menu to learn how to build it.
- Maximized Power Duration increases bonus duration per kill to 5.64 seconds and ability duration to 42.3 seconds.
- Reduces radius to 8.5 meters.
- Maximized Power Efficiency reduces cost to 18.75 energy.
- Reduces bonus duration per kill to 0.8 seconds and ability duration to 6 seconds.
- Maximized Power Range increases radius to 62.5 meters.
- Reduces speed buff to 20%, armor buff to 20%, and slow to 12%
- Maximized Power Strength increases speed buff to 149.5%, armor buff to 149.5%, and slow to 75%.
- Increases cost to 116.25 energy.
- Reduces bonus duration per kill to 1.45 seconds and ability duration to 10.875 seconds.
NOTE: Italic refers to the base ability of this augment
- The effect of Warcry may end even when there is still time left on the ability, forcing the player to avoid getting melee kills in order to recast the ability.