Fatal Attraction allows Djinn to damage nearby enemies.


Rank Min. # of Enemies Kill Range Attraction Range Explosion Damage Cost
0 5 3.5m 10m 100 2
1 4 4m 12m 125 3
2 3 4.5m 15m 150 4
3 2 5m 18m 180 5
4 2 5.5m 21m 200 6
5 2 6m 24m 250 7


  • It does not pull the enemies close like Mag's Pull, but rather causes them to harmlessly walk towards the sentinel, preventing them from using their weaponry.
  • Has a 5 second attraction period. If there are not enough enemies within kill range once the period's up, the ability will not activate and it will proceed to cooldown.
    • During this attraction period, all enemies are drawn to the Sentinel.
  • Guaranteed Corrosive b Corrosive proc upon activation.
  • Has a 30 second cooldown.
  • Gives the Sentinel no experience for activating this ability.
  • Has synergies with the Gazal Machete;
    • Anytime Djinn casts Fatal Attraction, the Gazal Machete gains additional Corrosive Damage for a short period of time.
    • Kills done by the Gazal Machete will empower Fatal Attraction, dealing additional Corrosive Damage on the radial blast.


Patch HistoryEdit

Hotfix 23.0.8
  • Made optimizations to Djinn's Fatal Attraction precept.

Update 10.0

  • Introduced

See alsoEdit