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A perfect balance of mobility and offense, Excalibur is the ideal Warframe for new players.

This is Excalibur, a master of gun and blade.

No matter your style, Tenno, the Excalibur Warframe is a formidable choice.

Excalibur is a sword-themed Warframe. With the power to channel energy into his summoned blade, he is a mobile swordsman with potent methods of execution. Excalibur is one of three starter options for new players.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 75 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Component blueprints drop from Ambulas (Hades, Pluto), or bought complete from Teshin for ReputationLargeBlack‍60,000 once players have achieved Typhoon rank in the Conclave.

For Ambulas, the probability distribution of the parts is 38.72%, 38.72%, 22.56% for Helmet, Chassis, Systems as it is for most boss-rewarded warframe components, with an expected required number of tries to obtain each at least once of 7.

Warframe Guides

See Category:Excalibur Guides to read user-made guides on how to play this Warframe.

Trivia

  • It costs less platinum to purchase the Warframe outright than to rush construction of the components and frame.
  • He is the first of two Warframes with an unpolarized aura slot, Nekros being the second.
  • Excalibur is similar in design to Hayden Tenno's suit from Digital Extremes' previous game Dark Sector. This is further reinforced with the Proto-Armor Skin, which is a near-exact copy of that very suit.
  • Excalibur is named after the legendary sword of Arthur; King of the Britons. Many of his alternate helmets feature names based off Arthurian legend.
  • An Excalibur is shown being ripped apart by Alad V while wearing the Pendragon Helmet and the Immortal Skin in "The Profit", a trailer for the PS4 release of WARFRAME.
  • Prior to Update 14, Excalibur would use his equipped melee weapon when casting his abilities, regardless if it was impractical (Casting Radial Javelin with a Galatine), nonsensical (Slash Dashing with the Kogake) or impossible (Using any of his abilities without a melee weapon equipped). Update 14 changed this by making him generate an ethereal Skana when using his abilities, rather than using his melee weapon.
    • If there was no melee weapon equipped, then Excalibur would use the active weapon. (i.e. Radial Javelin with a Braton). Humorously, ethereal copies of that weapon would appear upon using Radial Javelin.
  • According to the Official Tenno Alphabet Cipher, the design on Excalibur's right shoulder is in fact a word that spells out "Hayden Tenno". The same word can be found on top of Excalibur's head.
  • Excalibur's default helmet was added to the real-time strategy game Airmech as a victory gesture after Warframe beating Airmech in a vote of popularity between the two.
    • This was originally intended to be Excalibur Prime's default helmet however the reason for this change is unknown.
  • Excalibur's default helmet (along with the default helmets of Loki and Chroma) are available as unlockable antenna toppers in Rocket League.
  • Excalibur is the only frame that has 10 alternate helmets (with one being exclusive).

Edit Tab

The Sentients had won. They had turned our weapons, our technology, against us. The more advanced we became, the greater our losses. The war was over unless we found a new way. In our desperation we turned to the Void. The blinding night, the hellspace where our science and reason failed.

We took the twisted few that had returned from that place. We built a frame around them, a conduit of their affliction. Gave them the weapons of the old ways. Gun and blade. A new warrior, a new code was born. These rejects, these Tenno, became our saviors. Warrior-Gods cast in steel and fury striking our enemies in a way they could never comprehend. Excalibur was the first.

- Orokin 'Warframe' Archives

Excalibur Prime is the epitome of mobility and offense, and features the same abilities as Excalibur, but has unique mod polarities installed allowing for greater customization.

—In-game Description

Excalibur Prime is the primed variant of the Excalibur Warframe featuring more powerful stats: possessing higher armor, as well as an additional Madurai Pol and a Madurai Pol Aura slot, rather than a slot without a polarity.

Excalibur Prime is a Founders-exclusive Warframe.

Acquisition

This Warframe is no longer available, and will not be available again due to it being exclusive to certain Founder packs. The Excalibur Prime Warframe was only obtainable by upgrading a Warframe account to Founders status of Hunter or greater, which is no longer available. The Warframe came with its own warframe slot and was already augmented with an Orokin Reactor.

The Founders' program closed on the 1st of November, 2013, as announced on the warframe forums. This closure is inclusive of pack upgrades.

Notes

  • As a Prime Warframe, Excalibur Prime has a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Trivia

  • Excalibur Prime is the first prime Warframe in game.
    • It is also the first prime Warframe to come with two different polarities, as opposed to one. This was followed by Ember Prime and Loki Prime.
  • There is a statue of Excalibur Prime inside the Orokin Derelict vaults.
    • Interestingly, at the start of Update 11.0 Excalibur Prime was given a short-lived full body skin called "Alabaster", which was explained by Digital Extremes as a test skin that was released by mistake. The skin's texture was similar to said Vault statues.
  • Compared to the later prime Warframes, Excalibur Prime has the least cosmetic difference compared to his standard counterpart, with the only significant additions being the Void Key-shaped emblem on his helmet and golden blades along his forearms.
  • When he was released, it was widely believed that Excalibur Prime had a slightly faster shield recharge rate compared to the non-prime variant.
    • While the existence of this feature can neither be confirmed, nor denied, Excalibur Prime currently does not possess this stat change.
  • Much like how Update 14.0 gave the standard Excalibur an ethereal Skana when using his abilities, Excalibur Prime uses an ethereal Skana Prime with his abilities, which was also added in the same update.

Media

  • The short-lived Alabaster Skin.

See also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab


Excalibur Umbra is the Umbra variant of Excalibur, first released in the Chinese build of WARFRAME. It will be released in the Global Build at a later date.

Excalibur Umbra is not yet available in the Global Build.

Official Information

Digital Extremes has disclosed that Excalibur Umbra is to be the first of the "Umbra" Warframe variants. He is to come with its own unique system of acquisition, as a means to make Excalibur Umbra's release special. During Devstream 72Rebecca Ford compared revealing information about Excalibur Umbra prior to his release to revealing information about The Second Dream, potentially spoiling their intended result.

Like the Prime Warframes before him, Excalibur Umbra will be an entirely separate Warframe, and is presumed to have its own stats and polarities separate from either Excalibur or Excalibur Prime. Excalibur Umbra will also be a "global upgrade" to Excalibur, as opposed to being limited for a period of time.

Trivia

  • Excalibur Umbra will be the first Umbra variant of a warframe to be released in WARFRAME.
  • In the Chinese Build, Excalibur Umbra originated as part of their Founder's pack exclusive, named as Excalibur Umbra Prime. The pack also included the Nikana Prime and the Spira Prime (both of which were introduced in the Global Build with Saryn Prime instead), as well as the Gauvan Prime Sekhara, a shoulder accessory obtainable only through that Founder pack.
  • Umbra is the Latin word for "shadow". What this modifier entails beyond Excalibur Umbra's dark coloration remains unknown.

Media

  • Promotional material.
  • Chinese Founder's pack.
  • Launcher.

External Links

Edit Tab

Swordsmanship

Excalibur has improved mastery in the Tenno art of the blade, receiving +10% attack speed and +10% damage when dealing melee attacks (including via Exalted Blade) while wielding the following weapons:

Bonuses are additive to mods such as Pressure Point and Fury.

Abilities

SlashDashModU15 SlashDash
ENERGY
25
KEY
1
Slash Dash
Dash between enemies while slashing with the Exalted Blade.
Strength:100 / 125 / 200 / 250
Duration:N/A
Range:6 / 8 / 10 / 12 m

  • Excalibur dashes between enemies within a cone 6 / 8 / 10 / 12 meters long and cuts them down with his Exalted Blade. Each strike inflicts 100 / 125 / 200 / 250 base damage.
    • Base damage is 15% Impact b Impact, 15% Puncture b Puncture, and 70% Slash b Slash.
    • Base damage is affected by Power Strength, the Melee Combo Counter, and the 10% additive damage bonus from Excalibur's passive if a longsword, dual sword, or nikana is equipped.
    • Slash Dash is also affected by equipped melee mods including:
      • Base damage (e.g., Steel Charge), elemental damage, and physical damage mods.
      • Slash Dash's base damage uses the following expression when accounting for Power Strength: Modified Base Damage = Base Damage × (1 + Base Damage Bonus) × (1 + Power Strength). As an example, with a maxed Steel Charge, Pressure Point, and Intensify, a rank-3 Slash Dash will have 250 × 2.8 × 1.3 = 910 base damage.
      • Slash Dash is not affected by the equipped melee weapon's stats or other melee mods including weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), or stat-modifying skins (e.g., Manticore).
    • Enemies damaged by Slash Dash suffer a knockdown.
    • Every instance of damage adds to the Melee Combo Counter.
    • Cone length is affected by Power Range.
    • Excalibur's health is immune to damage while dashing.
  • Slash Dash targets enemies in a cone within the direction of aim. Excalibur will then lock on to the targeted enemies and zig-zag between them while slashing them. Airborne enemies, such as Hellions and Ospreys, can also be targeted.
  • If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
  • Pressing the Melee Attack button will cause Excalibur to instantly equip his current melee weapon after finishing Slash Dash.
  • When Exalted Blade is active, each attack from Slash Dash will release an energy wave. Since Exalted Blade is classified as a longsword, Slash Dash will also have increased base damage from Excalibur's passive.
  • Can be used to pass through Laser Barriers unharmed in most cases.
  • Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.

SurgingDash2b
Main article: Surging Dash

Surging Dash is a Warframe Augment Mod for Excalibur, allowing each enemy hit by Slash Dash to add to the Warframe's Melee Combo Counter.

Rank Effect Cost Conclave
0 1 6 C3
1 2 7 C3
2 3 8 C4
3 4 9 C10

  • Slash Dash will hit through a Grineer Shield Lancer's Shield.
  • Can be used to break Corpus ship windows and pass through laser doors unharmed.
  • Perfect for medium-distance traveling.
  • With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.


  • RadialBlindMod RadialBlind
    ENERGY
    50
    KEY
    2
    Radial Blind
    Emits a bright flash of light, blinding all enemies in a small radius for several seconds.
    Strength:N/A
    Duration:7 / 10 / 12 / 15 s
    Range:8 / 12 / 15 / 25 m

    • Excalibur summons and raises his Exalted Blade, releasing an intense flash of light that affects enemies within 8 / 12 / 15 / 25 meters and blinds them for 7 / 10 / 12 / 15 seconds.
      • Duration is affected by Power Duration.
      • Radius is affected by Power Range.
      • Affected enemies are initially stunned.
      • Blinded enemies are vulnerable to melee finishers (default E) and susceptible to stealth damage multipliers.
      • Radial Blind will not affect enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view is still susceptible to Radial Blind if the ability is used within a small time frame).
    • Blind melee units will run to the source of audible gunfire and/or footsteps. Certain melee units, such as Guardsmen and Ancients, may attack Excalibur's last known location.
    • Blind ranged units will stand still or run for cover, and may occasionally throw a grenade towards Excalibur after the initial stun. Certain ranged units, such as Fusion MOAs, may also fire upon Excalibur's last known location. In most cases, ranged units will not use close-range crowd control abilities or melee.
    • Security cameras will deactivate their laser barriers for the duration.
    • Radial Blind affects individual bosses differently:
      • Some bosses are rendered helpless, and will not perform any actions unless attacked while blinded:
        • Sprag and Ven'kra Tel do not attack the player unless attack first while blinded.
        • Lieutenant Lech Kril will not use his Ice Wave attack at all while blinded. (He cannot see the players, and thus cannot target them.) During the first stage of the boss fight, this (briefly) prevents progression until the blinding effect wears off.
        • The Jackal will not attack the player unless attacked, but it will turn in place to attempt to keep the player in its frontal cone of vision. (More testing is needed to determine if this is AI behavior unique to bosses, or if it is a product of noise generated by the player while running.)
        • Alad V will not do damage to you while blinded, but be aware that he can also blind you. Zanuka however, his companion-boss, can deal damage while blinded, via mini-rockets. It cannot fire them while blinded, but if they are fired prior to blinding it, they can still track you.
      • Other bosses will still perform some actions, but will not attack:
        • The Sergeant will still turn invisible on occasion, but will otherwise be entirely helpless.
        • The Grustrag Three will attempt to move into cover after the initial stun period.
        • Captain Vor and Corrupted Vor can still teleport even while blinded.
        • Lynx will not attack the player while blinded, but be aware that any Lynx Turrets which were not hit by Radial Blind will still be able to attack, and the Lynx itself will not be vulnerable to damage unless all the Lynx Ospreys are defeated.
        • Councilor Vay Hek will still alternate between invincible and not while blinded, and he will dodge to the side when hit, even while blinded, but he will not retaliate at all. The Orbital Strike Drones he deploys can still attack you if they are not blinded.
    • Blinded enemies have smoke diffusing from their eyes or similar body part for the ability's duration.
    • Can be used while running, attacking, blocking, jumping, sliding, forward flipping, wall running or clinging to a wall.
    • Has a cast time of 1 second and a reuse delay of 5 seconds, affected by Natural Talent.

    RadiantFinish3
    Main article: Radiant Finish

    Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by finishers against enemies affected by Radial Blind.

    Rank Damage Multiplier Cost Conclave
    0 150% 6 C5
    1 200% 7 C5
    2 250% 8 C8
    3 300% 9 C10

    • Use this ability in combination with Silence in order to completely incapacitate all affected units.
    • Covert Lethality allows for lethal damage to be dealt to units blinded by this ability.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • If Excalibur managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Blind will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Blind.


  • RadialJavelinMod RadialJavelin
    ENERGY
    75
    KEY
    3
    Radial Javelin
    Launches javelins towards enemies, dealing high damage and impaling them to walls.
    Strength:500 / 650 / 800 / 1000 (damage)
    5 / 7 / 10 / 12 (javelins)
    Duration:N/A
    Range:15 / 18 / 22 / 25 m

    • Excalibur summons 5 / 7 / 10 / 12 javelins against enemies within a radius of 15 / 18 / 22 / 25 meters. Excalibur then drives his weapon into the ground, launching the javelins into their targets. Each javelin inflicts 500 / 650 / 800 / 1000 damage.
      • Damage is distributed evenly between Impact b Impact, Puncture b Puncture and Slash b Slash.
      • Damage is affected by Power Strength, while the number of javelins is not.
      • Enemies that survive the damage are temporarily stunned.
      • Radius is affected by Power Range.
      • While javelins do not Punch Through objects or enemies, their striking position is optimized to ensure a successful hit on their targets when they spawn. This allows the javelins to bypass obstacles in the environment including walls, cover, and Grineer Shield Lancer shields.
      • Radial Javelin will not target enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view can still be targeted by Radial Javelin if the ability is used within a small time frame).
    • Each javelin appears as an ethereal Skana. Excalibur Prime's javelins appear as ethereal Skana Primes.
    • Has a cast time of ~1 second and a post-cast animation delay of ~2.5 seconds.

    FuriousJavelin
    Main article: Furious Javelin

    Furious Javelin is a Warframe Augment Mod that temporarily increases Excalibur's melee damage for every enemy hit by Radial Javelin.

    Rank Damage Bonus per hit Duration Cost Conclave
    0 3% 6s 6 C3
    1 3% 8s 7 C3
    2 4% 10s 8 C4
    3 5% 12s 9 C10

    • Prior to Update 15, a Mag casting Bullet Attractor on an enemy could provide an extremely potent combo with this ability if Excalibur then activates this skill while standing next to the target. All javelins would then be immediately attracted into the enemy, dealing massive damage.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


    ExaltedBlade ExaltedBladeIcon
    ENERGY
    25
    KEY
    4
    Exalted Blade
    Summon a sword of pure light and immense power.

    Energy Drain: 2.5 s-1

    Strength:100 / 125 / 200 / 250
    Duration:6 s (blind duration)
    Range:5 m (blind radius)

    • Excalibur draws an ethereal longsword and wields it as his melee weapon. Normal attacks inflict 100 / 125 / 200 / 250 base damage within 2 meters, and wall attacks inflict 400 / 500 / 800 / 1000 base damage. Slide attacks inflict 214 / 267.5 / 428 / 535 base damage and blind enemies within 5 meters over a duration of 6 seconds. Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 base damage, and slam attacks inflict an additional 50 Impact b Impact damage within 5 meters. Normal, slide, and aerial attacks will also emit an energy wave in the direction of aim. Energy waves have the same base damage as the attacks that release them and propagate through the environment at a speed of 15 meters per second until they dissipate at a maximum distance of 40 meters. Attacks and energy waves have a 200% critical damage multiplier with a 15% critical chance and a 10% status chance.
      • Base damage is distributed evenly between Impact b Impact, Puncture b Puncture, and Slash b Slash.
      • Base damage is affected by Power Strength, the Melee Combo Counter, and the 10% additive damage bonus from Excalibur's passive.
      • Exalted Blade is also affected by equipped melee mods including:
      • Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will cause enemies within range to suffer a knockdown.
      • Energy waves will Punch Through and hit enemies and terrain regardless of thickness up to their maximum range.
      • Ground finishers inflict 400% of the total modified damage from normal attacks. Prompted melee finishers inflict 3200% of the total modified damage from normal attacks as Finisher damage.
        • The damage composition of a ground finisher is the same as a modified normal attack; however, Puncture b Puncture damage from ground finishers is multiplied by 200%.
        • The finisher multipliers for both attacks are affected by Finishing Touch.
      • Each attack adds to the Melee Combo Counter; however, energy waves and radial damage from slam attacks do not.
      • Blind duration is affected by Power Duration.
      • Blind radius is affected by Power Range.
      • Excalibur is unable to use any other weapon while Exalted Blade is active but can use all other abilities.
    • Exalted Blade consumes 2.5 energy per second while active and will remain active until Excalibur's energy is depleted, or the ability is deactivated by pressing the ability key again (default 4).
      • Exalted Blade's built-in Radial Blind (triggered by performing a spin attack) drains 25 energy per use (half the cost of a normal Radial Blind).
      • Activation energy cost and built-in Radial Blind cost are affected by Power Efficiency, and the energy drain is affected by Power Efficiency and Power Duration.
      • Energy Siphon is deactivated while Exalted Blade is being channeled.
      • Excalibur cannot replenish energy using Team Energy Restores while Exalted Blade is active; however, energy orbs can still replenish energy even while the ability is active.
      • Energy can be replenished using Rage while the ability is active.
    • Excalibur will auto-parry any frontal attacks while Exalted Blade is active. Exalted Blade will also continue to block 60% of the frontal damage even while attacking or performing other actions.
    • While active, Exalted Blade will use an exclusive stance with its own set of combo attacks.
    • While Exalted Blade is active, attacks made by Slash Dash will have increased base damage from Excalibur's passive and will also release energy waves.
    • Energy waves can damage enemies across the Rift Plane. Direct melee attacks will not, however.
    • Can be cast while moving or sprinting without interruption.

    ExaltedBladeStance
    Main article: Exalted Blade (Stance)

    • Using Slash Dash while Exalted Blade is active will feature the waves on each hit.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration increases blind duration to 16.9 seconds and reduces channeling cost to 0.89 energy per second.
      • Reduces blind range to 1.7 meters.
    • Maximized Power Efficiency reduces reduces activation cost to 6.25 energy and channeling cost to 0.63 energy per second.
      • Reduces blind duration to 2.4 seconds.
    • Maximized Power Range increases blind range to 12.5 meters.
      • Reduces damage to 100.
    • Maximized Power Strength increases damage to 872.5.
      • Without Energy Conversion, increases damage to 747.5.
      • Increases activation cost to 38.75 energy and channeling cost to 4.38 energy per second.
      • Reduces blind duration to 4.4 seconds.

  • Using this ability during an "Unarmed" bug will result Exalted Blade having the same stats as your Melee Weapon, and sometimes will perform your Melee Weapon's Unsheathed attacks without the Waves.
  • Energy Leech Eximus does not increase the energy drain of Exalted Blade while active.


  • Strength Mods

    IntensifyModU145

    Duration Mods

    ContinuityModU145

    Range Mods

    StretchModU145

    SlashDash SlashDash
    RadialBlind RadialBlind
    RadialJavelin RadialJavelin
    ExaltedBladeIcon ExaltedBladeIcon

    Edit Tab

    Excalibur is the first of three initial Warframes that can be chosen in the game, along with Mag and Volt.

    Wielding a mix of offensive, defensive and supportive abilities, Excalibur is a versatile frame that can fulfill a variety of roles: With ability like Slash Dash, Excalibur possesses a fair amount of mobility, allowing him hurdle certain map sections that only a few Warframes are capable of. Radial Blind is a supportive skill that stuns a wide group of enemies around Excalibur allowing him and/or his teammates ample time to finish them off. Slash Dash and Radial Javelin are his offensive skills and they provide Excalibur a decent level of damage that synergizes well with the other frames, such as Mag.

    Skills

    Slash Dash

    • This ability can be used in the air or while jumping.

    Radial Blind

    • This ability can disable large groups of enemies surrounding Excalibur.
    • This ability can be used on some bosses to prevent them from using their abilities.

    Radial Javelin

    • This can be further increased using Banshee's Sonar. Able to defeat low level bosses with a single cast.

    Exalted Blade

    • This ability switches to a unique melee weapon, which shoots waves of energy with each slash.
    • This ability grants auto-parry by blocking attacks from the front.
    • This ability gains the bonuses granted by the current melee weapon's mods.

    Edit Tab

    Excalibur can be equipped with the following items:

    Cosmetics

    Augments

    See also

    Edit Tab

    Update: The Silver Grove 2
    • Fixed friendly Excalibur Specters affecting you with their Radial Blind ability.


    Hotfix: Specters of the Rail 12

    • Fixed a crash when casting Exalted Blade while you have an active Glaive thrown out.


    Update: Specters of the Rail

    • Conclave: Exalted Blade can now only be activated at 100 energy.
    • Conclave: Increased damage of Exalted Blade projectiles.


    Update 18.13

    • Exalted Blade Changes:
      • Exalted Blade's damage now diminish according to distance travelled and enemies punctured.
      • Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind
    • Fixed being able to use Exalted Blade endlessly without Energy consumption.


    Hotfix 18.10.4

    • Increased the resolution and slightly altered the tinting of Excalibur Prime.


    Update 18.10

    • PBR Conversion: Added PBR Upgrades on Excalibur Prime.


    Update 18.7

    • Fixed badge placements on Excalibur.


    Update 18.5

    • Conclave: Decreased the damage and range of Slash Dash.
    • Radial Blind and Radial Javelin will no longer stagger boss-type enemies.
    • Fixed Excalibur not properly earning Focus when using Exalted Blade.


    Hotfix 18.4.7

    • Conclave: Reduced the effectiveness of Excalibur's passive.
    • Fixed Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin.


    Hotfix 18.4.1

    • Fixed an error with Radial Blind ability where its effectiveness against eligible bosses was not diminished with each consecutive use.


    Update 18.4.0

    • Fixed a visual FX issue that would occur with Radial Javelin when used at max speed.
    • Conclave: Fixed the Stagger from Slash Dash not properly taking the Anticipation Mod’s effect.


    Hotfix 18.3.1

    • Fixed Excalibur's passive not properly applying to Rapier weapons.


    Hotfix 18.2.4

    • Fixed a memory leak that would occur with Radial Javelin's projectile FX.


    Update 18.2

    • Fixed an error preventing players from using their weapons or abilities after using Exalted Blade.
    • Fixed an error that would prevent Clients from being able to use their powers if meleeing while Exalted Blade was ending, or being deactivated due to a Nullifier bubble.


    Update 18.1

    • Conclave: Excalibur can no longer gain energy while Exalted Blade is active.


    Update 18.0

    • Conclave: Excalibur is now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
    • Conclave: Increased the damage of Slash Dash.
    • Fixed players being able to cast Radial Blind continuously while firing a weapon.


    Update 17.8

    • Conclave: Radial Javelin is now affected by Intensify.


    Hotfix 17.6.2

    • Conclave: Increased the damage of Slash Dash.


    Update 17.5

    • Fixed Excalibur not receiving credit for kills from Exalted Blade.


    Update 17.2

    • Reduced camera shake FX when using Excalibur’s Exalted Blade.


    Hotfix 17.0.3

    • Conclave: Reduced damage and range of Slash Dash.


    Update 17.0

    • Energy effects from elemental Mods will no longer display on Exalted Blade.
    • Fixed Radial Blind animation repeating if its activation is interrupted by a knockdown, or the use of another Ability Power.
    • Fixed Exalted Blade’s energy waves not being stopped by Corpus Nullifier shields.
    • Fixed Exalted Blade improperly taking on stances from other equipped melee weapons and vice versa.


    Update 16.11.5

    • Fixed instances of Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.
    • Fixed players receiving a ‘power in use’ message when casting Exalted Blade while switching to a melee weapon.
    • Fixed Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon.


    Update 16.10

    • Fixed channeling when using Exalted Blade’s melee or projectile attacks not consuming additional energy.
    • Fixed Exalted Blade not properly gaining Excalibur’s passive upgrades with the proper melee weapon equipped.
    • Fixed Slash Dash causing the player to dash through Nullifier bubbles.


    Update 16.9.4

    • Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand.


    Update 16.9.2.1

    • Fixed Exalted Blade copying melee Stance Mods.
    • Fixed an issue causing Exalted Blade to not properly release energy waves.


    Update 16.9.2

    • Fixed Exalted Blade’s melee attacks always counting as though it were channeled.


    Update 16.9.1

    • Fixed Exalted Blade not inheriting any melee mods.


    Update 16.9

    • Excalibur Rework
      • First Ability: Slash Dash: Slash Dash will now target enemies within a conal distance from Excalibur, targeting all enemies within the range of cast. Enemies hit by Slash Dash will count towards the player’s melee combo counter.
      • Third Ability: Super Jump has been removed from Excalibur’s Abilities.
      • Third Ability: Radial Javelin is now Excalibur’s third Ability and costs 75 Energy to activate.
      • Fourth Ability: New Ability: Exalted Blade: Excalibur summons a sword of pure light and immense power.
      • Stat changes: Excalibur Armor: Excalibur’s base has been increased to 225 and to 250 for Excalibur Prime.
      • Excalibur’s Abilities have all been given a visual overhaul in line with his new Exalted Blade ability.
    • Conclave: Excalibur has been rebalanced for PvP in accordance with his recent overhaul.


    Update 16.6

    • Conclave: Slash Dash damage has been increased.


    Update 16.4.4

    • Radial Blind now gets half its duration on targets that are looking away.


    Update 16.3.3


    Update 16.3.1.2

    • Fixed issue that caused Excalibur’s Radial Javelin to not kill enemies.


    Update 16.3.1

    • Fixed a game freeze that could occur when using Radial Javelin on ragdolled enemies.


    Update 16.2

    • Conclave: Excalibur is no longer invulnerable when performing Slash Dash.
    • Fixed enemies becoming immune to melee attacks when hit with Radial Javelin.


    Update 16.1.4

    • Fixed animation timing for Radial Javelin when used with cast speed Mods.


    Update 16.1.3

    • Conclave: Increased the range of Radial Javelin.
    • Conclave: Slowed the activation / casting animations of Radial Javelin.


    Update 16.1.2

    • Radial Javelin will now double check that enemies are within range before launching.


    Update 16.0.4

    • Removed dead animation time at the end of Radial Javelin and Radial Blind casting animations.


    Update 16.0

    • Conclave: Excalibur can now be used in Conclave.
    • Augment: Slash Dash - Purging Slash
    • Augment: Radial Blind - Signal Flare
    • Excalibur has been given a visual update via PBR!


    Update 15.13

    • Increased damage bonus to Furious Javelin Mod.


    Update 15.9

    • Added Melee Combo Counter to Excalibur’s Slash Dash.
    • Fixed Radial Javelin doing 2x damage when cast by Client.


    Update 15.6


    Hotfix 15.5.6

    • Fixed Radial Javelin not stunning enemies who survive the attack.


    Hotfix 15.5.3

    • Fixed an issue in Hive Infestation that caused Radial Javelin to cease functioning.


    Update 15.2

    • Radial Javelin will now check for line of sight when targeting enemies.


    Update 15.0

    • Augment: Radial Javelin - Furious Javelin
    • Super Jump: Super Jump will now add invisibility to Excalibur while in air. Additionally, Super Jump will cause a small radial stun to all enemies around Excalibur when performed, similar to the way Ash’s Smoke Screen works.
    • Radial Blind: No longer able to affect enemies in rooms separated by walls. To encourage and facilitate different gameplay styles (like stealth), enemies aware of Excalibur within a few seconds, or enemies that Excalibur can see, will also be affected.
    • Radial Javelin: All enemies within radius of this ability will now be hit with a javelin. Instead of having this ability radiate out from Excalibur, javelins will now spawn directly around opponents. Javelins will optimize to find a point on each enemy that is safe to be hit, bypassing enemies that may be holding shields or otherwise in cover. There is also no longer a target maximum for this ultimate, meaning anyone in the radius will be an eligible target. Additionally, if the javelin does not kill the enemy, each target that survives will be put into stun for a brief period of time.


    Update 14.0

    • Excalibur now make up one of the starter Warframe options.


    Update 13.5

    • Prime: Tweaked the Excalibur Prime Channeling visual effects.


    Hotfix 13.4.1

    • Prime: Updated the material and tint on the Excalibur Prime.


    Hotfix 13.0.3

    • Prime: Improved the visuals on the Excalibur Prime Channeling effect.


    Update 13.0

    • Tweaked the cast sounds of Excalibur.


    Update 11.2

    • Armor increased from 50 to 65.


    Update 9.8

    • Added cooldown to Radial Blind to avoid exploits.


    Update 9.6

    • Radial Blind now uses Energy Colours.


    Update 8.1

    • Fixed arm fins on clipping through the arm when using iron sights.


    Update 6.5

    • Radial Javelin plus Nyx's Absorb no longer kills nearby Clients.


    Update 5.3

    • Warframe Blueprints for Excalibur added.

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    Update 16.9.0

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