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Swordsmanship

Excalibur has improved mastery in the Tenno art of the blade, receiving +10% attack speed and +10% damage bonuses for melee attacks while wielding the following weapons:

Bonuses are additive to mods such as Pressure Point and Fury.

Excalibur Umbra exhibits sentience, allowing him to remain active in combat even when a player uses Transference into Operator form, acting similarly to a Specter.

  • Umbra will be able to take damage and receive healing in his specter form.
    • Health and shields lost while Umbra is in his specter form will not be restored upon players returning to Umbra.
  • Umbra is capable of using any equipped weapon and most abilities.
    • Umbra does not require ammunition to fire equipped weapons.
    • Abilities in this state do not require or consume energy.
      • Umbra will however not cast or keep Exalted Blade active.
  • When enemies come within 3 meters of Umbra, he will automatically switch to the equipped melee weapon.
    • If no melee weapon is equipped, Umbra will not attack enemies who approach him, but will still cast abilities.
  • Once all of Umbra's health is depleted, he will stop moving or attacking.
    • The player does not die or lose a revive, however, if Umbra's health is depleted.
  • If Umbra falls down a bottomless pit while in Specter mode, he will not be teleported back and will remain missing until players return to Warframe mode.
  • Umbra also benefits from the Swordsmanship passive.

Abilities 

SlashDashModU15 SlashDash
ENERGY
25
KEY
1
Slash Dash
Dash between enemies while slashing with the Exalted Blade.
Strength:100 / 125 / 200 / 250
Duration:N/A
Range:6 / 8 / 10 / 12 m

Info
  • Excalibur dashes between enemies within a cone 6 / 8 / 10 / 12 meters long and cuts them down with his Exalted Blade. Each strike inflicts 100 / 125 / 200 / 250 base damage.
  • Damage is affected by Ability Strength, the Melee Combo Counter and some mods.
  • Excalibur's health is immune to damage while dashing.
  • Airborne enemies, such as Hellions and Ospreys, can also be targeted.
  • If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
  • Pressing the Melee Attack button will cause Excalibur to instantly equip his current melee weapon after finishing Slash Dash.
  • When Exalted Blade is active, Slash Dash will receive the following benefits:
    • Exalted Blade is classified as a longsword and therefore, Slash Dash will also have increased damage from Excalibur's passive.
      • This additional damage bonus stacks with the aforementioned bonus received when using specific melee weapons.
    • Energy waves will be released when an enemy is hit by Slash Dash.
      • Channeling while Exalted Blade is active will only affect the wave's damage, but not Slash Dash's damage.
    • Slash Dash will be able to land critical hits and status effects.
      • Slash Dash is then affected by the equipped critical chance and damage and status chance mods.
      • Status chance will also be affected by Chromatic Blade.
  • Can be used to pass through Laser Barriers unharmed in most cases.
  • Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.
  • Slash Dash can damage enemies across the Rift Plane.
  • Slash Dash is affected by and can trigger Warframe Arcanes.

Augment
SurgingDash2b
Main article: Surging Dash

Surging Dash is a Warframe Augment Mod for Excalibur, allowing each enemy hit by Slash Dash to add to the Warframe's Melee Combo Counter.


Rank Effect Cost
0 1 6
1 2 7
2 3 8
3 4 9

Tips & Tricks
  • Slash Dash will hit through a Grineer Shield Lancer's Shield.
  • Can be used to break Corpus ship windows and pass through laser doors unharmed.
  • Perfect for medium-distance traveling.
  • With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.
  • Invulnerability allows players to deal with enemies by repeatedly casting Slash Dash without fear of damage or status proc effects.
  • Casting Slash Dash while Exalted Blade is active will allow players to increase the amount of damage they deal and hit a larger amount of enemies without having to build for range.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.


RadialBlindMod RadialBlind
ENERGY
50
KEY
2
Radial Blind
Emits a bright flash of light, blinding all enemies in a small radius for several seconds.
Strength:N/A
Duration:7 / 10 / 12 / 15 s
Range:8 / 12 / 15 / 25 m

Info
  • Excalibur summons and raises his Exalted Blade, releasing an intense flash of light that affects enemies within 8 / 12 / 15 / 25 meters and blinds them for 7 / 10 / 12 / 15 seconds.
    • Duration is affected by Ability Duration.
    • Radius is affected by Ability Range.
    • Blinded enemies are vulnerable to melee finishers and susceptible to stealth damage bonus.
    • Radial Blind will not affect enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view is still susceptible to Radial Blind if the ability is used within a small time frame).
  • Enemies affected by the ability are stunned for the entire duration.
    • Bosses are still able to move, attack, or use abilities while affected by the ability.
    • Bosses will attack the player's last known location and will follow the sound of gunfire.
    • Successive casts will reduce the duration of the ability's effect on bosses.
  • Security cameras will deactivate their laser barriers for the duration.
  • Blinded enemies have smoke diffusing from their eyes or similar body part for the effect's duration.
  • Can be used while running, attacking, blocking, jumping, sliding, forward flipping, wall running or clinging to a wall.
  • Has a cast time of 0.85 seconds, affected by Natural Talent and Speed Drift.

Augment
RadiantFinish3
Main article: Radiant Finish

Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by Finishers against enemies affected by Radial Blind and Radial Howl.

Rank Damage Multiplier Cost
0 150% 6
1 200% 7
2 250% 8
3 300% 9

Tips & Tricks
  • Radial Blind let's players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies.
  • Covert Lethality allows for lethal damage to be dealt to units blinded by this ability.
  • This ability can be used on some bosses to prevent them from using their abilities.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • If Excalibur managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Blind will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Blind.

RadialHowlMod RadialHowl
ENERGY
50
KEY
2
Radial Howl
Let out a ferocious howl that stuns nearby enemies and causes Sentients to shed any built up resistances.
Strength:N/A
Duration:7 / 10 / 12 / 15 s
Range:8 / 12 / 15 / 25 m

Info
  • Excalibur Umbra howls, releasing an intense flash of light that affects enemies within 8 / 12 / 15 / 25 meters and stuns them for 7 / 10 / 12 / 15 seconds.
    • Duration is affected by Ability Duration.
    • Radius is affected by Ability Range.
    • Stunned enemies are vulnerable to melee finishers and susceptible to stealth damage bonus.
    • Radial Howl will not affect enemies behind obstacles in the environment unless Excalibur Umbra has line of sight, or unless the enemy is aware of Excalibur Umbra within a short period of time (e.g., an enemy that spots Excalibur Umbra and runs out of view is still susceptible to Radial Howl if the ability is used within a small time frame).
  • Enemies affected by the ability are stunned for the entire duration.
    • Bosses are still able to move, attack, or use abilities while affected by the ability.
    • Bosses will attack the player's last known location and will follow the sound of gunfire.
    • Successive casts will reduce the duration of the ability's effect on bosses.
  • Sentient fighters and Shadow Stalker will have their resistances removed if they are affected by Radial Howl.
  • Security cameras will deactivate their laser barriers for the duration.
  • Affected enemies have smoke diffusing from their eyes or similar body part for the effect's duration.
  • Can be used while running, attacking, blocking, jumping, sliding, forward flipping, wall running or clinging to a wall.
  • Has a cast time of 1.0 seconds, affected by Natural Talent and Speed Drift.

Augment
RadiantFinish3
Main article: Radiant Finish

Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by Finishers against enemies affected by Radial Blind and Radial Howl. Radiant Finish

Tips & Tricks
  • Radial Howl lets players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies.
  • Covert Lethality allows for lethal damage to be dealt to units stunned by this ability.
  • Radial Howl allows the removal of Sentient resistances without having to switch to Operator mode.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • If Excalibur Umbra managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Howl will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Howl.


RadialJavelinMod RadialJavelin
ENERGY
75
KEY
3
Radial Javelin
Launches javelins towards enemies, dealing high damage and impaling them to walls.
Strength:500 / 650 / 800 / 1000 (damage)
Duration:N/A
Range:15 / 18 / 22 / 25 m
Misc:5 / 7 / 10 / 12 (javelins)

Info
  • Excalibur summons 5 / 7 / 10 / 12 javelins against enemies within a radius of 15 / 18 / 22 / 25 meters. Excalibur then drives his weapon into the ground, launching the javelins into their targets. Each javelin inflicts 500 / 650 / 800 / 1000 damage.
    • Damage is distributed evenly between Impact b Impact, Puncture b Puncture and Slash b Slash.
    • Damage is affected by Ability Strength, while the number of javelins is not.
    • Enemies that survive the damage are temporarily stunned.
    • Radius is affected by Ability Range.
    • While javelins do not Punch Through objects or enemies, their striking position is optimized to ensure a successful hit on their targets when they spawn. This allows the javelins to bypass obstacles in the environment including walls, cover, and Grineer Shield Lancer shields.
    • Radial Javelin will not target enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view can still be targeted by Radial Javelin if the ability is used within a small time frame).
  • Each javelin appears as an ethereal Skana. Excalibur Prime's javelins appear as ethereal Skana Primes.
  • Has a cast time of ~1 second and a post-cast animation delay of ~2.5 seconds.
  • Javelins can damage enemies across the Rift Plane.

Augment
FuriousJavelin
Main article: Furious Javelin

Furious Javelin is a Warframe Augment Mod that temporarily increases Excalibur's melee damage for every enemy hit by Radial Javelin.

Rank Damage Bonus per hit Duration Cost
0 3% 6s 6
1 3% 8s 7
2 4% 10s 8
3 5% 12s 9

Tips & Tricks
  • Useful for clearing out large swarms of enemies if one is surrounded.
  • Allows players to deal both damage and crowd control at the same time.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


ExaltedBlade ExaltedBladeIcon
ENERGY
25
KEY
4
Exalted Blade
Summon a sword of pure light and immense power.

Energy Drain: 2.5 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:6 s (blind duration)
Range:5 m (blind radius)
Misc:15 m/s (wave speed)
40 m (wave range)

Info
  • Excalibur draws an ethereal Skana and wields it as his melee weapon. Normal attacks inflict 100 / 125 / 200 / 250 damage within 2 meters.
  • Normal, slide, and aerial attacks will emit an energy wave in the direction of aim. Energy waves have the same base damage as the attacks that release them and fly at a constant speed of 15 m/s until they dissipate at a maximum distance of 40 meters.
    • Energy waves will Punch Through and hit enemies and terrain regardless of thickness up to their maximum range.
    • Wave damage falls off with distance.
    • Wave range, damage fall off, and flight speed are not affected by mods.
    • Enemies hit by the waves will suffer a stagger.
  • Attacks and energy waves have a 200% critical damage multiplier with a 15% critical chance and a 10% status chance.
  • Damage is affected by Ability Strength, the Melee Combo Counter and most mods.
  • Exalted Blade consumes 2.5 energy per second while active and will remain active until Excalibur's energy is depleted, or the ability is deactivated by pressing the ability key again.
  • Excalibur will auto-block any frontal attacks while Exalted Blade is active. Exalted Blade will also continue to block 60% of the frontal damage even while attacking or performing other actions.
    • Damage reduction is not affected by Ability Strength.
    • Exalted Blade's auto-block can parry enemy attacks if channeling.
  • Excalibur is unable to use any other weapon or equipped gear (e.g. Scanners, Fishing Spears) while Exalted Blade is active, but can use all other abilities.
  • Exalted Blade is affected by and can trigger Warframe Arcanes.
  • While active, Exalted Blade will use an exclusive stance with its own set of combo attacks.
  • Slash Dash will receive bonus damage from Excalibur's Swordsmanship passive and each hit will release an energy wave when Exalted Blade is active.
    • Slash Dash will also be able to deal critical hits and status effects.
  • Attacks can damage enemies across the Rift Plane.
  • Can be cast while moving or sprinting without interruption.

Weapon
EWExaltedBlade
Main article: Exalted Blade (Weapon)

Exalted Blade is Excalibur's signature Exalted Weapon, which can only be used upon activating the ability of the same name.

Stance
ExaltedBladeStance
Main article: Exalted Blade (Stance)

Exalted Blade is a unique Stance exclusive to Exalted Blade (Weapon) that can only be acquired and used by activating Excalibur's fourth ability, Exalted Blade. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Blade remains active.

Augment
ChromaticBladeMod
Main article: Chromatic Blade

Chromatic Blade is a Warframe Augment Mod for Excalibur's Exalted Blade that increases Exalted Blade (Weapon)'s status chance while changing its damage from physical damage to a primary elemental damage, depending on Excalibur's chosen energy color.


Rank Status Chance Cost
0 25% 6
1 30% 7
2 40% 8
3 50% 9

Tips & Tricks
  • Due to Exalted Blade's waves being able to unlimitedly punch through up to its maximum range, Exalted Blade is well suited to taking out hordes of enemies, especially if they are huddled together.
  • It's preferable to use Steel Charge over Growing Power when modding for pure damage as the former adds more damage to Exalted Blade than the latter.
  • Exalted Blade can be used to deal with enemies while in cover without having to have Punch Through mods equipped.
  • The innate slide attack blind provides a cheaper alternative to Radial Blind, albeit with greatly reduced duration and range.
    • Allows players to blind enemies and quickly deal with them without being delayed by stealth finisher animations.
  • Combined with Mag's Magnetize, the sword waves can be redirected to hit the enemies inside multiple times until its maximum range can be reached.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases blind duration to 18.36 seconds and reduces channeling cost to 0.89 energy per second.
    • Reduces blind range to 1.7 meters.
  • Maximized Ability Efficiency reduces activation cost to 6.25 energy and channeling cost to 0.63 energy per second.
    • Reduces blind duration to 2.4 seconds.
  • Maximized Ability Range increases blind range to 14 meters.
    • Reduces damage to 100.
  • Maximized Ability Strength increases damage to 932.5.
    • Without Energy Conversion, increases damage to 807.5.
    • Increases activation cost to 38.75 energy and channeling cost to 4.38 energy per second.
    • Reduces blind duration to 4.35 seconds.


Bugs
  • Using this ability during an "Unarmed" bug will result in Exalted Blade having the same stats as your Melee Weapon, and sometimes will perform your Melee Weapon's Unsheathed attacks without the Waves.
  • Energy Leech Eximus does not increase the energy drain of Exalted Blade while active.
  • If Excalibur enters Bleedout state while Exalted Blade is active, Excalibur will use his melee and sometimes primary weapon rather than his secondary.
  • Equipping Reflex Guard can make Excalibur sporadically not take damage if Exalted Blade auto-blocks damage.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

SlashDash SlashDash
RadialBlind RadialBlind
RadialJavelin RadialJavelin
ExaltedBladeIcon ExaltedBladeIcon

Start a Discussion Discussions about Excalibur/Abilities

  • Mix up on Excalibur

    2 messages
    • Just saying that the ability info on exalted blade and blinding flash are switched, exalted blade info on bringing flas, blinding flash info is...
    • I really have no idea what you are talking about. The ability info on the wiki is fine from what I can see in game and with how the basic funct...
  • New Excalibur ability!

    7 messages
    • 78.10.106.81 wrote:eyy that not fair i want superjump back fuck you DE lol kys
    • Exalted Blade too OP