Removed Excalibur’s 3 second cooldown on Radial Blind.
Fixed Excalibur’s Radial Blind preventing recastable Abilities from being recast while active.
Fixed getting no additional damage from Excalibur's passive when using Excalibur with a sword or rapier Zaw.
Boss Reward Location Changes:
In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
Excalibur from Pluto to Mars - meaning Lieutenant Lech Kril now possess Excalibur parts
Fixed a script error when casting Excalibur’s Exalted Blade ability.
Toned down the smoke FX of Excalibur’s Radial Blind.
Fixed a crash that would occur when activating Excalibur’s Exalted Blade (and other similar abilities) then entering the Arsenal and going to the Melee weapon upgrades screen in Captura and the Simulacrum.
Fixed Excalibur getting stuck in Slash Dash (and thus being invulnerable) if it was cast with no targets and the player took damage right after casting.
Fixed an issue where Clients downed while using Excalibur’s Exalted Blade would be unable to switch weapons when revived.
Fixed casting and deactivating Excalibur’s Exalted Blade while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.
Fixed the Berserker Mod not applying to Excalibur’s Exalted Blade and its waves.
Slightly tweaked Excalibur's Noble stance to have better trigger placement with his fingers.
Lowered the brightness on Excalibur's Blind cast and Drone Explosion deaths to avoid excessive bloom.
Fixed Excalibur and Limbo having a duplicate skin to equip.
Fixed using Excalibur's Exalted Blade during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.
Excalibur’s Radial Blind is now affected by casting speed mods.
Hotfix: The Silver Grove 2
Fixed friendly Excalibur Specters affecting you with their Radial Blind ability.
Hotfix: Specters of the Rail 12
Fixed a crash when casting Exalted Blade while you have an active Glaive thrown out.
Exalted Blade Changes:
Exalted Blade's damage now diminish according to distance travelled and enemies punctured.
Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind
Fixed being able to use Exalted Blade endlessly without Energy consumption.
Increased the resolution and slightly altered the tinting of Excalibur Prime.
Added PBR Upgrades on Excalibur Prime.
Fixed badge placements on Excalibur.
Radial Blind and Radial Javelin will no longer stagger boss-type enemies.
Fixed Excalibur not properly earning Focus when using Exalted Blade.
Fixed Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin.
Fixed an error with Radial Blind ability where its effectiveness against eligible bosses was not diminished with each consecutive use.
Fixed a visual FX issue that would occur with Radial Javelin when used at max speed.
Fixed Excalibur's passive not properly applying to Rapier weapons.
Fixed a memory leak that would occur with Radial Javelin's projectile FX.
Fixed an error preventing players from using their weapons or abilities after using Exalted Blade.
Fixed an error that would prevent Clients from being able to use their powers if meleeing while Exalted Blade was ending, or being deactivated due to a Nullifier bubble.
Excalibur is now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
Fixed players being able to cast Radial Blind continuously while firing a weapon.
Fixed Excalibur not receiving credit for kills from Exalted Blade.
Reduced camera shake FX when using Excalibur’s Exalted Blade.
Energy effects from elemental Mods will no longer display on Exalted Blade.
Fixed Radial Blind animation repeating if its activation is interrupted by a knockdown, or the use of another Ability Power.
Fixed Exalted Blade’s energy waves not being stopped by Corpus Nullifier shields.
Fixed Exalted Blade improperly taking on stances from other equipped melee weapons and vice versa.
Fixed instances of Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.
Fixed players receiving a ‘power in use’ message when casting Exalted Blade while switching to a melee weapon.
Fixed Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon.
Fixed channeling when using Exalted Blade’s melee or projectile attacks not consuming additional energy.
Fixed Exalted Blade not properly gaining Excalibur’s passive upgrades with the proper melee weapon equipped.
Fixed Slash Dash causing the player to dash through Nullifier bubbles.
Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand.
Fixed Exalted Blade copying melee Stance Mods.
Fixed an issue causing Exalted Blade to not properly release energy waves.
Fixed Exalted Blade’s melee attacks always counting as though it were channeled.
Fixed Exalted Blade not inheriting any melee mods.
First Ability: Slash Dash: Slash Dash will now target enemies within a conal distance from Excalibur, targeting all enemies within the range of cast. Enemies hit by Slash Dash will count towards the player’s melee combo counter.
Third Ability: Super Jump has been removed from Excalibur’s Abilities.
Third Ability: Radial Javelin is now Excalibur’s third Ability and costs 75 Energy to activate.
Fourth Ability: New Ability: Exalted Blade: Excalibur summons a sword of pure light and immense power.
Stat changes: Excalibur Armor: Excalibur’s base has been increased to 225 and to 250 for Excalibur Prime.
Excalibur’s Abilities have all been given a visual overhaul in line with his new Exalted Blade ability.
Fixed a crash that would occur when joining a Mission through your Friends List as Excalibur Prime.
Fixed issue that caused Excalibur’s Radial Javelin to not kill enemies.
Fixed a game freeze that could occur when using Radial Javelin on ragdolled enemies.
Fixed enemies becoming immune to melee attacks when hit with Radial Javelin.
Fixed animation timing for Radial Javelin when used with cast speed Mods.
Radial Javelin will now double check that enemies are within range before launching.
Removed dead animation time at the end of Radial Javelin and Radial Blind casting animations.
Excalibur has been given a visual update via PBR!
Increased damage bonus to Furious Javelin Mod.
Added Melee Combo Counter to Excalibur’s Slash Dash.
Fixed Radial Javelin doing 2x damage when cast by Client.
Fixed Radial Javelin not stunning enemies who survive the attack.
Fixed an issue in Hive Infestation that caused Radial Javelin to cease functioning.
Radial Javelin will now check for line of sight when targeting enemies.
Augment: Radial Javelin -
Furious Javelin Super Jump: Super Jump will now add invisibility to Excalibur while in air. Additionally, Super Jump will cause a small radial stun to all enemies around Excalibur when performed, similar to the way Ash’s Smoke Screen works.
Radial Blind: No longer able to affect enemies in rooms separated by walls. To encourage and facilitate different gameplay styles (like stealth), enemies aware of Excalibur within a few seconds, or enemies that Excalibur can see, will also be affected.
Radial Javelin: All enemies within radius of this ability will now be hit with a javelin. Instead of having this ability radiate out from Excalibur, javelins will now spawn directly around opponents. Javelins will optimize to find a point on each enemy that is safe to be hit, bypassing enemies that may be holding shields or otherwise in cover. There is also no longer a target maximum for this ultimate, meaning anyone in the radius will be an eligible target. Additionally, if the javelin does not kill the enemy, each target that survives will be put into stun for a brief period of time.
Excalibur now make up one of the starter Warframe options.
Prime: Tweaked the Excalibur Prime Channeling visual effects.
Prime: Updated the material and tint on the Excalibur Prime.
Prime: Improved the visuals on the Excalibur Prime Channeling effect.
Tweaked the cast sounds of Excalibur.
Armor increased from 50 to 65.
Added cooldown to Radial Blind to avoid exploits.
Radial Blind now uses Energy Colours.
Fixed arm fins on clipping through the arm when using iron sights.
Radial Javelin plus Nyx's Absorb no longer kills nearby Clients.
Warframe Blueprints for Excalibur added.