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Update 22.18
  • Removed Excalibur’s 3 second cooldown on Radial Blind.

Update 22.16

  • Fixed Excalibur’s Radial Blind preventing recastable Abilities from being recast while active.

Update 22.9

  • Fixed getting no additional damage from Excalibur's passive when using Excalibur with a sword or rapier Zaw.

Hotfix 22.8.3

  • Boss Reward Location Changes:
    • In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
      • Excalibur from Pluto to Mars - meaning Lieutenant Lech Kril now possess Excalibur parts

Update 22.2

  • Fixed a script error when casting Excalibur’s Exalted Blade ability.

Update 22.0

  • Toned down the smoke FX of Excalibur’s Radial Blind.

Hotfix 21.1.1

  • Fixed a crash that would occur when activating Excalibur’s Exalted Blade (and other similar abilities) then entering the Arsenal and going to the Melee weapon upgrades screen in Captura and the Simulacrum.

Update 21.1

  • Fixed Excalibur getting stuck in Slash Dash (and thus being invulnerable) if it was cast with no targets and the player took damage right after casting.

Hotfix 21.0.8

  • Fixed an issue where Clients downed while using Excalibur’s Exalted Blade would be unable to switch weapons when revived.

Hotfix 21.0.7

  • Fixed casting and deactivating Excalibur’s Exalted Blade while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.

Hotfix 21.0.4

  • Fixed the Berserker Mod not applying to Excalibur’s Exalted Blade and its waves.

Update 21.0

  • Slightly tweaked Excalibur's Noble stance to have better trigger placement with his fingers.

Update 20.7

Update 20.0

  • Lowered the brightness on Excalibur's Blind cast and Drone Explosion deaths to avoid excessive bloom.

Update 19.10

  • Fixed Excalibur and Limbo having a duplicate skin to equip.

Update 19.9

  • Fixed using Excalibur's Exalted Blade during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.

Update 19.2

  • Excalibur’s Radial Blind is now affected by casting speed mods.

Update 19.0

Hotfix: The Silver Grove 2

  • Fixed friendly Excalibur Specters affecting you with their Radial Blind ability.

Hotfix: Specters of the Rail 12

  • Fixed a crash when casting Exalted Blade while you have an active Glaive thrown out.

Update 18.13

  • Exalted Blade Changes:
    • Exalted Blade's damage now diminish according to distance travelled and enemies punctured.
    • Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind
  • Fixed being able to use Exalted Blade endlessly without Energy consumption.

Hotfix 18.10.4

  • Increased the resolution and slightly altered the tinting of Excalibur Prime.

Update 18.10

  • Added PBR Upgrades on Excalibur Prime.

Update 18.7

  • Fixed badge placements on Excalibur.

Update 18.5

  • Radial Blind and Radial Javelin will no longer stagger boss-type enemies.
  • Fixed Excalibur not properly earning Focus when using Exalted Blade.

Hotfix 18.4.7

  • Fixed Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin.

Hotfix 18.4.1

  • Fixed an error with Radial Blind ability where its effectiveness against eligible bosses was not diminished with each consecutive use.

Update 18.4

  • Fixed a visual FX issue that would occur with Radial Javelin when used at max speed.

Hotfix 18.3.1

  • Fixed Excalibur's passive not properly applying to Rapier weapons.

Hotfix 18.2.4

  • Fixed a memory leak that would occur with Radial Javelin's projectile FX.

Update 18.2

  • Fixed an error preventing players from using their weapons or abilities after using Exalted Blade.
  • Fixed an error that would prevent Clients from being able to use their powers if meleeing while Exalted Blade was ending, or being deactivated due to a Nullifier bubble.

Update 18.0

  • Excalibur is now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
  • Fixed players being able to cast Radial Blind continuously while firing a weapon.

Update 17.5

  • Fixed Excalibur not receiving credit for kills from Exalted Blade.

Update 17.2

  • Reduced camera shake FX when using Excalibur’s Exalted Blade.

Update 17.0

  • Energy effects from elemental Mods will no longer display on Exalted Blade.
  • Fixed Radial Blind animation repeating if its activation is interrupted by a knockdown, or the use of another Ability Power.
  • Fixed Exalted Blade’s energy waves not being stopped by Corpus Nullifier shields.
  • Fixed Exalted Blade improperly taking on stances from other equipped melee weapons and vice versa.

Hotfix 16.11.5

  • Fixed instances of Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.
  • Fixed players receiving a ‘power in use’ message when casting Exalted Blade while switching to a melee weapon.
  • Fixed Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon.

Update 16.10

  • Fixed channeling when using Exalted Blade’s melee or projectile attacks not consuming additional energy.
  • Fixed Exalted Blade not properly gaining Excalibur’s passive upgrades with the proper melee weapon equipped.
  • Fixed Slash Dash causing the player to dash through Nullifier bubbles.

Hotfix 16.9.4

  • Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand.

Hotfix 16.9.2.1

  • Fixed Exalted Blade copying melee Stance Mods.
  • Fixed an issue causing Exalted Blade to not properly release energy waves.

Hotfix 16.9.2

  • Fixed Exalted Blade’s melee attacks always counting as though it were channeled.

Hotfix 16.9.1

  • Fixed Exalted Blade not inheriting any melee mods.

Update 16.9

  • Excalibur Rework
    • First Ability: Slash Dash: Slash Dash will now target enemies within a conal distance from Excalibur, targeting all enemies within the range of cast. Enemies hit by Slash Dash will count towards the player’s melee combo counter.
    • Third Ability: Super Jump has been removed from Excalibur’s Abilities.
    • Third Ability: Radial Javelin is now Excalibur’s third Ability and costs 75 Energy to activate.
    • Fourth Ability: New Ability: Exalted Blade: Excalibur summons a sword of pure light and immense power.
    • Stat changes: Excalibur Armor: Excalibur’s base has been increased to 225 and to 250 for Excalibur Prime.
    • Excalibur’s Abilities have all been given a visual overhaul in line with his new Exalted Blade ability.
  • Fixed a crash that would occur when joining a Mission through your Friends List as Excalibur Prime.

Hotfix 16.3.3

Hotfix 16.3.1.2

  • Fixed issue that caused Excalibur’s Radial Javelin to not kill enemies.

Hotfix 16.3.1

  • Fixed a game freeze that could occur when using Radial Javelin on ragdolled enemies.

Update 16.2

  • Fixed enemies becoming immune to melee attacks when hit with Radial Javelin.

Hotfix 16.1.4

  • Fixed animation timing for Radial Javelin when used with cast speed Mods.

Hotfix 16.1.2

  • Radial Javelin will now double check that enemies are within range before launching.

Hotfix 16.0.4

  • Removed dead animation time at the end of Radial Javelin and Radial Blind casting animations.

Update 16.0

  • Excalibur has been given a visual update via PBR!

Update 15.13

  • Increased damage bonus to Furious Javelin Mod.

Update 15.9

  • Added Melee Combo Counter to Excalibur’s Slash Dash.
  • Fixed Radial Javelin doing 2x damage when cast by Client.

Update 15.6

Hotfix 15.5.6

  • Fixed Radial Javelin not stunning enemies who survive the attack.

Hotfix 15.5.3

  • Fixed an issue in Hive Infestation that caused Radial Javelin to cease functioning.

Update 15.2

  • Radial Javelin will now check for line of sight when targeting enemies.

Update 15.0

  • Augment: Radial Javelin - Furious Javelin
  • Super Jump: Super Jump will now add invisibility to Excalibur while in air. Additionally, Super Jump will cause a small radial stun to all enemies around Excalibur when performed, similar to the way Ash’s Smoke Screen works.
  • Radial Blind: No longer able to affect enemies in rooms separated by walls. To encourage and facilitate different gameplay styles (like stealth), enemies aware of Excalibur within a few seconds, or enemies that Excalibur can see, will also be affected.
  • Radial Javelin: All enemies within radius of this ability will now be hit with a javelin. Instead of having this ability radiate out from Excalibur, javelins will now spawn directly around opponents. Javelins will optimize to find a point on each enemy that is safe to be hit, bypassing enemies that may be holding shields or otherwise in cover. There is also no longer a target maximum for this ultimate, meaning anyone in the radius will be an eligible target. Additionally, if the javelin does not kill the enemy, each target that survives will be put into stun for a brief period of time.

Update 14.0

  • Excalibur now make up one of the starter Warframe options.

Update 13.5

  • Prime: Tweaked the Excalibur Prime Channeling visual effects.

Hotfix 13.4.1

  • Prime: Updated the material and tint on the Excalibur Prime.

Hotfix 13.0.3

  • Prime: Improved the visuals on the Excalibur Prime Channeling effect.

Update 13.0

  • Tweaked the cast sounds of Excalibur.

Update 11.2

  • Armor increased from 50 to 65.

Update 9.8

  • Added cooldown to Radial Blind to avoid exploits.

Update 9.6

  • Radial Blind now uses Energy Colours.

Update 8.1

  • Fixed arm fins on clipping through the arm when using iron sights.

Update 6.5

  • Radial Javelin plus Nyx's Absorb no longer kills nearby Clients.

Update 5.3

  • Warframe Blueprints for Excalibur added.

Vanilla

  • Introduced.
Last update: Hotfix 22.18.3