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Corrupt Charge is a mod that increases the initial Combo Counter of melee weapons while reducing the reset timer.

Stats[]

Rank Initial Combo Combo Duration Cost
0 +7.5 -12.5% 4
1 +15 -25% 5
2 +22.5 -37.5% 6
3 +30 -50% 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Orokin Vault Orokin Derelict Vault A 4.17% 1 0.0417

Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Combo counter starts with 8/15/23/30 as base value, which at rank 2 is enough to start with a 2x combo multiplier.
  • Decreases combo counter reset time by 12.5% / 25% / 37.5% / 50%.
  • Using a Heavy Attack on a melee weapon with this equipped will deplete the Combo Counter like usual, but it will then rapidly regenerate to full within 2 seconds.
  • The Combo Duration penalty is calculated from the melee weapon's base value. Meaning it always subtracts exactly 2.5 seconds and therefore is easily counteracted by Mod TT 20px Body Count and/or Mod TT 20px Drifting Contact.
  • It is possible to make a weapon's constant heavy attack speed faster than the regeneration rate, such as with a combination of Mod TT 20px Killing Blow, Mod TT 20px Amalgam Organ Shatter and one of Mod TT 20px Fury or Mod TT 20px Berserker Fury, or simply have a naturally very fast weapon.
  • Pairs extremely well with the Xoris Xoris, due to its innate infinite Combo Duration.

Trivia[]

Media[]

Patch History[]

Update 26.0 (2019-10-31)

  • Adds a large amount to the Combo Counter, but significantly reduces the time it takes for the Combo Counter to drain (previously +100% Channeling Damage, -40% Channeling Efficiency).

Hotfix 24.1.5 (2018-12-13)

  • Updated Life Strike, Focused Defense, and Corrupt Charge Mod descriptions to read better.

Update 13.0 (2014-04-09)

  • Changed Killing Blow with the removal of Charge Attacks for Combos.

Update 10.3 (2013-10-09)

  • Introduced along with Orokin Vaults.

Last updated: Update 26.0 (2019-10-31)

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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