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Acrid fires an acidic-infused needle.

The Acrid is a IconGrineerOn Grineer weapon firing DmgToxinSmall64 Toxin-filled flechettes.

This weapon can be sold for Credits64 2,500.

Characteristics[]

Advantages over other Secondary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Above average reload speed (1.20 s)
    • Above average ammo max (210)
    • Above average disposition (●●●●● (1.33x))

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Additional projectiles from multishot begin to spread horizontally at 20 meters, spreading out considerably at longer ranges.
  • Normal Attack (wiki attack index 1)
    • Very low crit chance (5.00%)
    • Below average total damage (43)
    • Low status chance (10.00%)

Acquisition[]

The Acrid's blueprint can be researched from the Bio Lab in the dojo.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
MutagenMass
5
Salvage
6,000
NanoSpores
5,000
Forma
1
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:Credits15,000
Bio Lab ResearchClanAffinity643,000
Credits
7,500
MutagenSample
10
Ferrite
150
NanoSpores
1,000
PolymerBundle
500
Time: 3 Day(s)
Prereq: Torid
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes[]

  • The Acrid leaves a stackable damage over time effect due to its DmgToxinSmall64 Toxin proc, which ticks 6 times over 6 seconds.
  • Enemies disintegrate when killed, similar to SarynIcon272 Saryn's Miasma130xWhite Miasma. This effect is unique to the Acrid and is not shared with other DmgToxinSmall64 Toxin weapons like the Torid Torid or the Embolist Embolist.
  • The toxin mixture in the barrel is affected by the Acrid's energy color and the tiny explosion effect on needle impact. Note that the explosion effect is purely cosmetic. 
  • The DmgToxinSmall64 Toxin effect's damage over time scales with the Acrid's base damage, including DmgToxinSmall64 Toxin damage mods. For example, Mod TT 20px Pathogen Rounds, Mod TT 20px Hornet Strike, Mod TT 20px Magnum Force, and Faction Damage Mods directly affect the damage over time. Damage per tick is 50% of this base damage.
  • Even if the weapon is modded to no longer deal DmgToxinSmall64 Toxin damage on-hit, DmgToxinSmall64 Toxin mods like Mod TT 20px Pathogen Rounds still increase the DmgToxinSmall64 Toxin damage.
  • Despite its incredibly high base accuracy, the Acrid's accuracy value is heavily degraded by Mod TT 20px Magnum Force well beyond what the mod's penalty would suggest, making the weapon highly inaccurate as a result.

Tips[]

  • Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the keybinding customization.
  • Getting headshots will not only double the damage of the weapon but double the resulting damage ticks as well.
  • Mod TT 20px Toxic Sequence can cause proc length to triple; stacking shots quickly on enemies will cause their health to quickly succumb to thousands of damage a second, with players able to stack many shots at once before the first damage tick expires.
  • Mod TT 20px Lethal Momentum can help mitigate the travel time for projectiles to reach their targets.

Trivia[]

  • Before Update 10.0 (2013-09-13), equipping SarynIcon272 Saryn, Mire Mire, Torid Torid, and Acrid would give you the only loadout consisting solely of toxin-based attacks.
  • As of Update 15.5 (2014-11-27) the Acrid is physically the largest handgun in Warframe.
  • One definition for "acrid" is "sharp and harsh or unpleasantly pungent in taste or odor", likely owing to the gun's toxin-based damage.
  • The Acrid has Grineer OGrineer BGrineer EGrineer Y written in Grineer near the barrel, this translates to "Obey".
  • The Acrid also has Grineer RGrineer OGrineer T written in Grineer near the bottom of the weapon, this translates to "Rot".
  • Inside of a Chem Lab, a holographic Acrid can be seen, similar to many other Grineer weapons. 
  • The Acrid is the only non-Infested weapon available via the Bio Lab. 
  • A tiny Grineer emblem is visible on both sides of the weapon's receiver.

Media[]

Patch History[]

Update 35.5 (2024-03-27)

  • Added a unique trait description to Acrid’s upgrade screen: “Shots apply a guaranteed Toxin Status Effect”.

Update 32.2 (2022-11-30)

SEMI-AUTOMATIC WEAPON CHANGES

While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our support article). Since not everyone is an avid macro user (within the boundaries allowed), we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate.

Acrid

  • Reduced fire rate from 6.67 to 5.
  • Increased damage from 35 to 43 (this also affects the innate Toxin status).

Update 25.1 (2019-06-05)

  • Fixed the Acrid Energy color persisting as default.

Update 22.17 (2018-03-28)

  • Fixed cases of the Teralyst literally dissolving when killed with the Acrid.

Update 21.0 (2017-06-29)

  • Acrid is now available for use in Conclave.

Update 19.4.2 (2016-12-20)

  • Fixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.

Update 19.2 (2016-12-01)

  • Fix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.

Update 18.0 (2015-12-03)

  • Fixed the Acrid's Toxin DoT not applying to Osprey enemies.

Update 15.0 (2014-10-24)

  • Acrid: Toxic Sequence: adds 50% status duration.

Update 14.2 (2014-08-13)

  • Base damage increased from 20 to 35.
  • Critical chance increased from 2.5% to 5%.
  • Crit multiplier increased from 1.5x to 2x.

Hotfix 14.0.11 (2014-07-30)

  • Reduced Acrid damage multiplier from 1 to 0.25

Hotfix 11.0.1 (2013-11-20)

  • Increased damage to compensate for Damage 2.0.

Update 11.0 (2013-11-20)

  • Fixed Acrid weapon not doing damage over time.

Update 10.5 (2013-10-23)

  • Corrupted Heavy Caliber mod now works with Acrid.

Update 10.3 (2013-10-09)

  • Acrid now uses energy color.

Update 9.5 (2013-08-09)

  • Added custom reload sound for Acrid.

Update 9.0 (2013-07-13)

  • Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.

Update 8.2 (2013-06-28)

  • Fixed Acrid’s DOT not always working on client.

Hotfix 8.1.3 (2013-06-19)

  • Fixed Hornet Strike not affecting DOT from the Acrid.

Hotfix 8.1.2 (2013-06-13)

  • Fixed Acrid darts not disappearing.

Update 8.1 (2013-06-07)

  • Fix for Capture Target being dissolved by Acrid, becoming un-capturable.

Update 8.0 (2013-05-23)

  • Introduced.

Last updated: Hotfix 24.1.3 (2018-12-05)

See also[]

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