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Swordsmanship

Excalibur has improved mastery in the Tenno art of the blade, receiving +10% attack speed and +10% damage when dealing melee attacks (including via Exalted Blade) while wielding the following weapons:

Bonuses are additive to mods such as Pressure Point and Fury.

Abilities

SlashDashModU15 SlashDash
ENERGY
25
KEY
1
Slash Dash
Dash between enemies while slashing with the Exalted Blade.
Strength:100 / 125 / 200 / 250
Duration:N/A
Range:6 / 8 / 10 / 12 m

  • Excalibur dashes between enemies within a cone 6 / 8 / 10 / 12 meters long and cuts them down with his Exalted Blade. Each strike inflicts 100 / 125 / 200 / 250 base damage.
    • Base damage is 15% Impact b Impact, 15% Puncture b Puncture, and 70% Slash b Slash.
    • Base damage is affected by Power Strength, the Melee Combo Counter, and the 10% additive damage bonus from Excalibur's passive if a longsword, dual sword, or nikana is equipped.
    • Slash Dash is also affected by equipped melee mods including:
      • Base damage (e.g., Steel Charge), elemental damage, and physical damage mods.
      • Slash Dash's base damage uses the following expression when accounting for Power Strength: Modified Base Damage = Base Damage × (1 + Base Damage Bonus) × (1 + Power Strength). As an example, with a maxed Steel Charge, Pressure Point, and Intensify, a rank-3 Slash Dash will have 250 × 2.8 × 1.3 = 910 base damage.
      • Slash Dash is not affected by the equipped melee weapon's stats or other melee mods including weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), or stat-modifying skins (e.g., Manticore).
    • Enemies damaged by Slash Dash suffer a knockdown.
    • Every instance of damage adds to the Melee Combo Counter.
    • Cone length is affected by Power Range.
    • Excalibur's health is immune to damage while dashing.
  • Slash Dash targets enemies in a cone within the direction of aim. Excalibur will then lock on to the targeted enemies and zig-zag between them while slashing them. Airborne enemies, such as Hellions and Ospreys, can also be targeted.
  • If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
  • Pressing the Melee Attack button will cause Excalibur to instantly equip his current melee weapon after finishing Slash Dash.
  • When Exalted Blade is active, each attack from Slash Dash will release an energy wave. Since Exalted Blade is classified as a longsword, Slash Dash will also have increased base damage from Excalibur's passive.
  • Can be used to pass through Laser Barriers unharmed in most cases.
  • Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.

SurgingDash2b
Main article: Surging Dash

Surging Dash is a Warframe Augment Mod for Excalibur, allowing each enemy hit by Slash Dash to add to the Warframe's Melee Combo Counter.

Rank Effect Cost
0 1 6
1 2 7
2 3 8
3 4 9

  • Slash Dash will hit through a Grineer Shield Lancer's Shield.
  • Can be used to break Corpus ship windows and pass through laser doors unharmed.
  • Perfect for medium-distance traveling.
  • With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.


  • RadialBlindMod RadialBlind
    ENERGY
    50
    KEY
    2
    Radial Blind
    Emits a bright flash of light, blinding all enemies in a small radius for several seconds.
    Strength:N/A
    Duration:7 / 10 / 12 / 15 s
    Range:8 / 12 / 15 / 25 m

    • Excalibur summons and raises his Exalted Blade, releasing an intense flash of light that affects enemies within 8 / 12 / 15 / 25 meters and blinds them for 7 / 10 / 12 / 15 seconds.
      • Duration is affected by Power Duration.
      • Radius is affected by Power Range.
      • Affected enemies are initially stunned.
      • Blinded enemies are vulnerable to melee finishers (default E ) and susceptible to stealth damage multipliers.
      • Radial Blind will not affect enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view is still susceptible to Radial Blind if the ability is used within a small time frame).
    • Blind melee units will run to the source of audible gunfire and/or footsteps. Certain melee units, such as Guardsmen and Ancients, may attack Excalibur's last known location.
    • Blind ranged units will stand still or run for cover, and may occasionally throw a grenade towards Excalibur after the initial stun. Certain ranged units, such as Fusion MOAs, may also fire upon Excalibur's last known location. In most cases, ranged units will not use close-range crowd control abilities or melee.
    • Security cameras will deactivate their laser barriers for the duration.
    • Radial Blind affects individual bosses differently:
      • Some bosses are rendered helpless, and will not perform any actions unless attacked while blinded:
        • Sprag and Ven'kra Tel do not attack the player unless attack first while blinded.
        • Lieutenant Lech Kril will not use his Ice Wave attack at all while blinded. (He cannot see the players, and thus cannot target them.) During the first stage of the boss fight, this (briefly) prevents progression until the blinding effect wears off.
        • The Jackal will not attack the player unless attacked, but it will turn in place to attempt to keep the player in its frontal cone of vision. (More testing is needed to determine if this is AI behavior unique to bosses, or if it is a product of noise generated by the player while running.)
        • Alad V will not do damage to you while blinded, but be aware that he can also blind you. Zanuka however, his companion-boss, can deal damage while blinded, via mini-rockets. It cannot fire them while blinded, but if they are fired prior to blinding it, they can still track you.
      • Other bosses will still perform some actions, but will not attack:
        • The Sergeant will still turn invisible on occasion, but will otherwise be entirely helpless.
        • The Grustrag Three will attempt to move into cover after the initial stun period.
        • Captain Vor and Corrupted Vor can still teleport even while blinded.
        • Lynx will not attack the player while blinded, but be aware that any Lynx Turrets which were not hit by Radial Blind will still be able to attack, and the Lynx itself will not be vulnerable to damage unless all the Lynx Ospreys are defeated.
        • Councilor Vay Hek will still alternate between invincible and not while blinded, and he will dodge to the side when hit, even while blinded, but he will not retaliate at all. The Orbital Strike Drones he deploys can still attack you if they are not blinded.
    • Blinded enemies have smoke diffusing from their eyes or similar body part for the ability's duration.
    • Can be used while running, attacking, blocking, jumping, sliding, forward flipping, wall running or clinging to a wall.
    • Has a cast time of 1 second and a reuse delay of 5 seconds, affected by Natural Talent.

    RadiantFinish3
    Main article: Radiant Finish

    Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by finishers against enemies affected by Radial Blind.

    Rank Damage Multiplier Cost Conclave
    0 150% 6 C5
    1 200% 7 C5
    2 250% 8 C8
    3 300% 9 C10

    • Use this ability in combination with Silence in order to completely incapacitate all affected units.
    • Covert Lethality allows for lethal damage to be dealt to units blinded by this ability.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • If Excalibur managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Blind will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Blind.


  • RadialJavelinMod RadialJavelin
    ENERGY
    75
    KEY
    3
    Radial Javelin
    Launches javelins towards enemies, dealing high damage and impaling them to walls.
    Strength:500 / 650 / 800 / 1000 (damage)
    5 / 7 / 10 / 12 (javelins)
    Duration:N/A
    Range:15 / 18 / 22 / 25 m

    • Excalibur summons 5 / 7 / 10 / 12 javelins against enemies within a radius of 15 / 18 / 22 / 25 meters. Excalibur then drives his weapon into the ground, launching the javelins into their targets. Each javelin inflicts 500 / 650 / 800 / 1000 damage.
      • Damage is distributed evenly between Impact b Impact, Puncture b Puncture and Slash b Slash.
      • Damage is affected by Power Strength, while the number of javelins is not.
      • Enemies that survive the damage are temporarily stunned.
      • Radius is affected by Power Range.
      • While javelins do not Punch Through objects or enemies, their striking position is optimized to ensure a successful hit on their targets when they spawn. This allows the javelins to bypass obstacles in the environment including walls, cover, and Grineer Shield Lancer shields.
      • Radial Javelin will not target enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view can still be targeted by Radial Javelin if the ability is used within a small time frame).
    • Each javelin appears as an ethereal Skana. Excalibur Prime's javelins appear as ethereal Skana Primes.
    • Has a cast time of ~1 second and a post-cast animation delay of ~2.5 seconds.

    FuriousJavelin
    Main article: Furious Javelin

    Furious Javelin is a Warframe Augment Mod that temporarily increases Excalibur's melee damage for every enemy hit by Radial Javelin.

    Rank Damage Bonus per hit Duration Cost Conclave
    0 3% 6s 6 C3
    1 3% 8s 7 C3
    2 4% 10s 8 C4
    3 5% 12s 9 C10

    • Prior to Update 15, a Mag casting Magnetize on an enemy could provide an extremely potent combo with this ability if Excalibur then activates this skill while standing next to the target. All javelins would then be immediately attracted into the enemy, dealing massive damage.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


    ExaltedBlade ExaltedBladeIcon
    ENERGY
    25
    KEY
    4
    Exalted Blade
    Summon a sword of pure light and immense power.

    Energy Drain: 2.5 s-1

    Strength:100 / 125 / 200 / 250
    Duration:6 s (blind duration)
    Range:5 m (blind radius)

    • Excalibur draws an ethereal longsword and wields it as his melee weapon. Normal attacks inflict 100 / 125 / 200 / 250 base damage within 2 meters, and wall attacks inflict 400 / 500 / 800 / 1000 base damage. Slide attacks inflict 214 / 267.5 / 428 / 535 base damage and blind enemies within 5 meters over a duration of 6 seconds. Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 base damage, and slam attacks inflict an additional 50 Impact b Impact damage within 5 meters. Normal, slide, and aerial attacks will also emit an energy wave in the direction of aim. Energy waves have the same base damage as the attacks that release them and propagate through the environment at a speed of 15 meters per second until they dissipate at a maximum distance of 40 meters. Attacks and energy waves have a 200% critical damage multiplier with a 15% critical chance and a 10% status chance.
      • Base damage is distributed evenly between Impact b Impact, Puncture b Puncture, and Slash b Slash.
      • Base damage is affected by Power Strength, the Melee Combo Counter, and the 10% additive damage bonus from Excalibur's passive.
      • Exalted Blade is also affected by equipped melee mods including:
      • Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will cause enemies within range to suffer a knockdown.
      • Energy waves will Punch Through and hit enemies and terrain regardless of thickness up to their maximum range.
        • Though, their damage does fall off with distance.
      • Ground finishers inflict 400% of the total modified damage from normal attacks. Prompted melee finishers inflict 3200% of the total modified damage from normal attacks as Finisher damage.
        • The damage composition of a ground finisher is the same as a modified normal attack; however, Puncture b Puncture damage from ground finishers is multiplied by 200%.
        • The finisher multipliers for both attacks are affected by Finishing Touch.
      • Each attack adds to the Melee Combo Counter; however, energy waves and radial damage from slam attacks do not.
      • Blind duration is affected by Power Duration.
      • Blind radius is affected by Power Range.
      • Excalibur is unable to use any other weapon while Exalted Blade is active but can use all other abilities.
    • Exalted Blade consumes 2.5 energy per second while active and will remain active until Excalibur's energy is depleted, or the ability is deactivated by pressing the ability key again (default 4 ).
      • Exalted Blade's built-in Radial Blind (triggered by performing a spin attack) drains 25 energy per use (half the cost of a normal Radial Blind).
      • Activation energy cost and built-in Radial Blind cost are affected by Power Efficiency, and the energy drain is affected by Power Efficiency and Power Duration.
      • Energy Siphon is deactivated while Exalted Blade is being channeled.
      • Excalibur cannot replenish energy using Team Energy Restores while Exalted Blade is active; however, energy orbs can still replenish energy even while the ability is active.
      • Energy can be replenished using Rage while the ability is active.
    • Excalibur will auto-parry any frontal attacks while Exalted Blade is active. Exalted Blade will also continue to block 60% of the frontal damage even while attacking or performing other actions.
    • While active, Exalted Blade will use an exclusive stance with its own set of combo attacks.
    • While Exalted Blade is active, attacks made by Slash Dash will have increased base damage from Excalibur's passive and will also release energy waves.
    • Energy waves can damage enemies across the Rift Plane. Direct melee attacks will not, however.
    • Can be cast while moving or sprinting without interruption.

    ExaltedBladeStance
    Main article: Exalted Blade (Stance)

    ChromaticBladeMod
    Main article: Chromatic Blade

    Chromatic Blade is a Warframe Augment Mod for Excalibur that increases Exalted Blade's Status Chance while changing its damage from Physical Damage to a certain primary Elemental Damage type depending on Excalibur's chosen energy color.

    Rank Status Chance Cost
    0 12.5% 6
    1 25% 7
    2 37.5% 8
    3 50% 9

    • Using Slash Dash while Exalted Blade is active will feature the waves on each hit.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration increases blind duration to 16.92 seconds and reduces channeling cost to 0.89 energy per second.
      • Reduces blind range to 1.7 meters.
    • Maximized Power Efficiency reduces activation cost to 6.25 energy and channeling cost to 0.63 energy per second.
      • Reduces blind duration to 2.4 seconds.
    • Maximized Power Range increases blind range to 12.5 meters.
      • Reduces damage to 100.
    • Maximized Power Strength increases damage to 872.5.
      • Without Energy Conversion, increases damage to 747.5.
      • Increases activation cost to 38.75 energy and channeling cost to 4.38 energy per second.
      • Reduces blind duration to 4.35 seconds.

  • Using this ability during an "Unarmed" bug will result Exalted Blade having the same stats as your Melee Weapon, and sometimes will perform your Melee Weapon's Unsheathed attacks without the Waves.
  • Energy Leech Eximus does not increase the energy drain of Exalted Blade while active.


  • Strength Mods

    IntensifyModU145

    Duration Mods

    ContinuityModU145

    Range Mods

    StretchModU145

    SlashDash SlashDash
    RadialBlind RadialBlind
    RadialJavelin RadialJavelin
    ExaltedBladeIcon ExaltedBladeIcon

    Start a Discussion Discussions about Excalibur/Abilities

    • Mix up on Excalibur

      2 messages
      • Just saying that the ability info on exalted blade and blinding flash are switched, exalted blade info on bringing flas, blinding flash info is...
      • I really have no idea what you are talking about. The ability info on the wiki is fine from what I can see in game and with how the basic funct...
    • New Excalibur ability!

      7 messages
      • 78.10.106.81 wrote:eyy that not fair i want superjump back fuck you DE lol kys
      • Exalted Blade too OP

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