The factions in WARFRAME are the civilizations and groups fighting for supremacy in the solar system; their conflict is the backdrop of the game's missions. Because nothing in the game indicates an alien origin of any faction (save for Sentient), it is assumed that they all are (or once were) human.
The only playable faction are the Tenno. Other factions such as the Grineer, the Corpus, theInfested, the Sentient and the Orokin are presented as adversaries, while the Syndicates and the Wild are mostly neutral, but can act as allies or enemies to the Tenno.
The Tenno are descendants of an ancient and mystical civilization of lost warriors from the Orokin era on Earth. Preserved in cryo pods for centuries, the Tenno now awaken to a new war, fighting and resisting warring factions as the sole bearers of the Orokin-created Warframes. While the memories of the Tenno have faded over time, their mastery of guns, blades, and Warframe exo-armor has not.
Fragments of history suggest that discipline and chivalry are the cornerstone values of the Tenno: is this true today? The Tenno are emerging into a world unfamiliar to them. One sees a noble warrior, building his strength against an oppressive regime. Another sees an opportunistic mercenary, exploiting the Warframe's superiority for wealth. Regardless of their future, the Tenno stand united against a common foe, loyal only to each other.
Vast in numbers, the Grineer have expanded their vile empire from Earth outward to all sectors of the solar system. Once the Grineer rediscovered cloning technology, they seized control of Earth through sheer numbers. While they may be at the height of power, the Grineer army is in bodily decay and their features are increasingly primitive as a result of continuous cloning. As such, the Grineer are forced to use technology as a crutch for their genetic deterioration. An ideology of hate and discrimination towards the Tenno continues to drive the Grineer forward in the face of inevitable dissolution.
|Light||Butcher • Flameblade • Guardsman • Powerfist • Scorpion • Shield Lancer|
|Medium||Ballista • Eviscerator • Hellion • Lancer • Elite Lancer • Scorch • Seeker • Trooper|
|Heavy||Bombard • Commander • Drahk Master • Hyekka Master • Heavy Gunner • Manic • Napalm|
|Utility||Arc Trap • Drahk • Hyekka • Latcher • Manic Bombard • Orbital Strike Drone • Propaganda Drone • Regulator • Roller (Sentry) • Sensor Bar • Sensor Regulator • Spark • Target • Warden • Power Carrier|
|Archwing||Dargyn • Hellion Dargyn • Shield Dargyn • Shield-Hellion Dargyn • Dreg • Lancer Dreg • Temporal Dreg • Ogma • Zeplen|
|Submersible||Darek Draga • Draga • Shock Draga • Sikula|
| Balor Fomorian • Captain Vor • Councilor Vay Hek • General Sargas Ruk • The Grustrag Three|
Kela De Thaym • Lieutenant Lech Kril • Tyl Regor • Ven'kra Tel & Sprag
The Corpus are a dominating proto-corporation of humans that maintain and operate the trade routes of the Solar Rails. They are rarely seen by others and are better known for the robot proxies that serve for them. The social structure of the Corpus is said to reflect ancient mercantile guilds from the Old Earth. Their production methods blend technology and ritual, in-part, because the ancient Orokin materials they use are inscrutable to them. They control the entire supply chain of goods that flow through the solar system. The Corpus view Orokin artifacts as resource to be exploited for profit− at any cost.
|Crewmen||Crewman • Detron Crewman • Elite Crewman • Nullifier Crewman • Prod Crewman • Sniper Crewman • Tech • Comba • Scrambus|
|Walkers||Anti MOA • Denial Bursa • Drover Bursa • Fusion MOA • Isolator Bursa • MOA • Railgun MOA • Shockwave MOA|
|Ospreys||Attack Drone • Leech Osprey • Lynx Osprey • Mine Osprey • Oxium Osprey • Scavenger Drone • Sapping Osprey • Shield Osprey|
|Utility||Corpus Target • Corpus Turret • Laser Barrier • Lynx Turret • Security Camera • Warden • Power Carrier|
|Archwing||Attack Drone • Carrier • Corvette • Frigate • Gox • Locust Drone • Penta Ranger • Quanta Ranger • Ranger|
|Alad V • Ambulas • Hyena Pack • Jackal • Lynx • Raptor • Razorback • The Sergeant • Zanuka Hunter|
|Walker||Charger • Leaper • Maggot • Runner • Volatile Runner|
|Crawler||Crawler • Electric Crawler • Lobber Crawler • Nauseous Crawler • Toxic Crawler|
|Machine||Mutalist Osprey • Swarm-Mutalist MOA • Tar-Mutalist MOA • Power Carrier|
|Ancient||Ancient Disruptor • Ancient Healer • Boiler • Brood Mother • Toxic Ancient|
|Archwing||Attack Mutalist • Mutalist Lightning Carrier • Mutalist Toxic Carrier|
|Jordas Golem • Juggernaut (Behemoth) • Lephantis • Mutalist Alad V • Phorid|
The Orokin were a civilization that ruled over the solar system in the past. They built technological masterpieces that rival present-day technology. During a war with what became known as the "Sentients", the Orokin created the Technocyte Virus as a way to combat them. Very little information remains on what their goals may have been. Although the Orokin are assumed to be gone, their technology remains, including advanced AI that capture intruders that enter their towers, turning them into slaves for the defense of the tower through mind-controlling headpieces. They are simply referred to as the Corrupted.
|Grineer||Corrupted Butcher • Corrupted Bombard • Corrupted Heavy Gunner • Corrupted Lancer • Corrupted Warden|
|Corpus||Drone • Corrupted Crewman • Corrupted MOA • Corrupted Nullifier|
|Orokin||Orokin Drone • Orokin Spectator • Orokin Turret|
The Sentients are a civilization that were the Orokin's enemies in the Old War. Infamously little is known about this group, being the most obscure part of the lore of WARFRAME, but from their name it is presumable that they could feel and perceive things. The faction is first officially introduced in Update 17 with the Sentient drone Oculyst in the Quest Natah.Corpus, Grineer, and the Tenno. These groups have their own ideologies and goals regarding the fate of the system, with some inevitably in disagreement with at least one other syndicate, though alliances between said syndicates exist.
|Steel Meridian • Arbiters of Hexis • Cephalon Suda • The Perrin Sequence • Red Veil • New Loka|
Conclave • Cephalon Simaris
With the introduction of the Grineer Settlement, a new neutral enemy type can be found in the desert tilesets. The Desert Skates are the first enemy type to be introduced as these wild life forms, which are generally hostile towards all other factions. The Feral Kubrow being the second, are found on Earth. In the Codex, this faction is listed as both "Wild" or "Neutral".
The complete list of enemies can be found in the Codex. Players can complete their own Codex archive by scanning enemies using a Codex Scanner or a Helios with Investigator equipped. Each Codex profile consists of various information about the enemy such as lore, vulnerabilities and Mod drops.
- Enemy Behavior, including tips and tricks on how to know your enemy.