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Excalibur (Warframe)

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Excalibur

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Excalibur
Excalibur
Base Statistics
Health 100.0 (300.0 at rank 30)
Power 100.0 (150.0 at rank 30)
Armor 65.0
Shield Capacity 100.0 (300.0 at rank 30)
Sprint Speed 1.0
Stamina 80
Polarities 4x Ability
1x D
1x V
Aura Polarity none
The Sentients had won. They had turned our weapons, our technology, against us. The more advanced we became, the greater our losses. The war was over unless we found a new way. In our desperation we turned to the Void. The blinding night, the hellspace where our science and reason failed. We took the twisted few that had returned from that place. We built a frame around them, a conduit of their affliction. Gave them the weapons of the old ways. Gun and blade. A new warrior, a new code was born. These rejects, these Tenno, became our saviors. Warrior-Gods cast in steel and fury striking our enemies in a way they could never comprehend.
Excalibur was the first.
- Orokin 'Warframe' Archives

Excalibur is a sword-themed Warframe. By empowering any blade he wields, Excalibur cuts down his foes swiftly. He is one of three starter options for new players.

Component blueprints drop from Ambulas (Hades, Pluto)

Manufacturing Requirements
Credits64
25000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 75 Blueprint Price: Credits64 35,000
Helmet
Credits64
15000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Trivia

Edit Tab
Excalibur Prime
ExcaliburPrime
Base Statistics
Health 100.0 (300.0 at rank 30)
Power 100.0 (150.0 at rank 30)
Armor 65.0
Shield Capacity 100.0 (300.0 at rank 30)
Sprint Speed 1.0
Stamina 80
Polarities 4x Ability
1x D
2x V
Aura Polarity 1x V
The Sentients had won. They had turned our weapons, our technology, against us. The more advanced we became, the greater our losses. The war was over unless we found a new way. In our desperation we turned to the Void. The blinding night, the hellspace where our science and reason failed.

We took the twisted few that had returned from that place. We built a frame around them, a conduit of their affliction. Gave them the weapons of the old ways. Gun and blade. A new warrior, a new code was born. These rejects, these Tenno, became our saviors. Warrior-Gods cast in steel and fury striking our enemies in a way they could never comprehend. Excalibur was the first.

- Orokin 'Warframe' Archives
Excalibur Prime is the epitome of mobility and offense, and features the same abilities as Excalibur, but has unique mod polarities installed allowing for greater customization.

–In-game Description

Excalibur Prime features an additional V polarity slot, as well as a V Aura slot, rather than a slot without a polarity, but is otherwise identical to the Excalibur. Excalibur Prime is a founders-exclusive Warframe.

Acquisition

This Warframe is no longer available, and will not be available again due to it being exclusive to certain Founder packs. The Excalibur Prime Warframe was only obtainable by upgrading a Warframe account to Founders status of Hunter or greater, which is no longer available. The Warframe came with its own warframe slot and was already augmented with an Orokin Reactor.

The Founders' program closed on the 1st of November, 2013, as announced on the warframe forums. This closure is inclusive of pack upgrades.

Trivia

  • Excalibur Prime is the first Prime warframe in game.
  • Excalibur Prime is the one of the Prime warframes to come with two different polarities, as opposed to one.
    • The next warframe to have the same similarity is Loki Prime
  • There is a statue of Excalibur Prime inside the Orokin Derelict vaults.
  • At the start of update 11, Excalibur Prime came with a special body skin called "Alabaster". However, it was short lived as this skin was apparently just a test skin that was accidentally released publicly. The skin's texture was similar to that of the Orokin Derelict Vault statues.
  • Excalibur Prime has the least significant difference in cosmetics compared to other Primes. The only significant addition is the circle emblem in between his nose and forehead area, forged against its helmet.
  • When he was released, Excalibur Prime had a slightly faster shield recharge rate compared to the non-prime variant. 

Media

See also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab
SlashDash Slash Dash Energy: 25Energy small Power #: 1 SlashDashModU145
Excalibur dashes forward, slashing any who get in his way.
Equip Cost:
0 / 1 / 2 / 3
Power Strength:
150 / 225 / 400 / 500
Power Range:
1.5 / 1.6 / 1.8 / 2 m (striking radius)
Power Duration:
0.55 s (duration)
30 / 32 / 34 / 38 ms-1 (speed)

  • Excalibur cuts through his enemies, increasing his speed to 30 / 32 / 34 / 38 meters per second over a duration of 0.55 seconds. All targets within 1.5 / 1.6 / 1.8 / 2 meters of Excalibur take 150 / 225 / 400 / 500 Slash b Slash damage.
  • Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.
  • Has a cast delay of 0.5 seconds.
  • Conclave rating: 10 / 10 / 30 / 50.

  • Slash Dash will hit through a Grineer Shield Lancer's Shield.
  • Can be used to break Corpus ship windows and pass through laser doors unharmed.
  • Perfect for medium-distance traveling.
  • With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.


RadialBlind Radial Blind Energy: 50Energy small Power #: 2 RadialBlindModU145
Emits a bright flash of light, blinding all enemies in a small radius for several seconds.
Equip Cost:
4 / 5 / 6 / 7
Power Strength:
N/A
Power Range:
8 / 12 / 15 / 25 m
Power Duration:
7 / 10 / 12 / 15 s

  • Excalibur raises his weapon and channels energy into it, releasing an intense flash of light that affects all enemies within 8 / 12 / 15 / 25 meters and blinds them for 7 / 10 / 12 / 15 seconds.
    • Blind duration is affected by Power Duration.
    • Radius is affected by Power Range.
    • Affected units are initially stunned and have smoke pouring out of their head or similar body part for the duration.
    • Does not require line of sight. Enemies can be stunned behind doors, on different levels, etc.
    • Stealth Damage Multipliers are applied to the first melee attack on blinded enemies. Coming into physical contact with the enemy while attacking will remove the damage bonus.
  • Blind melee units will run to the source of audible gunfire and/or footsteps. With the exception of Ancients in certain scenarios, melee units will not attack.
  • Blind ranged units will stand still or run for cover, and may occasionally throw a grenade towards you after the initial stun. With the exception of Fusion MOAs in certain scenarios, ranged units will not fire their primary weapon, use close-range crowd control abilities, or melee.
  • Security cameras will deactivate their laser barriers for the duration.
  • Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.
  • Has a cast time of 1 second and a reuse delay of 5 seconds, all of which are affected by Natural Talent.
  • Conclave rating: 20 / 20 / 50 / 80.

  • Use this ability in combination with Silence in order to completely incapacitate all affected units.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


SuperJump Super Jump Energy: 10Energy small Power #: 3 SuperJumpModU145
Excalibur launches into the air, jumping 3 times higher than normal.
Equip Cost:
6 / 7 / 8 / 9
Power Strength:
3 / 5 / 6 / 7 m (height)
Power Range:
N/A
Power Duration:
N/A

  • Excalibur launches into the air, reaching a height of 3 / 5 / 6 / 7 meters.
  • Can be used to pass through Corpus laser doors unharmed.
  • You can fire or reload without interruption while using this ability, but other abilities incur a delay of 1 second (coinciding with the apex of the jump) before they can be used.
  • Can be used while sprinting or wall-running but not while in the air or jumping.
    • Wall-running requires you to hold both the "Move Forward" and "Jump" key. If you release any of these 2 keys before casting Super Jump, Super Jump will not be cast.
    • If you continue to hold the "Jump" key after casting Super Jump, you will still be wall running instead of jumping away from the wall with your Super Jump. Release the "Jump" key after casting Super Jump while wall-running to jump away from wall with your Super Jump.
  • Conclave rating: 5.

  • You can cast this ability without interrupting your firing or reloading.
    • Start reloading and then super jump can give you enough time to reload your weapon while taking less enemy fire.
  • When this ability is at max rank it can jump high enough to activate a max rank Heavy Impact if you activate a melee strike at the apex (thus causing additional downward velocity).
    • At the maximized jump height of 17 meters this step is not required since you are more than high enough to activate the mod without needing any additional speed. This allows for the tactic of freely shooting while jumping and doing large AoE damage on each landing. The downside is the requirement of a room with a very high or non-existent ceiling.
  • Using this ability before using Radial Javelin is recommended as it allows Excalibur to launch the javelins accurately at every target without the projectiles hitting obstacles or being out of line-of-sight.
  • Using this ability while having a maxed rank Aviator mod lets you take less damage (20% less) while airborne.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


RadialJavelin Radial Javelin Energy: 100Energy small Power #: 4 RadialJavelinModU145
Launches javelins towards enemies, dealing high damage and impaling them to walls.
Equip Cost:
10 / 11 / 12 / 13
Power Strength:
1000 (damage)
5 / 8 / 10 / 15 (javelins)
Power Range:
15 / 18 / 22 / 25 m
Power Duration:
N/A

  • Excalibur drives his weapon into the ground, launching 5 / 8 / 10 / 15 javelins towards enemies within a radius of 15 / 18 / 22 / 25 meters. Each javelin inflicts 1000 damage.
  • Javelins do not punch through objects or enemies (e.g., Grineer Shield Lancer shields, walls, and cover).
  • Multiple javelins may strike a single enemy.
  • Will hit enemies below Excalibur.
  • Each javelin appears as an ethereal Skana. Excalibur Prime's javelins appear as ethereal Skana Primes.
  • Has a cast time of ~1 second and an post-cast animation delay of ~2.5 seconds.
  • Conclave rating: 50 / 50 / 75 / 100.

  • A Mag which activates Bullet Attractor on an enemy can provide an extremely potent combo with this ability if Excalibur then activates this skill while standing next to the target. All javelins will be immediately attracted into the enemy, dealing massive damage.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration has no positive effect on this ability.
    • Reduces the radius to 8.5 meters.
  • Maximized Power Efficiency reduces the cost to 25 energy.
    • Has no negative effect on this ability.
  • Maximized Power Range increases the radius to 58.75 meters.
    • Reduces the number of javelins to 6 and the damage to 400 per javelin.
  • Maximized Power Strength increases the number of javelins to 36 and the damage to 2440 per javelin.
    • Increases cost to 155 energy.
    • Reduces Excalibur's armor by 5%.

Edit Tab

Excalibur is the first of three initial Warframes to chose in the game, along with Mag and Volt. He derives with balanced statistics that are great for beginners who are looking for their corresponding roles.

Mixed with offensive, defensive and supportive abilities, Excalibur can perform impressively for his own survival, unlike those who specialize in certain roles: With abilities like Slash Dash and Super Jump, Excalibur possesses a fair amount of mobility, allowing him hurdle certain map sections that only a few Warframes are capable of. Radial Blind is a supportive skill that stuns a wide group of enemies around Excalibur allowing him and/or his teammates ample time to finish them off. Slash Dash and Radial Javelin are his offensive skills and they provide Excalibur a decent level of damage that synergizes well with the other frames, such as Mag, granting this Warframe a very versatile purpose.

Skills

Slash Dash

  • This ability can be used in the air or jumping.

Radial Blind

  • This ability can disable large groups of enemies surrounding Excalibur.
  • This ability can be used on some bosses to prevent them from using their abilities.

Super Jump

  • A maxed out super jump can be used as a method of activating the seismic shock effects of heavy impact, though it is best to use a melee jump attack as you reach max altitude to make sure you have enough speed to trigger it.

Radial Javelin

  • When paired with a Mag using Bullet Attractor, Radial Javelin can be used to deal massive damage to one enemy.
  • This can be further increased using Banshee's Sonar. Able to defeat low level bosses with a single cast.

Edit Tab

Excalibur can be equipped with:

See also

Edit Tab

 

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Start a Discussion Discussions about Excalibur (Warframe)

  • Excalibur Prime Trading

    17 messages
    • I'm gonna make teh same point I did a while ago, I think DE should make like a Excaliber Wraith or something, so that the newer players t...
    • Despite the fact that I'm a Master Founder probably seen as a ponce infront of others, It's annoying to see people QQ about something that ...
  • The Perfect Warframe

    3 messages
    • Wait till they nerf him soon. It is actually happening.
    • Oh yeah, when I started warframe I went all the way up to Sedna (was some mobile defense back then), it was first time I failed, as solo. Only...

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