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Frail Momentum is a Corrupted Mod that increases the fire rate of shotguns at the cost of damage by 15% and -2.5% per rank at a maximum of 90% and -15% at rank 5, respectively.

Stats[]

Rank Fire rate Damage Cost
0 +15% -2.5% 4
1 +30% -5% 5
2 +45% -7.5% 6
3 +60% -10% 7
4 +75% -12.5% 8
5 +90% -15% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Orokin Vault Orokin Derelict Vault A 4.17% 1 0.0417

Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Can be combined with Mod TT 20px Shotgun Barrage and Mod TT 20px Accelerated Blast to provide a 240% increase in fire rate.
  • Unlike Mod TT 20px Anemic Agility and Mod TT 20px Vile Acceleration, Frail Momentum gives the same amount of fire rate as the non-corrupt equivalent, Shotgun Barrage . As such, Frail Momentum should only be used in conjunction with Shotgun Barrage in builds aiming to maximize fire rate.
  • The negative damage boost is additive with other damage boosting mods such as Mod TT 20px Point Blank. Combining a maxed Point Blank (+90% damage) with Frail Momentum will result in a total damage bonus of +75%.
    • The actual net damage loss when combined with a maxed Point Blank is 7.9%.
    • The actual net damage loss when combined with a maxed Mod TT 20px Primed Point Blank is 5.7%.

Patch History[]

Update 15.0 (2014-10-24)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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