Excalibur (Warframe)

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A perfect balance of mobility and offense, Excalibur is the ideal Warframe for new players.

This is Excalibur, a master of gun and blade.

No matter your style, Tenno, the Excalibur Warframe is a formidable choice.

Excalibur is a sword-themed Warframe. With the power to channel energy into his summoned blade, he is a mobile swordsman with potent methods of execution. Excalibur is one of three starter options for new players.

Component blueprints drop from Ambulas (Hades, Pluto)

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 75 Blueprint Price: Credits64 35,000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25

Warframe Guides

See Category:Excalibur Guides to read user-made guides on how to play this Warframe.


  • It costs less platinum to purchase the Warframe outright than to rush construction of the components and frame.
  • He is the first of two Warframes with an unpolarized aura slot, Nekros being the second.
  • Excalibur is similar in design to Hayden Tenno's suit from Digital Extremes' previous game Dark Sector. This is further reinforced with the Proto-Armor Skin, which is a near-exact copy of that very suit.
  • Excalibur is named after the legendary sword of Arthur; King of the Britons. His alternate helms feature names based off Arthurian legend:
  • An Excalibur is shown being ripped apart by Alad V while wearing the Pendragon Helmet and the Immortal Skin in "The Profit", a trailer for the PS4 release of WARFRAME.
  • Prior to Update 14, Excalibur would use his equipped melee weapon when casting his abilities, regardless if it was impractical (Casting Radial Javelin with a Galatine), nonsensical (Slash Dashing with the Kogake) or impossible (Using any of his abilities without a melee weapon equipped). Update 14 changed this by making him generate an ethereal Skana when using his abilities, rather than using his melee weapon.
    • If there was no melee weapon equipped, then Excalibur would use the active weapon. (i.e. Radial Javelin with a Braton). Humorously, ethereal copies of that weapon would appear upon using Radial Javelin.
  • According to the Official Tenno Alphabet Cipher, the design on Excalibur's right shoulder is in fact a word that spells out "Hayden Tenno". The same word can be found on top of Excalibur's head.
  • Excalibur's default helmet was added to the real-time strategy game Airmech as a victory gesture after Warframe beating Airmech in a vote of popularity between the two.
    • This was originally intended to be Excalibur Prime's default helmet however the reason for this change is unknown.
  • Excalibur's default helmet (along with the default helmets of Loki and Chroma) are available as unlockable antenna toppers in Rocket League.
  • Excalibur is the only frame that has 6 alternate helmets (with one being exclusive).

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The Sentients had won. They had turned our weapons, our technology, against us. The more advanced we became, the greater our losses. The war was over unless we found a new way. In our desperation we turned to the Void. The blinding night, the hellspace where our science and reason failed.

We took the twisted few that had returned from that place. We built a frame around them, a conduit of their affliction. Gave them the weapons of the old ways. Gun and blade. A new warrior, a new code was born. These rejects, these Tenno, became our saviors. Warrior-Gods cast in steel and fury striking our enemies in a way they could never comprehend. Excalibur was the first.

- Orokin 'Warframe' Archives

Excalibur Prime is the epitome of mobility and offense, and features the same abilities as Excalibur, but has unique mod polarities installed allowing for greater customization.

—In-game Description

Excalibur Prime features an additional Madurai Pol polarity slot and additional armor, as well as a Madurai Pol Aura slot, rather than a slot without a polarity. Excalibur Prime is a Founders-exclusive Warframe.


This Warframe is no longer available, and will not be available again due to it being exclusive to certain Founder packs. The Excalibur Prime Warframe was only obtainable by upgrading a Warframe account to Founders status of Hunter or greater, which is no longer available. The Warframe came with its own warframe slot and was already augmented with an Orokin Reactor.

The Founders' program closed on the 1st of November, 2013, as announced on the warframe forums. This closure is inclusive of pack upgrades.


  • As a Prime Warframe, Excalibur Prime has a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.


  • Excalibur Prime is the first prime Warframe in game.
  • Excalibur Prime is also the first prime Warframe to come with two different polarities, as opposed to one. This was followed by Ember Prime and Loki Prime.
  • There is a statue of Excalibur Prime inside the Orokin Derelict vaults.
    • Interestingly, at the start of Update 11 Excalibur Prime was given a short-lived full body skin called "Alabaster", which was explained by Digital Extremes as a test skin that was released by mistake. The skin's texture was similar to said Vault statues.
  • Compared to the later prime Warframes, Excalibur Prime has the least cosmetic difference compared to his standard counterpart, with the only significant additions being the Void Key-shaped emblem on his helmet and golden blades along his forearms.
  • When he was released, it was widely believed that Excalibur Prime had a slightly faster shield recharge rate compared to the non-prime variant.
    • While the existence of this feature can neither be confirmed, nor denied, Excalibur Prime currently does not possess this stat change.
  • Much like how Update 14 gave the standard Excalibur an ethereal Skana when using his abilities, Excalibur Prime uses an ethereal Skana Prime with his abilities, which was also added in the same update.


See also

  • Prime, the Orokin enhancement to a Warframe or weapon.

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Master Swordsman

Excalibur has improved proficiency in the Tenno art of the blade, receiving +10% attack speed and +10% damage when dealing melee attacks (including via Exalted Blade) while wielding the following weapons:

Bonuses are additive to mods such as Pressure Point and Fury.

SlashDashModU15 SlashDash
Slash Dash
Dash between enemies while slashing with the Exalted Blade.
Strength:100 / 125 / 200 / 250
Range:6 / 8 / 10 / 12 m

  • Excalibur dashes between enemies within a cone 6 / 8 / 10 / 12 meters long and cuts them down with his Exalted Blade. Each strike inflicts 100 / 125 / 200 / 250 base damage.
    • Base damage is 15% Impact b Impact, 15% Puncture b Puncture, and 70% Slash b Slash.
    • Base damage is affected by Power Strength and the Melee Combo Counter.
    • Slash Dash is also affected by equipped melee mods. Mods that increase base damage, such as Steel Charge and Pressure Point, will increase the base damage of each strike. Elemental and physical damage mods will provide additional damage to each strike determined by the modified base damage.
    • Every instance of damage adds to the Melee Combo Counter.
    • Cone length is affected by Power Range.
    • Slash Dash targets enemies in a cone within the direction of aim. Excalibur will then lock on to the targeted enemies and zig-zag between them while slashing them. Airborne enemies, such as Hellions and Ospreys, can also be targeted.
    • Excalibur's health is immune to damage while dashing.
  • If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
  • Pressing the Melee Attack button will cause Excalibur to instantly equip his current melee weapon after finishing Slash Dash.
  • When Exalted Blade is active, Slash Dash will feature the aforementioned ability's energy wave upon attacking enemies.
  • Can be used to pass through Laser Barriers unharmed in most cases.
  • Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.

Main article: Surging Dash

Surging Dash is a Warframe Augment Mod for Excalibur, allowing each enemy hit by Slash Dash to add to the Warframe's Melee Combo Counter.

  • Slash Dash will hit through a Grineer Shield Lancer's Shield.
  • Can be used to break Corpus ship windows and pass through laser doors unharmed.
  • Perfect for medium-distance traveling.
  • With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.

RadialJavelinU15 RadialBlind
Radial Blind
Emits a bright flash of light, blinding all enemies in a small radius for several seconds.
Duration:7 / 10 / 12 / 15 s
Range:8 / 12 / 15 / 25 m

  • Excalibur summons and raises his Exalted Blade, releasing an intense flash of light that affects all enemies within 8 / 12 / 15 / 25 meters and blinds them for 7 / 10 / 12 / 15 seconds.
    • Blind duration is affected by Power Duration.
    • Radius is affected by Power Range.
    • Affected enemies are initially stunned and have smoke pouring out of their head or similar body part for the duration.
    • Enemies blinded are open to finisher attacks.
    • Radial Blind does not affect enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view is still susceptible to Radial Blind if the ability is used within a small time frame).
    • Stealth Damage Multipliers are applied to the first melee attack on blinded enemies. Coming into physical contact with the enemy while attacking will remove the damage bonus.
  • Blind melee units will run to the source of audible gunfire and/or footsteps. Certain melee units, such as Guardsmen and Ancients, may attack Excalibur's last known location.
  • Blind ranged units will stand still or run for cover, and may occasionally throw a grenade towards Excalibur after the initial stun. Certain ranged units, such as Fusion MOAs, may also fire upon Excalibur's last known location. In most cases, ranged units will not use close-range crowd control abilities or melee.
  • Security cameras will deactivate their laser barriers for the duration.
  • Can be used while running, attacking, blocking, jumping, sliding, forward flipping, wall running or clinging to a wall.
  • Has a cast time of 1 second and a reuse delay of 5 seconds, both affected by Natural Talent.
  • Radial Blind affects individual bosses differently:
    • Some bosses are rendered helpless, and will not perform any actions unless attacked while blinded:
      • Sprag and Ven'kra Tel do not attack the player unless attack first while blinded.
      • Lieutenant Lech Kril will not use his Ice Wave attack at all while blinded. (He cannot see the players, and thus cannot target them.) During the first stage of the boss fight, this (briefly) prevents progression until the blinding effect wears off.
      • The Jackal will not attack the player unless attacked, but it will turn in place to attempt to keep the player in its frontal cone of vision. (More testing is needed to determine if this is AI behavior unique to bosses, or if it is a product of noise generated by the player while running.)
      • Alad V will not do damage to you while blinded, but be aware that he can also blind you. Zanuka however, his companion-boss, can deal damage while blinded, via mini-rockets. It cannot fire them while blinded, but if they are fired prior to blinding it, they can still track you.
    • Other bosses will still perform some actions, but will not attack:
      • The Sergeant will still turn invisible on occasion, but will otherwise be entirely helpless.
      • The Grustrag Three will attempt to move into cover after the initial stun period.
      • Captain Vor and Corrupted Vor can still teleport even while blinded.
      • Lynx will not attack the player while blinded, but be aware that any Lynx Turrets which were not hit by Radial Blind will still be able to attack, and the Lynx itself will not be vulnerable to damage unless all the Lynx Ospreys are defeated.
      • Councilor Vay Hek will still alternate between invincible and not while blinded, and he will dodge to the side when hit, even while blinded, but he will not retaliate at all. The Orbital Strike Drones he deploys can still attack you if they are not blinded.

Main article: Radiant Finish

Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by finishers against enemies affected by Radial Blind.

  • Use this ability in combination with Silence in order to completely incapacitate all affected units.
  • The mod Covert Lethality allows for lethal damage to be dealt to units blinded by this ability

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

RadialJavelinModU15 RadialJavelin
Radial Javelin
Launches javelins towards enemies, dealing high damage and impaling them to walls.
Strength:500 / 650 / 800 / 1000
Range:15 / 18 / 22 / 25 m

  • Excalibur summons 5 / 7 / 10 / 12 javelins against enemies within a radius of 15 / 18 / 22 / 25 meters. Excalibur then drives his weapon into the ground, launching the javelins into their targets. Each javelin inflicts 500 / 650 / 800 / 1000 damage.
    • Damage is distributed evenly between Impact b Impact, Puncture b Puncture and Slash b Slash.
    • Damage of each javelin is affected by Power Strength.
    • Amount of javelins summoned is not affected by power strength.
    • Enemies that survive the damage are temporarily stunned.
    • Radius is affected by Power Range.
    • While javelins do not Punch Through objects or enemies, their striking position is optimized to ensure a successful hit on their targets when they spawn. This allows the javelins to bypass obstacles in the environment, including walls, cover, and Grineer Shield Lancer shields.
    • Radial Javelin can hit enemies that are aware of Excalibur and vice versa in order to be affected - LoS is not required.
  • Each javelin appears as an ethereal Skana. Excalibur Prime's javelins appear as ethereal Skana Primes.
  • Has a cast time of ~1 second and a post-cast animation delay of ~2.5 seconds.

Main article: Furious Javelin

Furious Javelin is a Warframe Augment Mod that temporarily increases Excalibur's melee damage for every enemy hit by Radial Javelin.

  • Prior to Update 15, Mag which activates Bullet Attractor on an enemy could provide an extremely potent combo with this ability if Excalibur then activates this skill while standing next to the target. All javelins would then be immediately attracted into the enemy, dealing massive damage.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

ExaltedBlade ExaltedBladeIcon
Exalted Blade
Summon a sword of pure light and immense power.

Energy Drain: 2.5 s-1

Strength:100 / 125 / 200 / 250

  • Excalibur draws an ethereal longsword and wields it as his melee weapon. Normal attacks inflict 100 / 125 / 200 / 250 base damage with a range of 2 meters. Wall attacks inflict 400 / 500 / 800 / 1000 base damage. Spin attacks inflict 214 / 267.5 / 428 / 535 base damage and blind enemies within ? meters over a duration of ? / ? / ? / 6 seconds. Leap attacks inflict 200 / 250 / 400 / 500 base damage and an additional 50 Impact b Impact damage within 5 meters. Each attack has a 200% critical damage multiplier with a 15% critical chance and a 10% status chance.
    • Base damage is distributed evenly between Impact b Impact, Puncture b Puncture, and Slash b Slash.
    • Base damage is affected by Power Strength and the Melee Combo Counter.
    • Exalted Blade is also affected by equipped melee mods. Mods that increase base damage, such as Steel Charge and Pressure Point, will increase the base damage of each strike. Elemental and physical damage mods, such as Fever Strike and Buzz Kill, will provide additional damage to each strike determined by the modified base damage.
    • Exalted Blade is affected by Faction Damage mods and Channeling mods, such as Smite Infested and Life Strike, as well as critical damage mods, critical chance mods, and status chance mods (e.g., Organ Shatter, True Steel, Melee Prowess).
    • Attack speed mods, such as Fury and Berserker, also affect Exalted Blade.
    • Range mods, such as Reach, extend the range of each strike.
    • Every instance of damage adds to the Melee Combo Counter.
    • Leap attacks will cause enemies within range to suffer a Knockdown.
    • Blind duration is affected by Power Duration.
    • Blind range is affected by Power Range.
    • Excalibur is unable to use any other weapons while Exalted Blade is active.
    • All other powers can be used while the ability is active, and some abilities will gain extra bonuses if used in conjunction with Exalted Blade.
  • Every attack will also emit an energy wave in the direction of aim. Energy waves inflict 100 / 125 / 200 / 250 base damage with a 10% status chance and will continue to propagate through the environment at the speed of 15 ms-1 until they dissipate. Energy waves have a maximum range of 40 meters.
    • Base damage is 20% Impact b Impact, 10% Puncture b Puncture, and 70% Slash b Slash.
    • Base damage is affected by Power Strength and the Melee Combo Counter.
    • Base damage is affected by equipped melee damage mods such as Steel Charge and Pressure Point. Elemental and physical damage mods will also provide additional damage to each wave, and Faction Damage mods will amplify the total damage.
    • The energy waves' damage is also affected by the Stealth Melee Damage Multiplier.
    • The energy waves can trigger Channeling mod effects such as Life Strike, and will drain energy upon hits. The damage is affected by the channeling damage modifier which can be increased by mods such as Corrupt Charge and Killing Blow.
    • Status chance mods, such as Melee Prowess, also affect the energy waves.
    • Energy wave hits do not contribute to the Melee Combo Counter.
    • Critical hits with the energy waves can activate Berserker.
    • Exalted Blade's energy waves will punch-through and hit enemies and terrain regardless of thickness up to their maximum range.
    • Attacks made by Slash Dash while Exalted Blade is active will also feature the energy wave attacks.
    • The energy waves are considered to be a warframe ability, and thus can damage enemies across the Rift Plane. Direct melee attacks will not however.
  • Exalted Blade consumes 2.5 energy per second while active, and will remain active until Excalibur's energy is depleted, or the ability is deactivated by pressing the ability key (default 4) again.
    • Activation and channeling energy costs are affected by Power Efficiency.
    • Energy Siphon is deactivated while Exalted Blade is being channeled.
    • Excalibur cannot replenish energy using Team Energy Restores while Exalted Blade is active. Energy orbs however can still replenish energy even while the ability is active.
    • Energy can be replenished using Rage while the ability is active.
    • Entropy will still restore energy while ability is active.
  • Excalibur will auto-parry any attacks from his front while Exalted Blade is active. Exalted Blade will also continue to block a portion of the damage from the front even while attacking or performing other actions.
    • Exalted Blade's auto-parry can trigger Reflection.
  • While active, Exalted Blade will use an exclusive Stance with its own set of combo attacks.
  • Can be cast while moving or sprinting.

Main article: Exalted Blade (Stance)

Exalted Blade is a unique Stance that can only be acquired and used by activating Excalibur's fourth ability, Exalted Blade. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Blade remains active, Most of the Combos feature Exalted Blade's special waves.


Move Button Combination
Lancing Justice EEEE
Virtuous Slash EE Pause EEEE
Cutting Poise EE RMB+E EEEE
Equal Laceration E HoldE EE
Judged Severance Slide + E
Tranquil Strike In Air + E
Weightless Steel Wallrun + E
Death's Mark Aiming at Downed Enemy + E
    = Normal       = All Targets       = Slam       = Proc
  • PS4 Players E = R1 RMB = R2
  • Xbox Players E = RB RMB = LTrigger

  • Use Exalted Blade instead of Radial Blind if you want to quickly blind short amount of enemies without wasting Energy.
  • Using Slash Dash while Exalted Blade is active will feature the waves on each hit.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the blind duration to 16.92 seconds.
    • Has no negative effect on this ability.
  • Maximized Power Efficiency reduces the activation cost to 6.25 energy and the channeling cost to 0.625 energy per second.
    • Reduces the blind duration to 2.4 seconds.
  • Maximized Power Range has no positive effect on this ability.
    • Reduces the base damage to 100.
  • Maximized Power Strength increases the base damage to 747.5.
    • Increases the activation cost to 38.75 energy and the channeling cost to 3.875 energy per second.
    • Reduces the blind duration to 4.35 seconds.
    • Reduces Excalibur's armor by 5%.

Using this ability while "Unarmed" bug is active will result Exalted Blade having the same stats as your Melee Weapon, and sometimes will perform your Melee Weapon's Unsheathed attacks without the Waves.

Strength Mods


Duration Mods


Range Mods


SlashDash SlashDash
RadialBlind RadialBlind
RadialJavelin RadialJavelin
ExaltedBladeIcon ExaltedBladeIcon

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Excalibur is the first of three initial Warframes that can be chosen in the game, along with Mag and Volt.

Wielding a mix of offensive, defensive and supportive abilities, Excalibur is a versatile frame that can fulfill a variety of roles: With ability like Slash Dash, Excalibur possesses a fair amount of mobility, allowing him hurdle certain map sections that only a few Warframes are capable of. Radial Blind is a supportive skill that stuns a wide group of enemies around Excalibur allowing him and/or his teammates ample time to finish them off. Slash Dash and Radial Javelin are his offensive skills and they provide Excalibur a decent level of damage that synergizes well with the other frames, such as Mag.


Slash Dash

  • This ability can be used in the air or while jumping.

Radial Blind

  • This ability can disable large groups of enemies surrounding Excalibur.
  • This ability can be used on some bosses to prevent them from using their abilities.

Radial Javelin

  • This can be further increased using Banshee's Sonar. Able to defeat low level bosses with a single cast.

Exalted Blade

  • This ability switches to a unique melee weapon, which shoots waves of energy with each slash
  • This ability grants auto-parry, blocking attacks from the front without using stamina
  • This ability gains the bonuses granted by the current melee weapon's mods

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Excalibur can be equipped with the following items:



See also

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Update 16.9.0

After Update 15

Before Update 15

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Start a Discussion Discussions about Excalibur (Warframe)

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